Commit History

Author SHA1 Message Date
  Ryan C. Gordon 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. 2 years ago
  Ryan C. Gordon 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 2 years ago
  Ryan C. Gordon 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! 2 years ago
  Sam Lantinga b271e92c6e Added the ability to specify a gamepad type in the mapping 2 years ago
  Sam Lantinga 57cfd1e106 Removed SDL_GAMEPAD_TYPE_VIRTUAL, SDL_GAMEPAD_TYPE_AMAZON_LUNA, SDL_GAMEPAD_TYPE_GOOGLE_STADIA, and SDL_GAMEPAD_TYPE_NVIDIA_SHIELD 2 years ago
  Sam Lantinga eb0955ef89 Removed SDL_GamepadBinding from the API 2 years ago
  Sam Lantinga f010411492 Rename SDL_strtokr() to SDL_strtok_r() 2 years ago
  Sam Lantinga 8da9b22c17 The SDL_WINDOW_SKIP_TASKBAR flag has been replaced by the SDL_WINDOW_UTILITY flag 2 years ago
  Sam Lantinga e643d28d9c Set the hint value before calling hint callbacks 2 years ago
  Sylvain 600c615529 Fixed bug #7821 - docs/README-migration.md function name typos 2 years ago
  Sam Lantinga 9fe384b696 Fixed display orientation function names for SDL 3.0 convention 2 years ago
  Sam Lantinga e6d1ba2a17 Added the concept of display natural orientation 2 years ago
  Frank Praznik 2f75596d5a Consolidate the X11 WM_CLASS and Wayland app ID envvars 2 years ago
  Sam Lantinga cb73bed6eb SDL API renaming: SDL TLS functions 2 years ago
  Sam Lantinga e61b5ceefe The SDL_WINDOW_ALLOW_HIGHDPI flag has been renamed SDL_WINDOW_HIGH_PIXEL_DENSITY 2 years ago
  Sam Lantinga cc94f600fd Officially added the concept of window pixel density 2 years ago
  Sam Lantinga c699f3d1d8 Updated SDL high DPI support 2 years ago
  Sam Lantinga 4de7433a9e Use the term "points" instead of "screen coordinates" 2 years ago
  Brick 079ae065f1 Added SDL prefix AUDIO_* constants 2 years ago
  Eric f7df966b41 SDL_JOYBALLMOTION 2 years ago
  Eric e8c16ce483 Update migration guide with info on trackballs 2 years ago
  Sam Lantinga 87ad71f9b2 Rename SDL mutex, semaphore and condition variable types to match SDL 3.0 naming convention 2 years ago
  Sam Lantinga 61c0c009ab Rename SDL semaphore and condition variable functions to match SDL 3.0 naming convention 2 years ago
  Ryan C. Gordon e5a6c24c82 audio: Redesigned audio conversion code for SDL3. 3 years ago
  Sam Lantinga 2aa2fa5449 Added SDL_CreateWindowWithPosition() 3 years ago
  Frank Praznik 5a0f50e1c3 docs: Update the migration document with changes to the tooltips and popup menu flags. 3 years ago
  David Demelier d0c4849d0b Rename SDL_atomic_t to SDL_AtomicInt 3 years ago
  Sam Lantinga 698dbd8464 SDL_CreateWindow() has been simplified and no longer takes a window position. 3 years ago
  Sam Lantinga d5775f6708 The gamepad event structures caxis, cbutton, cdevice, ctouchpad, and csensor have been renamed gaxis, gbutton, gdevice, gtouchpad, and gsensor. 3 years ago
  Ryan C. Gordon f48d0cc164 audio: Remove AUDIO_U16* support. 3 years ago