Commit History

Autor SHA1 Mensaxe Data
  SDL Wiki Bot c6354252a1 Sync SDL3 wiki -> header hai 1 ano
  Susko3 e6345716e0 Fix typo hai 1 ano
  Susko3 968e8c9275 Prefix names with `SDL_RENDERER_` hai 1 ano
  Susko3 8d7f91f8e4 Add defined constants for renderer vsync values hai 1 ano
  SDL Wiki Bot c7087fea01 Sync SDL3 wiki -> header hai 1 ano
  Sam Lantinga 17520c2e6e Removed SDL_RendererFlags hai 1 ano
  SDL Wiki Bot 06d6f2cb25 Sync SDL3 wiki -> header hai 1 ano
  Sam Lantinga fc62dfc6e2 Added properties for the swap chain in the direct3d11 and direct3d12 renderers hai 1 ano
  Sam Lantinga 598b4e0a1f Removed the limit on the number of supported renderer texture formats hai 1 ano
  Sam Lantinga 748490677c Use SDL_RendererFlags in the API (thanks @Sackzement!) hai 1 ano
  Sam Lantinga aecb62e30d Improved API consistency for flag data types hai 1 ano
  Sam Lantinga 14f584a94b SDL_CreateWindowAndRenderer() takes the window title as the first parameter hai 1 ano
  Frank Praznik bede245395 Remove references to renderers being destroyed with windows in the documentation hai 1 ano
  Anonymous Maarten 7dd4f1ec22 SDL3 removed SDL_HINT_RENDER_SCALE_QUALITY hint hai 1 ano
  SDL Wiki Bot 202bd7b0ff Sync SDL3 wiki -> header hai 1 ano
  Ryan C. Gordon f01b34fd8d include: Removed some SDL2 references in the documentation. hai 1 ano
  Ryan C. Gordon 0df988389c include: Add `\since` to all documentation that was missing it. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon e044318a8e Sync SDL3 wiki -> headers %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon ad090d2444 include: A ton of little documentation tweaks, fixes, and improvements. %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 5fa87e29e7 Removed SDL_RENDERER_ACCELERATED and SDL_RENDERER_SOFTWARE %!s(int64=2) %!d(string=hai) anos
  Petar Popovic 3f8dba3713 Including SD_error.h into headers with error-returning functions %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga a82ed82bc7 SDL_QueryTexture() fills in a pointer to SDL_PixelFormatEnum %!s(int64=2) %!d(string=hai) anos
  Frank Praznik 5abcfad352 video: Document that renderer lifetimes are tied to their associated windows %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 823ab13b9c SDL_CreateTexture() takes a SDL_PixelFormatEnum format parameter %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga d8a54cd4f8 Updated "see also" references to be more consistent %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 3875ef4552 Removed duplicated line (thanks @sechshelme!) %!s(int64=2) %!d(string=hai) anos
  Susko3 ce44eff3d2 Use `SDL_WindowFlags` in public headers %!s(int64=2) %!d(string=hai) anos
  Susko3 424616e032 Use SDL_PixelFormatEnum as type %!s(int64=2) %!d(string=hai) anos
  Sylvain cea717e5d3 Removed some uneeded 'unsigned': renderer.num_texture_format and SDL_Vulkan_GetInstanceExtensions() prototype %!s(int64=2) %!d(string=hai) anos
  SDL Wiki Bot ffef13e1e1 Sync SDL3 wiki -> header %!s(int64=2) %!d(string=hai) anos