Commit History

Auteur SHA1 Bericht Datum
  Sam Lantinga fb57ba763d Fixed LED pending check failing when the controller timestamp is very large 2 jaren geleden
  Sam Lantinga 63a98d0da2 Don't send k_EPS5FeatureReportIdCapabilities to Sony PS5 controllers 2 jaren geleden
  Sam Lantinga 78f11e05ff Don't tickle Bluetooth PS5 controllers in simple mode with an effects packet 2 jaren geleden
  Sam Lantinga ac4f5dcadd Relicensed testutils to match other test code 2 jaren geleden
  Sam Lantinga ff4fd93f4c Fixed getting the CRC of virtual joysticks without a VID/PID 2 jaren geleden
  Frank Praznik 52a14998a8 wayland/video: Validate the returned window display pointer before dereferencing it 2 jaren geleden
  Anonymous Maarten 14b0b0e6c8 ci: move 'set -eu' to after source_cmd 2 jaren geleden
  Sam Lantinga cb4b41ddf7 RAWINPUT_RegisterNotifications() should return int, for consistency 2 jaren geleden
  Sam Lantinga 5a2d165b7b Improved RAWINPUT <-> XInput/WGI device correlation 2 jaren geleden
  Sam Lantinga 11022c23b2 Fixed crash if RAWINPUT is not initialized 2 jaren geleden
  Sam Lantinga b7c93a2d77 Don't send k_ePS4FeatureReportIdCapabilities to Sony PS4 controllers 2 jaren geleden
  Christopher Wellons 078e817ceb Unaligned stacks on i686-w64-mingw32, may lead to crashes (#7607) 2 jaren geleden
  Ozkan Sezer aba2be820c SDL_RWFromMem, SDL_RWFromConstMem: reject negative size parameters. 2 jaren geleden
  Sam Lantinga 0dbeec449f Re-added mappings for older Xbox One controllers on Linux 2 jaren geleden
  Joshua Barnett 3f46546f79 Add kernel32 to SDL_EXTRA_LIBS required for cross-compilation to Win32 native 2 jaren geleden
  Sam Lantinga a614d8f8f7 Fixed mapping BTN_TR2 to right trigger 2 jaren geleden
  Sam Lantinga bb3997d81d Added WGI gamepad added/removed listeners for RAWINPUT 2 jaren geleden
  Sam Lantinga 035121040f Don't tickle Bluetooth PS4 controllers in simple mode with an effects packet 2 jaren geleden
  Sam Lantinga f2d016e353 Lazily initialize the WGI gamepad support 2 jaren geleden
  Sam Lantinga b858242823 Added the hint SDL_HINT_JOYSTICK_WGI to control whether to use Windows.Gaming.Input for controllers 2 jaren geleden
  Sam Lantinga 46927b1362 Prefer using XInput for rumble over WGI, as it allows rumble in the background 2 jaren geleden
  Sam Lantinga 3bee5cf538 Continue running XInput detection while RAWINPUT is active 2 jaren geleden
  Takase 03dcee1731 video(wayland): use both --icon and --icon-name for Zenity (#7897) 2 jaren geleden
  Sam Lantinga fdcc1d59b9 Fixed crash if mutex functions are used before any mutex has been created 3 jaren geleden
  Anonymous Maarten 2633540746 cmake: explicitly disable WINDOWS_EXPORT_ALL_SYMBOLS for SDL2 2 jaren geleden
  Sam Lantinga 116a5344ff Fixed resource leak and crash at exit in the D3D11 renderer 2 jaren geleden
  Sam Lantinga f3436bc103 The clip rect is defined in terms of the current viewport 2 jaren geleden
  Ozkan Sezer 5e21571374 fixed windows build after commit 7e8be3f 2 jaren geleden
  Sam Lantinga 699f8697fe Retry to open the clipboard in case another application has it open 2 jaren geleden
  scribam 0352301e1a cmake: use SDL_CPU_ARM32 instead of CMAKE_GENERATOR_PLATFORM STREQUAL "ARM" 2 jaren geleden