Commit History

Autor SHA1 Mensaxe Data
  Ryan C. Gordon bee8db3b04 config: Make sure HAVE_TRUNC and HAVE_TRUNCF are defined as appropriate. %!s(int64=5) %!d(string=hai) anos
  Sam Lantinga 009b62f1c2 Be explicit about mapping the new game controller paddle buttons %!s(int64=5) %!d(string=hai) anos
  Sam Lantinga ed1d855865 Fixed bug 4299 - A recent change requires Core Bluetooth framework on iOS %!s(int64=6) %!d(string=hai) anos
  Sam Lantinga e6c640f314 Enable the virtual joystick API by default %!s(int64=6) %!d(string=hai) anos
  Sam Lantinga 355f0b54ec Added support for the Steam Controller on mobile devices %!s(int64=6) %!d(string=hai) anos
  Sam Lantinga a8780c6a28 Updated copyright date for 2020 %!s(int64=6) %!d(string=hai) anos
  Ozkan Sezer eb8f14bb6a added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.) %!s(int64=6) %!d(string=hai) anos
  Alex Szpakowski aebaa316c7 Add public APIs for creating a Metal view attached to an SDL window. Add SDL_metal.h. %!s(int64=6) %!d(string=hai) anos
  Sam Lantinga 5e13087b0f Updated copyright for 2019 %!s(int64=7) %!d(string=hai) anos
  Sam Lantinga b08bdc4401 Don't build SDL_JOYSTICK_HIDAPI by default on iOS %!s(int64=7) %!d(string=hai) anos
  Sam Lantinga 7f4860e2be Doh.. __IPHONEOS__ is defined on tvOS %!s(int64=7) %!d(string=hai) anos
  Sam Lantinga 74e99f7416 Don't use CoreMotion on tvOS %!s(int64=7) %!d(string=hai) anos
  Sam Lantinga c6647bf9c9 Added the iOS sensor implementation %!s(int64=7) %!d(string=hai) anos
  Sam Lantinga 3e5dbc694a Added a dummy sensor driver %!s(int64=7) %!d(string=hai) anos
  Sam Lantinga d2042e1ed4 Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms. %!s(int64=7) %!d(string=hai) anos
  Ethan Lee b4fe7412f9 SDL_exp %!s(int64=7) %!d(string=hai) anos
  Ethan Lee 11c348b4d7 SDL_log10 %!s(int64=8) %!d(string=hai) anos
  Sam Lantinga e3cc5b2c6b Updated copyright for 2018 %!s(int64=8) %!d(string=hai) anos
  Sam Lantinga ba9c336e04 Fixed building for simulators or older iOS SDKs %!s(int64=8) %!d(string=hai) anos
  Sam Lantinga 6deb1e7595 Fixed compiling Metal renderer on iOS %!s(int64=8) %!d(string=hai) anos
  Sam Lantinga bcdf8b916b Added SDL_fmod() and SDL_fmodf() %!s(int64=8) %!d(string=hai) anos
  Sam Lantinga bba90a6562 Fixed using libunwind on iOS, where it's only available on the simulator (thanks Vit!) %!s(int64=8) %!d(string=hai) anos
  Sam Lantinga 9c580e14c9 Added functions to query and set the SDL memory allocation functions: %!s(int64=8) %!d(string=hai) anos
  Alex Szpakowski 80f9e2f199 iOS: Fix compiling using the iOS 7 SDK, partially broken since MoltenVK support was added. %!s(int64=8) %!d(string=hai) anos
  Sam Lantinga f465f24d73 Fixed bug 3760 - RWops doesn't check for integer overflow when stdio_fseek only supports 32 bits %!s(int64=8) %!d(string=hai) anos
  Sam Lantinga ce2b16445e Be clear that disabling Vulkan surface support disables the entire SDL Vulkan integration %!s(int64=8) %!d(string=hai) anos
  Ryan C. Gordon 25e3a1ec90 vulkan: Initial Vulkan support! %!s(int64=8) %!d(string=hai) anos
  Sam Lantinga 94754c3968 Updated config headers to override the base SDL_config.h if both are included %!s(int64=9) %!d(string=hai) anos
  Sam Lantinga 45b774e3f7 Updated copyright for 2017 %!s(int64=9) %!d(string=hai) anos
  Sam Lantinga 3615633571 Renaming of guard header names to quiet -Wreserved-id-macro %!s(int64=9) %!d(string=hai) anos