Commit History

Author SHA1 Message Date
  Sam Lantinga fe8ce66b53 Attempt to make version detection safe for Mac OS X < 10.10 6 years ago
  Sam Lantinga 52b410ab8e Workaround for bug 4822 - Broken visual output in full screen mode with OS X 10.15 6 years ago
  Sam Lantinga c31727c7e7 Fixed bug 4748 - Calling WIN_UpdateClipCursor() / WIN_UpdateClipCursorForWindows() on WIN_PumpEvents() causes beeping and choppy mouse cursor movement, right-click doesn't work 6 years ago
  Sam Lantinga 668276fe81 Don't add a frame to borderless windows. 6 years ago
  Sam Lantinga f867cebbd4 Fixed bug 4709 - incorrect (not) handling of windows on-screen cursor keys 6 years ago
  Sam Lantinga 232b7feef6 Make it possible for the application to use different C runtime begin/end thread functions 6 years ago
  Sam Lantinga 9feabd351c Make sure SDL_CreateThread has the same signature regardless of how the DLL was created. 6 years ago
  Ryan C. Gordon 4378fcd9a7 wayland: Fix building with -fno-common (which is now the default in GCC 10). 6 years ago
  Sam Lantinga d55f47d564 Fixed compile warning 6 years ago
  Fabrice Fontaine cbc65ce80d src/core/linux/SDL_threadprio.c: fix build without threads 6 years ago
  Ryan C. Gordon ed10d9473f opengl: Build out full GL_LINES and respect the diamond-exit rule. 6 years ago
  Sam Lantinga 13155b35b4 The scissor rect needs to be updated when the viewport changes in the Metal renderer 6 years ago
  Sam Lantinga 3e935aecb9 Fixed bug 4966 - KMSDRM: Add dynamic modeset support 6 years ago
  Sam Lantinga 64c58b9f19 Fixed NullPointerException 6 years ago
  Sam Lantinga e5e5416975 Removed VID/PID 0x1532/0x0037, which was listed in the Linux kernel as a Razer Sabertooth, because at least one variant of the Razer DeathAdder mouse shows up with this VID/PID. 6 years ago
  Sam Lantinga 833f76ab7b Fixed bug 4968 - NULL passed to memcpy in WriteProprietary in SDL_hidapi_switch.c 6 years ago
  Sam Lantinga dd0ebfdf8b Use the triggers to test rumble for more fine grained vibration feedback 6 years ago
  Sam Lantinga 8ba77b35a5 Use the asynchronous HIDAPI rumble code for Nintendo Switch Pro controllers 6 years ago
  Sam Lantinga 81256207bd Update for bug 4923 - Calling SDL_GameControllerRumble() often takes 8 ms 6 years ago
  David Ludwig d88f3f5226 macOS: fix crash if and when joystick-init-on-add fails 6 years ago
  Sam Lantinga a199cb89ad Updated the Android Xbox One Wireless Controller mapping for the latest Xbox controller firmware update 6 years ago
  Sam Lantinga dc1d3c2974 Catch both PS3 and PS4 motion controls and don't treat them as a game controller 6 years ago
  Sam Lantinga 1d1a35ef64 Fixed Visual Studio build 6 years ago
  Sam Lantinga 1bd120266f Added SDL_hidapi_rumble.c to the macOS, iOS and tvOS builds 6 years ago
  Sam Lantinga 7c7ae00294 Added SDL_hidapi_rumble.c to the Visual Studio project 6 years ago
  David Ludwig 65fd633694 FIX for SDL-4927: CFRetain+CFRelease a game controller's IOKit object 6 years ago
  Sam Lantinga 02108cf7e5 Added missing files from previous commit 6 years ago
  Sam Lantinga 1684606fdf Fixed long delay on main thread caused by blocking rumble writes in HIDAPI drivers 6 years ago
  Sam Lantinga 6efebf1768 Moved rumble expiration to the main joystick handling level, and prevent sending the driver layer duplicate rumble requests. 6 years ago
  Sjoerd Simons 976eee77cc Correct joystick hat indexes on linux 6 years ago