Commit History

Autor SHA1 Mensaxe Data
  David Ludwig ff5caa1721 WinRT build fix for ARM platforms %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga 6fef39d6b8 Added NV12 and NV21 texture support for OpenGL and OpenGL ES 2.0 renderers %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga 6299daecba The OpenGL context returned by the UIKit backend is now an actual OpenGL context instead of the OpenGL view we created. %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga 2eb7563e35 Haptics aren't available on iOS, but use the dummy implementation instead of failing init if it's requested. %!s(int64=11) %!d(string=hai) anos
  Alfred Reynolds 87b8c8d108 SDL - when raising the window under OSX also force the app to activate. This fixes a fullscreen window on a separate space not coming front when raisewindow is called. %!s(int64=11) %!d(string=hai) anos
  Alfred Reynolds 7552947654 SDL - fix re-entrancy into SDL_UpdateFullscreenMode under OSX. During HideWindow we get a RESTORED event which then turns fullscreen back on causing a hang in Cocoa_SetWindowFullscreenSpace waiting for the fullscreen transition to finish. %!s(int64=11) %!d(string=hai) anos
  Ryan C. Gordon 5b780063e1 Make SDL_SysWMinfo usable on Mac/iOS with ARC enabled (thanks, Alex!). %!s(int64=11) %!d(string=hai) anos
  Ryan C. Gordon c0f9a57f71 Fixed comment typo. %!s(int64=11) %!d(string=hai) anos
  Ryan C. Gordon c5b21ea6c1 SDL_GetQueuedAudioSize() shouldn't grab lock when not set up for queueing. %!s(int64=11) %!d(string=hai) anos
  Ryan C. Gordon e5d49c2033 Added a GetPendingBytes method to the audio backend. %!s(int64=11) %!d(string=hai) anos
  Ryan C. Gordon db1dd7560e XAudio2: Use XAUDIO2_VOICE_NOSAMPLESPLAYED when possible. %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga e76fecc4ed Moved documentation to docs, recreated a simple README.txt, fixed build %!s(int64=11) %!d(string=hai) anos
  Gabriel Jacobo f982d08784 Rearrange documentation %!s(int64=11) %!d(string=hai) anos
  Ryan C. Gordon 0c09ce2b34 Changed local var names in SDL assert macro. %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga 164de2325e Turned on OmitDefaultLibName for SDL, SDLmain and SDLtest %!s(int64=11) %!d(string=hai) anos
  Ryan C. Gordon 2230df5525 Remove dependency on C runtime from Windows SDLmain. %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga a0b68e817d Fixed bug 2537 - _allmul in SDL_lib.c is not working properly %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga 5c6c86912d Fixed uninitialized variable in some cases %!s(int64=11) %!d(string=hai) anos
  Ryan C. Gordon f30e120aa9 Added audio device buffer queueing API. %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga dfc7535ff7 Fixed bug 2657 - Memory leak in GL_CreateTexture function %!s(int64=11) %!d(string=hai) anos
  Ryan C. Gordon 987c335551 Clarifying hard-to-understand piece of code. %!s(int64=11) %!d(string=hai) anos
  Brandon Schaefer 75dacdb99b Dont redeclare DBusMessage* msg; %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga 96b613eab3 Fixed bug 2640 - Unable to SDL_SetRenderTarget to original surface for software renderer without a window %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga fd1da994fa Fixed bug 2639 - SDL_BLENDMODE_BLEND not working properly for software renderer, thanks to Melker Narikka %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga d1ca658c45 Fixed bug 2638 - (Signed) Can't create signed apps in Android %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga 454c4a019f Fixed Visual Studio 2010 build %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga 6a1011ae6d Fixed build for arm platforms %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga eb1c6044b2 Fixed bug in AVX detection and added AVX2 detection %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga f1ca7bd167 Clarified the documentation for SDL_FlushEvents() so people know it only affects currently queued events. %!s(int64=11) %!d(string=hai) anos
  Ryan C. Gordon f7461cdc9a The Gimp puts out a different bogus color mask for 32-bit .bmp files. :) %!s(int64=11) %!d(string=hai) anos