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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef SDL_yuv_sw_c_h_
- #define SDL_yuv_sw_c_h_
- #include "SDL_internal.h"
- // This is the software implementation of the YUV texture support
- struct SDL_SW_YUVTexture
- {
- SDL_PixelFormat format;
- SDL_Colorspace colorspace;
- SDL_PixelFormat target_format;
- int w, h;
- Uint8 *pixels;
- // These are just so we don't have to allocate them separately
- int pitches[3];
- Uint8 *planes[3];
- // This is a temporary surface in case we have to stretch copy
- SDL_Surface *stretch;
- SDL_Surface *display;
- };
- typedef struct SDL_SW_YUVTexture SDL_SW_YUVTexture;
- extern SDL_SW_YUVTexture *SDL_SW_CreateYUVTexture(SDL_PixelFormat format, SDL_Colorspace colorspace, int w, int h);
- extern bool SDL_SW_QueryYUVTexturePixels(SDL_SW_YUVTexture *swdata, void **pixels, int *pitch);
- extern bool SDL_SW_UpdateYUVTexture(SDL_SW_YUVTexture *swdata, const SDL_Rect *rect, const void *pixels, int pitch);
- extern bool SDL_SW_UpdateYUVTexturePlanar(SDL_SW_YUVTexture *swdata, const SDL_Rect *rect,
- const Uint8 *Yplane, int Ypitch,
- const Uint8 *Uplane, int Upitch,
- const Uint8 *Vplane, int Vpitch);
- extern bool SDL_SW_UpdateNVTexturePlanar(SDL_SW_YUVTexture *swdata, const SDL_Rect *rect,
- const Uint8 *Yplane, int Ypitch,
- const Uint8 *UVplane, int UVpitch);
- extern bool SDL_SW_LockYUVTexture(SDL_SW_YUVTexture *swdata, const SDL_Rect *rect, void **pixels, int *pitch);
- extern void SDL_SW_UnlockYUVTexture(SDL_SW_YUVTexture *swdata);
- extern bool SDL_SW_CopyYUVToRGB(SDL_SW_YUVTexture *swdata, const SDL_Rect *srcrect, SDL_PixelFormat target_format, int w, int h, void *pixels, int pitch);
- extern void SDL_SW_DestroyYUVTexture(SDL_SW_YUVTexture *swdata);
- #endif // SDL_yuv_sw_c_h_
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