Commit History

Autor SHA1 Mensaxe Data
  Sam Lantinga 89b9d6cbdc SDL_RenderReadPixels() now returns a surface %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 50a805cdd1 Use YUV colorspaces instead of a global YUV conversion mode %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 554f0625d3 Renderer colors now have floating point precision %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga f66fe7e221 Replaced SDL_GetJoystickCaps() with joystick properties %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 3b55c7d1f4 Shortened SDL property names %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 8814095aa8 main: Indented SDL_main headers for readability, removed SDL2 compat macros. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon b8081e8e35 video: lowercase some video backend names. %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 594eef99ec Added a migration note about SDL_TouchID and SDL_FingerID %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 95a67278d1 Updated documentation after 2654c52d0e03578ea002dc62603a3f48e1353829 %!s(int64=2) %!d(string=hai) anos
  Anonymous Maarten 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga cd231a65f6 Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 7a069cc4b0 Allow optimizing memcpy and memset where possible %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 308906ba25 Added SDL_FlipSurface() to flip a surface vertically or horizontally %!s(int64=2) %!d(string=hai) anos
  Edoardo Lolletti b19d43a74d Add SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING to migration readme %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga fc0c774976 Renamed SDL_ThreadID() to SDL_GetCurrentThreadID() %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 464f4d19fe Removed obsolete XInput mapping hint %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga c540c77756 Removed SDL_INIT_EVERYTHING %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga a2665f54c8 Updated the atomic API for SDL 3.0 naming conventions %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga fb898d6df0 Clarify that desktop mode is the non-exclusive borderless fullscreen mode %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga f224af5ac5 Updated Haptic API for SDL 3.0 conventions %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 7eae08cfc4 Removed SDL_GL_BindTexture() and SDL_GL_UnbindTexture() %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 1a13dae219 Added constant definitions for SDL properties %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 21c80ac843 Added a practical example of confirm/cancel gamepad button handling %!s(int64=2) %!d(string=hai) anos
  Frank Praznik 73d02184d7 docs: Add Wayland to the SysWM migration example %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga ebd7f9adbd Fixed warning C4245: 'initializing': conversion from 'int' to 'Uint32', signed/unsigned mismatch in SDL_video.c %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 39e24e52c8 Fixed example of creating a window with properties %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga dc450ba908 Added an example of creating a window with position %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga ce4fe32ce3 Added documentation for getting the X11 display from an SDL window %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 327d31a5d9 Added documentation for getting the NSWindow from an SDL window %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 3976bbef2a Added documentation for getting the X11 window from an SDL window %!s(int64=2) %!d(string=hai) anos