testautomation_render.c 43 KB

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  1. /**
  2. * Original code: automated SDL platform test written by Edgar Simo "bobbens"
  3. * Extended and extensively updated by aschiffler at ferzkopp dot net
  4. */
  5. #include <SDL3/SDL.h>
  6. #include <SDL3/SDL_test.h>
  7. #include "testautomation_images.h"
  8. #include "testautomation_suites.h"
  9. /* ================= Test Case Implementation ================== */
  10. #define TESTRENDER_SCREEN_W 80
  11. #define TESTRENDER_SCREEN_H 60
  12. #define RENDER_COMPARE_FORMAT SDL_PIXELFORMAT_ARGB8888
  13. #define RENDER_COLOR_CLEAR 0xFF000000
  14. #define RENDER_COLOR_GREEN 0xFF00FF00
  15. #define ALLOWABLE_ERROR_OPAQUE 0
  16. #define ALLOWABLE_ERROR_BLENDED 0
  17. #define CHECK_FUNC(FUNC, PARAMS) \
  18. { \
  19. int result = FUNC PARAMS; \
  20. if (result != 0) { \
  21. SDLTest_AssertCheck(result == 0, "Validate result from %s, expected: 0, got: %i, %s", #FUNC, result, SDL_GetError()); \
  22. } \
  23. }
  24. /* Test window and renderer */
  25. static SDL_Window *window = NULL;
  26. static SDL_Renderer *renderer = NULL;
  27. /* Prototypes for helper functions */
  28. static int clearScreen(void);
  29. static void compare(SDL_Surface *reference, int allowable_error);
  30. static SDL_Texture *loadTestFace(void);
  31. static int hasDrawColor(void);
  32. static int isSupported(int code);
  33. /**
  34. * Create software renderer for tests
  35. */
  36. static void InitCreateRenderer(void *arg)
  37. {
  38. int width = 320, height = 240;
  39. const char *renderer_name = NULL;
  40. renderer = NULL;
  41. window = SDL_CreateWindow("render_testCreateRenderer", width, height, 0);
  42. SDLTest_AssertPass("SDL_CreateWindow()");
  43. SDLTest_AssertCheck(window != NULL, "Check SDL_CreateWindow result");
  44. if (window == NULL) {
  45. return;
  46. }
  47. renderer = SDL_CreateRenderer(window, renderer_name);
  48. SDLTest_AssertPass("SDL_CreateRenderer()");
  49. SDLTest_AssertCheck(renderer != NULL, "Check SDL_CreateRenderer result: %s", renderer != NULL ? "success" : SDL_GetError());
  50. if (renderer == NULL) {
  51. SDL_DestroyWindow(window);
  52. return;
  53. }
  54. }
  55. /**
  56. * Destroy renderer for tests
  57. */
  58. static void CleanupDestroyRenderer(void *arg)
  59. {
  60. if (renderer) {
  61. SDL_DestroyRenderer(renderer);
  62. renderer = NULL;
  63. SDLTest_AssertPass("SDL_DestroyRenderer()");
  64. }
  65. if (window) {
  66. SDL_DestroyWindow(window);
  67. window = NULL;
  68. SDLTest_AssertPass("SDL_DestroyWindow");
  69. }
  70. }
  71. /**
  72. * Tests call to SDL_GetNumRenderDrivers
  73. *
  74. * \sa SDL_GetNumRenderDrivers
  75. */
  76. static int render_testGetNumRenderDrivers(void *arg)
  77. {
  78. int n;
  79. n = SDL_GetNumRenderDrivers();
  80. SDLTest_AssertCheck(n >= 1, "Number of renderers >= 1, reported as %i", n);
  81. return TEST_COMPLETED;
  82. }
  83. /**
  84. * Tests the SDL primitives for rendering.
  85. *
  86. * \sa SDL_SetRenderDrawColor
  87. * \sa SDL_RenderFillRect
  88. * \sa SDL_RenderLine
  89. *
  90. */
  91. static int render_testPrimitives(void *arg)
  92. {
  93. int ret;
  94. int x, y;
  95. SDL_FRect rect;
  96. SDL_Surface *referenceSurface = NULL;
  97. int checkFailCount1;
  98. int checkFailCount2;
  99. /* Clear surface. */
  100. clearScreen();
  101. /* Need drawcolor or just skip test. */
  102. SDLTest_AssertCheck(hasDrawColor(), "hasDrawColor");
  103. /* Draw a rectangle. */
  104. rect.x = 40.0f;
  105. rect.y = 0.0f;
  106. rect.w = 40.0f;
  107. rect.h = 80.0f;
  108. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 13, 73, 200, SDL_ALPHA_OPAQUE))
  109. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  110. /* Draw a rectangle. */
  111. rect.x = 10.0f;
  112. rect.y = 10.0f;
  113. rect.w = 60.0f;
  114. rect.h = 40.0f;
  115. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 200, 0, 100, SDL_ALPHA_OPAQUE))
  116. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  117. /* Draw some points like so:
  118. * X.X.X.X..
  119. * .X.X.X.X.
  120. * X.X.X.X.. */
  121. checkFailCount1 = 0;
  122. checkFailCount2 = 0;
  123. for (y = 0; y < 3; y++) {
  124. for (x = y % 2; x < TESTRENDER_SCREEN_W; x += 2) {
  125. ret = SDL_SetRenderDrawColor(renderer, (Uint8)(x * y), (Uint8)(x * y / 2), (Uint8)(x * y / 3), SDL_ALPHA_OPAQUE);
  126. if (ret != 0) {
  127. checkFailCount1++;
  128. }
  129. ret = SDL_RenderPoint(renderer, (float)x, (float)y);
  130. if (ret != 0) {
  131. checkFailCount2++;
  132. }
  133. }
  134. }
  135. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  136. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderPoint, expected: 0, got: %i", checkFailCount2);
  137. /* Draw some lines. */
  138. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  139. CHECK_FUNC(SDL_RenderLine, (renderer, 0.0f, 30.0f, TESTRENDER_SCREEN_W, 30.0f))
  140. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 55, 55, 5, SDL_ALPHA_OPAQUE))
  141. CHECK_FUNC(SDL_RenderLine, (renderer, 40.0f, 30.0f, 40.0f, 60.0f))
  142. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 5, 105, 105, SDL_ALPHA_OPAQUE))
  143. CHECK_FUNC(SDL_RenderLine, (renderer, 0.0f, 0.0f, 29.0f, 29.0f))
  144. CHECK_FUNC(SDL_RenderLine, (renderer, 29.0f, 30.0f, 0.0f, 59.0f))
  145. CHECK_FUNC(SDL_RenderLine, (renderer, 79.0f, 0.0f, 50.0f, 29.0f))
  146. CHECK_FUNC(SDL_RenderLine, (renderer, 79.0f, 59.0f, 50.0f, 30.0f))
  147. /* See if it's the same. */
  148. referenceSurface = SDLTest_ImagePrimitives();
  149. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  150. /* Make current */
  151. SDL_RenderPresent(renderer);
  152. /* Clean up. */
  153. SDL_DestroySurface(referenceSurface);
  154. referenceSurface = NULL;
  155. return TEST_COMPLETED;
  156. }
  157. /**
  158. * Tests the SDL primitives for rendering within a viewport.
  159. *
  160. * \sa SDL_SetRenderDrawColor
  161. * \sa SDL_RenderFillRect
  162. * \sa SDL_RenderLine
  163. *
  164. */
  165. static int render_testPrimitivesWithViewport(void *arg)
  166. {
  167. SDL_Rect viewport;
  168. SDL_Surface *surface;
  169. /* Clear surface. */
  170. clearScreen();
  171. viewport.x = 2;
  172. viewport.y = 2;
  173. viewport.w = 2;
  174. viewport.h = 2;
  175. CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport));
  176. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 255, 255, 255, SDL_ALPHA_OPAQUE))
  177. CHECK_FUNC(SDL_RenderLine, (renderer, 0.0f, 0.0f, 1.0f, 1.0f));
  178. viewport.x = 3;
  179. viewport.y = 3;
  180. viewport.w = 1;
  181. viewport.h = 1;
  182. CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport));
  183. surface = SDL_RenderReadPixels(renderer, NULL);
  184. if (surface) {
  185. Uint8 r, g, b, a;
  186. CHECK_FUNC(SDL_ReadSurfacePixel, (surface, 0, 0, &r, &g, &b, &a));
  187. SDLTest_AssertCheck(r == 0xFF && g == 0xFF && b == 0xFF && a == 0xFF, "Validate diagonal line drawing with viewport, expected 0xFFFFFFFF, got 0x%.2x%.2x%.2x%.2x", r, g, b, a);
  188. SDL_DestroySurface(surface);
  189. } else {
  190. SDLTest_AssertCheck(surface != NULL, "Validate result from SDL_RenderReadPixels, got NULL, %s", SDL_GetError());
  191. }
  192. return TEST_COMPLETED;
  193. }
  194. /**
  195. * Tests some blitting routines.
  196. *
  197. * \sa SDL_RenderTexture
  198. * \sa SDL_DestroyTexture
  199. */
  200. static int render_testBlit(void *arg)
  201. {
  202. int ret;
  203. SDL_FRect rect;
  204. SDL_Texture *tface;
  205. SDL_Surface *referenceSurface = NULL;
  206. float tw, th;
  207. float i, j, ni, nj;
  208. int checkFailCount1;
  209. /* Clear surface. */
  210. clearScreen();
  211. /* Need drawcolor or just skip test. */
  212. SDLTest_AssertCheck(hasDrawColor(), "hasDrawColor)");
  213. /* Create face surface. */
  214. tface = loadTestFace();
  215. SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
  216. if (tface == NULL) {
  217. return TEST_ABORTED;
  218. }
  219. /* Constant values. */
  220. CHECK_FUNC(SDL_GetTextureSize, (tface, &tw, &th))
  221. rect.w = tw;
  222. rect.h = th;
  223. ni = TESTRENDER_SCREEN_W - tw;
  224. nj = TESTRENDER_SCREEN_H - th;
  225. /* Loop blit. */
  226. checkFailCount1 = 0;
  227. for (j = 0; j <= nj; j += 4) {
  228. for (i = 0; i <= ni; i += 4) {
  229. /* Blitting. */
  230. rect.x = i;
  231. rect.y = j;
  232. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  233. if (ret != 0) {
  234. checkFailCount1++;
  235. }
  236. }
  237. }
  238. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount1);
  239. /* See if it's the same */
  240. referenceSurface = SDLTest_ImageBlit();
  241. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  242. /* Make current */
  243. SDL_RenderPresent(renderer);
  244. /* Clean up. */
  245. SDL_DestroyTexture(tface);
  246. SDL_DestroySurface(referenceSurface);
  247. referenceSurface = NULL;
  248. return TEST_COMPLETED;
  249. }
  250. /**
  251. * Blits doing color tests.
  252. *
  253. * \sa SDL_SetTextureColorMod
  254. * \sa SDL_RenderTexture
  255. * \sa SDL_DestroyTexture
  256. */
  257. static int render_testBlitColor(void *arg)
  258. {
  259. int ret;
  260. SDL_FRect rect;
  261. SDL_Texture *tface;
  262. SDL_Surface *referenceSurface = NULL;
  263. float tw, th;
  264. int i, j, ni, nj;
  265. int checkFailCount1;
  266. int checkFailCount2;
  267. /* Clear surface. */
  268. clearScreen();
  269. /* Create face surface. */
  270. tface = loadTestFace();
  271. SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
  272. if (tface == NULL) {
  273. return TEST_ABORTED;
  274. }
  275. /* Constant values. */
  276. CHECK_FUNC(SDL_GetTextureSize, (tface, &tw, &th))
  277. rect.w = tw;
  278. rect.h = th;
  279. ni = TESTRENDER_SCREEN_W - (int)tw;
  280. nj = TESTRENDER_SCREEN_H - (int)th;
  281. /* Test blitting with color mod. */
  282. checkFailCount1 = 0;
  283. checkFailCount2 = 0;
  284. for (j = 0; j <= nj; j += 4) {
  285. for (i = 0; i <= ni; i += 4) {
  286. /* Set color mod. */
  287. ret = SDL_SetTextureColorMod(tface, (Uint8)((255 / nj) * j), (Uint8)((255 / ni) * i), (Uint8)((255 / nj) * j));
  288. if (ret != 0) {
  289. checkFailCount1++;
  290. }
  291. /* Blitting. */
  292. rect.x = (float)i;
  293. rect.y = (float)j;
  294. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  295. if (ret != 0) {
  296. checkFailCount2++;
  297. }
  298. }
  299. }
  300. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
  301. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount2);
  302. /* See if it's the same. */
  303. referenceSurface = SDLTest_ImageBlitColor();
  304. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  305. /* Make current */
  306. SDL_RenderPresent(renderer);
  307. /* Clean up. */
  308. SDL_DestroyTexture(tface);
  309. SDL_DestroySurface(referenceSurface);
  310. referenceSurface = NULL;
  311. return TEST_COMPLETED;
  312. }
  313. typedef enum TestRenderOperation
  314. {
  315. TEST_RENDER_POINT,
  316. TEST_RENDER_LINE,
  317. TEST_RENDER_RECT,
  318. TEST_RENDER_COPY_XRGB,
  319. TEST_RENDER_COPY_ARGB,
  320. } TestRenderOperation;
  321. /**
  322. * Helper that tests a specific operation and blend mode, -1 for color mod, -2 for alpha mod
  323. */
  324. static void testBlendModeOperation(TestRenderOperation op, int mode, SDL_PixelFormat dst_format)
  325. {
  326. /* Allow up to 2 delta from theoretical value to account for rounding error.
  327. * We allow 2 rounding errors because the software renderer breaks drawing operations into alpha multiplication and a separate blend operation.
  328. */
  329. const int MAXIMUM_ERROR = 2;
  330. int ret;
  331. SDL_Texture *src = NULL;
  332. SDL_Texture *dst;
  333. SDL_Surface *result;
  334. Uint8 srcR = 10, srcG = 128, srcB = 240, srcA = 100;
  335. Uint8 dstR = 128, dstG = 128, dstB = 128, dstA = 128;
  336. Uint8 expectedR, expectedG, expectedB, expectedA;
  337. Uint8 actualR, actualG, actualB, actualA;
  338. int deltaR, deltaG, deltaB, deltaA;
  339. const char *operation = "UNKNOWN";
  340. const char *mode_name = "UNKNOWN";
  341. /* Create dst surface */
  342. dst = SDL_CreateTexture(renderer, dst_format, SDL_TEXTUREACCESS_TARGET, 3, 3);
  343. SDLTest_AssertCheck(dst != NULL, "Verify dst surface is not NULL");
  344. if (dst == NULL) {
  345. return;
  346. }
  347. if (SDL_ISPIXELFORMAT_ALPHA(dst_format)) {
  348. SDL_BlendMode blendMode = SDL_BLENDMODE_NONE;
  349. ret = SDL_GetTextureBlendMode(dst, &blendMode);
  350. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_GetTextureBlendMode(), expected: 0, got: %i", ret);
  351. SDLTest_AssertCheck(blendMode == SDL_BLENDMODE_BLEND, "Verify alpha texture blend mode, expected %d, got %" SDL_PRIu32, SDL_BLENDMODE_BLEND, blendMode);
  352. }
  353. /* Set as render target */
  354. SDL_SetRenderTarget(renderer, dst);
  355. /* Clear surface. */
  356. if (!SDL_ISPIXELFORMAT_ALPHA(dst_format)) {
  357. dstA = 255;
  358. }
  359. ret = SDL_SetRenderDrawColor(renderer, dstR, dstG, dstB, dstA);
  360. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_SetRenderDrawColor(), expected: 0, got: %i", ret);
  361. ret = SDL_RenderClear(renderer);
  362. SDLTest_AssertPass("Call to SDL_RenderClear()");
  363. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_RenderClear, expected: 0, got: %i", ret);
  364. if (op == TEST_RENDER_COPY_XRGB || op == TEST_RENDER_COPY_ARGB) {
  365. Uint8 pixels[4];
  366. /* Create src surface */
  367. src = SDL_CreateTexture(renderer, op == TEST_RENDER_COPY_XRGB ? SDL_PIXELFORMAT_RGBX32 : SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_STATIC, 1, 1);
  368. SDLTest_AssertCheck(src != NULL, "Verify src surface is not NULL");
  369. if (src == NULL) {
  370. return;
  371. }
  372. /* Clear surface. */
  373. if (op == TEST_RENDER_COPY_XRGB) {
  374. srcA = 255;
  375. }
  376. pixels[0] = srcR;
  377. pixels[1] = srcG;
  378. pixels[2] = srcB;
  379. pixels[3] = srcA;
  380. SDL_UpdateTexture(src, NULL, pixels, sizeof(pixels));
  381. /* Set blend mode. */
  382. if (mode >= 0) {
  383. ret = SDL_SetTextureBlendMode(src, (SDL_BlendMode)mode);
  384. SDLTest_AssertPass("Call to SDL_SetTextureBlendMode()");
  385. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_SetTextureBlendMode(..., %i), expected: 0, got: %i", mode, ret);
  386. } else {
  387. ret = SDL_SetTextureBlendMode(src, SDL_BLENDMODE_BLEND);
  388. SDLTest_AssertPass("Call to SDL_SetTextureBlendMode()");
  389. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_SetTextureBlendMode(..., %i), expected: 0, got: %i", mode, ret);
  390. }
  391. } else {
  392. /* Set draw color */
  393. ret = SDL_SetRenderDrawColor(renderer, srcR, srcG, srcB, srcA);
  394. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_SetRenderDrawColor(), expected: 0, got: %i", ret);
  395. /* Set blend mode. */
  396. if (mode >= 0) {
  397. ret = SDL_SetRenderDrawBlendMode(renderer, (SDL_BlendMode)mode);
  398. SDLTest_AssertPass("Call to SDL_SetRenderDrawBlendMode()");
  399. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_SetRenderDrawBlendMode(..., %i), expected: 0, got: %i", mode, ret);
  400. } else {
  401. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
  402. SDLTest_AssertPass("Call to SDL_SetRenderDrawBlendMode()");
  403. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_SetRenderDrawBlendMode(..., %i), expected: 0, got: %i", mode, ret);
  404. }
  405. }
  406. /* Test blend mode. */
  407. #define FLOAT(X) ((float)X / 255.0f)
  408. switch (mode) {
  409. case -1:
  410. mode_name = "color modulation";
  411. ret = SDL_SetTextureColorMod(src, srcR, srcG, srcB);
  412. SDLTest_AssertCheck(ret == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", ret);
  413. expectedR = (Uint8)SDL_roundf(SDL_clamp((FLOAT(srcR) * FLOAT(srcR)) * FLOAT(srcA) + FLOAT(dstR) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
  414. expectedG = (Uint8)SDL_roundf(SDL_clamp((FLOAT(srcG) * FLOAT(srcG)) * FLOAT(srcA) + FLOAT(dstG) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
  415. expectedB = (Uint8)SDL_roundf(SDL_clamp((FLOAT(srcB) * FLOAT(srcB)) * FLOAT(srcA) + FLOAT(dstB) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
  416. expectedA = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcA) + FLOAT(dstA) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
  417. break;
  418. case -2:
  419. mode_name = "alpha modulation";
  420. ret = SDL_SetTextureAlphaMod(src, srcA);
  421. SDLTest_AssertCheck(ret == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", ret);
  422. expectedR = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcR) * (FLOAT(srcA) * FLOAT(srcA)) + FLOAT(dstR) * (1.0f - (FLOAT(srcA) * FLOAT(srcA))), 0.0f, 1.0f) * 255.0f);
  423. expectedG = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcG) * (FLOAT(srcA) * FLOAT(srcA)) + FLOAT(dstG) * (1.0f - (FLOAT(srcA) * FLOAT(srcA))), 0.0f, 1.0f) * 255.0f);
  424. expectedB = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcB) * (FLOAT(srcA) * FLOAT(srcA)) + FLOAT(dstB) * (1.0f - (FLOAT(srcA) * FLOAT(srcA))), 0.0f, 1.0f) * 255.0f);
  425. expectedA = (Uint8)SDL_roundf(SDL_clamp((FLOAT(srcA) * FLOAT(srcA)) + FLOAT(dstA) * (1.0f - (FLOAT(srcA) * FLOAT(srcA))), 0.0f, 1.0f) * 255.0f);
  426. break;
  427. case SDL_BLENDMODE_NONE:
  428. mode_name = "SDL_BLENDMODE_NONE";
  429. expectedR = srcR;
  430. expectedG = srcG;
  431. expectedB = srcB;
  432. expectedA = SDL_ISPIXELFORMAT_ALPHA(dst_format) ? srcA : 255;
  433. break;
  434. case SDL_BLENDMODE_BLEND:
  435. mode_name = "SDL_BLENDMODE_BLEND";
  436. expectedR = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcR) * FLOAT(srcA) + FLOAT(dstR) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
  437. expectedG = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcG) * FLOAT(srcA) + FLOAT(dstG) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
  438. expectedB = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcB) * FLOAT(srcA) + FLOAT(dstB) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
  439. expectedA = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcA) + FLOAT(dstA) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
  440. break;
  441. case SDL_BLENDMODE_BLEND_PREMULTIPLIED:
  442. mode_name = "SDL_BLENDMODE_BLEND_PREMULTIPLIED";
  443. expectedR = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcR) + FLOAT(dstR) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
  444. expectedG = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcG) + FLOAT(dstG) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
  445. expectedB = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcB) + FLOAT(dstB) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
  446. expectedA = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcA) + FLOAT(dstA) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
  447. break;
  448. case SDL_BLENDMODE_ADD:
  449. mode_name = "SDL_BLENDMODE_ADD";
  450. expectedR = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcR) * FLOAT(srcA) + FLOAT(dstR), 0.0f, 1.0f) * 255.0f);
  451. expectedG = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcG) * FLOAT(srcA) + FLOAT(dstG), 0.0f, 1.0f) * 255.0f);
  452. expectedB = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcB) * FLOAT(srcA) + FLOAT(dstB), 0.0f, 1.0f) * 255.0f);
  453. expectedA = dstA;
  454. break;
  455. case SDL_BLENDMODE_ADD_PREMULTIPLIED:
  456. mode_name = "SDL_BLENDMODE_ADD_PREMULTIPLIED";
  457. expectedR = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcR) + FLOAT(dstR), 0.0f, 1.0f) * 255.0f);
  458. expectedG = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcG) + FLOAT(dstG), 0.0f, 1.0f) * 255.0f);
  459. expectedB = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcB) + FLOAT(dstB), 0.0f, 1.0f) * 255.0f);
  460. expectedA = dstA;
  461. break;
  462. case SDL_BLENDMODE_MOD:
  463. mode_name = "SDL_BLENDMODE_MOD";
  464. expectedR = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcR) * FLOAT(dstR), 0.0f, 1.0f) * 255.0f);
  465. expectedG = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcG) * FLOAT(dstG), 0.0f, 1.0f) * 255.0f);
  466. expectedB = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcB) * FLOAT(dstB), 0.0f, 1.0f) * 255.0f);
  467. expectedA = dstA;
  468. break;
  469. case SDL_BLENDMODE_MUL:
  470. mode_name = "SDL_BLENDMODE_MUL";
  471. expectedR = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcR) * FLOAT(dstR) + FLOAT(dstR) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
  472. expectedG = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcG) * FLOAT(dstG) + FLOAT(dstG) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
  473. expectedB = (Uint8)SDL_roundf(SDL_clamp(FLOAT(srcB) * FLOAT(dstB) + FLOAT(dstB) * (1.0f - FLOAT(srcA)), 0.0f, 1.0f) * 255.0f);
  474. expectedA = dstA;
  475. break;
  476. default:
  477. SDLTest_LogError("Invalid blending mode: %d", mode);
  478. return;
  479. }
  480. switch (op) {
  481. case TEST_RENDER_POINT:
  482. operation = "render point";
  483. ret = SDL_RenderPoint(renderer, 0.0f, 0.0f);
  484. SDLTest_AssertCheck(ret == 0, "Validate results from calls to SDL_RenderPoint, expected: 0, got: %i", ret);
  485. break;
  486. case TEST_RENDER_LINE:
  487. operation = "render line";
  488. ret = SDL_RenderLine(renderer, 0.0f, 0.0f, 2.0f, 2.0f);
  489. SDLTest_AssertCheck(ret == 0, "Validate results from calls to SDL_RenderLine, expected: 0, got: %i", ret);
  490. break;
  491. case TEST_RENDER_RECT:
  492. operation = "render rect";
  493. ret = SDL_RenderFillRect(renderer, NULL);
  494. SDLTest_AssertCheck(ret == 0, "Validate results from calls to SDL_RenderFillRect, expected: 0, got: %i", ret);
  495. break;
  496. case TEST_RENDER_COPY_XRGB:
  497. case TEST_RENDER_COPY_ARGB:
  498. operation = (op == TEST_RENDER_COPY_XRGB) ? "render XRGB" : "render ARGB";
  499. ret = SDL_RenderTexture(renderer, src, NULL, NULL);
  500. SDLTest_AssertCheck(ret == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", ret);
  501. break;
  502. default:
  503. SDLTest_LogError("Invalid blending operation: %d", op);
  504. return;
  505. }
  506. result = SDL_RenderReadPixels(renderer, NULL);
  507. SDL_ReadSurfacePixel(result, 0, 0, &actualR, &actualG, &actualB, &actualA);
  508. deltaR = SDL_abs((int)actualR - expectedR);
  509. deltaG = SDL_abs((int)actualG - expectedG);
  510. deltaB = SDL_abs((int)actualB - expectedB);
  511. deltaA = SDL_abs((int)actualA - expectedA);
  512. SDLTest_AssertCheck(
  513. deltaR <= MAXIMUM_ERROR &&
  514. deltaG <= MAXIMUM_ERROR &&
  515. deltaB <= MAXIMUM_ERROR &&
  516. deltaA <= MAXIMUM_ERROR,
  517. "Checking %s %s operation results, expected %d,%d,%d,%d, got %d,%d,%d,%d",
  518. operation, mode_name,
  519. expectedR, expectedG, expectedB, expectedA, actualR, actualG, actualB, actualA);
  520. /* Clean up */
  521. SDL_DestroySurface(result);
  522. SDL_DestroyTexture(src);
  523. SDL_DestroyTexture(dst);
  524. }
  525. static void testBlendMode(int mode)
  526. {
  527. const TestRenderOperation operations[] = {
  528. TEST_RENDER_POINT,
  529. TEST_RENDER_LINE,
  530. TEST_RENDER_RECT,
  531. TEST_RENDER_COPY_XRGB,
  532. TEST_RENDER_COPY_ARGB
  533. };
  534. const SDL_PixelFormat dst_formats[] = {
  535. SDL_PIXELFORMAT_XRGB8888, SDL_PIXELFORMAT_ARGB8888
  536. };
  537. int i, j;
  538. for (i = 0; i < SDL_arraysize(operations); ++i) {
  539. for (j = 0; j < SDL_arraysize(dst_formats); ++j) {
  540. TestRenderOperation op = operations[i];
  541. if (mode < 0) {
  542. if (op != TEST_RENDER_COPY_XRGB && op != TEST_RENDER_COPY_ARGB) {
  543. /* Unsupported mode for this operation */
  544. continue;
  545. }
  546. }
  547. testBlendModeOperation(op, mode, dst_formats[j]);
  548. }
  549. }
  550. }
  551. /**
  552. * Tests render operations with blend modes
  553. */
  554. static int render_testBlendModes(void *arg)
  555. {
  556. testBlendMode(-1);
  557. testBlendMode(-2);
  558. testBlendMode(SDL_BLENDMODE_NONE);
  559. testBlendMode(SDL_BLENDMODE_BLEND);
  560. testBlendMode(SDL_BLENDMODE_BLEND_PREMULTIPLIED);
  561. testBlendMode(SDL_BLENDMODE_ADD);
  562. testBlendMode(SDL_BLENDMODE_ADD_PREMULTIPLIED);
  563. testBlendMode(SDL_BLENDMODE_MOD);
  564. testBlendMode(SDL_BLENDMODE_MUL);
  565. return TEST_COMPLETED;
  566. }
  567. /**
  568. * Test viewport
  569. */
  570. static int render_testViewport(void *arg)
  571. {
  572. SDL_Surface *referenceSurface;
  573. SDL_Rect viewport;
  574. viewport.x = TESTRENDER_SCREEN_W / 3;
  575. viewport.y = TESTRENDER_SCREEN_H / 3;
  576. viewport.w = TESTRENDER_SCREEN_W / 2;
  577. viewport.h = TESTRENDER_SCREEN_H / 2;
  578. /* Create expected result */
  579. referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, RENDER_COMPARE_FORMAT);
  580. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR))
  581. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &viewport, RENDER_COLOR_GREEN))
  582. /* Clear surface. */
  583. clearScreen();
  584. /* Set the viewport and do a fill operation */
  585. CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport))
  586. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  587. CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
  588. CHECK_FUNC(SDL_SetRenderViewport, (renderer, NULL))
  589. /* Check to see if final image matches. */
  590. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  591. /*
  592. * Verify that clear ignores the viewport
  593. */
  594. /* Create expected result */
  595. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_GREEN))
  596. /* Clear surface. */
  597. clearScreen();
  598. /* Set the viewport and do a clear operation */
  599. CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport))
  600. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  601. CHECK_FUNC(SDL_RenderClear, (renderer))
  602. CHECK_FUNC(SDL_SetRenderViewport, (renderer, NULL))
  603. /* Check to see if final image matches. */
  604. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  605. /* Make current */
  606. SDL_RenderPresent(renderer);
  607. SDL_DestroySurface(referenceSurface);
  608. return TEST_COMPLETED;
  609. }
  610. /**
  611. * Test clip rect
  612. */
  613. static int render_testClipRect(void *arg)
  614. {
  615. SDL_Surface *referenceSurface;
  616. SDL_Rect cliprect;
  617. cliprect.x = TESTRENDER_SCREEN_W / 3;
  618. cliprect.y = TESTRENDER_SCREEN_H / 3;
  619. cliprect.w = TESTRENDER_SCREEN_W / 2;
  620. cliprect.h = TESTRENDER_SCREEN_H / 2;
  621. /* Create expected result */
  622. referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, RENDER_COMPARE_FORMAT);
  623. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR))
  624. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &cliprect, RENDER_COLOR_GREEN))
  625. /* Clear surface. */
  626. clearScreen();
  627. /* Set the cliprect and do a fill operation */
  628. CHECK_FUNC(SDL_SetRenderClipRect, (renderer, &cliprect))
  629. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  630. CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
  631. CHECK_FUNC(SDL_SetRenderClipRect, (renderer, NULL))
  632. /* Check to see if final image matches. */
  633. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  634. /*
  635. * Verify that clear ignores the cliprect
  636. */
  637. /* Create expected result */
  638. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_GREEN))
  639. /* Clear surface. */
  640. clearScreen();
  641. /* Set the cliprect and do a clear operation */
  642. CHECK_FUNC(SDL_SetRenderClipRect, (renderer, &cliprect))
  643. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  644. CHECK_FUNC(SDL_RenderClear, (renderer))
  645. CHECK_FUNC(SDL_SetRenderClipRect, (renderer, NULL))
  646. /* Check to see if final image matches. */
  647. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  648. /* Make current */
  649. SDL_RenderPresent(renderer);
  650. SDL_DestroySurface(referenceSurface);
  651. return TEST_COMPLETED;
  652. }
  653. /**
  654. * Test logical size
  655. */
  656. static int render_testLogicalSize(void *arg)
  657. {
  658. SDL_Surface *referenceSurface;
  659. SDL_Rect viewport;
  660. SDL_FRect rect;
  661. int w, h;
  662. int set_w, set_h;
  663. SDL_RendererLogicalPresentation set_presentation_mode;
  664. SDL_ScaleMode set_scale_mode;
  665. SDL_FRect set_rect;
  666. const int factor = 2;
  667. viewport.x = ((TESTRENDER_SCREEN_W / 4) / factor) * factor;
  668. viewport.y = ((TESTRENDER_SCREEN_H / 4) / factor) * factor;
  669. viewport.w = ((TESTRENDER_SCREEN_W / 2) / factor) * factor;
  670. viewport.h = ((TESTRENDER_SCREEN_H / 2) / factor) * factor;
  671. /* Create expected result */
  672. referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, RENDER_COMPARE_FORMAT);
  673. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR))
  674. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &viewport, RENDER_COLOR_GREEN))
  675. /* Clear surface. */
  676. clearScreen();
  677. /* Set the logical size and do a fill operation */
  678. CHECK_FUNC(SDL_GetCurrentRenderOutputSize, (renderer, &w, &h))
  679. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, w / factor, h / factor,
  680. SDL_LOGICAL_PRESENTATION_LETTERBOX,
  681. SDL_SCALEMODE_NEAREST))
  682. CHECK_FUNC(SDL_GetRenderLogicalPresentation, (renderer, &set_w, &set_h, &set_presentation_mode, &set_scale_mode))
  683. SDLTest_AssertCheck(
  684. set_w == (w / factor) &&
  685. set_h == (h / factor) &&
  686. set_presentation_mode == SDL_LOGICAL_PRESENTATION_LETTERBOX &&
  687. set_scale_mode == SDL_SCALEMODE_NEAREST,
  688. "Validate result from SDL_GetRenderLogicalPresentation, got %d, %d, %d, %d", set_w, set_h, set_presentation_mode, set_scale_mode);
  689. CHECK_FUNC(SDL_GetRenderLogicalPresentationRect, (renderer, &set_rect))
  690. SDLTest_AssertCheck(
  691. set_rect.x == 0.0f &&
  692. set_rect.y == 0.0f &&
  693. set_rect.w == 320.0f &&
  694. set_rect.h == 240.0f,
  695. "Validate result from SDL_GetRenderLogicalPresentationRect, got {%g, %g, %gx%g}", set_rect.x, set_rect.y, set_rect.w, set_rect.h);
  696. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  697. rect.x = (float)viewport.x / factor;
  698. rect.y = (float)viewport.y / factor;
  699. rect.w = (float)viewport.w / factor;
  700. rect.h = (float)viewport.h / factor;
  701. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  702. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, 0, 0,
  703. SDL_LOGICAL_PRESENTATION_DISABLED,
  704. SDL_SCALEMODE_NEAREST))
  705. CHECK_FUNC(SDL_GetRenderLogicalPresentation, (renderer, &set_w, &set_h, &set_presentation_mode, &set_scale_mode))
  706. SDLTest_AssertCheck(
  707. set_w == 0 &&
  708. set_h == 0 &&
  709. set_presentation_mode == SDL_LOGICAL_PRESENTATION_DISABLED &&
  710. set_scale_mode == SDL_SCALEMODE_NEAREST,
  711. "Validate result from SDL_GetRenderLogicalPresentation, got %d, %d, %d, %d", set_w, set_h, set_presentation_mode, set_scale_mode);
  712. CHECK_FUNC(SDL_GetRenderLogicalPresentationRect, (renderer, &set_rect))
  713. SDLTest_AssertCheck(
  714. set_rect.x == 0.0f &&
  715. set_rect.y == 0.0f &&
  716. set_rect.w == 320.0f &&
  717. set_rect.h == 240.0f,
  718. "Validate result from SDL_GetRenderLogicalPresentationRect, got {%g, %g, %gx%g}", set_rect.x, set_rect.y, set_rect.w, set_rect.h);
  719. /* Check to see if final image matches. */
  720. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  721. /* Clear surface. */
  722. clearScreen();
  723. /* Set the logical size and viewport and do a fill operation */
  724. CHECK_FUNC(SDL_GetCurrentRenderOutputSize, (renderer, &w, &h))
  725. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, w / factor, h / factor,
  726. SDL_LOGICAL_PRESENTATION_LETTERBOX,
  727. SDL_SCALEMODE_NEAREST))
  728. viewport.x = (TESTRENDER_SCREEN_W / 4) / factor;
  729. viewport.y = (TESTRENDER_SCREEN_H / 4) / factor;
  730. viewport.w = (TESTRENDER_SCREEN_W / 2) / factor;
  731. viewport.h = (TESTRENDER_SCREEN_H / 2) / factor;
  732. CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport))
  733. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  734. CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
  735. CHECK_FUNC(SDL_SetRenderViewport, (renderer, NULL))
  736. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, 0, 0,
  737. SDL_LOGICAL_PRESENTATION_DISABLED,
  738. SDL_SCALEMODE_NEAREST))
  739. /* Check to see if final image matches. */
  740. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  741. /*
  742. * Test a logical size that isn't the same aspect ratio as the window
  743. */
  744. viewport.x = (TESTRENDER_SCREEN_W / 4);
  745. viewport.y = 0;
  746. viewport.w = TESTRENDER_SCREEN_W;
  747. viewport.h = TESTRENDER_SCREEN_H;
  748. /* Create expected result */
  749. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR))
  750. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &viewport, RENDER_COLOR_GREEN))
  751. /* Clear surface. */
  752. clearScreen();
  753. /* Set the logical size and do a fill operation */
  754. CHECK_FUNC(SDL_GetCurrentRenderOutputSize, (renderer, &w, &h))
  755. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer,
  756. w - 2 * (TESTRENDER_SCREEN_W / 4),
  757. h,
  758. SDL_LOGICAL_PRESENTATION_LETTERBOX,
  759. SDL_SCALEMODE_LINEAR))
  760. CHECK_FUNC(SDL_GetRenderLogicalPresentation, (renderer, &set_w, &set_h, &set_presentation_mode, &set_scale_mode))
  761. SDLTest_AssertCheck(
  762. set_w == w - 2 * (TESTRENDER_SCREEN_W / 4) &&
  763. set_h == h &&
  764. set_presentation_mode == SDL_LOGICAL_PRESENTATION_LETTERBOX &&
  765. set_scale_mode == SDL_SCALEMODE_LINEAR,
  766. "Validate result from SDL_GetRenderLogicalPresentation, got %d, %d, %d, %d", set_w, set_h, set_presentation_mode, set_scale_mode);
  767. CHECK_FUNC(SDL_GetRenderLogicalPresentationRect, (renderer, &set_rect))
  768. SDLTest_AssertCheck(
  769. set_rect.x == 20.0f &&
  770. set_rect.y == 0.0f &&
  771. set_rect.w == 280.0f &&
  772. set_rect.h == 240.0f,
  773. "Validate result from SDL_GetRenderLogicalPresentationRect, got {%g, %g, %gx%g}", set_rect.x, set_rect.y, set_rect.w, set_rect.h);
  774. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  775. CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
  776. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, 0, 0,
  777. SDL_LOGICAL_PRESENTATION_DISABLED,
  778. SDL_SCALEMODE_NEAREST))
  779. CHECK_FUNC(SDL_GetRenderLogicalPresentation, (renderer, &set_w, &set_h, &set_presentation_mode, &set_scale_mode))
  780. SDLTest_AssertCheck(
  781. set_w == 0 &&
  782. set_h == 0 &&
  783. set_presentation_mode == SDL_LOGICAL_PRESENTATION_DISABLED &&
  784. set_scale_mode == SDL_SCALEMODE_NEAREST,
  785. "Validate result from SDL_GetRenderLogicalPresentation, got %d, %d, %d, %d", set_w, set_h, set_presentation_mode, set_scale_mode);
  786. CHECK_FUNC(SDL_GetRenderLogicalPresentationRect, (renderer, &set_rect))
  787. SDLTest_AssertCheck(
  788. set_rect.x == 0.0f &&
  789. set_rect.y == 0.0f &&
  790. set_rect.w == 320.0f &&
  791. set_rect.h == 240.0f,
  792. "Validate result from SDL_GetRenderLogicalPresentationRect, got {%g, %g, %gx%g}", set_rect.x, set_rect.y, set_rect.w, set_rect.h);
  793. /* Check to see if final image matches. */
  794. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  795. /* Clear surface. */
  796. clearScreen();
  797. /* Make current */
  798. SDL_RenderPresent(renderer);
  799. SDL_DestroySurface(referenceSurface);
  800. return TEST_COMPLETED;
  801. }
  802. /* Helper functions */
  803. /**
  804. * Checks to see if functionality is supported. Helper function.
  805. */
  806. static int
  807. isSupported(int code)
  808. {
  809. return code == 0;
  810. }
  811. /**
  812. * Test to see if we can vary the draw color. Helper function.
  813. *
  814. * \sa SDL_SetRenderDrawColor
  815. * \sa SDL_GetRenderDrawColor
  816. */
  817. static int
  818. hasDrawColor(void)
  819. {
  820. int ret, fail;
  821. Uint8 r, g, b, a;
  822. fail = 0;
  823. /* Set color. */
  824. ret = SDL_SetRenderDrawColor(renderer, 100, 100, 100, 100);
  825. if (!isSupported(ret)) {
  826. fail = 1;
  827. }
  828. ret = SDL_GetRenderDrawColor(renderer, &r, &g, &b, &a);
  829. if (!isSupported(ret)) {
  830. fail = 1;
  831. }
  832. /* Restore natural. */
  833. ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
  834. if (!isSupported(ret)) {
  835. fail = 1;
  836. }
  837. /* Something failed, consider not available. */
  838. if (fail) {
  839. return 0;
  840. }
  841. /* Not set properly, consider failed. */
  842. else if ((r != 100) || (g != 100) || (b != 100) || (a != 100)) {
  843. return 0;
  844. }
  845. return 1;
  846. }
  847. /**
  848. * Loads the test image 'Face' as texture. Helper function.
  849. *
  850. * \sa SDL_CreateTextureFromSurface
  851. */
  852. static SDL_Texture *
  853. loadTestFace(void)
  854. {
  855. SDL_Surface *face;
  856. SDL_Texture *tface;
  857. face = SDLTest_ImageFace();
  858. if (!face) {
  859. return NULL;
  860. }
  861. tface = SDL_CreateTextureFromSurface(renderer, face);
  862. if (!tface) {
  863. SDLTest_LogError("SDL_CreateTextureFromSurface() failed with error: %s", SDL_GetError());
  864. }
  865. SDL_DestroySurface(face);
  866. return tface;
  867. }
  868. /**
  869. * Compares screen pixels with image pixels. Helper function.
  870. *
  871. * \param referenceSurface Image to compare against.
  872. * \param allowable_error allowed difference from the reference image
  873. *
  874. * \sa SDL_RenderReadPixels
  875. * \sa SDL_CreateSurfaceFrom
  876. * \sa SDL_DestroySurface
  877. */
  878. static void
  879. compare(SDL_Surface *referenceSurface, int allowable_error)
  880. {
  881. int ret;
  882. SDL_Rect rect;
  883. SDL_Surface *surface, *testSurface;
  884. /* Explicitly specify the rect in case the window isn't the expected size... */
  885. rect.x = 0;
  886. rect.y = 0;
  887. rect.w = TESTRENDER_SCREEN_W;
  888. rect.h = TESTRENDER_SCREEN_H;
  889. surface = SDL_RenderReadPixels(renderer, &rect);
  890. if (!surface) {
  891. SDLTest_AssertCheck(surface != NULL, "Validate result from SDL_RenderReadPixels, got NULL, %s", SDL_GetError());
  892. return;
  893. }
  894. testSurface = SDL_ConvertSurface(surface, RENDER_COMPARE_FORMAT);
  895. SDL_DestroySurface(surface);
  896. if (!testSurface) {
  897. SDLTest_AssertCheck(testSurface != NULL, "Validate result from SDL_ConvertSurface, got NULL, %s", SDL_GetError());
  898. return;
  899. }
  900. /* Compare surface. */
  901. ret = SDLTest_CompareSurfaces(testSurface, referenceSurface, allowable_error);
  902. SDLTest_AssertCheck(ret == 0, "Validate result from SDLTest_CompareSurfaces, expected: 0, got: %i", ret);
  903. /* Clean up. */
  904. SDL_DestroySurface(testSurface);
  905. }
  906. /**
  907. * Clears the screen. Helper function.
  908. *
  909. * \sa SDL_SetRenderDrawColor
  910. * \sa SDL_RenderClear
  911. * \sa SDL_RenderPresent
  912. * \sa SDL_SetRenderDrawBlendMode
  913. */
  914. static int
  915. clearScreen(void)
  916. {
  917. int ret;
  918. /* Make current */
  919. SDL_RenderPresent(renderer);
  920. /* Set color. */
  921. ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
  922. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  923. /* Clear screen. */
  924. ret = SDL_RenderClear(renderer);
  925. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderClear, expected: 0, got: %i", ret);
  926. /* Set defaults. */
  927. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
  928. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
  929. ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE);
  930. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  931. return 0;
  932. }
  933. /**
  934. * Tests geometry UV wrapping
  935. */
  936. static int render_testUVWrapping(void *arg)
  937. {
  938. SDL_Vertex vertices[6];
  939. SDL_Vertex *verts = vertices;
  940. SDL_FColor color = { 1.0f, 1.0f, 1.0f, 1.0f };
  941. float tw, th;
  942. SDL_FRect rect;
  943. float min_U = -0.5f;
  944. float max_U = 1.5f;
  945. float min_V = -0.5f;
  946. float max_V = 1.5f;
  947. SDL_Texture *tface;
  948. SDL_Surface *referenceSurface = NULL;
  949. /* Clear surface. */
  950. clearScreen();
  951. /* Create face surface. */
  952. tface = loadTestFace();
  953. SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
  954. if (tface == NULL) {
  955. return TEST_ABORTED;
  956. }
  957. CHECK_FUNC(SDL_GetTextureSize, (tface, &tw, &th))
  958. rect.w = tw * 2;
  959. rect.h = th * 2;
  960. rect.x = (TESTRENDER_SCREEN_W - rect.w) / 2;
  961. rect.y = (TESTRENDER_SCREEN_H - rect.h) / 2;
  962. /*
  963. * 0--1
  964. * | /|
  965. * |/ |
  966. * 3--2
  967. *
  968. * Draw sprite2 as triangles that can be recombined as rect by software renderer
  969. */
  970. /* 0 */
  971. verts->position.x = rect.x;
  972. verts->position.y = rect.y;
  973. verts->color = color;
  974. verts->tex_coord.x = min_U;
  975. verts->tex_coord.y = min_V;
  976. verts++;
  977. /* 1 */
  978. verts->position.x = rect.x + rect.w;
  979. verts->position.y = rect.y;
  980. verts->color = color;
  981. verts->tex_coord.x = max_U;
  982. verts->tex_coord.y = min_V;
  983. verts++;
  984. /* 2 */
  985. verts->position.x = rect.x + rect.w;
  986. verts->position.y = rect.y + rect.h;
  987. verts->color = color;
  988. verts->tex_coord.x = max_U;
  989. verts->tex_coord.y = max_V;
  990. verts++;
  991. /* 0 */
  992. verts->position.x = rect.x;
  993. verts->position.y = rect.y;
  994. verts->color = color;
  995. verts->tex_coord.x = min_U;
  996. verts->tex_coord.y = min_V;
  997. verts++;
  998. /* 2 */
  999. verts->position.x = rect.x + rect.w;
  1000. verts->position.y = rect.y + rect.h;
  1001. verts->color = color;
  1002. verts->tex_coord.x = max_U;
  1003. verts->tex_coord.y = max_V;
  1004. verts++;
  1005. /* 3 */
  1006. verts->position.x = rect.x;
  1007. verts->position.y = rect.y + rect.h;
  1008. verts->color = color;
  1009. verts->tex_coord.x = min_U;
  1010. verts->tex_coord.y = max_V;
  1011. verts++;
  1012. /* Blit sprites as triangles onto the screen */
  1013. SDL_RenderGeometry(renderer, tface, vertices, 6, NULL, 0);
  1014. /* See if it's the same */
  1015. referenceSurface = SDLTest_ImageWrappingSprite();
  1016. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  1017. /* Make current */
  1018. SDL_RenderPresent(renderer);
  1019. /* Clean up. */
  1020. SDL_DestroyTexture(tface);
  1021. SDL_DestroySurface(referenceSurface);
  1022. referenceSurface = NULL;
  1023. return TEST_COMPLETED;
  1024. }
  1025. /* ================= Test References ================== */
  1026. /* Render test cases */
  1027. static const SDLTest_TestCaseReference renderTest1 = {
  1028. (SDLTest_TestCaseFp)render_testGetNumRenderDrivers, "render_testGetNumRenderDrivers", "Tests call to SDL_GetNumRenderDrivers", TEST_ENABLED
  1029. };
  1030. static const SDLTest_TestCaseReference renderTest2 = {
  1031. (SDLTest_TestCaseFp)render_testPrimitives, "render_testPrimitives", "Tests rendering primitives", TEST_ENABLED
  1032. };
  1033. static const SDLTest_TestCaseReference renderTest3 = {
  1034. (SDLTest_TestCaseFp)render_testPrimitivesWithViewport, "render_testPrimitivesWithViewport", "Tests rendering primitives within a viewport", TEST_ENABLED
  1035. };
  1036. static const SDLTest_TestCaseReference renderTest4 = {
  1037. (SDLTest_TestCaseFp)render_testBlit, "render_testBlit", "Tests blitting", TEST_ENABLED
  1038. };
  1039. static const SDLTest_TestCaseReference renderTest5 = {
  1040. (SDLTest_TestCaseFp)render_testBlitColor, "render_testBlitColor", "Tests blitting with color", TEST_ENABLED
  1041. };
  1042. static const SDLTest_TestCaseReference renderTest6 = {
  1043. (SDLTest_TestCaseFp)render_testBlendModes, "render_testBlendModes", "Tests rendering blend modes", TEST_ENABLED
  1044. };
  1045. static const SDLTest_TestCaseReference renderTest7 = {
  1046. (SDLTest_TestCaseFp)render_testViewport, "render_testViewport", "Tests viewport", TEST_ENABLED
  1047. };
  1048. static const SDLTest_TestCaseReference renderTest8 = {
  1049. (SDLTest_TestCaseFp)render_testClipRect, "render_testClipRect", "Tests clip rect", TEST_ENABLED
  1050. };
  1051. static const SDLTest_TestCaseReference renderTest9 = {
  1052. (SDLTest_TestCaseFp)render_testLogicalSize, "render_testLogicalSize", "Tests logical size", TEST_ENABLED
  1053. };
  1054. static const SDLTest_TestCaseReference renderTestUVWrapping = {
  1055. (SDLTest_TestCaseFp)render_testUVWrapping, "render_testUVWrapping", "Tests geometry UV wrapping", TEST_ENABLED
  1056. };
  1057. /* Sequence of Render test cases */
  1058. static const SDLTest_TestCaseReference *renderTests[] = {
  1059. &renderTest1, &renderTest2, &renderTest3, &renderTest4,
  1060. &renderTest5, &renderTest6, &renderTest7, &renderTest8,
  1061. &renderTest9, &renderTestUVWrapping, NULL
  1062. };
  1063. /* Render test suite (global) */
  1064. SDLTest_TestSuiteReference renderTestSuite = {
  1065. "Render",
  1066. InitCreateRenderer,
  1067. renderTests,
  1068. CleanupDestroyRenderer
  1069. };