Sam Lantinga
|
80c6a5f8d9
Updated copyright for 2026
|
2 mesi fa |
Sam Lantinga
|
f2074d7af3
Updated copyright for 2025
|
1 anno fa |
Sam Lantinga
|
9ff3446f03
Use SDL_bool instead an int return code in the SDL API
|
1 anno fa |
Sam Lantinga
|
6501e90018
Use C++ style comments consistently in SDL source code
|
1 anno fa |
Sam Lantinga
|
2ba76dbe80
Simplified SDL_Surface
|
1 anno fa |
Sam Lantinga
|
33eaddc565
Cleaned up various type conversion issues
|
2 anni fa |
Sam Lantinga
|
4ba6aeee9d
A second take on HDR support with an SDR white point and HDR headroom
|
2 anni fa |
Sam Lantinga
|
50a805cdd1
Use YUV colorspaces instead of a global YUV conversion mode
|
2 anni fa |
Sam Lantinga
|
5b3ee51c6c
Updated copyright for 2024
|
2 anni fa |
Sylvain
|
cae6b4489d
- simplication and factorization around CalculateSize and Pitch, RGB/YUV
|
3 anni fa |
Sam Lantinga
|
fde78d12f2
Updated copyright for 2023
|
3 anni fa |
Sam Lantinga
|
63724c113b
Removed the vi format comments from the source
|
3 anni fa |
Sylvain Becker
|
92cd2c0a74
Enable creation of yuv SDL_Surfaces (#6735)
|
3 anni fa |
Sam Lantinga
|
5750bcb174
Update for SDL3 coding style (#6717)
|
3 anni fa |
Sam Lantinga
|
c5790359fd
Added precompiled header support for Visual Studio and Xcode (#6710)
|
3 anni fa |
Sam Lantinga
|
120c76c84b
Updated copyright for 2022
|
4 anni fa |
Sam Lantinga
|
9130f7c377
Updated copyright for 2021
|
5 anni fa |
Sam Lantinga
|
a8780c6a28
Updated copyright date for 2020
|
6 anni fa |
Sam Lantinga
|
5e13087b0f
Updated copyright for 2019
|
7 anni fa |
Micha? Janiszewski
|
91820998fc
Add and update include guards
|
7 anni fa |
Sam Lantinga
|
e3cc5b2c6b
Updated copyright for 2018
|
8 anni fa |
Sam Lantinga
|
a6a4e27ae8
Updated SDL's YUV support, many thanks to Adrien Descamps
|
8 anni fa |