Ethan Lee 0030fafda2 render: Added Xbox DXIL for gpu backend 2 kuukautta sitten
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direct3d 6c38358984 Fix invalidation of bound textures/shaders across a renderer flush on D3D9 2 kuukautta sitten
direct3d11 01d8bb5b7c Fix GetSampler() bug for INDEX8 pixel format (#15099) 2 kuukautta sitten
direct3d12 d5b90fd82f render: Reduce scope of D3D12 GDK event watcher to Xbox 2 kuukautta sitten
gpu 0030fafda2 render: Added Xbox DXIL for gpu backend 1 kuukausi sitten
metal 01d8bb5b7c Fix GetSampler() bug for INDEX8 pixel format (#15099) 2 kuukautta sitten
ngage 80c6a5f8d9 Updated copyright for 2026 3 kuukautta sitten
opengl febe5dd3bc render: opengl and opengles2 renderers try to disable GL_FRAMEBUFFER_SRGB. 2 kuukautta sitten
opengles2 febe5dd3bc render: opengl and opengles2 renderers try to disable GL_FRAMEBUFFER_SRGB. 2 kuukautta sitten
ps2 80c6a5f8d9 Updated copyright for 2026 3 kuukautta sitten
psp 000d56702e SDL_render_psp.c: Also apply the similar fix to PSP 2 kuukautta sitten
software 80c6a5f8d9 Updated copyright for 2026 3 kuukautta sitten
vitagxm c12d90108f SDL_render_vita_gxm.c: Fixed the black screen due to zero cliprect 2 kuukautta sitten
vulkan 01d8bb5b7c Fix GetSampler() bug for INDEX8 pixel format (#15099) 2 kuukautta sitten
SDL_d3dmath.h 80c6a5f8d9 Updated copyright for 2026 3 kuukautta sitten
SDL_render.c abab2f1181 make sure #endif comment matches the macro name 2 kuukautta sitten
SDL_render_debug_font.h 80c6a5f8d9 Updated copyright for 2026 3 kuukautta sitten
SDL_render_unsupported.c 80c6a5f8d9 Updated copyright for 2026 3 kuukautta sitten
SDL_sysrender.h 80c6a5f8d9 Updated copyright for 2026 3 kuukautta sitten
SDL_yuv_sw.c 80c6a5f8d9 Updated copyright for 2026 3 kuukautta sitten
SDL_yuv_sw_c.h 80c6a5f8d9 Updated copyright for 2026 3 kuukautta sitten