Commit History

Author SHA1 Message Date
  Sam Lantinga fb2daa2f5f Updated the documentation for SDL_GetRenderLogicalPresentation() 6 months ago
  Sam Lantinga d03f3e11f6 Change the default YUV colorspace to SDL_COLORSPACE_BT601_LIMITED 6 months ago
  Adrian 01e6aceffc Set preferredFrameRateRange in main callbacks CADisplayLink 6 months ago
  Sam Lantinga 02fc571cfd Fixed build 6 months ago
  Sam Lantinga 5605f85d84 Check the return value of SDL_SW_CopyYUVToRGB() 6 months ago
  Sam Lantinga d21da8644b Revert "Make sure fast path RGB <-> YUV conversions are using the same color primaries" 6 months ago
  Sam Lantinga 61e41c61dc Select the shader based on the inputs, not colorspace 6 months ago
  Ozkan Sezer baf965c1ca Revert "video/openvr: define OPENVR_API_NODLL" 6 months ago
  Ozkan Sezer 976ba1e750 video/openvr: define OPENVR_API_NODLL 6 months ago
  Sam Lantinga c573326f11 Fixed double-free in the OpenVR video backend 6 months ago
  Ryan C. Gordon a6dc61ab32 joystick: Emscripten can often fake a hat from the d-pad buttons. 6 months ago
  Ryan C. Gordon 937bf4d789 alsa: Restart PCM devices after recovery from an overrun/underrun. 6 months ago
  SDL Wiki Bot 197bfab0b5 Sync SDL3 wiki -> header 6 months ago
  Ryan C. Gordon b8197a2291 io: rework how we set SDL_IOStream status. 6 months ago
  Aleksey Melekh 129c97f610 xbox: fix build 6 months ago
  Sam Lantinga 3572be3998 Improved detection of FlyDigi controllers 6 months ago
  Simon McVittie 99da009308 wikiheaders: Escape backslash in man pages 6 months ago
  SDL Wiki Bot 5505cb2bb9 Sync SDL3 wiki -> header 6 months ago
  Ryan C. Gordon 3597877277 SDL_main.h: Cleanups in SDL_RegisterApp documentation. 6 months ago
  Sam Lantinga a9b5a1e785 Simplified the transparent software renderer test 6 months ago
  Sam Lantinga f48c20f481 Added testsoftwaretransparent to the CMake build system 6 months ago
  Sam Lantinga 9e3d5969e6 Fixed testsoftwaretransparent on platforms using a renderer for window surfaces 6 months ago
  Qiang f2d2cd8152 fix: Blending rendering anomaly when using the software renderer with SDL_WINDOW_TRANSPARENT on Windows. (#13866) 6 months ago
  Sam Lantinga ea1a769322 Fixed the perspective matrix calculation (thanks @KonkolyTamas!) 6 months ago
  Sam Lantinga 637a9b34ab Added a comment explaining the initialization delay 6 months ago
  Cameron Cawley 41452ef4bf Remove unused OpenGL references in the examples CMakeLists 6 months ago
  Cameron Cawley 54745c5cf4 Only bundle the required resources with examples on the 3DS 6 months ago
  Cameron Cawley 20c00babbc Create an application bundle for examples on Mac OS X 6 months ago
  Sam Lantinga b6a55c2856 Wait a bit for initialization to complete before requesting calibration data 6 months ago
  Cameron Cawley 42f571ea4b Remove unused PSP source files 6 months ago