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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- /* This driver supports the Nintendo Switch Pro controller.
- Code and logic contributed by Valve Corporation under the SDL zlib license.
- */
- #include "SDL_internal.h"
- #ifdef SDL_JOYSTICK_HIDAPI
- #include "../../SDL_hints_c.h"
- #include "../../misc/SDL_libusb.h"
- #include "../SDL_sysjoystick.h"
- #include "SDL_hidapijoystick_c.h"
- #include "SDL_hidapi_rumble.h"
- #ifdef SDL_JOYSTICK_HIDAPI_SWITCH2
- #define RUMBLE_INTERVAL 12
- #define RUMBLE_MAX 29000
- // Define this if you want to log all packets from the controller
- #if 0
- #define DEBUG_SWITCH2_PROTOCOL
- #endif
- enum
- {
- SDL_GAMEPAD_BUTTON_SWITCH2_PRO_SHARE = 11,
- SDL_GAMEPAD_BUTTON_SWITCH2_PRO_C,
- SDL_GAMEPAD_BUTTON_SWITCH2_PRO_RIGHT_PADDLE,
- SDL_GAMEPAD_BUTTON_SWITCH2_PRO_LEFT_PADDLE,
- SDL_GAMEPAD_NUM_SWITCH2_PRO_BUTTONS
- };
- enum
- {
- SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_SHARE = 11,
- SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_C,
- SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_RIGHT_PADDLE1,
- SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_LEFT_PADDLE1,
- SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_RIGHT_PADDLE2,
- SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_LEFT_PADDLE2,
- SDL_GAMEPAD_NUM_SWITCH2_JOYCON_BUTTONS
- };
- enum
- {
- SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_GUIDE = 4,
- SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_START,
- SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_LEFT_SHOULDER,
- SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_RIGHT_SHOULDER,
- SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_SHARE,
- SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_C,
- SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_LEFT_TRIGGER, // Full trigger pull click
- SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_RIGHT_TRIGGER, // Full trigger pull click
- SDL_GAMEPAD_NUM_SWITCH2_GAMECUBE_BUTTONS
- };
- typedef struct
- {
- Uint16 neutral;
- Uint16 max;
- Uint16 min;
- } Switch2_AxisCalibration;
- typedef struct
- {
- Switch2_AxisCalibration x;
- Switch2_AxisCalibration y;
- } Switch2_StickCalibration;
- typedef struct
- {
- SDL_HIDAPI_Device *device;
- SDL_Joystick *joystick;
- SDL_LibUSBContext *libusb;
- libusb_device_handle *device_handle;
- bool interface_claimed;
- Uint8 interface_number;
- Uint8 out_endpoint;
- Uint8 in_endpoint;
- Uint64 rumble_timestamp;
- Uint32 rumble_seq;
- Uint16 rumble_hi_amp;
- Uint16 rumble_lo_amp;
- Uint32 rumble_error;
- bool rumble_updated;
- Switch2_StickCalibration left_stick;
- Switch2_StickCalibration right_stick;
- Uint8 left_trigger_zero;
- Uint8 right_trigger_zero;
- bool player_lights;
- int player_index;
- bool vertical_mode;
- Uint8 last_state[USB_PACKET_LENGTH];
- } SDL_DriverSwitch2_Context;
- static void ParseStickCalibration(Switch2_StickCalibration *stick_data, const Uint8 *data)
- {
- stick_data->x.neutral = data[0];
- stick_data->x.neutral |= (data[1] & 0x0F) << 8;
- stick_data->y.neutral = data[1] >> 4;
- stick_data->y.neutral |= data[2] << 4;
- stick_data->x.max = data[3];
- stick_data->x.max |= (data[4] & 0x0F) << 8;
- stick_data->y.max = data[4] >> 4;
- stick_data->y.max |= data[5] << 4;
- stick_data->x.min = data[6];
- stick_data->x.min |= (data[7] & 0x0F) << 8;
- stick_data->y.min = data[7] >> 4;
- stick_data->y.min |= data[8] << 4;
- }
- static int SendBulkData(SDL_DriverSwitch2_Context *ctx, const Uint8 *data, unsigned size)
- {
- int transferred;
- int res = ctx->libusb->bulk_transfer(ctx->device_handle,
- ctx->out_endpoint,
- (Uint8 *)data,
- size,
- &transferred,
- 1000);
- if (res < 0) {
- return res;
- }
- return transferred;
- }
- static int RecvBulkData(SDL_DriverSwitch2_Context *ctx, Uint8 *data, unsigned size)
- {
- int transferred;
- int total_transferred = 0;
- int res;
- while (size > 0) {
- unsigned current_read = size;
- if (current_read > 64) {
- current_read = 64;
- }
- res = ctx->libusb->bulk_transfer(ctx->device_handle,
- ctx->in_endpoint,
- data,
- current_read,
- &transferred,
- 100);
- if (res < 0) {
- return res;
- }
- total_transferred += transferred;
- size -= transferred;
- data += current_read;
- if ((unsigned) transferred < current_read) {
- break;
- }
- }
- return total_transferred;
- }
- static void MapJoystickAxis(Uint64 timestamp, SDL_Joystick *joystick, Uint8 axis, const Switch2_AxisCalibration *calib, float value, bool invert)
- {
- Sint16 mapped_value;
- if (calib && calib->neutral && calib->min && calib->max) {
- value -= calib->neutral;
- if (value < 0) {
- value /= calib->min;
- } else {
- value /= calib->max;
- }
- mapped_value = (Sint16) SDL_clamp(value * SDL_MAX_SINT16, SDL_MIN_SINT16, SDL_MAX_SINT16);
- } else {
- mapped_value = (Sint16) HIDAPI_RemapVal(value, 0, 4096, SDL_MIN_SINT16, SDL_MAX_SINT16);
- }
- if (invert) {
- mapped_value = ~mapped_value;
- }
- SDL_SendJoystickAxis(timestamp, joystick, axis, mapped_value);
- }
- static void MapTriggerAxis(Uint64 timestamp, SDL_Joystick *joystick, Uint8 axis, Uint8 max, float value)
- {
- Sint16 mapped_value = (Sint16) HIDAPI_RemapVal(
- SDL_clamp((value - max) / (232.f - max), 0, 1),
- 0, 1,
- SDL_MIN_SINT16, SDL_MAX_SINT16
- );
- SDL_SendJoystickAxis(timestamp, joystick, axis, mapped_value);
- }
- static bool UpdateSlotLED(SDL_DriverSwitch2_Context *ctx)
- {
- unsigned char SET_LED_DATA[] = {
- 0x09, 0x91, 0x00, 0x07, 0x00, 0x08, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
- };
- unsigned char calibration_data[0x50] = {0};
- if (ctx->player_lights && ctx->player_index >= 0) {
- SET_LED_DATA[8] = (1 << (ctx->player_index % 4));
- }
- int res = SendBulkData(ctx, SET_LED_DATA, sizeof(SET_LED_DATA));
- if (res < 0) {
- return SDL_SetError("Couldn't set LED data: %d\n", res);
- }
- return (RecvBulkData(ctx, calibration_data, 0x40) > 0);
- }
- static void SDLCALL SDL_PlayerLEDHintChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
- {
- SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)userdata;
- bool player_lights = SDL_GetStringBoolean(hint, true);
- if (player_lights != ctx->player_lights) {
- ctx->player_lights = player_lights;
- UpdateSlotLED(ctx);
- HIDAPI_UpdateDeviceProperties(ctx->device);
- }
- }
- static void HIDAPI_DriverSwitch2_RegisterHints(SDL_HintCallback callback, void *userdata)
- {
- SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SWITCH2, callback, userdata);
- }
- static void HIDAPI_DriverSwitch2_UnregisterHints(SDL_HintCallback callback, void *userdata)
- {
- SDL_RemoveHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SWITCH2, callback, userdata);
- }
- static bool HIDAPI_DriverSwitch2_IsEnabled(void)
- {
- return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_SWITCH2, SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI, SDL_HIDAPI_DEFAULT));
- }
- static bool HIDAPI_DriverSwitch2_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GamepadType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
- {
- if (vendor_id == USB_VENDOR_NINTENDO) {
- switch (product_id) {
- case USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER:
- case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_LEFT:
- case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_RIGHT:
- case USB_PRODUCT_NINTENDO_SWITCH2_PRO:
- return true;
- }
- }
- return false;
- }
- static bool HIDAPI_DriverSwitch2_InitBluetooth(SDL_HIDAPI_Device *device)
- {
- // FIXME: Need to add Bluetooth support
- return SDL_SetError("Nintendo Switch2 controllers not supported over Bluetooth");
- }
- static bool FindBulkEndpoints(SDL_LibUSBContext *libusb, libusb_device_handle *handle, Uint8 *bInterfaceNumber, Uint8 *out_endpoint, Uint8 *in_endpoint)
- {
- struct libusb_config_descriptor *config;
- int found = 0;
- if (libusb->get_config_descriptor(libusb->get_device(handle), 0, &config) != 0) {
- return false;
- }
- for (int i = 0; i < config->bNumInterfaces; i++) {
- const struct libusb_interface *iface = &config->interface[i];
- for (int j = 0; j < iface->num_altsetting; j++) {
- const struct libusb_interface_descriptor *altsetting = &iface->altsetting[j];
- if (altsetting->bInterfaceNumber == 1) {
- for (int k = 0; k < altsetting->bNumEndpoints; k++) {
- const struct libusb_endpoint_descriptor *ep = &altsetting->endpoint[k];
- if ((ep->bmAttributes & LIBUSB_TRANSFER_TYPE_MASK) == LIBUSB_TRANSFER_TYPE_BULK) {
- *bInterfaceNumber = altsetting->bInterfaceNumber;
- if ((ep->bEndpointAddress & LIBUSB_ENDPOINT_DIR_MASK) == LIBUSB_ENDPOINT_OUT) {
- *out_endpoint = ep->bEndpointAddress;
- found |= 1;
- }
- if ((ep->bEndpointAddress & LIBUSB_ENDPOINT_DIR_MASK) == LIBUSB_ENDPOINT_IN) {
- *in_endpoint = ep->bEndpointAddress;
- found |= 2;
- }
- if (found == 3) {
- libusb->free_config_descriptor(config);
- return true;
- }
- }
- }
- }
- }
- }
- libusb->free_config_descriptor(config);
- return false;
- }
- static bool HIDAPI_DriverSwitch2_InitUSB(SDL_HIDAPI_Device *device)
- {
- SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)device->context;
- if (!SDL_InitLibUSB(&ctx->libusb)) {
- return false;
- }
- ctx->device_handle = (libusb_device_handle *)SDL_GetPointerProperty(SDL_hid_get_properties(device->dev), SDL_PROP_HIDAPI_LIBUSB_DEVICE_HANDLE_POINTER, NULL);
- if (!ctx->device_handle) {
- return SDL_SetError("Couldn't get libusb device handle");
- }
- if (!FindBulkEndpoints(ctx->libusb, ctx->device_handle, &ctx->interface_number, &ctx->out_endpoint, &ctx->in_endpoint)) {
- return SDL_SetError("Couldn't find bulk endpoints");
- }
- int res = ctx->libusb->claim_interface(ctx->device_handle, ctx->interface_number);
- if (res < 0) {
- return SDL_SetError("Couldn't claim interface %d: %d\n", ctx->interface_number, res);
- }
- ctx->interface_claimed = true;
- const Uint8 *init_sequence[] = {
- (Uint8[]) { // Unknown purpose
- 0x7, 0x91, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0,
- },
- (Uint8[]) { // Unknown purpose
- 0x16, 0x91, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0,
- },
- (Uint8[]) { // Set feature output bit mask
- 0x0c, 0x91, 0x00, 0x02, 0x00, 0x04, 0x00, 0x00, 0x27, 0x00, 0x00, 0x00
- },
- (Uint8[]) { // Unknown purpose
- 0x11, 0x91, 0x0, 0x3, 0x0, 0x0, 0x0, 0x0,
- },
- (Uint8[]) { // Set rumble data?
- 0x0a, 0x91, 0x00, 0x08, 0x00, 0x14, 0x00, 0x00,
- 0x01, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
- 0xff, 0x35, 0x00, 0x46, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00
- },
- (Uint8[]) { // Enable feature output bits
- 0x0c, 0x91, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x27, 0x00, 0x00, 0x00
- },
- (Uint8[]) { // Unknown purpose
- 0x10, 0x91, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0,
- },
- (Uint8[]) { // Enable rumble
- 0x01, 0x91, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0,
- },
- (Uint8[]) { // Start output
- 0x03, 0x91, 0x00, 0x0d, 0x00, 0x08, 0x00, 0x00,
- 0x01, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
- },
- NULL, // Sentinel
- };
- unsigned char flash_read_command[] = {
- 0x02, 0x91, 0x00, 0x01, 0x00, 0x08, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x01, 0x00
- };
- unsigned char calibration_data[0x50] = {0};
- flash_read_command[12] = 0x80;
- res = SendBulkData(ctx, flash_read_command, sizeof(flash_read_command));
- if (res < 0) {
- SDL_LogWarn(SDL_LOG_CATEGORY_INPUT, "Couldn't request factory calibration data: %d", res);
- } else {
- res = RecvBulkData(ctx, calibration_data, sizeof(calibration_data));
- if (res < 0) {
- SDL_LogWarn(SDL_LOG_CATEGORY_INPUT, "Couldn't read factory calibration data: %d", res);
- } else {
- ParseStickCalibration(&ctx->left_stick, &calibration_data[0x38]);
- }
- }
- flash_read_command[12] = 0xC0;
- res = SendBulkData(ctx, flash_read_command, sizeof(flash_read_command));
- if (res < 0) {
- SDL_LogWarn(SDL_LOG_CATEGORY_INPUT, "Couldn't request factory calibration data: %d", res);
- } else {
- res = RecvBulkData(ctx, calibration_data, sizeof(calibration_data));
- if (res < 0) {
- SDL_LogWarn(SDL_LOG_CATEGORY_INPUT, "Couldn't read factory calibration data: %d", res);
- } else {
- ParseStickCalibration(&ctx->right_stick, &calibration_data[0x38]);
- }
- }
- if (device->product_id == USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER) {
- flash_read_command[12] = 0x40;
- flash_read_command[13] = 0x31;
- res = SendBulkData(ctx, flash_read_command, sizeof(flash_read_command));
- if (res < 0) {
- SDL_LogWarn(SDL_LOG_CATEGORY_INPUT, "Couldn't request factory calibration data: %d", res);
- } else {
- res = RecvBulkData(ctx, calibration_data, sizeof(calibration_data));
- if (res < 0) {
- SDL_LogWarn(SDL_LOG_CATEGORY_INPUT, "Couldn't read factory calibration data: %d", res);
- } else {
- ctx->left_trigger_zero = calibration_data[0x10];
- ctx->right_trigger_zero = calibration_data[0x11];
- }
- }
- }
- flash_read_command[12] = 0x40;
- flash_read_command[13] = 0xC0;
- flash_read_command[14] = 0x1F;
- res = SendBulkData(ctx, flash_read_command, sizeof(flash_read_command));
- if (res < 0) {
- SDL_LogWarn(SDL_LOG_CATEGORY_INPUT, "Couldn't request user calibration data: %d", res);
- } else {
- res = RecvBulkData(ctx, calibration_data, sizeof(calibration_data));
- if (res < 0) {
- SDL_LogWarn(SDL_LOG_CATEGORY_INPUT, "Couldn't read user calibration data: %d", res);
- } else if (calibration_data[0x10] == 0xb2 && calibration_data[0x11] == 0xa1) {
- ParseStickCalibration(&ctx->left_stick, &calibration_data[0x12]);
- }
- }
- flash_read_command[12] = 0x80;
- res = SendBulkData(ctx, flash_read_command, sizeof(flash_read_command));
- if (res < 0) {
- SDL_LogWarn(SDL_LOG_CATEGORY_INPUT, "Couldn't request user calibration data: %d", res);
- } else {
- res = RecvBulkData(ctx, calibration_data, sizeof(calibration_data));
- if (res < 0) {
- SDL_LogWarn(SDL_LOG_CATEGORY_INPUT, "Couldn't read user calibration data: %d", res);
- } else if (calibration_data[0x10] == 0xb2 && calibration_data[0x11] == 0xa1) {
- ParseStickCalibration(&ctx->right_stick, &calibration_data[0x12]);
- }
- }
- for (int i = 0; init_sequence[i]; i++) {
- res = SendBulkData(ctx, init_sequence[i], init_sequence[i][5] + 8);
- if (res < 0) {
- return SDL_SetError("Couldn't send initialization data: %d\n", res);
- }
- RecvBulkData(ctx, calibration_data, 0x40);
- }
- return true;
- }
- static bool HIDAPI_DriverSwitch2_InitDevice(SDL_HIDAPI_Device *device)
- {
- SDL_DriverSwitch2_Context *ctx;
- ctx = (SDL_DriverSwitch2_Context *)SDL_calloc(1, sizeof(*ctx));
- if (!ctx) {
- return false;
- }
- ctx->device = device;
- device->context = ctx;
- if (device->is_bluetooth) {
- if (!HIDAPI_DriverSwitch2_InitBluetooth(device)) {
- return false;
- }
- } else {
- if (!HIDAPI_DriverSwitch2_InitUSB(device)) {
- return false;
- }
- }
- // Sometimes the device handle isn't available during enumeration so we don't get the device name, so set it explicitly
- switch (device->product_id) {
- case USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER:
- HIDAPI_SetDeviceName(device, "Nintendo GameCube Controller");
- break;
- case USB_PRODUCT_NINTENDO_SWITCH2_PRO:
- HIDAPI_SetDeviceName(device, "Nintendo Switch Pro Controller");
- break;
- default:
- break;
- }
- return HIDAPI_JoystickConnected(device, NULL);
- }
- static int HIDAPI_DriverSwitch2_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
- {
- return -1;
- }
- static void HIDAPI_DriverSwitch2_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
- {
- SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)device->context;
- if (!ctx->joystick) {
- return;
- }
- ctx->player_index = player_index;
- UpdateSlotLED(ctx);
- }
- static bool HIDAPI_DriverSwitch2_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
- {
- SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)device->context;
- ctx->joystick = joystick;
- // Initialize player index (needed for setting LEDs)
- ctx->player_index = SDL_GetJoystickPlayerIndex(joystick);
- ctx->player_lights = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED, true);
- UpdateSlotLED(ctx);
- SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED,
- SDL_PlayerLEDHintChanged, ctx);
- // Initialize the joystick capabilities
- switch (device->product_id) {
- case USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER:
- joystick->nbuttons = SDL_GAMEPAD_NUM_SWITCH2_GAMECUBE_BUTTONS;
- break;
- case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_LEFT:
- case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_RIGHT:
- joystick->nbuttons = SDL_GAMEPAD_NUM_SWITCH2_JOYCON_BUTTONS;
- break;
- case USB_PRODUCT_NINTENDO_SWITCH2_PRO:
- joystick->nbuttons = SDL_GAMEPAD_NUM_SWITCH2_PRO_BUTTONS;
- break;
- default:
- // FIXME: How many buttons does this have?
- break;
- }
- joystick->naxes = SDL_GAMEPAD_AXIS_COUNT;
- joystick->nhats = 1;
- // Set up for vertical mode
- ctx->vertical_mode = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS, false);
- return true;
- }
- static bool HIDAPI_DriverSwitch2_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
- {
- SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)device->context;
- if (low_frequency_rumble != ctx->rumble_lo_amp || high_frequency_rumble != ctx->rumble_hi_amp) {
- ctx->rumble_lo_amp = low_frequency_rumble;
- ctx->rumble_hi_amp = high_frequency_rumble;
- ctx->rumble_updated = true;
- }
- return true;
- }
- static bool HIDAPI_DriverSwitch2_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
- {
- return SDL_Unsupported();
- }
- static Uint32 HIDAPI_DriverSwitch2_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
- {
- SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)device->context;
- Uint32 result = SDL_JOYSTICK_CAP_RUMBLE;
- if (ctx->player_lights) {
- result |= SDL_JOYSTICK_CAP_PLAYER_LED;
- }
- return result;
- }
- static bool HIDAPI_DriverSwitch2_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
- {
- return SDL_Unsupported();
- }
- static bool HIDAPI_DriverSwitch2_SendJoystickEffect(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, const void *data, int size)
- {
- return SDL_Unsupported();
- }
- static bool HIDAPI_DriverSwitch2_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, bool enabled)
- {
- return SDL_Unsupported();
- }
- static void HandleGameCubeState(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch2_Context *ctx, Uint8 *data, int size)
- {
- if (data[3] != ctx->last_state[3]) {
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data[3] & 0x01) != 0));
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data[3] & 0x02) != 0));
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data[3] & 0x04) != 0));
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data[3] & 0x08) != 0));
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_RIGHT_TRIGGER, ((data[3] & 0x10) != 0));
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_RIGHT_SHOULDER, ((data[3] & 0x20) != 0));
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_START, ((data[3] & 0x40) != 0));
- }
- if (data[4] != ctx->last_state[4]) {
- Uint8 hat = 0;
- if (data[4] & 0x01) {
- hat |= SDL_HAT_DOWN;
- }
- if (data[4] & 0x02) {
- hat |= SDL_HAT_RIGHT;
- }
- if (data[4] & 0x04) {
- hat |= SDL_HAT_LEFT;
- }
- if (data[4] & 0x08) {
- hat |= SDL_HAT_UP;
- }
- SDL_SendJoystickHat(timestamp, joystick, 0, hat);
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_LEFT_TRIGGER, ((data[4] & 0x10) != 0));
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_LEFT_SHOULDER, ((data[4] & 0x20) != 0));
- }
- if (data[5] != ctx->last_state[5]) {
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_GUIDE, ((data[5] & 0x01) != 0));
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_SHARE, ((data[5] & 0x02) != 0));
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_C, ((data[5] & 0x10) != 0));
- }
- MapTriggerAxis(
- timestamp,
- joystick,
- SDL_GAMEPAD_AXIS_LEFT_TRIGGER,
- ctx->left_trigger_zero,
- data[13]
- );
- MapTriggerAxis(
- timestamp,
- joystick,
- SDL_GAMEPAD_AXIS_RIGHT_TRIGGER,
- ctx->right_trigger_zero,
- data[14]
- );
- MapJoystickAxis(
- timestamp,
- joystick,
- SDL_GAMEPAD_AXIS_LEFTX,
- &ctx->left_stick.x,
- (float) (data[6] | ((data[7] & 0x0F) << 8)),
- false
- );
- MapJoystickAxis(
- timestamp,
- joystick,
- SDL_GAMEPAD_AXIS_LEFTY,
- &ctx->left_stick.y,
- (float) ((data[7] >> 4) | (data[8] << 4)),
- true
- );
- MapJoystickAxis(
- timestamp,
- joystick,
- SDL_GAMEPAD_AXIS_RIGHTX,
- &ctx->right_stick.x,
- (float) (data[9] | ((data[10] & 0x0F) << 8)),
- false
- );
- MapJoystickAxis(
- timestamp,
- joystick,
- SDL_GAMEPAD_AXIS_RIGHTY,
- &ctx->right_stick.y,
- (float)((data[10] >> 4) | (data[11] << 4)),
- true
- );
- }
- static void HandleCombinedControllerStateL(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch2_Context *ctx, Uint8 *data, int size)
- {
- // FIXME: When we find out what the SL and SR buttons are, map them to paddles
- if (data[3] != ctx->last_state[3]) {
- Uint8 hat = 0;
- if (data[3] & 0x01) {
- hat |= SDL_HAT_DOWN;
- }
- if (data[3] & 0x02) {
- hat |= SDL_HAT_RIGHT;
- }
- if (data[3] & 0x04) {
- hat |= SDL_HAT_LEFT;
- }
- if (data[3] & 0x08) {
- hat |= SDL_HAT_UP;
- }
- SDL_SendJoystickHat(timestamp, joystick, 0, hat);
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data[3] & 0x10) != 0));
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, ((data[3] & 0x40) != 0));
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data[3] & 0x80) != 0));
- }
- if (data[4] != ctx->last_state[4]) {
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_PRO_SHARE, ((data[4] & 0x01) != 0));
- }
- Sint16 axis = (data[3] & 0x20) ? 32767 : -32768;
- SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis);
- MapJoystickAxis(
- timestamp,
- joystick,
- SDL_GAMEPAD_AXIS_LEFTX,
- &ctx->left_stick.x,
- (float) (data[6] | ((data[7] & 0x0F) << 8)),
- false
- );
- MapJoystickAxis(
- timestamp,
- joystick,
- SDL_GAMEPAD_AXIS_LEFTY,
- &ctx->left_stick.y,
- (float) ((data[7] >> 4) | (data[8] << 4)),
- true
- );
- }
- static void HandleMiniControllerStateL(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch2_Context *ctx, Uint8 *data, int size)
- {
- // FIXME: When we find out what the SL and SR buttons are, map them to shoulder buttons
- if (data[3] != ctx->last_state[3]) {
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data[3] & 0x01) != 0));
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data[3] & 0x02) != 0));
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data[3] & 0x04) != 0));
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data[3] & 0x08) != 0));
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data[3] & 0x40) != 0));
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_LEFT_PADDLE1, ((data[3] & 0x10) != 0));
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_LEFT_PADDLE2, ((data[3] & 0x20) != 0));
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data[3] & 0x80) != 0));
- }
- if (data[4] != ctx->last_state[4]) {
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data[4] & 0x01) != 0));
- }
- MapJoystickAxis(
- timestamp,
- joystick,
- SDL_GAMEPAD_AXIS_LEFTX,
- &ctx->left_stick.y,
- (float) ((data[7] >> 4) | (data[8] << 4)),
- true
- );
- MapJoystickAxis(
- timestamp,
- joystick,
- SDL_GAMEPAD_AXIS_LEFTY,
- &ctx->left_stick.x,
- (float) (data[6] | ((data[7] & 0x0F) << 8)),
- true
- );
- }
- static void HandleCombinedControllerStateR(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch2_Context *ctx, Uint8 *data, int size)
- {
- // FIXME: When we find out what the SL and SR buttons are, map them to paddles
- if (data[3] != ctx->last_state[3]) {
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data[3] & 0x01) != 0));
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data[3] & 0x02) != 0));
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data[3] & 0x04) != 0));
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data[3] & 0x08) != 0));
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data[3] & 0x10) != 0));
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data[3] & 0x40) != 0));
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, ((data[3] & 0x80) != 0));
- }
- if (data[4] != ctx->last_state[4]) {
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data[4] & 0x01) != 0));
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_C, ((data[4] & 0x10) != 0));
- }
- Sint16 axis = (data[3] & 0x20) ? 32767 : -32768;
- SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis);
- MapJoystickAxis(
- timestamp,
- joystick,
- SDL_GAMEPAD_AXIS_RIGHTX,
- &ctx->left_stick.x,
- (float) (data[6] | ((data[7] & 0x0F) << 8)),
- false
- );
- MapJoystickAxis(
- timestamp,
- joystick,
- SDL_GAMEPAD_AXIS_RIGHTY,
- &ctx->left_stick.y,
- (float) ((data[7] >> 4) | (data[8] << 4)),
- true
- );
- }
- static void HandleMiniControllerStateR(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch2_Context *ctx, Uint8 *data, int size)
- {
- // FIXME: When we find out what the SL and SR buttons are, map them to shoulder buttons
- if (data[3] != ctx->last_state[3]) {
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data[3] & 0x01) != 0));
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data[3] & 0x02) != 0));
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data[3] & 0x04) != 0));
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data[3] & 0x08) != 0));
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_RIGHT_PADDLE1, ((data[3] & 0x10) != 0));
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_RIGHT_PADDLE2, ((data[3] & 0x20) != 0));
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data[3] & 0x40) != 0));
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data[3] & 0x80) != 0));
- }
- if (data[4] != ctx->last_state[4]) {
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data[4] & 0x01) != 0));
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_C, ((data[4] & 0x10) != 0));
- }
- MapJoystickAxis(
- timestamp,
- joystick,
- SDL_GAMEPAD_AXIS_LEFTX,
- &ctx->left_stick.y,
- (float) ((data[7] >> 4) | (data[8] << 4)),
- false
- );
- MapJoystickAxis(
- timestamp,
- joystick,
- SDL_GAMEPAD_AXIS_LEFTY,
- &ctx->left_stick.x,
- (float) (data[6] | ((data[7] & 0x0F) << 8)),
- false
- );
- }
- static void HandleSwitchProState(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch2_Context *ctx, Uint8 *data, int size)
- {
- Sint16 axis;
- if (data[3] != ctx->last_state[3]) {
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data[3] & 0x01) != 0));
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data[3] & 0x02) != 0));
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data[3] & 0x04) != 0));
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data[3] & 0x08) != 0));
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data[3] & 0x10) != 0));
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data[3] & 0x40) != 0));
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, ((data[3] & 0x80) != 0));
- }
- if (data[4] != ctx->last_state[4]) {
- Uint8 hat = 0;
- if (data[4] & 0x01) {
- hat |= SDL_HAT_DOWN;
- }
- if (data[4] & 0x02) {
- hat |= SDL_HAT_RIGHT;
- }
- if (data[4] & 0x04) {
- hat |= SDL_HAT_LEFT;
- }
- if (data[4] & 0x08) {
- hat |= SDL_HAT_UP;
- }
- SDL_SendJoystickHat(timestamp, joystick, 0, hat);
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data[4] & 0x10) != 0));
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, ((data[4] & 0x40) != 0));
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data[4] & 0x80) != 0));
- }
- if (data[5] != ctx->last_state[5]) {
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data[5] & 0x01) != 0));
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_PRO_SHARE, ((data[5] & 0x02) != 0));
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_PRO_RIGHT_PADDLE, ((data[5] & 0x04) != 0));
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_PRO_LEFT_PADDLE, ((data[5] & 0x08) != 0));
- SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_PRO_C, ((data[5] & 0x10) != 0));
- }
- axis = (data[4] & 0x20) ? 32767 : -32768;
- SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis);
- axis = (data[3] & 0x20) ? 32767 : -32768;
- SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis);
- MapJoystickAxis(
- timestamp,
- joystick,
- SDL_GAMEPAD_AXIS_LEFTX,
- &ctx->left_stick.x,
- (float) (data[6] | ((data[7] & 0x0F) << 8)),
- false
- );
- MapJoystickAxis(
- timestamp,
- joystick,
- SDL_GAMEPAD_AXIS_LEFTY,
- &ctx->left_stick.y,
- (float) ((data[7] >> 4) | (data[8] << 4)),
- true
- );
- MapJoystickAxis(
- timestamp,
- joystick,
- SDL_GAMEPAD_AXIS_RIGHTX,
- &ctx->right_stick.x,
- (float) (data[9] | ((data[10] & 0x0F) << 8)),
- false
- );
- MapJoystickAxis(
- timestamp,
- joystick,
- SDL_GAMEPAD_AXIS_RIGHTY,
- &ctx->right_stick.y,
- (float)((data[10] >> 4) | (data[11] << 4)),
- true
- );
- }
- static bool UpdateRumble(SDL_DriverSwitch2_Context *ctx)
- {
- if (!ctx->rumble_updated && !ctx->rumble_lo_amp && !ctx->rumble_hi_amp) {
- return true;
- }
- Uint64 timestamp = SDL_GetTicks();
- Uint64 interval = RUMBLE_INTERVAL;
- if (timestamp < ctx->rumble_timestamp) {
- return true;
- }
- if (!SDL_HIDAPI_LockRumble()) {
- return false;
- }
- unsigned char rumble_data[64] = {0};
- if (ctx->device->product_id == USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER) {
- Uint16 rumble_max = SDL_max(ctx->rumble_lo_amp, ctx->rumble_hi_amp);
- rumble_data[0x00] = 0x3;
- rumble_data[1] = 0x50 | (ctx->rumble_seq & 0xf);
- if (rumble_max == 0) {
- rumble_data[2] = 2;
- ctx->rumble_error = 0;
- } else {
- if (ctx->rumble_error < rumble_max) {
- rumble_data[2] = 1;
- ctx->rumble_error += UINT16_MAX - rumble_max;
- } else {
- rumble_data[2] = 0;
- ctx->rumble_error -= rumble_max;
- }
- }
- } else {
- // Rumble can get so strong that it might be dangerous to the controller...
- // This is a game controller, not a massage device, so let's clamp it somewhat
- int low_amp = ctx->rumble_lo_amp * RUMBLE_MAX / UINT16_MAX;
- int high_amp = ctx->rumble_hi_amp * RUMBLE_MAX / UINT16_MAX;
- rumble_data[0x01] = 0x50 | (ctx->rumble_seq & 0xf);
- rumble_data[0x02] = 0x87;
- rumble_data[0x03] = ((high_amp >> 4) & 0xfc) | 1;
- rumble_data[0x04] = (high_amp >> 12) | 0x20;
- rumble_data[0x05] = (low_amp & 0xc0) | 0x11;
- rumble_data[0x06] = low_amp >> 8;
- switch (ctx->device->product_id) {
- case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_LEFT:
- case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_RIGHT:
- if (ctx->device->parent) {
- // FIXME: This shouldn't be necessary, but the rumble thread appears to back up if we don't do this
- interval *= 2;
- }
- rumble_data[0] = 0x1;
- break;
- case USB_PRODUCT_NINTENDO_SWITCH2_PRO:
- rumble_data[0] = 0x2;
- SDL_memcpy(&rumble_data[0x11], &rumble_data[0x01], 6);
- break;
- }
- }
- ctx->rumble_seq++;
- ctx->rumble_updated = false;
- if (!ctx->rumble_lo_amp && !ctx->rumble_hi_amp) {
- ctx->rumble_timestamp = 0;
- } else {
- if (!ctx->rumble_timestamp) {
- ctx->rumble_timestamp = timestamp;
- }
- ctx->rumble_timestamp += interval;
- }
- if (SDL_HIDAPI_SendRumbleAndUnlock(ctx->device, rumble_data, sizeof(rumble_data)) != sizeof(rumble_data)) {
- return SDL_SetError("Couldn't send rumble packet");
- }
- return true;
- }
- static void HIDAPI_DriverSwitch2_HandleStatePacket(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, SDL_DriverSwitch2_Context *ctx, Uint8 *data, int size)
- {
- Uint64 timestamp = SDL_GetTicksNS();
- if (size < 15) {
- // We don't know how to handle this report
- return;
- }
- switch (device->product_id) {
- case USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER:
- HandleGameCubeState(timestamp, joystick, ctx, data, size);
- break;
- case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_LEFT:
- if (device->parent || ctx->vertical_mode) {
- HandleCombinedControllerStateL(timestamp, joystick, ctx, data, size);
- } else {
- HandleMiniControllerStateL(timestamp, joystick, ctx, data, size);
- }
- break;
- case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_RIGHT:
- if (device->parent || ctx->vertical_mode) {
- HandleCombinedControllerStateR(timestamp, joystick, ctx, data, size);
- } else {
- HandleMiniControllerStateR(timestamp, joystick, ctx, data, size);
- }
- break;
- case USB_PRODUCT_NINTENDO_SWITCH2_PRO:
- HandleSwitchProState(timestamp, joystick, ctx, data, size);
- break;
- default:
- // FIXME: Need state handling implementation
- break;
- }
- SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
- }
- static bool HIDAPI_DriverSwitch2_UpdateDevice(SDL_HIDAPI_Device *device)
- {
- SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)device->context;
- SDL_Joystick *joystick = NULL;
- Uint8 data[USB_PACKET_LENGTH];
- int size = 0;
- if (device->num_joysticks > 0) {
- joystick = SDL_GetJoystickFromID(device->joysticks[0]);
- } else {
- return false;
- }
- while ((size = SDL_hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) {
- #ifdef DEBUG_SWITCH2_PROTOCOL
- if (device->product_id == USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_LEFT) {
- HIDAPI_DumpPacket("Nintendo Joy-Con(L) packet: size = %d", data, size);
- } else if (device->product_id == USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_RIGHT) {
- HIDAPI_DumpPacket("Nintendo Joy-Con(R) packet: size = %d", data, size);
- } else {
- HIDAPI_DumpPacket("Nintendo Switch2 packet: size = %d", data, size);
- }
- #endif
- if (!joystick) {
- continue;
- }
- HIDAPI_DriverSwitch2_HandleStatePacket(device, joystick, ctx, data, size);
- UpdateRumble(ctx);
- }
- if (size < 0) {
- // Read error, device is disconnected
- HIDAPI_JoystickDisconnected(device, device->joysticks[0]);
- }
- return (size >= 0);
- }
- static void HIDAPI_DriverSwitch2_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
- {
- SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)device->context;
- SDL_RemoveHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED,
- SDL_PlayerLEDHintChanged, ctx);
- ctx->joystick = NULL;
- }
- static void HIDAPI_DriverSwitch2_FreeDevice(SDL_HIDAPI_Device *device)
- {
- SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)device->context;
- if (ctx) {
- if (ctx->interface_claimed) {
- ctx->libusb->release_interface(ctx->device_handle, ctx->interface_number);
- ctx->interface_claimed = false;
- }
- if (ctx->libusb) {
- SDL_QuitLibUSB();
- ctx->libusb = NULL;
- }
- }
- }
- SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch2 = {
- SDL_HINT_JOYSTICK_HIDAPI_SWITCH2,
- true,
- HIDAPI_DriverSwitch2_RegisterHints,
- HIDAPI_DriverSwitch2_UnregisterHints,
- HIDAPI_DriverSwitch2_IsEnabled,
- HIDAPI_DriverSwitch2_IsSupportedDevice,
- HIDAPI_DriverSwitch2_InitDevice,
- HIDAPI_DriverSwitch2_GetDevicePlayerIndex,
- HIDAPI_DriverSwitch2_SetDevicePlayerIndex,
- HIDAPI_DriverSwitch2_UpdateDevice,
- HIDAPI_DriverSwitch2_OpenJoystick,
- HIDAPI_DriverSwitch2_RumbleJoystick,
- HIDAPI_DriverSwitch2_RumbleJoystickTriggers,
- HIDAPI_DriverSwitch2_GetJoystickCapabilities,
- HIDAPI_DriverSwitch2_SetJoystickLED,
- HIDAPI_DriverSwitch2_SendJoystickEffect,
- HIDAPI_DriverSwitch2_SetJoystickSensorsEnabled,
- HIDAPI_DriverSwitch2_CloseJoystick,
- HIDAPI_DriverSwitch2_FreeDevice,
- };
- #endif // SDL_JOYSTICK_HIDAPI_SWITCH2
- #endif // SDL_JOYSTICK_HIDAPI
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