Commit History

Author SHA1 Message Date
  Sam Lantinga fb3bf1dcbd Fixed device queue initialization when render and present queue families are different 2 years ago
  Frank Praznik 945162c6d9 wayland: Small optimization for output removal function 2 years ago
  SDL Wiki Bot 68588b232c Sync SDL3 wiki -> header 2 years ago
  Sam Lantinga e142bb1b0c The extension strings are const and don't need to be duplicated 2 years ago
  Sam Lantinga 0997bdd292 Fixed SDL_calloc() calls (should be count, size) 2 years ago
  Sam Lantinga 614630df69 Allow using an external Vulkan device with the vulkan renderer 2 years ago
  Anonymous Maarten e03746b25f cmake: add -Wl,-rpath,${libdir} to Libs section of pc file for Apple platforms 2 years ago
  Anonymous Maarten c8372e20d6 SDLTest_CommonEvent: only set done when it is finished 2 years ago
  Sam Lantinga 220340e944 Remove SDL_PIXELFORMAT_P010 2 years ago
  Frank Praznik c259a20f96 wayland: Remove all references to destroyed outputs from windows 2 years ago
  Semphriss 84aaf63bd3 Fix typo in SDL_filesystem.h 2 years ago
  Anonymous Maarten 0a961915dc cmake: testffmpeg requires link to EGL library for EGL feature 2 years ago
  Sam Lantinga 24e021c67e testffmpeg: refactored texture creation properties into a single function 2 years ago
  Sam Lantinga ff18d7cfa0 testffmpeg: added pixel format mapping for NV12 and NV21 2 years ago
  Sam Lantinga 81608ad077 Vulkan: fixed creating SDL_PIXELFORMAT_P010 textures 2 years ago
  Sam Lantinga f99143f437 Don't quit testffmpeg when alt-tabbing away 2 years ago
  Sam Lantinga 80d2ef7384 Fixed uploading Vulkan texture with w*bpp != pitch 2 years ago
  Sam Lantinga 3a796c9722 Allow specifying the render driver in the environment for testffmpeg 2 years ago
  Sam Lantinga dc9a3c83e2 Use the mastering display metadata to do proper tone mapping for HDR content 2 years ago
  Sam Lantinga 98b1a59a95 Document the HDR tone mapping algorithm 2 years ago
  Anonymous Maarten 1f536a1e77 cmake: fix SDL_RENDER_VULKAN reporting 2 years ago
  danginsburg 935c197059 Fix testautomation failures (including clip rect) - closes #9145. During merging for prep'ing the final PR for the Vulkan Renderer, I misordered a memcpy that regressed several of the testautomation test. From now on, I will make sure to run testautomation on any future PRs before submitting. 2 years ago
  Ryan C. Gordon e61dfe405f android: Fixed dead URL in comment. 2 years ago
  danginsburg 35026cdcba Vulkan Renderer - robustly handle running out of descriptor sets or constant buffer memory. Closes #9131. My previous implementation of descriptor set handling was naive - it attempted to do VULKAN_IssueBatch when running out of descriptor sets or constant buffer space. For one thing, this had a bug and wasn't working (causing the crash), but moreover it would have resulted in having to flush the GPU. Instead, make the descriptor pools and constant buffer mapped buffers be resizeable so that if we need more it will grow to the size that is needed. 2 years ago
  David Gow f976881651 Vulkan: Don't invalidate internal state in InvalidateCachedState 2 years ago
  David Gow c172fb5972 Vulkan: Support 'desired' vs 'required' memory flags (Fix #9310) 2 years ago
  David Gow 1558d52a0a Vulkan: Only return memory types which are a superset of what we need 2 years ago
  SDL Wiki Bot fbe7301aba Sync SDL3 wiki -> header 2 years ago
  Sam Lantinga e223e1d498 Added SDL_camera.h to the public Framework headers 2 years ago
  Sam Lantinga be51b7acea Use the maximum potential headroom if EDR content isn't currently being displayed. 2 years ago