SDL_hidapi_switch2.c 41 KB

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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. /* This driver supports the Nintendo Switch Pro controller.
  19. Code and logic contributed by Valve Corporation under the SDL zlib license.
  20. */
  21. #include "SDL_internal.h"
  22. #ifdef SDL_JOYSTICK_HIDAPI
  23. #include "../../SDL_hints_c.h"
  24. #include "../../misc/SDL_libusb.h"
  25. #include "../SDL_sysjoystick.h"
  26. #include "SDL_hidapijoystick_c.h"
  27. #include "SDL_hidapi_rumble.h"
  28. #ifdef SDL_JOYSTICK_HIDAPI_SWITCH2
  29. #define RUMBLE_INTERVAL 12
  30. #define RUMBLE_MAX 29000
  31. // Define this if you want to log all packets from the controller
  32. #if 0
  33. #define DEBUG_SWITCH2_PROTOCOL
  34. #endif
  35. enum
  36. {
  37. SDL_GAMEPAD_BUTTON_SWITCH2_PRO_SHARE = 11,
  38. SDL_GAMEPAD_BUTTON_SWITCH2_PRO_C,
  39. SDL_GAMEPAD_BUTTON_SWITCH2_PRO_RIGHT_PADDLE,
  40. SDL_GAMEPAD_BUTTON_SWITCH2_PRO_LEFT_PADDLE,
  41. SDL_GAMEPAD_NUM_SWITCH2_PRO_BUTTONS
  42. };
  43. enum
  44. {
  45. SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_SHARE = 11,
  46. SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_C,
  47. SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_RIGHT_PADDLE1,
  48. SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_LEFT_PADDLE1,
  49. SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_RIGHT_PADDLE2,
  50. SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_LEFT_PADDLE2,
  51. SDL_GAMEPAD_NUM_SWITCH2_JOYCON_BUTTONS
  52. };
  53. enum
  54. {
  55. SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_GUIDE = 4,
  56. SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_START,
  57. SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_LEFT_SHOULDER,
  58. SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_RIGHT_SHOULDER,
  59. SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_SHARE,
  60. SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_C,
  61. SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_LEFT_TRIGGER, // Full trigger pull click
  62. SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_RIGHT_TRIGGER, // Full trigger pull click
  63. SDL_GAMEPAD_NUM_SWITCH2_GAMECUBE_BUTTONS
  64. };
  65. typedef struct
  66. {
  67. Uint16 neutral;
  68. Uint16 max;
  69. Uint16 min;
  70. } Switch2_AxisCalibration;
  71. typedef struct
  72. {
  73. Switch2_AxisCalibration x;
  74. Switch2_AxisCalibration y;
  75. } Switch2_StickCalibration;
  76. typedef struct
  77. {
  78. SDL_HIDAPI_Device *device;
  79. SDL_Joystick *joystick;
  80. SDL_LibUSBContext *libusb;
  81. libusb_device_handle *device_handle;
  82. bool interface_claimed;
  83. Uint8 interface_number;
  84. Uint8 out_endpoint;
  85. Uint8 in_endpoint;
  86. Uint64 rumble_timestamp;
  87. Uint32 rumble_seq;
  88. Uint16 rumble_hi_amp;
  89. Uint16 rumble_lo_amp;
  90. Uint32 rumble_error;
  91. bool rumble_updated;
  92. Switch2_StickCalibration left_stick;
  93. Switch2_StickCalibration right_stick;
  94. Uint8 left_trigger_zero;
  95. Uint8 right_trigger_zero;
  96. bool player_lights;
  97. int player_index;
  98. bool vertical_mode;
  99. Uint8 last_state[USB_PACKET_LENGTH];
  100. } SDL_DriverSwitch2_Context;
  101. static void ParseStickCalibration(Switch2_StickCalibration *stick_data, const Uint8 *data)
  102. {
  103. stick_data->x.neutral = data[0];
  104. stick_data->x.neutral |= (data[1] & 0x0F) << 8;
  105. stick_data->y.neutral = data[1] >> 4;
  106. stick_data->y.neutral |= data[2] << 4;
  107. stick_data->x.max = data[3];
  108. stick_data->x.max |= (data[4] & 0x0F) << 8;
  109. stick_data->y.max = data[4] >> 4;
  110. stick_data->y.max |= data[5] << 4;
  111. stick_data->x.min = data[6];
  112. stick_data->x.min |= (data[7] & 0x0F) << 8;
  113. stick_data->y.min = data[7] >> 4;
  114. stick_data->y.min |= data[8] << 4;
  115. }
  116. static int SendBulkData(SDL_DriverSwitch2_Context *ctx, const Uint8 *data, unsigned size)
  117. {
  118. int transferred;
  119. int res = ctx->libusb->bulk_transfer(ctx->device_handle,
  120. ctx->out_endpoint,
  121. (Uint8 *)data,
  122. size,
  123. &transferred,
  124. 1000);
  125. if (res < 0) {
  126. return res;
  127. }
  128. return transferred;
  129. }
  130. static int RecvBulkData(SDL_DriverSwitch2_Context *ctx, Uint8 *data, unsigned size)
  131. {
  132. int transferred;
  133. int total_transferred = 0;
  134. int res;
  135. while (size > 0) {
  136. unsigned current_read = size;
  137. if (current_read > 64) {
  138. current_read = 64;
  139. }
  140. res = ctx->libusb->bulk_transfer(ctx->device_handle,
  141. ctx->in_endpoint,
  142. data,
  143. current_read,
  144. &transferred,
  145. 100);
  146. if (res < 0) {
  147. return res;
  148. }
  149. total_transferred += transferred;
  150. size -= transferred;
  151. data += current_read;
  152. if ((unsigned) transferred < current_read) {
  153. break;
  154. }
  155. }
  156. return total_transferred;
  157. }
  158. static void MapJoystickAxis(Uint64 timestamp, SDL_Joystick *joystick, Uint8 axis, const Switch2_AxisCalibration *calib, float value, bool invert)
  159. {
  160. Sint16 mapped_value;
  161. if (calib && calib->neutral && calib->min && calib->max) {
  162. value -= calib->neutral;
  163. if (value < 0) {
  164. value /= calib->min;
  165. } else {
  166. value /= calib->max;
  167. }
  168. mapped_value = (Sint16) SDL_clamp(value * SDL_MAX_SINT16, SDL_MIN_SINT16, SDL_MAX_SINT16);
  169. } else {
  170. mapped_value = (Sint16) HIDAPI_RemapVal(value, 0, 4096, SDL_MIN_SINT16, SDL_MAX_SINT16);
  171. }
  172. if (invert) {
  173. mapped_value = ~mapped_value;
  174. }
  175. SDL_SendJoystickAxis(timestamp, joystick, axis, mapped_value);
  176. }
  177. static void MapTriggerAxis(Uint64 timestamp, SDL_Joystick *joystick, Uint8 axis, Uint8 max, float value)
  178. {
  179. Sint16 mapped_value = (Sint16) HIDAPI_RemapVal(
  180. SDL_clamp((value - max) / (232.f - max), 0, 1),
  181. 0, 1,
  182. SDL_MIN_SINT16, SDL_MAX_SINT16
  183. );
  184. SDL_SendJoystickAxis(timestamp, joystick, axis, mapped_value);
  185. }
  186. static bool UpdateSlotLED(SDL_DriverSwitch2_Context *ctx)
  187. {
  188. unsigned char SET_LED_DATA[] = {
  189. 0x09, 0x91, 0x00, 0x07, 0x00, 0x08, 0x00, 0x00,
  190. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
  191. };
  192. unsigned char calibration_data[0x50] = {0};
  193. if (ctx->player_lights && ctx->player_index >= 0) {
  194. SET_LED_DATA[8] = (1 << (ctx->player_index % 4));
  195. }
  196. int res = SendBulkData(ctx, SET_LED_DATA, sizeof(SET_LED_DATA));
  197. if (res < 0) {
  198. return SDL_SetError("Couldn't set LED data: %d\n", res);
  199. }
  200. return (RecvBulkData(ctx, calibration_data, 0x40) > 0);
  201. }
  202. static void SDLCALL SDL_PlayerLEDHintChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
  203. {
  204. SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)userdata;
  205. bool player_lights = SDL_GetStringBoolean(hint, true);
  206. if (player_lights != ctx->player_lights) {
  207. ctx->player_lights = player_lights;
  208. UpdateSlotLED(ctx);
  209. HIDAPI_UpdateDeviceProperties(ctx->device);
  210. }
  211. }
  212. static void HIDAPI_DriverSwitch2_RegisterHints(SDL_HintCallback callback, void *userdata)
  213. {
  214. SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SWITCH2, callback, userdata);
  215. }
  216. static void HIDAPI_DriverSwitch2_UnregisterHints(SDL_HintCallback callback, void *userdata)
  217. {
  218. SDL_RemoveHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SWITCH2, callback, userdata);
  219. }
  220. static bool HIDAPI_DriverSwitch2_IsEnabled(void)
  221. {
  222. return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_SWITCH2, SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI, SDL_HIDAPI_DEFAULT));
  223. }
  224. static bool HIDAPI_DriverSwitch2_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GamepadType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
  225. {
  226. if (vendor_id == USB_VENDOR_NINTENDO) {
  227. switch (product_id) {
  228. case USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER:
  229. case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_LEFT:
  230. case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_RIGHT:
  231. case USB_PRODUCT_NINTENDO_SWITCH2_PRO:
  232. return true;
  233. }
  234. }
  235. return false;
  236. }
  237. static bool HIDAPI_DriverSwitch2_InitBluetooth(SDL_HIDAPI_Device *device)
  238. {
  239. // FIXME: Need to add Bluetooth support
  240. return SDL_SetError("Nintendo Switch2 controllers not supported over Bluetooth");
  241. }
  242. static bool FindBulkEndpoints(SDL_LibUSBContext *libusb, libusb_device_handle *handle, Uint8 *bInterfaceNumber, Uint8 *out_endpoint, Uint8 *in_endpoint)
  243. {
  244. struct libusb_config_descriptor *config;
  245. int found = 0;
  246. if (libusb->get_config_descriptor(libusb->get_device(handle), 0, &config) != 0) {
  247. return false;
  248. }
  249. for (int i = 0; i < config->bNumInterfaces; i++) {
  250. const struct libusb_interface *iface = &config->interface[i];
  251. for (int j = 0; j < iface->num_altsetting; j++) {
  252. const struct libusb_interface_descriptor *altsetting = &iface->altsetting[j];
  253. if (altsetting->bInterfaceNumber == 1) {
  254. for (int k = 0; k < altsetting->bNumEndpoints; k++) {
  255. const struct libusb_endpoint_descriptor *ep = &altsetting->endpoint[k];
  256. if ((ep->bmAttributes & LIBUSB_TRANSFER_TYPE_MASK) == LIBUSB_TRANSFER_TYPE_BULK) {
  257. *bInterfaceNumber = altsetting->bInterfaceNumber;
  258. if ((ep->bEndpointAddress & LIBUSB_ENDPOINT_DIR_MASK) == LIBUSB_ENDPOINT_OUT) {
  259. *out_endpoint = ep->bEndpointAddress;
  260. found |= 1;
  261. }
  262. if ((ep->bEndpointAddress & LIBUSB_ENDPOINT_DIR_MASK) == LIBUSB_ENDPOINT_IN) {
  263. *in_endpoint = ep->bEndpointAddress;
  264. found |= 2;
  265. }
  266. if (found == 3) {
  267. libusb->free_config_descriptor(config);
  268. return true;
  269. }
  270. }
  271. }
  272. }
  273. }
  274. }
  275. libusb->free_config_descriptor(config);
  276. return false;
  277. }
  278. static bool HIDAPI_DriverSwitch2_InitUSB(SDL_HIDAPI_Device *device)
  279. {
  280. SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)device->context;
  281. if (!SDL_InitLibUSB(&ctx->libusb)) {
  282. return false;
  283. }
  284. ctx->device_handle = (libusb_device_handle *)SDL_GetPointerProperty(SDL_hid_get_properties(device->dev), SDL_PROP_HIDAPI_LIBUSB_DEVICE_HANDLE_POINTER, NULL);
  285. if (!ctx->device_handle) {
  286. return SDL_SetError("Couldn't get libusb device handle");
  287. }
  288. if (!FindBulkEndpoints(ctx->libusb, ctx->device_handle, &ctx->interface_number, &ctx->out_endpoint, &ctx->in_endpoint)) {
  289. return SDL_SetError("Couldn't find bulk endpoints");
  290. }
  291. int res = ctx->libusb->claim_interface(ctx->device_handle, ctx->interface_number);
  292. if (res < 0) {
  293. return SDL_SetError("Couldn't claim interface %d: %d\n", ctx->interface_number, res);
  294. }
  295. ctx->interface_claimed = true;
  296. const Uint8 *init_sequence[] = {
  297. (Uint8[]) { // Unknown purpose
  298. 0x7, 0x91, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0,
  299. },
  300. (Uint8[]) { // Unknown purpose
  301. 0x16, 0x91, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0,
  302. },
  303. (Uint8[]) { // Set feature output bit mask
  304. 0x0c, 0x91, 0x00, 0x02, 0x00, 0x04, 0x00, 0x00, 0x27, 0x00, 0x00, 0x00
  305. },
  306. (Uint8[]) { // Unknown purpose
  307. 0x11, 0x91, 0x0, 0x3, 0x0, 0x0, 0x0, 0x0,
  308. },
  309. (Uint8[]) { // Set rumble data?
  310. 0x0a, 0x91, 0x00, 0x08, 0x00, 0x14, 0x00, 0x00,
  311. 0x01, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
  312. 0xff, 0x35, 0x00, 0x46, 0x00, 0x00, 0x00, 0x00,
  313. 0x00, 0x00, 0x00, 0x00
  314. },
  315. (Uint8[]) { // Enable feature output bits
  316. 0x0c, 0x91, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x27, 0x00, 0x00, 0x00
  317. },
  318. (Uint8[]) { // Unknown purpose
  319. 0x10, 0x91, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0,
  320. },
  321. (Uint8[]) { // Enable rumble
  322. 0x01, 0x91, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0,
  323. },
  324. (Uint8[]) { // Start output
  325. 0x03, 0x91, 0x00, 0x0d, 0x00, 0x08, 0x00, 0x00,
  326. 0x01, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
  327. },
  328. NULL, // Sentinel
  329. };
  330. unsigned char flash_read_command[] = {
  331. 0x02, 0x91, 0x00, 0x01, 0x00, 0x08, 0x00, 0x00,
  332. 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x01, 0x00
  333. };
  334. unsigned char calibration_data[0x50] = {0};
  335. flash_read_command[12] = 0x80;
  336. res = SendBulkData(ctx, flash_read_command, sizeof(flash_read_command));
  337. if (res < 0) {
  338. SDL_LogWarn(SDL_LOG_CATEGORY_INPUT, "Couldn't request factory calibration data: %d", res);
  339. } else {
  340. res = RecvBulkData(ctx, calibration_data, sizeof(calibration_data));
  341. if (res < 0) {
  342. SDL_LogWarn(SDL_LOG_CATEGORY_INPUT, "Couldn't read factory calibration data: %d", res);
  343. } else {
  344. ParseStickCalibration(&ctx->left_stick, &calibration_data[0x38]);
  345. }
  346. }
  347. flash_read_command[12] = 0xC0;
  348. res = SendBulkData(ctx, flash_read_command, sizeof(flash_read_command));
  349. if (res < 0) {
  350. SDL_LogWarn(SDL_LOG_CATEGORY_INPUT, "Couldn't request factory calibration data: %d", res);
  351. } else {
  352. res = RecvBulkData(ctx, calibration_data, sizeof(calibration_data));
  353. if (res < 0) {
  354. SDL_LogWarn(SDL_LOG_CATEGORY_INPUT, "Couldn't read factory calibration data: %d", res);
  355. } else {
  356. ParseStickCalibration(&ctx->right_stick, &calibration_data[0x38]);
  357. }
  358. }
  359. if (device->product_id == USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER) {
  360. flash_read_command[12] = 0x40;
  361. flash_read_command[13] = 0x31;
  362. res = SendBulkData(ctx, flash_read_command, sizeof(flash_read_command));
  363. if (res < 0) {
  364. SDL_LogWarn(SDL_LOG_CATEGORY_INPUT, "Couldn't request factory calibration data: %d", res);
  365. } else {
  366. res = RecvBulkData(ctx, calibration_data, sizeof(calibration_data));
  367. if (res < 0) {
  368. SDL_LogWarn(SDL_LOG_CATEGORY_INPUT, "Couldn't read factory calibration data: %d", res);
  369. } else {
  370. ctx->left_trigger_zero = calibration_data[0x10];
  371. ctx->right_trigger_zero = calibration_data[0x11];
  372. }
  373. }
  374. }
  375. flash_read_command[12] = 0x40;
  376. flash_read_command[13] = 0xC0;
  377. flash_read_command[14] = 0x1F;
  378. res = SendBulkData(ctx, flash_read_command, sizeof(flash_read_command));
  379. if (res < 0) {
  380. SDL_LogWarn(SDL_LOG_CATEGORY_INPUT, "Couldn't request user calibration data: %d", res);
  381. } else {
  382. res = RecvBulkData(ctx, calibration_data, sizeof(calibration_data));
  383. if (res < 0) {
  384. SDL_LogWarn(SDL_LOG_CATEGORY_INPUT, "Couldn't read user calibration data: %d", res);
  385. } else if (calibration_data[0x10] == 0xb2 && calibration_data[0x11] == 0xa1) {
  386. ParseStickCalibration(&ctx->left_stick, &calibration_data[0x12]);
  387. }
  388. }
  389. flash_read_command[12] = 0x80;
  390. res = SendBulkData(ctx, flash_read_command, sizeof(flash_read_command));
  391. if (res < 0) {
  392. SDL_LogWarn(SDL_LOG_CATEGORY_INPUT, "Couldn't request user calibration data: %d", res);
  393. } else {
  394. res = RecvBulkData(ctx, calibration_data, sizeof(calibration_data));
  395. if (res < 0) {
  396. SDL_LogWarn(SDL_LOG_CATEGORY_INPUT, "Couldn't read user calibration data: %d", res);
  397. } else if (calibration_data[0x10] == 0xb2 && calibration_data[0x11] == 0xa1) {
  398. ParseStickCalibration(&ctx->right_stick, &calibration_data[0x12]);
  399. }
  400. }
  401. for (int i = 0; init_sequence[i]; i++) {
  402. res = SendBulkData(ctx, init_sequence[i], init_sequence[i][5] + 8);
  403. if (res < 0) {
  404. return SDL_SetError("Couldn't send initialization data: %d\n", res);
  405. }
  406. RecvBulkData(ctx, calibration_data, 0x40);
  407. }
  408. return true;
  409. }
  410. static bool HIDAPI_DriverSwitch2_InitDevice(SDL_HIDAPI_Device *device)
  411. {
  412. SDL_DriverSwitch2_Context *ctx;
  413. ctx = (SDL_DriverSwitch2_Context *)SDL_calloc(1, sizeof(*ctx));
  414. if (!ctx) {
  415. return false;
  416. }
  417. ctx->device = device;
  418. device->context = ctx;
  419. if (device->is_bluetooth) {
  420. if (!HIDAPI_DriverSwitch2_InitBluetooth(device)) {
  421. return false;
  422. }
  423. } else {
  424. if (!HIDAPI_DriverSwitch2_InitUSB(device)) {
  425. return false;
  426. }
  427. }
  428. // Sometimes the device handle isn't available during enumeration so we don't get the device name, so set it explicitly
  429. switch (device->product_id) {
  430. case USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER:
  431. HIDAPI_SetDeviceName(device, "Nintendo GameCube Controller");
  432. break;
  433. case USB_PRODUCT_NINTENDO_SWITCH2_PRO:
  434. HIDAPI_SetDeviceName(device, "Nintendo Switch Pro Controller");
  435. break;
  436. default:
  437. break;
  438. }
  439. return HIDAPI_JoystickConnected(device, NULL);
  440. }
  441. static int HIDAPI_DriverSwitch2_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
  442. {
  443. return -1;
  444. }
  445. static void HIDAPI_DriverSwitch2_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
  446. {
  447. SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)device->context;
  448. if (!ctx->joystick) {
  449. return;
  450. }
  451. ctx->player_index = player_index;
  452. UpdateSlotLED(ctx);
  453. }
  454. static bool HIDAPI_DriverSwitch2_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
  455. {
  456. SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)device->context;
  457. ctx->joystick = joystick;
  458. // Initialize player index (needed for setting LEDs)
  459. ctx->player_index = SDL_GetJoystickPlayerIndex(joystick);
  460. ctx->player_lights = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED, true);
  461. UpdateSlotLED(ctx);
  462. SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED,
  463. SDL_PlayerLEDHintChanged, ctx);
  464. // Initialize the joystick capabilities
  465. switch (device->product_id) {
  466. case USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER:
  467. joystick->nbuttons = SDL_GAMEPAD_NUM_SWITCH2_GAMECUBE_BUTTONS;
  468. break;
  469. case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_LEFT:
  470. case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_RIGHT:
  471. joystick->nbuttons = SDL_GAMEPAD_NUM_SWITCH2_JOYCON_BUTTONS;
  472. break;
  473. case USB_PRODUCT_NINTENDO_SWITCH2_PRO:
  474. joystick->nbuttons = SDL_GAMEPAD_NUM_SWITCH2_PRO_BUTTONS;
  475. break;
  476. default:
  477. // FIXME: How many buttons does this have?
  478. break;
  479. }
  480. joystick->naxes = SDL_GAMEPAD_AXIS_COUNT;
  481. joystick->nhats = 1;
  482. // Set up for vertical mode
  483. ctx->vertical_mode = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS, false);
  484. return true;
  485. }
  486. static bool HIDAPI_DriverSwitch2_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
  487. {
  488. SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)device->context;
  489. if (low_frequency_rumble != ctx->rumble_lo_amp || high_frequency_rumble != ctx->rumble_hi_amp) {
  490. ctx->rumble_lo_amp = low_frequency_rumble;
  491. ctx->rumble_hi_amp = high_frequency_rumble;
  492. ctx->rumble_updated = true;
  493. }
  494. return true;
  495. }
  496. static bool HIDAPI_DriverSwitch2_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
  497. {
  498. return SDL_Unsupported();
  499. }
  500. static Uint32 HIDAPI_DriverSwitch2_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
  501. {
  502. SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)device->context;
  503. Uint32 result = SDL_JOYSTICK_CAP_RUMBLE;
  504. if (ctx->player_lights) {
  505. result |= SDL_JOYSTICK_CAP_PLAYER_LED;
  506. }
  507. return result;
  508. }
  509. static bool HIDAPI_DriverSwitch2_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
  510. {
  511. return SDL_Unsupported();
  512. }
  513. static bool HIDAPI_DriverSwitch2_SendJoystickEffect(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, const void *data, int size)
  514. {
  515. return SDL_Unsupported();
  516. }
  517. static bool HIDAPI_DriverSwitch2_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, bool enabled)
  518. {
  519. return SDL_Unsupported();
  520. }
  521. static void HandleGameCubeState(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch2_Context *ctx, Uint8 *data, int size)
  522. {
  523. if (data[3] != ctx->last_state[3]) {
  524. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data[3] & 0x01) != 0));
  525. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data[3] & 0x02) != 0));
  526. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data[3] & 0x04) != 0));
  527. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data[3] & 0x08) != 0));
  528. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_RIGHT_TRIGGER, ((data[3] & 0x10) != 0));
  529. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_RIGHT_SHOULDER, ((data[3] & 0x20) != 0));
  530. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_START, ((data[3] & 0x40) != 0));
  531. }
  532. if (data[4] != ctx->last_state[4]) {
  533. Uint8 hat = 0;
  534. if (data[4] & 0x01) {
  535. hat |= SDL_HAT_DOWN;
  536. }
  537. if (data[4] & 0x02) {
  538. hat |= SDL_HAT_RIGHT;
  539. }
  540. if (data[4] & 0x04) {
  541. hat |= SDL_HAT_LEFT;
  542. }
  543. if (data[4] & 0x08) {
  544. hat |= SDL_HAT_UP;
  545. }
  546. SDL_SendJoystickHat(timestamp, joystick, 0, hat);
  547. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_LEFT_TRIGGER, ((data[4] & 0x10) != 0));
  548. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_LEFT_SHOULDER, ((data[4] & 0x20) != 0));
  549. }
  550. if (data[5] != ctx->last_state[5]) {
  551. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_GUIDE, ((data[5] & 0x01) != 0));
  552. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_SHARE, ((data[5] & 0x02) != 0));
  553. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_C, ((data[5] & 0x10) != 0));
  554. }
  555. MapTriggerAxis(
  556. timestamp,
  557. joystick,
  558. SDL_GAMEPAD_AXIS_LEFT_TRIGGER,
  559. ctx->left_trigger_zero,
  560. data[13]
  561. );
  562. MapTriggerAxis(
  563. timestamp,
  564. joystick,
  565. SDL_GAMEPAD_AXIS_RIGHT_TRIGGER,
  566. ctx->right_trigger_zero,
  567. data[14]
  568. );
  569. MapJoystickAxis(
  570. timestamp,
  571. joystick,
  572. SDL_GAMEPAD_AXIS_LEFTX,
  573. &ctx->left_stick.x,
  574. (float) (data[6] | ((data[7] & 0x0F) << 8)),
  575. false
  576. );
  577. MapJoystickAxis(
  578. timestamp,
  579. joystick,
  580. SDL_GAMEPAD_AXIS_LEFTY,
  581. &ctx->left_stick.y,
  582. (float) ((data[7] >> 4) | (data[8] << 4)),
  583. true
  584. );
  585. MapJoystickAxis(
  586. timestamp,
  587. joystick,
  588. SDL_GAMEPAD_AXIS_RIGHTX,
  589. &ctx->right_stick.x,
  590. (float) (data[9] | ((data[10] & 0x0F) << 8)),
  591. false
  592. );
  593. MapJoystickAxis(
  594. timestamp,
  595. joystick,
  596. SDL_GAMEPAD_AXIS_RIGHTY,
  597. &ctx->right_stick.y,
  598. (float)((data[10] >> 4) | (data[11] << 4)),
  599. true
  600. );
  601. }
  602. static void HandleCombinedControllerStateL(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch2_Context *ctx, Uint8 *data, int size)
  603. {
  604. // FIXME: When we find out what the SL and SR buttons are, map them to paddles
  605. if (data[3] != ctx->last_state[3]) {
  606. Uint8 hat = 0;
  607. if (data[3] & 0x01) {
  608. hat |= SDL_HAT_DOWN;
  609. }
  610. if (data[3] & 0x02) {
  611. hat |= SDL_HAT_RIGHT;
  612. }
  613. if (data[3] & 0x04) {
  614. hat |= SDL_HAT_LEFT;
  615. }
  616. if (data[3] & 0x08) {
  617. hat |= SDL_HAT_UP;
  618. }
  619. SDL_SendJoystickHat(timestamp, joystick, 0, hat);
  620. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data[3] & 0x10) != 0));
  621. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, ((data[3] & 0x40) != 0));
  622. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data[3] & 0x80) != 0));
  623. }
  624. if (data[4] != ctx->last_state[4]) {
  625. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_PRO_SHARE, ((data[4] & 0x01) != 0));
  626. }
  627. Sint16 axis = (data[3] & 0x20) ? 32767 : -32768;
  628. SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis);
  629. MapJoystickAxis(
  630. timestamp,
  631. joystick,
  632. SDL_GAMEPAD_AXIS_LEFTX,
  633. &ctx->left_stick.x,
  634. (float) (data[6] | ((data[7] & 0x0F) << 8)),
  635. false
  636. );
  637. MapJoystickAxis(
  638. timestamp,
  639. joystick,
  640. SDL_GAMEPAD_AXIS_LEFTY,
  641. &ctx->left_stick.y,
  642. (float) ((data[7] >> 4) | (data[8] << 4)),
  643. true
  644. );
  645. }
  646. static void HandleMiniControllerStateL(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch2_Context *ctx, Uint8 *data, int size)
  647. {
  648. // FIXME: When we find out what the SL and SR buttons are, map them to shoulder buttons
  649. if (data[3] != ctx->last_state[3]) {
  650. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data[3] & 0x01) != 0));
  651. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data[3] & 0x02) != 0));
  652. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data[3] & 0x04) != 0));
  653. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data[3] & 0x08) != 0));
  654. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data[3] & 0x40) != 0));
  655. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_LEFT_PADDLE1, ((data[3] & 0x10) != 0));
  656. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_LEFT_PADDLE2, ((data[3] & 0x20) != 0));
  657. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data[3] & 0x80) != 0));
  658. }
  659. if (data[4] != ctx->last_state[4]) {
  660. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data[4] & 0x01) != 0));
  661. }
  662. MapJoystickAxis(
  663. timestamp,
  664. joystick,
  665. SDL_GAMEPAD_AXIS_LEFTX,
  666. &ctx->left_stick.y,
  667. (float) ((data[7] >> 4) | (data[8] << 4)),
  668. true
  669. );
  670. MapJoystickAxis(
  671. timestamp,
  672. joystick,
  673. SDL_GAMEPAD_AXIS_LEFTY,
  674. &ctx->left_stick.x,
  675. (float) (data[6] | ((data[7] & 0x0F) << 8)),
  676. true
  677. );
  678. }
  679. static void HandleCombinedControllerStateR(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch2_Context *ctx, Uint8 *data, int size)
  680. {
  681. // FIXME: When we find out what the SL and SR buttons are, map them to paddles
  682. if (data[3] != ctx->last_state[3]) {
  683. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data[3] & 0x01) != 0));
  684. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data[3] & 0x02) != 0));
  685. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data[3] & 0x04) != 0));
  686. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data[3] & 0x08) != 0));
  687. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data[3] & 0x10) != 0));
  688. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data[3] & 0x40) != 0));
  689. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, ((data[3] & 0x80) != 0));
  690. }
  691. if (data[4] != ctx->last_state[4]) {
  692. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data[4] & 0x01) != 0));
  693. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_C, ((data[4] & 0x10) != 0));
  694. }
  695. Sint16 axis = (data[3] & 0x20) ? 32767 : -32768;
  696. SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis);
  697. MapJoystickAxis(
  698. timestamp,
  699. joystick,
  700. SDL_GAMEPAD_AXIS_RIGHTX,
  701. &ctx->left_stick.x,
  702. (float) (data[6] | ((data[7] & 0x0F) << 8)),
  703. false
  704. );
  705. MapJoystickAxis(
  706. timestamp,
  707. joystick,
  708. SDL_GAMEPAD_AXIS_RIGHTY,
  709. &ctx->left_stick.y,
  710. (float) ((data[7] >> 4) | (data[8] << 4)),
  711. true
  712. );
  713. }
  714. static void HandleMiniControllerStateR(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch2_Context *ctx, Uint8 *data, int size)
  715. {
  716. // FIXME: When we find out what the SL and SR buttons are, map them to shoulder buttons
  717. if (data[3] != ctx->last_state[3]) {
  718. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data[3] & 0x01) != 0));
  719. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data[3] & 0x02) != 0));
  720. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data[3] & 0x04) != 0));
  721. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data[3] & 0x08) != 0));
  722. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_RIGHT_PADDLE1, ((data[3] & 0x10) != 0));
  723. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_RIGHT_PADDLE2, ((data[3] & 0x20) != 0));
  724. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data[3] & 0x40) != 0));
  725. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data[3] & 0x80) != 0));
  726. }
  727. if (data[4] != ctx->last_state[4]) {
  728. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data[4] & 0x01) != 0));
  729. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_C, ((data[4] & 0x10) != 0));
  730. }
  731. MapJoystickAxis(
  732. timestamp,
  733. joystick,
  734. SDL_GAMEPAD_AXIS_LEFTX,
  735. &ctx->left_stick.y,
  736. (float) ((data[7] >> 4) | (data[8] << 4)),
  737. false
  738. );
  739. MapJoystickAxis(
  740. timestamp,
  741. joystick,
  742. SDL_GAMEPAD_AXIS_LEFTY,
  743. &ctx->left_stick.x,
  744. (float) (data[6] | ((data[7] & 0x0F) << 8)),
  745. false
  746. );
  747. }
  748. static void HandleSwitchProState(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch2_Context *ctx, Uint8 *data, int size)
  749. {
  750. Sint16 axis;
  751. if (data[3] != ctx->last_state[3]) {
  752. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data[3] & 0x01) != 0));
  753. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data[3] & 0x02) != 0));
  754. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data[3] & 0x04) != 0));
  755. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data[3] & 0x08) != 0));
  756. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data[3] & 0x10) != 0));
  757. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data[3] & 0x40) != 0));
  758. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, ((data[3] & 0x80) != 0));
  759. }
  760. if (data[4] != ctx->last_state[4]) {
  761. Uint8 hat = 0;
  762. if (data[4] & 0x01) {
  763. hat |= SDL_HAT_DOWN;
  764. }
  765. if (data[4] & 0x02) {
  766. hat |= SDL_HAT_RIGHT;
  767. }
  768. if (data[4] & 0x04) {
  769. hat |= SDL_HAT_LEFT;
  770. }
  771. if (data[4] & 0x08) {
  772. hat |= SDL_HAT_UP;
  773. }
  774. SDL_SendJoystickHat(timestamp, joystick, 0, hat);
  775. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data[4] & 0x10) != 0));
  776. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, ((data[4] & 0x40) != 0));
  777. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data[4] & 0x80) != 0));
  778. }
  779. if (data[5] != ctx->last_state[5]) {
  780. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data[5] & 0x01) != 0));
  781. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_PRO_SHARE, ((data[5] & 0x02) != 0));
  782. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_PRO_RIGHT_PADDLE, ((data[5] & 0x04) != 0));
  783. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_PRO_LEFT_PADDLE, ((data[5] & 0x08) != 0));
  784. SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_PRO_C, ((data[5] & 0x10) != 0));
  785. }
  786. axis = (data[4] & 0x20) ? 32767 : -32768;
  787. SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis);
  788. axis = (data[3] & 0x20) ? 32767 : -32768;
  789. SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis);
  790. MapJoystickAxis(
  791. timestamp,
  792. joystick,
  793. SDL_GAMEPAD_AXIS_LEFTX,
  794. &ctx->left_stick.x,
  795. (float) (data[6] | ((data[7] & 0x0F) << 8)),
  796. false
  797. );
  798. MapJoystickAxis(
  799. timestamp,
  800. joystick,
  801. SDL_GAMEPAD_AXIS_LEFTY,
  802. &ctx->left_stick.y,
  803. (float) ((data[7] >> 4) | (data[8] << 4)),
  804. true
  805. );
  806. MapJoystickAxis(
  807. timestamp,
  808. joystick,
  809. SDL_GAMEPAD_AXIS_RIGHTX,
  810. &ctx->right_stick.x,
  811. (float) (data[9] | ((data[10] & 0x0F) << 8)),
  812. false
  813. );
  814. MapJoystickAxis(
  815. timestamp,
  816. joystick,
  817. SDL_GAMEPAD_AXIS_RIGHTY,
  818. &ctx->right_stick.y,
  819. (float)((data[10] >> 4) | (data[11] << 4)),
  820. true
  821. );
  822. }
  823. static bool UpdateRumble(SDL_DriverSwitch2_Context *ctx)
  824. {
  825. if (!ctx->rumble_updated && !ctx->rumble_lo_amp && !ctx->rumble_hi_amp) {
  826. return true;
  827. }
  828. Uint64 timestamp = SDL_GetTicks();
  829. Uint64 interval = RUMBLE_INTERVAL;
  830. if (timestamp < ctx->rumble_timestamp) {
  831. return true;
  832. }
  833. if (!SDL_HIDAPI_LockRumble()) {
  834. return false;
  835. }
  836. unsigned char rumble_data[64] = {0};
  837. if (ctx->device->product_id == USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER) {
  838. Uint16 rumble_max = SDL_max(ctx->rumble_lo_amp, ctx->rumble_hi_amp);
  839. rumble_data[0x00] = 0x3;
  840. rumble_data[1] = 0x50 | (ctx->rumble_seq & 0xf);
  841. if (rumble_max == 0) {
  842. rumble_data[2] = 2;
  843. ctx->rumble_error = 0;
  844. } else {
  845. if (ctx->rumble_error < rumble_max) {
  846. rumble_data[2] = 1;
  847. ctx->rumble_error += UINT16_MAX - rumble_max;
  848. } else {
  849. rumble_data[2] = 0;
  850. ctx->rumble_error -= rumble_max;
  851. }
  852. }
  853. } else {
  854. // Rumble can get so strong that it might be dangerous to the controller...
  855. // This is a game controller, not a massage device, so let's clamp it somewhat
  856. int low_amp = ctx->rumble_lo_amp * RUMBLE_MAX / UINT16_MAX;
  857. int high_amp = ctx->rumble_hi_amp * RUMBLE_MAX / UINT16_MAX;
  858. rumble_data[0x01] = 0x50 | (ctx->rumble_seq & 0xf);
  859. rumble_data[0x02] = 0x87;
  860. rumble_data[0x03] = ((high_amp >> 4) & 0xfc) | 1;
  861. rumble_data[0x04] = (high_amp >> 12) | 0x20;
  862. rumble_data[0x05] = (low_amp & 0xc0) | 0x11;
  863. rumble_data[0x06] = low_amp >> 8;
  864. switch (ctx->device->product_id) {
  865. case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_LEFT:
  866. case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_RIGHT:
  867. if (ctx->device->parent) {
  868. // FIXME: This shouldn't be necessary, but the rumble thread appears to back up if we don't do this
  869. interval *= 2;
  870. }
  871. rumble_data[0] = 0x1;
  872. break;
  873. case USB_PRODUCT_NINTENDO_SWITCH2_PRO:
  874. rumble_data[0] = 0x2;
  875. SDL_memcpy(&rumble_data[0x11], &rumble_data[0x01], 6);
  876. break;
  877. }
  878. }
  879. ctx->rumble_seq++;
  880. ctx->rumble_updated = false;
  881. if (!ctx->rumble_lo_amp && !ctx->rumble_hi_amp) {
  882. ctx->rumble_timestamp = 0;
  883. } else {
  884. if (!ctx->rumble_timestamp) {
  885. ctx->rumble_timestamp = timestamp;
  886. }
  887. ctx->rumble_timestamp += interval;
  888. }
  889. if (SDL_HIDAPI_SendRumbleAndUnlock(ctx->device, rumble_data, sizeof(rumble_data)) != sizeof(rumble_data)) {
  890. return SDL_SetError("Couldn't send rumble packet");
  891. }
  892. return true;
  893. }
  894. static void HIDAPI_DriverSwitch2_HandleStatePacket(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, SDL_DriverSwitch2_Context *ctx, Uint8 *data, int size)
  895. {
  896. Uint64 timestamp = SDL_GetTicksNS();
  897. if (size < 15) {
  898. // We don't know how to handle this report
  899. return;
  900. }
  901. switch (device->product_id) {
  902. case USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER:
  903. HandleGameCubeState(timestamp, joystick, ctx, data, size);
  904. break;
  905. case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_LEFT:
  906. if (device->parent || ctx->vertical_mode) {
  907. HandleCombinedControllerStateL(timestamp, joystick, ctx, data, size);
  908. } else {
  909. HandleMiniControllerStateL(timestamp, joystick, ctx, data, size);
  910. }
  911. break;
  912. case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_RIGHT:
  913. if (device->parent || ctx->vertical_mode) {
  914. HandleCombinedControllerStateR(timestamp, joystick, ctx, data, size);
  915. } else {
  916. HandleMiniControllerStateR(timestamp, joystick, ctx, data, size);
  917. }
  918. break;
  919. case USB_PRODUCT_NINTENDO_SWITCH2_PRO:
  920. HandleSwitchProState(timestamp, joystick, ctx, data, size);
  921. break;
  922. default:
  923. // FIXME: Need state handling implementation
  924. break;
  925. }
  926. SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
  927. }
  928. static bool HIDAPI_DriverSwitch2_UpdateDevice(SDL_HIDAPI_Device *device)
  929. {
  930. SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)device->context;
  931. SDL_Joystick *joystick = NULL;
  932. Uint8 data[USB_PACKET_LENGTH];
  933. int size = 0;
  934. if (device->num_joysticks > 0) {
  935. joystick = SDL_GetJoystickFromID(device->joysticks[0]);
  936. } else {
  937. return false;
  938. }
  939. while ((size = SDL_hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) {
  940. #ifdef DEBUG_SWITCH2_PROTOCOL
  941. if (device->product_id == USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_LEFT) {
  942. HIDAPI_DumpPacket("Nintendo Joy-Con(L) packet: size = %d", data, size);
  943. } else if (device->product_id == USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_RIGHT) {
  944. HIDAPI_DumpPacket("Nintendo Joy-Con(R) packet: size = %d", data, size);
  945. } else {
  946. HIDAPI_DumpPacket("Nintendo Switch2 packet: size = %d", data, size);
  947. }
  948. #endif
  949. if (!joystick) {
  950. continue;
  951. }
  952. HIDAPI_DriverSwitch2_HandleStatePacket(device, joystick, ctx, data, size);
  953. UpdateRumble(ctx);
  954. }
  955. if (size < 0) {
  956. // Read error, device is disconnected
  957. HIDAPI_JoystickDisconnected(device, device->joysticks[0]);
  958. }
  959. return (size >= 0);
  960. }
  961. static void HIDAPI_DriverSwitch2_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
  962. {
  963. SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)device->context;
  964. SDL_RemoveHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED,
  965. SDL_PlayerLEDHintChanged, ctx);
  966. ctx->joystick = NULL;
  967. }
  968. static void HIDAPI_DriverSwitch2_FreeDevice(SDL_HIDAPI_Device *device)
  969. {
  970. SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)device->context;
  971. if (ctx) {
  972. if (ctx->interface_claimed) {
  973. ctx->libusb->release_interface(ctx->device_handle, ctx->interface_number);
  974. ctx->interface_claimed = false;
  975. }
  976. if (ctx->libusb) {
  977. SDL_QuitLibUSB();
  978. ctx->libusb = NULL;
  979. }
  980. }
  981. }
  982. SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch2 = {
  983. SDL_HINT_JOYSTICK_HIDAPI_SWITCH2,
  984. true,
  985. HIDAPI_DriverSwitch2_RegisterHints,
  986. HIDAPI_DriverSwitch2_UnregisterHints,
  987. HIDAPI_DriverSwitch2_IsEnabled,
  988. HIDAPI_DriverSwitch2_IsSupportedDevice,
  989. HIDAPI_DriverSwitch2_InitDevice,
  990. HIDAPI_DriverSwitch2_GetDevicePlayerIndex,
  991. HIDAPI_DriverSwitch2_SetDevicePlayerIndex,
  992. HIDAPI_DriverSwitch2_UpdateDevice,
  993. HIDAPI_DriverSwitch2_OpenJoystick,
  994. HIDAPI_DriverSwitch2_RumbleJoystick,
  995. HIDAPI_DriverSwitch2_RumbleJoystickTriggers,
  996. HIDAPI_DriverSwitch2_GetJoystickCapabilities,
  997. HIDAPI_DriverSwitch2_SetJoystickLED,
  998. HIDAPI_DriverSwitch2_SendJoystickEffect,
  999. HIDAPI_DriverSwitch2_SetJoystickSensorsEnabled,
  1000. HIDAPI_DriverSwitch2_CloseJoystick,
  1001. HIDAPI_DriverSwitch2_FreeDevice,
  1002. };
  1003. #endif // SDL_JOYSTICK_HIDAPI_SWITCH2
  1004. #endif // SDL_JOYSTICK_HIDAPI