| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182 |
- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- #include "../SDL_main_callbacks.h"
- #ifdef SDL_PLATFORM_IOS
- #import <UIKit/UIKit.h>
- @interface SDLIosMainCallbacksDisplayLink : NSObject
- @property(nonatomic, retain) CADisplayLink *displayLink;
- - (void)appIteration:(CADisplayLink *)sender;
- - (instancetype)init:(SDL_AppIterate_func)_appiter quitfunc:(SDL_AppQuit_func)_appquit;
- @end
- static SDLIosMainCallbacksDisplayLink *globalDisplayLink;
- @implementation SDLIosMainCallbacksDisplayLink
- - (instancetype)init:(SDL_AppIterate_func)_appiter quitfunc:(SDL_AppQuit_func)_appquit;
- {
- if ((self = [super init])) {
- self.displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(appIteration:)];
- [self.displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
- }
- return self;
- }
- - (void)appIteration:(CADisplayLink *)sender
- {
- const int rc = SDL_IterateMainCallbacks(SDL_TRUE);
- if (rc != 0) {
- [self.displayLink invalidate];
- self.displayLink = nil;
- globalDisplayLink = nil;
- SDL_QuitMainCallbacks();
- exit((rc < 0) ? 1 : 0);
- }
- }
- @end
- // SDL_RunApp will land in UIApplicationMain, which calls SDL_main from postFinishLaunch, which calls this.
- // When we return from here, we're living in the RunLoop, and a CADisplayLink is firing regularly for us.
- int SDL_EnterAppMainCallbacks(int argc, char* argv[], SDL_AppInit_func appinit, SDL_AppIterate_func appiter, SDL_AppEvent_func appevent, SDL_AppQuit_func appquit)
- {
- const int rc = SDL_InitMainCallbacks(argc, argv, appinit, appiter, appevent, appquit);
- if (rc == 0) {
- globalDisplayLink = [[SDLIosMainCallbacksDisplayLink alloc] init:appiter quitfunc:appquit];
- if (globalDisplayLink != nil) {
- return 0; // this will fall all the way out of SDL_main, where UIApplicationMain will keep running the RunLoop.
- }
- }
- // appinit requested quit, just bounce out now.
- SDL_QuitMainCallbacks();
- exit((rc < 0) ? 1 : 0);
- return 1; // just in case.
- }
- #endif
|