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Sam Lantinga 05d8c2dcd2 Fix SDL xinput code to work at all when xinput has devices at high indexes but no device connected at lower index, for instance 0->disconnected, 1->wireles, 2->wired. Previously the SDL code assumed the indexes were always used up in order which is not true at all and lead to a bunch of failure cases where controllers would go unrecognized. vor 12 Jahren
VisualC 2dd7091e50 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. vor 12 Jahren
Xcode 38dc821b0a Added filesystem code to Mac and iOS Xcode projects. vor 12 Jahren
Xcode-iOS 1e49b1ed6e OCD fixes: Adds a space after /* (glory to regular expressions!) vor 12 Jahren
acinclude dad420670f Fixes #2022, do not resume on Android when surfaceChanged vor 12 Jahren
android-project 0eeb76d869 Fixes bug #2037, common EGL code for Android and X11 vor 12 Jahren
build-scripts dad420670f Fixes #2022, do not resume on Android when surfaceChanged vor 12 Jahren
cmake dad420670f Fixes #2022, do not resume on Android when surfaceChanged vor 12 Jahren
debian dad420670f Fixes #2022, do not resume on Android when surfaceChanged vor 12 Jahren
include 1e49b1ed6e OCD fixes: Adds a space after /* (glory to regular expressions!) vor 12 Jahren
src 05d8c2dcd2 Fix SDL xinput code to work at all when xinput has devices at high indexes but no device connected at lower index, for instance 0->disconnected, 1->wireles, 2->wired. Previously the SDL code assumed the indexes were always used up in order which is not true at all and lead to a bunch of failure cases where controllers would go unrecognized. vor 12 Jahren
test 1e49b1ed6e OCD fixes: Adds a space after /* (glory to regular expressions!) vor 12 Jahren
.hgignore 2dd7091e50 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. vor 12 Jahren
Android.mk 2dd7091e50 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. vor 12 Jahren
BUGS.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged vor 12 Jahren
CMakeLists.txt 2dd7091e50 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. vor 12 Jahren
COPYING.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged vor 12 Jahren
CREDITS.txt a84a97fe85 Added Julian Winter to the credits for the SDL 2.0 website. vor 12 Jahren
INSTALL.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged vor 12 Jahren
Makefile.in 2dd7091e50 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. vor 12 Jahren
Makefile.minimal 2dd7091e50 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. vor 12 Jahren
Makefile.pandora 2dd7091e50 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. vor 12 Jahren
Makefile.psp 2dd7091e50 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. vor 12 Jahren
Makefile.wiz dad420670f Fixes #2022, do not resume on Android when surfaceChanged vor 12 Jahren
README-SDL.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged vor 12 Jahren
README-android.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged vor 12 Jahren
README-cmake.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged vor 12 Jahren
README-directfb.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged vor 12 Jahren
README-gesture.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged vor 12 Jahren
README-hg.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged vor 12 Jahren
README-ios.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged vor 12 Jahren
README-macosx.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged vor 12 Jahren
README-pandora.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged vor 12 Jahren
README-platforms.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged vor 12 Jahren
README-porting.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged vor 12 Jahren
README-psp.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged vor 12 Jahren
README-touch.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged vor 12 Jahren
README-wince.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged vor 12 Jahren
README.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged vor 12 Jahren
SDL2.spec.in dad420670f Fixes #2022, do not resume on Android when surfaceChanged vor 12 Jahren
TODO.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged vor 12 Jahren
VisualC.html dad420670f Fixes #2022, do not resume on Android when surfaceChanged vor 12 Jahren
WhatsNew.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged vor 12 Jahren
autogen.sh dad420670f Fixes #2022, do not resume on Android when surfaceChanged vor 12 Jahren
configure 13e67150b9 Regenerate configure script. vor 12 Jahren
configure.in 06f6a59212 Corrected Haiku build. vor 12 Jahren
sdl2-config.in dad420670f Fixes #2022, do not resume on Android when surfaceChanged vor 12 Jahren
sdl2.m4 dad420670f Fixes #2022, do not resume on Android when surfaceChanged vor 12 Jahren
sdl2.pc.in dad420670f Fixes #2022, do not resume on Android when surfaceChanged vor 12 Jahren

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games and
emulators.

The Simple DirectMedia Layer library source code is available from:
http://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html