Commit History

作者 SHA1 備註 提交日期
  Sam Lantinga fea87cc9cf Fixed bug 2335 - Fails to build on Debian GNU/kFreeBSD 12 年之前
  Sam Lantinga 6bb2f2ef8d Fixed bug 2347 - On OSX, an SDL app prevents system shutdown. 12 年之前
  Sam Lantinga b80f4f9e50 Don't fail initialization if the helper window class already exists. 12 年之前
  Sam Lantinga a5f52ac5a8 Fixed bug 2395 - OSX: App name in the menu bar is not localized. 12 年之前
  Sam Lantinga eb5eb04652 Fixed bug 2298 - undefined reference to `IID_IUnknown' on cygwin 12 年之前
  James Legg d3cf7360db Fix audio conversion when channel count changes 12 年之前
  Sam Lantinga 5512eac69f Fixed bug 2414 - Execute event watchers in the order they were added 12 年之前
  Sam Lantinga f7de4ae130 Fixed bug 2407 - Support for OpenGL ES 3 contexts on iOS 12 年之前
  Sam Lantinga af0ab49003 Fixed bug 2346 - Mac: mousewheel events have flipped horizontal scroll values 12 年之前
  Sam Lantinga 7c33f23361 Thou shalt not use more than 4k local variables in this code. 12 年之前
  Ryan C. Gordon 0deb54c024 Reworked Mac OS X joystick code to use the 10.5+ HID Manager API. 12 年之前
  Gabriel Jacobo abe2ac2cb4 Fixes #2326, clean up the X11 backend a bit 12 年之前
  Sam Lantinga 22e3217e59 Fixed infinite recursion in D3D_Reset() 12 年之前
  Gabriel Jacobo ea71a5e074 Fixes #2408, VS2013: several projects of release build are not built 12 年之前
  Gabriel Jacobo 01550b96cc Improve testgles2 exit behavior (useful on Android) 12 年之前
  Gabriel Jacobo e3f0d53b55 Fixes #2403, add SDL2 dependency to testgles2 (thanks Hiroyuki Iwatsuki) 12 年之前
  Sam Lantinga 6b33f2e8ca Fixed resetting the current render target if the D3D device is reset while using a non-default render target. 12 年之前
  Ryan C. Gordon ccce6fb302 s/iPhoneOS/iOS 12 年之前
  Ryan C. Gordon 245e125e0f Corrected battery percentage on iOS (thanks, Felix!). 12 年之前
  Philipp Wiesemann fbeb24e96e Fixed documentation comments in SDL_hints.h file. 12 年之前
  Philipp Wiesemann fc1c17cc01 Changed text in documentation. 12 年之前
  Philipp Wiesemann 70b975d626 Corrected name of hint in README. 12 年之前
  Sam Lantinga 5c5770ad44 Make sure we don't stay in the windows event loop forever if there are lots of events coming in quickly. 12 年之前
  Sam Lantinga 441f7d8d63 Fixed Mac PS4 controller entry, added Linux OUYA controller entry 12 年之前
  Sam Lantinga 268071d16f Added the new function at the end so we don't break the ABI 12 年之前
  Sam Lantinga baf2dd4c7e Back out changelist 1951976 12 年之前
  Sam Lantinga f5d1559b51 Back out changelist 2026006 12 年之前
  Sam Lantinga c52c91056b Added SDL_DXGIGetOutputInfo which returns the adapter and output indices that are used to create DX10 and DX11 devices and swap chains on a particular display. 12 年之前
  Sam Lantinga e34da6801f Fixed lost mouse button when in relative mouse warp mode and you click on the title bar, entering a modal move/resize loop. 12 年之前
  Sam Lantinga 567b5ba8e9 As part of Jorgen's code review of this function I added a call to LoadLibrary so the refcounts would be consistent between Windows and Posix. Then I forgot to include the check that the thing was actually loaded and caused it to be loaded all the time. Oops. 12 年之前