Commitin historia

Tekijä SHA1 Viesti Päivämäärä
  Ryan C. Gordon cab3defc18 render: SDL_DestroyWindow hollows out its renderer but doesn't free it. 2 vuotta sitten
  Ryan C. Gordon 39c8434f5f render: Manage memory for SDL_Renderer* at higher level. 2 vuotta sitten
  Sam Lantinga 5fa87e29e7 Removed SDL_RENDERER_ACCELERATED and SDL_RENDERER_SOFTWARE 2 vuotta sitten
  Sam Lantinga 33eaddc565 Cleaned up various type conversion issues 2 vuotta sitten
  Sam Lantinga 48471f7dbd Added SDL_AddVulkanRenderSemaphores() for external synchronization with SDL rendering 2 vuotta sitten
  Dan Ginsburg cab20117e6 Vulkan Renderer (#9114) 2 vuotta sitten
  Sam Lantinga 0f973f3eb4 Removed SDL_RENDERCMD_SETCOLORSCALE, which ended up being a noop on all renderers 2 vuotta sitten
  Sam Lantinga 4ba6aeee9d A second take on HDR support with an SDR white point and HDR headroom 2 vuotta sitten
  Sam Lantinga f6b92c9b88 Re-added a simplified version of SDL_SetWindowShape() 2 vuotta sitten
  Sam Lantinga ba074acad4 Implemented scRGB colorspace and HDR support on macOS 2 vuotta sitten
  Sam Lantinga d4caef5b89 Generalize SDR white level handling into a color scale 2 vuotta sitten
  Sam Lantinga 89b9d6cbdc SDL_RenderReadPixels() now returns a surface 2 vuotta sitten
  Sam Lantinga 9591b2cfb4 Finalized the SDL render API colorspaces 2 vuotta sitten
  Sam Lantinga f257eb4481 Added the concept of colorspace to the SDL renderer 2 vuotta sitten
  Sam Lantinga 554f0625d3 Renderer colors now have floating point precision 2 vuotta sitten
  Sam Lantinga 308906ba25 Added SDL_FlipSurface() to flip a surface vertically or horizontally 2 vuotta sitten
  Sam Lantinga 7eae08cfc4 Removed SDL_GL_BindTexture() and SDL_GL_UnbindTexture() 2 vuotta sitten
  Sam Lantinga 5b3ee51c6c Updated copyright for 2024 2 vuotta sitten
  Sylvain 5dba04b29b Remove SDL_{Set,Get}SurfaceScale(). 2 vuotta sitten
  Ryan C. Gordon dfee3f9e92 render: Replaced SDL_RenderFlush with SDL_FlushRenderer. 2 vuotta sitten
  Ryan C. Gordon 6ba90f7775 render: Batching is always enabled now! 2 vuotta sitten
  Sam Lantinga 1c64366b80 Added SDL_CreateRendererWithProperties() and SDL_CreateTextureWithProperties() 2 vuotta sitten
  Sam Lantinga b374105975 Replaced SDL_GetTextureDXGIResource() with texture properties 2 vuotta sitten
  Sam Lantinga a1941fad6c Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties. 2 vuotta sitten
  Sam Lantinga b5057edf29 Remove unused SDL_TextureModulate enum 2 vuotta sitten
  Sam Lantinga 4368f70ff9 Added properties to various SDL objects 2 vuotta sitten
  Sam Lantinga 2bd478ae65 Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture. 2 vuotta sitten
  Sam Lantinga 3c04be4486 The rectangles passed to SDL_BlitSurfaceUnchecked() and SDL_BlitSurfaceUncheckedScaled() are const. 2 vuotta sitten
  Sam Lantinga 87ad71f9b2 Rename SDL mutex, semaphore and condition variable types to match SDL 3.0 naming convention 3 vuotta sitten
  Sam Lantinga bd2e2ee7aa SDL_RenderTexture() and SDL_RenderTextureRotated() take floating point source coordinates 3 vuotta sitten