Sam Lantinga
|
ff18d7cfa0
testffmpeg: added pixel format mapping for NV12 and NV21
|
2 лет назад |
Sam Lantinga
|
81608ad077
Vulkan: fixed creating SDL_PIXELFORMAT_P010 textures
|
2 лет назад |
Sam Lantinga
|
f99143f437
Don't quit testffmpeg when alt-tabbing away
|
2 лет назад |
Sam Lantinga
|
80d2ef7384
Fixed uploading Vulkan texture with w*bpp != pitch
|
2 лет назад |
Sam Lantinga
|
3a796c9722
Allow specifying the render driver in the environment for testffmpeg
|
2 лет назад |
Sam Lantinga
|
dc9a3c83e2
Use the mastering display metadata to do proper tone mapping for HDR content
|
2 лет назад |
Sam Lantinga
|
98b1a59a95
Document the HDR tone mapping algorithm
|
2 лет назад |
Anonymous Maarten
|
1f536a1e77
cmake: fix SDL_RENDER_VULKAN reporting
|
2 лет назад |
danginsburg
|
935c197059
Fix testautomation failures (including clip rect) - closes #9145. During merging for prep'ing the final PR for the Vulkan Renderer, I misordered a memcpy that regressed several of the testautomation test. From now on, I will make sure to run testautomation on any future PRs before submitting.
|
2 лет назад |
Ryan C. Gordon
|
e61dfe405f
android: Fixed dead URL in comment.
|
2 лет назад |
danginsburg
|
35026cdcba
Vulkan Renderer - robustly handle running out of descriptor sets or constant buffer memory. Closes #9131. My previous implementation of descriptor set handling was naive - it attempted to do VULKAN_IssueBatch when running out of descriptor sets or constant buffer space. For one thing, this had a bug and wasn't working (causing the crash), but moreover it would have resulted in having to flush the GPU. Instead, make the descriptor pools and constant buffer mapped buffers be resizeable so that if we need more it will grow to the size that is needed.
|
2 лет назад |
David Gow
|
f976881651
Vulkan: Don't invalidate internal state in InvalidateCachedState
|
2 лет назад |
David Gow
|
c172fb5972
Vulkan: Support 'desired' vs 'required' memory flags (Fix #9310)
|
2 лет назад |
David Gow
|
1558d52a0a
Vulkan: Only return memory types which are a superset of what we need
|
2 лет назад |
SDL Wiki Bot
|
fbe7301aba
Sync SDL3 wiki -> header
|
2 лет назад |
Sam Lantinga
|
e223e1d498
Added SDL_camera.h to the public Framework headers
|
2 лет назад |
Sam Lantinga
|
be51b7acea
Use the maximum potential headroom if EDR content isn't currently being displayed.
|
2 лет назад |
SDL Wiki Bot
|
e0dadba6f5
Sync SDL3 wiki -> header
|
2 лет назад |
Anonymous Maarten
|
e6d9251ecb
docs: improve CMake documentation for Apple
|
2 лет назад |
Sam Lantinga
|
7a9c6c7ce9
Include SDL_PIXELFORMAT_P010 as a supported format for the metal renderer
|
2 лет назад |
Sam Lantinga
|
d211da75ac
Fixed crash if app delegate method is called when SDL isn't initialized
|
2 лет назад |
Sam Lantinga
|
9dbbf0a2f7
Implemented clip rect functionality for the Vulkan renderer
|
2 лет назад |
Sam Lantinga
|
141497b14f
Added an automated test to verify clip rect functionality
|
2 лет назад |
Sam Lantinga
|
d0af01e7d4
If the viewport changes the cliprect should be updated
|
2 лет назад |
Sam Lantinga
|
1cae52bbac
Added JNI native methods to proguard-rules.pro (thanks @AntTheAlchemist!)
|
2 лет назад |
David Gow
|
b8a52c1237
Vulkan: Make sure validation layer name is in-scope
|
2 лет назад |
Sam Lantinga
|
276566235c
Removed SDL_ClearHints() from the public API
|
2 лет назад |
Sam Lantinga
|
a1ea706215
Added names for the newly supported pixel formats
|
2 лет назад |
Sam Lantinga
|
f6c42406cd
SDL_COLORSPACE_HDR10 is the default colorspace for SDL_PIXELFORMAT_P010 surfaces
|
2 лет назад |
Sam Lantinga
|
4c5584174b
Fixed error: declaration shadows a local variable [-Werror,-Wshadow]
|
2 лет назад |