SDL_video.h 70 KB

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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. /**
  19. * \file SDL_video.h
  20. *
  21. * Header file for SDL video functions.
  22. */
  23. #ifndef SDL_video_h_
  24. #define SDL_video_h_
  25. #include "SDL_stdinc.h"
  26. #include "SDL_pixels.h"
  27. #include "SDL_rect.h"
  28. #include "SDL_surface.h"
  29. #include "begin_code.h"
  30. /* Set up for C function definitions, even when using C++ */
  31. #ifdef __cplusplus
  32. extern "C" {
  33. #endif
  34. /**
  35. * \brief The structure that defines a display mode
  36. *
  37. * \sa SDL_GetNumDisplayModes()
  38. * \sa SDL_GetDisplayMode()
  39. * \sa SDL_GetDesktopDisplayMode()
  40. * \sa SDL_GetCurrentDisplayMode()
  41. * \sa SDL_GetClosestDisplayMode()
  42. * \sa SDL_SetWindowDisplayMode()
  43. * \sa SDL_GetWindowDisplayMode()
  44. */
  45. typedef struct
  46. {
  47. Uint32 format; /**< pixel format */
  48. int w; /**< width, in screen coordinates */
  49. int h; /**< height, in screen coordinates */
  50. int refresh_rate; /**< refresh rate (or zero for unspecified) */
  51. void *driverdata; /**< driver-specific data, initialize to 0 */
  52. } SDL_DisplayMode;
  53. /**
  54. * \brief The type used to identify a window
  55. *
  56. * \sa SDL_CreateWindow()
  57. * \sa SDL_CreateWindowFrom()
  58. * \sa SDL_DestroyWindow()
  59. * \sa SDL_FlashWindow()
  60. * \sa SDL_GetWindowData()
  61. * \sa SDL_GetWindowFlags()
  62. * \sa SDL_GetWindowGrab()
  63. * \sa SDL_GetWindowKeyboardGrab()
  64. * \sa SDL_GetWindowMouseGrab()
  65. * \sa SDL_GetWindowPosition()
  66. * \sa SDL_GetWindowSize()
  67. * \sa SDL_GetWindowTitle()
  68. * \sa SDL_HideWindow()
  69. * \sa SDL_MaximizeWindow()
  70. * \sa SDL_MinimizeWindow()
  71. * \sa SDL_RaiseWindow()
  72. * \sa SDL_RestoreWindow()
  73. * \sa SDL_SetWindowData()
  74. * \sa SDL_SetWindowFullscreen()
  75. * \sa SDL_SetWindowGrab()
  76. * \sa SDL_SetWindowKeyboardGrab()
  77. * \sa SDL_SetWindowMouseGrab()
  78. * \sa SDL_SetWindowIcon()
  79. * \sa SDL_SetWindowPosition()
  80. * \sa SDL_SetWindowSize()
  81. * \sa SDL_SetWindowBordered()
  82. * \sa SDL_SetWindowResizable()
  83. * \sa SDL_SetWindowTitle()
  84. * \sa SDL_ShowWindow()
  85. */
  86. typedef struct SDL_Window SDL_Window;
  87. /**
  88. * \brief The flags on a window
  89. *
  90. * \sa SDL_GetWindowFlags()
  91. */
  92. typedef enum
  93. {
  94. SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */
  95. SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */
  96. SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */
  97. SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */
  98. SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */
  99. SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */
  100. SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */
  101. SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */
  102. SDL_WINDOW_MOUSE_GRABBED = 0x00000100, /**< window has grabbed mouse input */
  103. SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */
  104. SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */
  105. SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ),
  106. SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */
  107. SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported.
  108. On macOS NSHighResolutionCapable must be set true in the
  109. application's Info.plist for this to have any effect. */
  110. SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /**< window has mouse captured (unrelated to MOUSE_GRABBED) */
  111. SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000, /**< window should always be above others */
  112. SDL_WINDOW_SKIP_TASKBAR = 0x00010000, /**< window should not be added to the taskbar */
  113. SDL_WINDOW_UTILITY = 0x00020000, /**< window should be treated as a utility window */
  114. SDL_WINDOW_TOOLTIP = 0x00040000, /**< window should be treated as a tooltip */
  115. SDL_WINDOW_POPUP_MENU = 0x00080000, /**< window should be treated as a popup menu */
  116. SDL_WINDOW_KEYBOARD_GRABBED = 0x00100000, /**< window has grabbed keyboard input */
  117. SDL_WINDOW_VULKAN = 0x10000000, /**< window usable for Vulkan surface */
  118. SDL_WINDOW_METAL = 0x20000000, /**< window usable for Metal view */
  119. SDL_WINDOW_INPUT_GRABBED = SDL_WINDOW_MOUSE_GRABBED /**< equivalent to SDL_WINDOW_MOUSE_GRABBED for compatibility */
  120. } SDL_WindowFlags;
  121. /**
  122. * \brief Used to indicate that you don't care what the window position is.
  123. */
  124. #define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u
  125. #define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
  126. #define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
  127. #define SDL_WINDOWPOS_ISUNDEFINED(X) \
  128. (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
  129. /**
  130. * \brief Used to indicate that the window position should be centered.
  131. */
  132. #define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u
  133. #define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X))
  134. #define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0)
  135. #define SDL_WINDOWPOS_ISCENTERED(X) \
  136. (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
  137. /**
  138. * \brief Event subtype for window events
  139. */
  140. typedef enum
  141. {
  142. SDL_WINDOWEVENT_NONE, /**< Never used */
  143. SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */
  144. SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */
  145. SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be
  146. redrawn */
  147. SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2
  148. */
  149. SDL_WINDOWEVENT_RESIZED, /**< Window has been resized to data1xdata2 */
  150. SDL_WINDOWEVENT_SIZE_CHANGED, /**< The window size has changed, either as
  151. a result of an API call or through the
  152. system or user changing the window size. */
  153. SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */
  154. SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */
  155. SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size
  156. and position */
  157. SDL_WINDOWEVENT_ENTER, /**< Window has gained mouse focus */
  158. SDL_WINDOWEVENT_LEAVE, /**< Window has lost mouse focus */
  159. SDL_WINDOWEVENT_FOCUS_GAINED, /**< Window has gained keyboard focus */
  160. SDL_WINDOWEVENT_FOCUS_LOST, /**< Window has lost keyboard focus */
  161. SDL_WINDOWEVENT_CLOSE, /**< The window manager requests that the window be closed */
  162. SDL_WINDOWEVENT_TAKE_FOCUS, /**< Window is being offered a focus (should SetWindowInputFocus() on itself or a subwindow, or ignore) */
  163. SDL_WINDOWEVENT_HIT_TEST, /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL. */
  164. SDL_WINDOWEVENT_ICCPROF_CHANGED,/**< The ICC profile of the window's display has changed. */
  165. SDL_WINDOWEVENT_DISPLAY_CHANGED /**< Window has been moved to display data1. */
  166. } SDL_WindowEventID;
  167. /**
  168. * \brief Event subtype for display events
  169. */
  170. typedef enum
  171. {
  172. SDL_DISPLAYEVENT_NONE, /**< Never used */
  173. SDL_DISPLAYEVENT_ORIENTATION, /**< Display orientation has changed to data1 */
  174. SDL_DISPLAYEVENT_CONNECTED, /**< Display has been added to the system */
  175. SDL_DISPLAYEVENT_DISCONNECTED /**< Display has been removed from the system */
  176. } SDL_DisplayEventID;
  177. /**
  178. * \brief Display orientation
  179. */
  180. typedef enum
  181. {
  182. SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */
  183. SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */
  184. SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */
  185. SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */
  186. SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */
  187. } SDL_DisplayOrientation;
  188. /**
  189. * \brief Window flash operation
  190. */
  191. typedef enum
  192. {
  193. SDL_FLASH_CANCEL, /**< Cancel any window flash state */
  194. SDL_FLASH_BRIEFLY, /**< Flash the window briefly to get attention */
  195. SDL_FLASH_UNTIL_FOCUSED /**< Flash the window until it gets focus */
  196. } SDL_FlashOperation;
  197. /**
  198. * \brief An opaque handle to an OpenGL context.
  199. */
  200. typedef void *SDL_GLContext;
  201. /**
  202. * \brief OpenGL configuration attributes
  203. */
  204. typedef enum
  205. {
  206. SDL_GL_RED_SIZE,
  207. SDL_GL_GREEN_SIZE,
  208. SDL_GL_BLUE_SIZE,
  209. SDL_GL_ALPHA_SIZE,
  210. SDL_GL_BUFFER_SIZE,
  211. SDL_GL_DOUBLEBUFFER,
  212. SDL_GL_DEPTH_SIZE,
  213. SDL_GL_STENCIL_SIZE,
  214. SDL_GL_ACCUM_RED_SIZE,
  215. SDL_GL_ACCUM_GREEN_SIZE,
  216. SDL_GL_ACCUM_BLUE_SIZE,
  217. SDL_GL_ACCUM_ALPHA_SIZE,
  218. SDL_GL_STEREO,
  219. SDL_GL_MULTISAMPLEBUFFERS,
  220. SDL_GL_MULTISAMPLESAMPLES,
  221. SDL_GL_ACCELERATED_VISUAL,
  222. SDL_GL_RETAINED_BACKING,
  223. SDL_GL_CONTEXT_MAJOR_VERSION,
  224. SDL_GL_CONTEXT_MINOR_VERSION,
  225. SDL_GL_CONTEXT_EGL,
  226. SDL_GL_CONTEXT_FLAGS,
  227. SDL_GL_CONTEXT_PROFILE_MASK,
  228. SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
  229. SDL_GL_FRAMEBUFFER_SRGB_CAPABLE,
  230. SDL_GL_CONTEXT_RELEASE_BEHAVIOR,
  231. SDL_GL_CONTEXT_RESET_NOTIFICATION,
  232. SDL_GL_CONTEXT_NO_ERROR
  233. } SDL_GLattr;
  234. typedef enum
  235. {
  236. SDL_GL_CONTEXT_PROFILE_CORE = 0x0001,
  237. SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002,
  238. SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
  239. } SDL_GLprofile;
  240. typedef enum
  241. {
  242. SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001,
  243. SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002,
  244. SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004,
  245. SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008
  246. } SDL_GLcontextFlag;
  247. typedef enum
  248. {
  249. SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE = 0x0000,
  250. SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001
  251. } SDL_GLcontextReleaseFlag;
  252. typedef enum
  253. {
  254. SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000,
  255. SDL_GL_CONTEXT_RESET_LOSE_CONTEXT = 0x0001
  256. } SDL_GLContextResetNotification;
  257. /* Function prototypes */
  258. /**
  259. * Get the number of video drivers compiled into SDL.
  260. *
  261. * \returns a number >= 1 on success or a negative error code on failure; call
  262. * SDL_GetError() for more information.
  263. *
  264. * \sa SDL_GetVideoDriver
  265. */
  266. extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
  267. /**
  268. * Get the name of a built in video driver.
  269. *
  270. * The video drivers are presented in the order in which they are normally
  271. * checked during initialization.
  272. *
  273. * \param index the index of a video driver
  274. * \returns the name of the video driver with the given **index**.
  275. *
  276. * \sa SDL_GetNumVideoDrivers
  277. */
  278. extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
  279. /**
  280. * Initialize the video subsystem, optionally specifying a video driver.
  281. *
  282. * This function initializes the video subsystem, setting up a connection to
  283. * the window manager, etc, and determines the available display modes and
  284. * pixel formats, but does not initialize a window or graphics mode.
  285. *
  286. * If you use this function and you haven't used the SDL_INIT_VIDEO flag with
  287. * either SDL_Init() or SDL_InitSubSystem(), you should call SDL_VideoQuit()
  288. * before calling SDL_Quit().
  289. *
  290. * It is safe to call this function multiple times. SDL_VideoInit() will call
  291. * SDL_VideoQuit() itself if the video subsystem has already been initialized.
  292. *
  293. * You can use SDL_GetNumVideoDrivers() and SDL_GetVideoDriver() to find a
  294. * specific `driver_name`.
  295. *
  296. * \param driver_name the name of a video driver to initialize, or NULL for
  297. * the default driver
  298. * \returns 0 on success or a negative error code on failure; call
  299. * SDL_GetError() for more information.
  300. *
  301. * \sa SDL_GetNumVideoDrivers
  302. * \sa SDL_GetVideoDriver
  303. * \sa SDL_InitSubSystem
  304. * \sa SDL_VideoQuit
  305. */
  306. extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name);
  307. /**
  308. * Shut down the video subsystem, if initialized with SDL_VideoInit().
  309. *
  310. * This function closes all windows, and restores the original video mode.
  311. *
  312. * \sa SDL_VideoInit
  313. */
  314. extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
  315. /**
  316. * Get the name of the currently initialized video driver.
  317. *
  318. * \returns the name of the current video driver or NULL if no driver has been
  319. * initialized.
  320. *
  321. * \since This function is available since SDL 2.0.0.
  322. *
  323. * \sa SDL_GetNumVideoDrivers
  324. * \sa SDL_GetVideoDriver
  325. */
  326. extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
  327. /**
  328. * Get the number of available video displays.
  329. *
  330. * \returns a number >= 1 or a negative error code on failure; call
  331. * SDL_GetError() for more information.
  332. *
  333. * \since This function is available since SDL 2.0.0.
  334. *
  335. * \sa SDL_GetDisplayBounds
  336. */
  337. extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void);
  338. /**
  339. * Get the name of a display in UTF-8 encoding.
  340. *
  341. * \param displayIndex the index of display from which the name should be
  342. * queried
  343. * \returns the name of a display or NULL for an invalid display index or
  344. * failure; call SDL_GetError() for more information.
  345. *
  346. * \since This function is available since SDL 2.0.0.
  347. *
  348. * \sa SDL_GetNumVideoDisplays
  349. */
  350. extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex);
  351. /**
  352. * Get the desktop area represented by a display.
  353. *
  354. * The primary display (`displayIndex` zero) is always located at 0,0.
  355. *
  356. * \param displayIndex the index of the display to query
  357. * \param rect the SDL_Rect structure filled in with the display bounds
  358. * \returns 0 on success or a negative error code on failure; call
  359. * SDL_GetError() for more information.
  360. *
  361. * \sa SDL_GetNumVideoDisplays
  362. */
  363. extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
  364. /**
  365. * Get the usable desktop area represented by a display.
  366. *
  367. * The primary display (`displayIndex` zero) is always located at 0,0.
  368. *
  369. * This is the same area as SDL_GetDisplayBounds() reports, but with portions
  370. * reserved by the system removed. For example, on Apple's macOS, this
  371. * subtracts the area occupied by the menu bar and dock.
  372. *
  373. * Setting a window to be fullscreen generally bypasses these unusable areas,
  374. * so these are good guidelines for the maximum space available to a
  375. * non-fullscreen window.
  376. *
  377. * The parameter `rect` is ignored if it is NULL.
  378. *
  379. * This function also returns -1 if the parameter `displayIndex` is out of
  380. * range.
  381. *
  382. * \param displayIndex the index of the display to query the usable bounds
  383. * from
  384. * \param rect the SDL_Rect structure filled in with the display bounds
  385. * \returns 0 on success or a negative error code on failure; call
  386. * SDL_GetError() for more information.
  387. *
  388. * \since This function is available since SDL 2.0.5.
  389. *
  390. * \sa SDL_GetDisplayBounds
  391. * \sa SDL_GetNumVideoDisplays
  392. */
  393. extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect);
  394. /**
  395. * Get the dots/pixels-per-inch for a display.
  396. *
  397. * Diagonal, horizontal and vertical DPI can all be optionally returned if the
  398. * appropriate parameter is non-NULL.
  399. *
  400. * A failure of this function usually means that either no DPI information is
  401. * available or the `displayIndex` is out of range.
  402. *
  403. * \param displayIndex the index of the display from which DPI information
  404. * should be queried
  405. * \param ddpi a pointer filled in with the diagonal DPI of the display; may
  406. * be NULL
  407. * \param hdpi a pointer filled in with the horizontal DPI of the display; may
  408. * be NULL
  409. * \param vdpi a pointer filled in with the vertical DPI of the display; may
  410. * be NULL
  411. * \returns 0 on success or a negative error code on failure; call
  412. * SDL_GetError() for more information.
  413. *
  414. * \since This function is available since SDL 2.0.4.
  415. *
  416. * \sa SDL_GetNumVideoDisplays
  417. */
  418. extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi);
  419. /**
  420. * Get the orientation of a display.
  421. *
  422. * \param displayIndex the index of the display to query
  423. * \returns The SDL_DisplayOrientation enum value of the display, or
  424. * `SDL_ORIENTATION_UNKNOWN` if it isn't available.
  425. *
  426. * \sa SDL_GetNumVideoDisplays
  427. */
  428. extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayOrientation(int displayIndex);
  429. /**
  430. * Get the number of available display modes.
  431. *
  432. * The `displayIndex` needs to be in the range from 0 to
  433. * SDL_GetNumVideoDisplays() - 1.
  434. *
  435. * \param displayIndex the index of the display to query
  436. * \returns a number >= 1 on success or a negative error code on failure; call
  437. * SDL_GetError() for more information.
  438. *
  439. * \since This function is available since SDL 2.0.0.
  440. *
  441. * \sa SDL_GetDisplayMode
  442. * \sa SDL_GetNumVideoDisplays
  443. */
  444. extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex);
  445. /**
  446. * Get information about a specific display mode.
  447. *
  448. * The display modes are sorted in this priority:
  449. *
  450. * - width -> largest to smallest
  451. * - height -> largest to smallest
  452. * - bits per pixel -> more colors to fewer colors
  453. * - packed pixel layout -> largest to smallest
  454. * - refresh rate -> highest to lowest
  455. *
  456. * \param displayIndex the index of the display to query
  457. * \param modeIndex the index of the display mode to query
  458. * \param mode an SDL_DisplayMode structure filled in with the mode at
  459. * `modeIndex`
  460. * \returns 0 on success or a negative error code on failure; call
  461. * SDL_GetError() for more information.
  462. *
  463. * \sa SDL_GetNumDisplayModes
  464. */
  465. extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex,
  466. SDL_DisplayMode * mode);
  467. /**
  468. * Get information about the desktop's display mode.
  469. *
  470. * There's a difference between this function and SDL_GetCurrentDisplayMode()
  471. * when SDL runs fullscreen and has changed the resolution. In that case this
  472. * function will return the previous native display mode, and not the current
  473. * display mode.
  474. *
  475. * \param displayIndex the index of the display to query
  476. * \param mode an SDL_DisplayMode structure filled in with the current display
  477. * mode
  478. * \returns 0 on success or a negative error code on failure; call
  479. * SDL_GetError() for more information.
  480. *
  481. * \sa SDL_GetCurrentDisplayMode
  482. * \sa SDL_GetDisplayMode
  483. * \sa SDL_SetWindowDisplayMode
  484. */
  485. extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode);
  486. /**
  487. * Get information about the current display mode.
  488. *
  489. * There's a difference between this function and SDL_GetDesktopDisplayMode()
  490. * when SDL runs fullscreen and has changed the resolution. In that case this
  491. * function will return the current display mode, and not the previous native
  492. * display mode.
  493. *
  494. * \param displayIndex the index of the display to query
  495. * \param mode an SDL_DisplayMode structure filled in with the current display
  496. * mode
  497. * \returns 0 on success or a negative error code on failure; call
  498. * SDL_GetError() for more information.
  499. *
  500. * \sa SDL_GetDesktopDisplayMode
  501. * \sa SDL_GetDisplayMode
  502. * \sa SDL_GetNumVideoDisplays
  503. * \sa SDL_SetWindowDisplayMode
  504. */
  505. extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode);
  506. /**
  507. * Get the closest match to the requested display mode.
  508. *
  509. * The available display modes are scanned and `closest` is filled in with the
  510. * closest mode matching the requested mode and returned. The mode format and
  511. * refresh rate default to the desktop mode if they are set to 0. The modes
  512. * are scanned with size being first priority, format being second priority,
  513. * and finally checking the refresh rate. If all the available modes are too
  514. * small, then NULL is returned.
  515. *
  516. * \param displayIndex the index of the display to query
  517. * \param mode an SDL_DisplayMode structure containing the desired display
  518. * mode
  519. * \param closest an SDL_DisplayMode structure filled in with the closest
  520. * match of the available display modes
  521. * \returns the passed in value `closest` or NULL if no matching video mode
  522. * was available; call SDL_GetError() for more information.
  523. *
  524. * \sa SDL_GetDisplayMode
  525. * \sa SDL_GetNumDisplayModes
  526. */
  527. extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest);
  528. /**
  529. * Get the index of the display associated with a window.
  530. *
  531. * \param window the window to query
  532. * \returns the index of the display containing the center of the window on
  533. * success or a negative error code on failure; call SDL_GetError()
  534. * for more information.
  535. *
  536. * \sa SDL_GetDisplayBounds
  537. * \sa SDL_GetNumVideoDisplays
  538. */
  539. extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window);
  540. /**
  541. * Set the display mode to use when a window is visible at fullscreen.
  542. *
  543. * This only affects the display mode used when the window is fullscreen. To
  544. * change the window size when the window is not fullscreen, use
  545. * SDL_SetWindowSize().
  546. *
  547. * \param window the window to affect
  548. * \param mode the SDL_DisplayMode structure representing the mode to use, or
  549. * NULL to use the window's dimensions and the desktop's format
  550. * and refresh rate
  551. * \returns 0 on success or a negative error code on failure; call
  552. * SDL_GetError() for more information.
  553. *
  554. * \sa SDL_GetWindowDisplayMode
  555. * \sa SDL_SetWindowFullscreen
  556. */
  557. extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window,
  558. const SDL_DisplayMode * mode);
  559. /**
  560. * Query the display mode to use when a window is visible at fullscreen.
  561. *
  562. * \param window the window to query
  563. * \param mode an SDL_DisplayMode structure filled in with the fullscreen
  564. * display mode
  565. * \returns 0 on success or a negative error code on failure; call
  566. * SDL_GetError() for more information.
  567. *
  568. * \sa SDL_SetWindowDisplayMode
  569. * \sa SDL_SetWindowFullscreen
  570. */
  571. extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window,
  572. SDL_DisplayMode * mode);
  573. /**
  574. * Get the raw ICC profile data for the screen the window is currently on.
  575. *
  576. * Data returned should be freed with SDL_free.
  577. *
  578. * \param window the window to query
  579. * \param size the size of the ICC profile
  580. * \returns the raw ICC profile data on success or NULL on failure; call
  581. * SDL_GetError() for more information.
  582. */
  583. extern DECLSPEC void* SDLCALL SDL_GetWindowICCProfile(SDL_Window * window, size_t* size);
  584. /**
  585. * Get the pixel format associated with the window.
  586. *
  587. * \param window the window to query
  588. * \returns the pixel format of the window on success or
  589. * SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more
  590. * information.
  591. */
  592. extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
  593. /**
  594. * Create a window with the specified position, dimensions, and flags.
  595. *
  596. * `flags` may be any of the following OR'd together:
  597. *
  598. * - `SDL_WINDOW_FULLSCREEN`: fullscreen window
  599. * - `SDL_WINDOW_FULLSCREEN_DESKTOP`: fullscreen window at desktop resolution
  600. * - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context
  601. * - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance
  602. * - `SDL_WINDOW_METAL`: window usable with a Metal instance
  603. * - `SDL_WINDOW_HIDDEN`: window is not visible
  604. * - `SDL_WINDOW_BORDERLESS`: no window decoration
  605. * - `SDL_WINDOW_RESIZABLE`: window can be resized
  606. * - `SDL_WINDOW_MINIMIZED`: window is minimized
  607. * - `SDL_WINDOW_MAXIMIZED`: window is maximized
  608. * - `SDL_WINDOW_INPUT_GRABBED`: window has grabbed input focus
  609. * - `SDL_WINDOW_ALLOW_HIGHDPI`: window should be created in high-DPI mode if
  610. * supported (>= SDL 2.0.1)
  611. *
  612. * `SDL_WINDOW_SHOWN` is ignored by SDL_CreateWindow(). The SDL_Window is
  613. * implicitly shown if SDL_WINDOW_HIDDEN is not set. `SDL_WINDOW_SHOWN` may be
  614. * queried later using SDL_GetWindowFlags().
  615. *
  616. * On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist
  617. * property to YES, otherwise you will not receive a High-DPI OpenGL canvas.
  618. *
  619. * If the window is created with the `SDL_WINDOW_ALLOW_HIGHDPI` flag, its size
  620. * in pixels may differ from its size in screen coordinates on platforms with
  621. * high-DPI support (e.g. iOS and macOS). Use SDL_GetWindowSize() to query the
  622. * client area's size in screen coordinates, and SDL_GL_GetDrawableSize() or
  623. * SDL_GetRendererOutputSize() to query the drawable size in pixels.
  624. *
  625. * If the window is set fullscreen, the width and height parameters `w` and
  626. * `h` will not be used. However, invalid size parameters (e.g. too large) may
  627. * still fail. Window size is actually limited to 16384 x 16384 for all
  628. * platforms at window creation.
  629. *
  630. * If the window is created with any of the SDL_WINDOW_OPENGL or
  631. * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function
  632. * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the
  633. * corresponding UnloadLibrary function is called by SDL_DestroyWindow().
  634. *
  635. * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver,
  636. * SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail.
  637. *
  638. * If SDL_WINDOW_METAL is specified on an OS that does not support Metal,
  639. * SDL_CreateWindow() will fail.
  640. *
  641. * On non-Apple devices, SDL requires you to either not link to the Vulkan
  642. * loader or link to a dynamic library version. This limitation may be removed
  643. * in a future version of SDL.
  644. *
  645. * \param title the title of the window, in UTF-8 encoding
  646. * \param x the x position of the window, `SDL_WINDOWPOS_CENTERED`, or
  647. * `SDL_WINDOWPOS_UNDEFINED`
  648. * \param y the y position of the window, `SDL_WINDOWPOS_CENTERED`, or
  649. * `SDL_WINDOWPOS_UNDEFINED`
  650. * \param w the width of the window, in screen coordinates
  651. * \param h the height of the window, in screen coordinates
  652. * \param flags 0, or one or more SDL_WindowFlags OR'd together
  653. * \returns the window that was created or NULL on failure; call
  654. * SDL_GetError() for more information.
  655. *
  656. * \since This function is available since SDL 2.0.0.
  657. *
  658. * \sa SDL_CreateWindowFrom
  659. * \sa SDL_DestroyWindow
  660. */
  661. extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
  662. int x, int y, int w,
  663. int h, Uint32 flags);
  664. /**
  665. * Create an SDL window from an existing native window.
  666. *
  667. * In some cases (e.g. OpenGL) and on some platforms (e.g. Microsoft Windows)
  668. * the hint `SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT` needs to be configured
  669. * before using SDL_CreateWindowFrom().
  670. *
  671. * \param data a pointer to driver-dependent window creation data, typically
  672. * your native window cast to a void*
  673. * \returns the window that was created or NULL on failure; call
  674. * SDL_GetError() for more information.
  675. *
  676. * \sa SDL_CreateWindow
  677. * \sa SDL_DestroyWindow
  678. */
  679. extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data);
  680. /**
  681. * Get the numeric ID of a window.
  682. *
  683. * The numeric ID is what SDL_WindowEvent references, and is necessary to map
  684. * these events to specific SDL_Window objects.
  685. *
  686. * \param window the window to query
  687. * \returns the ID of the window on success or 0 on failure; call
  688. * SDL_GetError() for more information.
  689. *
  690. * \since This function is available since SDL 2.0.0.
  691. *
  692. * \sa SDL_GetWindowFromID
  693. */
  694. extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window);
  695. /**
  696. * Get a window from a stored ID.
  697. *
  698. * The numeric ID is what SDL_WindowEvent references, and is necessary to map
  699. * these events to specific SDL_Window objects.
  700. *
  701. * \param id the ID of the window
  702. * \returns the window associated with `id` or NULL if it doesn't exist; call
  703. * SDL_GetError() for more information.
  704. *
  705. * \sa SDL_GetWindowID
  706. */
  707. extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id);
  708. /**
  709. * Get the window flags.
  710. *
  711. * \param window the window to query
  712. * \returns a mask of the SDL_WindowFlags associated with `window`
  713. *
  714. * \sa SDL_CreateWindow
  715. * \sa SDL_HideWindow
  716. * \sa SDL_MaximizeWindow
  717. * \sa SDL_MinimizeWindow
  718. * \sa SDL_SetWindowFullscreen
  719. * \sa SDL_SetWindowGrab
  720. * \sa SDL_ShowWindow
  721. */
  722. extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window);
  723. /**
  724. * Set the title of a window.
  725. *
  726. * This string is expected to be in UTF-8 encoding.
  727. *
  728. * \param window the window to change
  729. * \param title the desired window title in UTF-8 format
  730. *
  731. * \sa SDL_GetWindowTitle
  732. */
  733. extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window,
  734. const char *title);
  735. /**
  736. * Get the title of a window.
  737. *
  738. * \param window the window to query
  739. * \returns the title of the window in UTF-8 format or "" if there is no
  740. * title.
  741. *
  742. * \sa SDL_SetWindowTitle
  743. */
  744. extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window);
  745. /**
  746. * Set the icon for a window.
  747. *
  748. * \param window the window to change
  749. * \param icon an SDL_Surface structure containing the icon for the window
  750. */
  751. extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window,
  752. SDL_Surface * icon);
  753. /**
  754. * Associate an arbitrary named pointer with a window.
  755. *
  756. * `name` is case-sensitive.
  757. *
  758. * \param window the window to associate with the pointer
  759. * \param name the name of the pointer
  760. * \param userdata the associated pointer
  761. * \returns the previous value associated with `name`.
  762. *
  763. * \sa SDL_GetWindowData
  764. */
  765. extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window,
  766. const char *name,
  767. void *userdata);
  768. /**
  769. * Retrieve the data pointer associated with a window.
  770. *
  771. * \param window the window to query
  772. * \param name the name of the pointer
  773. * \returns the value associated with `name`.
  774. *
  775. * \sa SDL_SetWindowData
  776. */
  777. extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window,
  778. const char *name);
  779. /**
  780. * Set the position of a window.
  781. *
  782. * The window coordinate origin is the upper left of the display.
  783. *
  784. * \param window the window to reposition
  785. * \param x the x coordinate of the window in screen coordinates, or
  786. * `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED`
  787. * \param y the y coordinate of the window in screen coordinates, or
  788. * `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED`
  789. *
  790. * \sa SDL_GetWindowPosition
  791. */
  792. extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
  793. int x, int y);
  794. /**
  795. * Get the position of a window.
  796. *
  797. * If you do not need the value for one of the positions a NULL may be passed
  798. * in the `x` or `y` parameter.
  799. *
  800. * \param window the window to query
  801. * \param x a pointer filled in with the x position of the window, in screen
  802. * coordinates, may be NULL
  803. * \param y a pointer filled in with the y position of the window, in screen
  804. * coordinates, may be NULL
  805. *
  806. * \sa SDL_SetWindowPosition
  807. */
  808. extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
  809. int *x, int *y);
  810. /**
  811. * Set the size of a window's client area.
  812. *
  813. * The window size in screen coordinates may differ from the size in pixels,
  814. * if the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a platform
  815. * with high-dpi support (e.g. iOS or macOS). Use SDL_GL_GetDrawableSize() or
  816. * SDL_GetRendererOutputSize() to get the real client area size in pixels.
  817. *
  818. * Fullscreen windows automatically match the size of the display mode, and
  819. * you should use SDL_SetWindowDisplayMode() to change their size.
  820. *
  821. * \param window the window to change
  822. * \param w the width of the window in pixels, in screen coordinates, must be
  823. * > 0
  824. * \param h the height of the window in pixels, in screen coordinates, must be
  825. * > 0
  826. *
  827. * \sa SDL_GetWindowSize
  828. * \sa SDL_SetWindowDisplayMode
  829. */
  830. extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
  831. int h);
  832. /**
  833. * Get the size of a window's client area.
  834. *
  835. * NULL can safely be passed as the `w` or `h` parameter if the width or
  836. * height value is not desired.
  837. *
  838. * The window size in screen coordinates may differ from the size in pixels,
  839. * if the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a platform
  840. * with high-dpi support (e.g. iOS or macOS). Use SDL_GL_GetDrawableSize(),
  841. * SDL_Vulkan_GetDrawableSize(), or SDL_GetRendererOutputSize() to get the
  842. * real client area size in pixels.
  843. *
  844. * \param window the window to query the width and height from
  845. * \param w a pointer filled in with the width of the window, in screen
  846. * coordinates, may be NULL
  847. * \param h a pointer filled in with the height of the window, in screen
  848. * coordinates, may be NULL
  849. *
  850. * \sa SDL_GL_GetDrawableSize
  851. * \sa SDL_Vulkan_GetDrawableSize
  852. * \sa SDL_SetWindowSize
  853. */
  854. extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w,
  855. int *h);
  856. /**
  857. * Get the size of a window's borders (decorations) around the client area.
  858. *
  859. * Note: If this function fails (returns -1), the size values will be
  860. * initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as if the
  861. * window in question was borderless.
  862. *
  863. * Note: This function may fail on systems where the window has not yet been
  864. * decorated by the display server (for example, immediately after calling
  865. * SDL_CreateWindow). It is recommended that you wait at least until the
  866. * window has been presented and composited, so that the window system has a
  867. * chance to decorate the window and provide the border dimensions to SDL.
  868. *
  869. * This function also returns -1 if getting the information is not supported.
  870. *
  871. * \param window the window to query the size values of the border
  872. * (decorations) from
  873. * \param top pointer to variable for storing the size of the top border; NULL
  874. * is permitted
  875. * \param left pointer to variable for storing the size of the left border;
  876. * NULL is permitted
  877. * \param bottom pointer to variable for storing the size of the bottom
  878. * border; NULL is permitted
  879. * \param right pointer to variable for storing the size of the right border;
  880. * NULL is permitted
  881. * \returns 0 on success or a negative error code on failure; call
  882. * SDL_GetError() for more information.
  883. *
  884. * \since This function is available since SDL 2.0.5.
  885. *
  886. * \sa SDL_GetWindowSize
  887. */
  888. extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window * window,
  889. int *top, int *left,
  890. int *bottom, int *right);
  891. /**
  892. * Set the minimum size of a window's client area.
  893. *
  894. * \param window the window to change
  895. * \param min_w the minimum width of the window in pixels
  896. * \param min_h the minimum height of the window in pixels
  897. *
  898. * \sa SDL_GetWindowMinimumSize
  899. * \sa SDL_SetWindowMaximumSize
  900. */
  901. extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window,
  902. int min_w, int min_h);
  903. /**
  904. * Get the minimum size of a window's client area.
  905. *
  906. * \param window the window to query
  907. * \param w a pointer filled in with the minimum width of the window, may be
  908. * NULL
  909. * \param h a pointer filled in with the minimum height of the window, may be
  910. * NULL
  911. *
  912. * \sa SDL_GetWindowMaximumSize
  913. * \sa SDL_SetWindowMinimumSize
  914. */
  915. extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window,
  916. int *w, int *h);
  917. /**
  918. * Set the maximum size of a window's client area.
  919. *
  920. * \param window the window to change
  921. * \param max_w the maximum width of the window in pixels
  922. * \param max_h the maximum height of the window in pixels
  923. *
  924. * \sa SDL_GetWindowMaximumSize
  925. * \sa SDL_SetWindowMinimumSize
  926. */
  927. extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window,
  928. int max_w, int max_h);
  929. /**
  930. * Get the maximum size of a window's client area.
  931. *
  932. * \param window the window to query
  933. * \param w a pointer filled in with the maximum width of the window, may be
  934. * NULL
  935. * \param h a pointer filled in with the maximum height of the window, may be
  936. * NULL
  937. *
  938. * \sa SDL_GetWindowMinimumSize
  939. * \sa SDL_SetWindowMaximumSize
  940. */
  941. extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window,
  942. int *w, int *h);
  943. /**
  944. * Set the border state of a window.
  945. *
  946. * This will add or remove the window's `SDL_WINDOW_BORDERLESS` flag and add
  947. * or remove the border from the actual window. This is a no-op if the
  948. * window's border already matches the requested state.
  949. *
  950. * You can't change the border state of a fullscreen window.
  951. *
  952. * \param window the window of which to change the border state
  953. * \param bordered SDL_FALSE to remove border, SDL_TRUE to add border
  954. *
  955. * \since This function is available since SDL 2.0.0.
  956. *
  957. * \sa SDL_GetWindowFlags
  958. */
  959. extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window,
  960. SDL_bool bordered);
  961. /**
  962. * Set the user-resizable state of a window.
  963. *
  964. * This will add or remove the window's `SDL_WINDOW_RESIZABLE` flag and
  965. * allow/disallow user resizing of the window. This is a no-op if the window's
  966. * resizable state already matches the requested state.
  967. *
  968. * You can't change the resizable state of a fullscreen window.
  969. *
  970. * \param window the window of which to change the resizable state
  971. * \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow
  972. *
  973. * \since This function is available since SDL 2.0.5.
  974. *
  975. * \sa SDL_GetWindowFlags
  976. */
  977. extern DECLSPEC void SDLCALL SDL_SetWindowResizable(SDL_Window * window,
  978. SDL_bool resizable);
  979. /**
  980. * Set the window to always be above the others.
  981. *
  982. * This will add or remove the window's `SDL_WINDOW_ALWAYS_ON_TOP` flag. This
  983. * will bring the window to the front and keep the window above the rest.
  984. *
  985. * \param window The window of which to change the always on top state
  986. * \param on_top SDL_TRUE to set the window always on top, SDL_FALSE to
  987. * disable
  988. *
  989. * \since This function is available since SDL 2.0.16.
  990. *
  991. * \sa SDL_GetWindowFlags
  992. */
  993. extern DECLSPEC void SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window * window,
  994. SDL_bool on_top);
  995. /**
  996. * Show a window.
  997. *
  998. * \param window the window to show
  999. *
  1000. * \sa SDL_HideWindow
  1001. * \sa SDL_RaiseWindow
  1002. */
  1003. extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window);
  1004. /**
  1005. * Hide a window.
  1006. *
  1007. * \param window the window to hide
  1008. *
  1009. * \sa SDL_ShowWindow
  1010. */
  1011. extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window);
  1012. /**
  1013. * Raise a window above other windows and set the input focus.
  1014. *
  1015. * \param window the window to raise
  1016. */
  1017. extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window);
  1018. /**
  1019. * Make a window as large as possible.
  1020. *
  1021. * \param window the window to maximize
  1022. *
  1023. * \sa SDL_MinimizeWindow
  1024. * \sa SDL_RestoreWindow
  1025. */
  1026. extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window);
  1027. /**
  1028. * Minimize a window to an iconic representation.
  1029. *
  1030. * \param window the window to minimize
  1031. *
  1032. * \sa SDL_MaximizeWindow
  1033. * \sa SDL_RestoreWindow
  1034. */
  1035. extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window);
  1036. /**
  1037. * Restore the size and position of a minimized or maximized window.
  1038. *
  1039. * \param window the window to restore
  1040. *
  1041. * \sa SDL_MaximizeWindow
  1042. * \sa SDL_MinimizeWindow
  1043. */
  1044. extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window);
  1045. /**
  1046. * Set a window's fullscreen state.
  1047. *
  1048. * `flags` may be `SDL_WINDOW_FULLSCREEN`, for "real" fullscreen with a
  1049. * videomode change; `SDL_WINDOW_FULLSCREEN_DESKTOP` for "fake" fullscreen
  1050. * that takes the size of the desktop; and 0 for windowed mode.
  1051. *
  1052. * \param window the window to change
  1053. * \param flags `SDL_WINDOW_FULLSCREEN`, `SDL_WINDOW_FULLSCREEN_DESKTOP` or 0
  1054. * \returns 0 on success or a negative error code on failure; call
  1055. * SDL_GetError() for more information.
  1056. *
  1057. * \since This function is available since SDL 2.0.0.
  1058. *
  1059. * \sa SDL_GetWindowDisplayMode
  1060. * \sa SDL_SetWindowDisplayMode
  1061. */
  1062. extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window,
  1063. Uint32 flags);
  1064. /**
  1065. * Get the SDL surface associated with the window.
  1066. *
  1067. * A new surface will be created with the optimal format for the window, if
  1068. * necessary. This surface will be freed when the window is destroyed. Do not
  1069. * free this surface.
  1070. *
  1071. * This surface will be invalidated if the window is resized. After resizing a
  1072. * window this function must be called again to return a valid surface.
  1073. *
  1074. * You may not combine this with 3D or the rendering API on this window.
  1075. *
  1076. * This function is affected by `SDL_HINT_FRAMEBUFFER_ACCELERATION`.
  1077. *
  1078. * \param window the window to query
  1079. * \returns the surface associated with the window, or NULL on failure; call
  1080. * SDL_GetError() for more information.
  1081. *
  1082. * \sa SDL_UpdateWindowSurface
  1083. * \sa SDL_UpdateWindowSurfaceRects
  1084. */
  1085. extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window);
  1086. /**
  1087. * Copy the window surface to the screen.
  1088. *
  1089. * This is the function you use to reflect any changes to the surface on the
  1090. * screen.
  1091. *
  1092. * This function is equivalent to the SDL 1.2 API SDL_Flip().
  1093. *
  1094. * \param window the window to update
  1095. * \returns 0 on success or a negative error code on failure; call
  1096. * SDL_GetError() for more information.
  1097. *
  1098. * \sa SDL_GetWindowSurface
  1099. * \sa SDL_UpdateWindowSurfaceRects
  1100. */
  1101. extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window);
  1102. /**
  1103. * Copy areas of the window surface to the screen.
  1104. *
  1105. * This is the function you use to reflect changes to portions of the surface
  1106. * on the screen.
  1107. *
  1108. * This function is equivalent to the SDL 1.2 API SDL_UpdateRects().
  1109. *
  1110. * \param window the window to update
  1111. * \param rects an array of SDL_Rect structures representing areas of the
  1112. * surface to copy
  1113. * \param numrects the number of rectangles
  1114. * \returns 0 on success or a negative error code on failure; call
  1115. * SDL_GetError() for more information.
  1116. *
  1117. * \sa SDL_GetWindowSurface
  1118. * \sa SDL_UpdateWindowSurface
  1119. */
  1120. extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window,
  1121. const SDL_Rect * rects,
  1122. int numrects);
  1123. /**
  1124. * Set a window's input grab mode.
  1125. *
  1126. * When input is grabbed the mouse is confined to the window.
  1127. *
  1128. * If the caller enables a grab while another window is currently grabbed, the
  1129. * other window loses its grab in favor of the caller's window.
  1130. *
  1131. * \param window the window for which the input grab mode should be set
  1132. * \param grabbed SDL_TRUE to grab input or SDL_FALSE to release input
  1133. *
  1134. * \sa SDL_GetGrabbedWindow
  1135. * \sa SDL_GetWindowGrab
  1136. */
  1137. extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
  1138. SDL_bool grabbed);
  1139. /**
  1140. * Set a window's keyboard grab mode.
  1141. *
  1142. * If the caller enables a grab while another window is currently grabbed, the
  1143. * other window loses its grab in favor of the caller's window.
  1144. *
  1145. * \param window The window for which the keyboard grab mode should be set.
  1146. * \param grabbed This is SDL_TRUE to grab keyboard, and SDL_FALSE to release.
  1147. *
  1148. * \since This function is available since SDL 2.0.16.
  1149. *
  1150. * \sa SDL_GetWindowKeyboardGrab
  1151. * \sa SDL_SetWindowMouseGrab
  1152. * \sa SDL_SetWindowGrab
  1153. */
  1154. extern DECLSPEC void SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window * window,
  1155. SDL_bool grabbed);
  1156. /**
  1157. * Set a window's mouse grab mode.
  1158. *
  1159. * \param window The window for which the mouse grab mode should be set.
  1160. *
  1161. * \sa SDL_GetWindowMouseGrab
  1162. * \sa SDL_SetWindowKeyboardGrab
  1163. * \sa SDL_SetWindowGrab
  1164. */
  1165. extern DECLSPEC void SDLCALL SDL_SetWindowMouseGrab(SDL_Window * window,
  1166. SDL_bool grabbed);
  1167. /**
  1168. * Get a window's input grab mode.
  1169. *
  1170. * \param window the window to query
  1171. * \returns SDL_TRUE if input is grabbed, SDL_FALSE otherwise.
  1172. *
  1173. * \sa SDL_SetWindowGrab
  1174. */
  1175. extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window);
  1176. /**
  1177. * Get a window's keyboard grab mode.
  1178. *
  1179. * \param window the window to query
  1180. * \returns SDL_TRUE if keyboard is grabbed, and SDL_FALSE otherwise.
  1181. *
  1182. * \sa SDL_SetWindowKeyboardGrab
  1183. * \sa SDL_GetWindowGrab
  1184. */
  1185. extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window * window);
  1186. /**
  1187. * Get a window's mouse grab mode.
  1188. *
  1189. * \param window the window to query
  1190. * \returns SDL_TRUE if mouse is grabbed, and SDL_FALSE otherwise.
  1191. *
  1192. * \sa SDL_SetWindowKeyboardGrab
  1193. * \sa SDL_GetWindowGrab
  1194. */
  1195. extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowMouseGrab(SDL_Window * window);
  1196. /**
  1197. * Get the window that currently has an input grab enabled.
  1198. *
  1199. * \returns the window if input is grabbed or NULL otherwise.
  1200. *
  1201. * \since This function is available since SDL 2.0.4.
  1202. *
  1203. * \sa SDL_GetWindowGrab
  1204. * \sa SDL_SetWindowGrab
  1205. */
  1206. extern DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void);
  1207. /**
  1208. * Set the brightness (gamma multiplier) for a given window's display.
  1209. *
  1210. * Despite the name and signature, this method sets the brightness of the
  1211. * entire display, not an individual window. A window is considered to be
  1212. * owned by the display that contains the window's center pixel. (The index of
  1213. * this display can be retrieved using SDL_GetWindowDisplayIndex().) The
  1214. * brightness set will not follow the window if it is moved to another
  1215. * display.
  1216. *
  1217. * Many platforms will refuse to set the display brightness in modern times.
  1218. * You are better off using a shader to adjust gamma during rendering, or
  1219. * something similar.
  1220. *
  1221. * \param window the window used to select the display whose brightness will
  1222. * be changed
  1223. * \param brightness the brightness (gamma multiplier) value to set where 0.0
  1224. * is completely dark and 1.0 is normal brightness
  1225. * \returns 0 on success or a negative error code on failure; call
  1226. * SDL_GetError() for more information.
  1227. *
  1228. * \sa SDL_GetWindowBrightness
  1229. * \sa SDL_SetWindowGammaRamp
  1230. */
  1231. extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float brightness);
  1232. /**
  1233. * Get the brightness (gamma multiplier) for a given window's display.
  1234. *
  1235. * Despite the name and signature, this method retrieves the brightness of the
  1236. * entire display, not an individual window. A window is considered to be
  1237. * owned by the display that contains the window's center pixel. (The index of
  1238. * this display can be retrieved using SDL_GetWindowDisplayIndex().)
  1239. *
  1240. * \param window the window used to select the display whose brightness will
  1241. * be queried
  1242. * \returns the brightness for the display where 0.0 is completely dark and
  1243. * 1.0 is normal brightness.
  1244. *
  1245. * \sa SDL_SetWindowBrightness
  1246. */
  1247. extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window);
  1248. /**
  1249. * Set the opacity for a window.
  1250. *
  1251. * The parameter `opacity` will be clamped internally between 0.0f
  1252. * (transparent) and 1.0f (opaque).
  1253. *
  1254. * This function also returns -1 if setting the opacity isn't supported.
  1255. *
  1256. * \param window the window which will be made transparent or opaque
  1257. * \param opacity the opacity value (0.0f - transparent, 1.0f - opaque)
  1258. * \returns 0 on success or a negative error code on failure; call
  1259. * SDL_GetError() for more information.
  1260. *
  1261. * \since This function is available since SDL 2.0.5.
  1262. *
  1263. * \sa SDL_GetWindowOpacity
  1264. */
  1265. extern DECLSPEC int SDLCALL SDL_SetWindowOpacity(SDL_Window * window, float opacity);
  1266. /**
  1267. * Get the opacity of a window.
  1268. *
  1269. * If transparency isn't supported on this platform, opacity will be reported
  1270. * as 1.0f without error.
  1271. *
  1272. * The parameter `opacity` is ignored if it is NULL.
  1273. *
  1274. * This function also returns -1 if an invalid window was provided.
  1275. *
  1276. * \param window the window to get the current opacity value from
  1277. * \param out_opacity the float filled in (0.0f - transparent, 1.0f - opaque)
  1278. * \returns 0 on success or a negative error code on failure; call
  1279. * SDL_GetError() for more information.
  1280. *
  1281. * \since This function is available since SDL 2.0.5.
  1282. *
  1283. * \sa SDL_SetWindowOpacity
  1284. */
  1285. extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window * window, float * out_opacity);
  1286. /**
  1287. * Set the window as a modal for another window.
  1288. *
  1289. * \param modal_window the window that should be set modal
  1290. * \param parent_window the parent window for the modal window
  1291. * \returns 0 on success or a negative error code on failure; call
  1292. * SDL_GetError() for more information.
  1293. *
  1294. * \since This function is available since SDL 2.0.5.
  1295. */
  1296. extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window * modal_window, SDL_Window * parent_window);
  1297. /**
  1298. * Explicitly set input focus to the window.
  1299. *
  1300. * You almost certainly want SDL_RaiseWindow() instead of this function. Use
  1301. * this with caution, as you might give focus to a window that is completely
  1302. * obscured by other windows.
  1303. *
  1304. * \param window the window that should get the input focus
  1305. * \returns 0 on success or a negative error code on failure; call
  1306. * SDL_GetError() for more information.
  1307. *
  1308. * \since This function is available since SDL 2.0.5.
  1309. *
  1310. * \sa SDL_RaiseWindow
  1311. */
  1312. extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window * window);
  1313. /**
  1314. * Set the gamma ramp for the display that owns a given window.
  1315. *
  1316. * Set the gamma translation table for the red, green, and blue channels of
  1317. * the video hardware. Each table is an array of 256 16-bit quantities,
  1318. * representing a mapping between the input and output for that channel. The
  1319. * input is the index into the array, and the output is the 16-bit gamma value
  1320. * at that index, scaled to the output color precision.
  1321. *
  1322. * Despite the name and signature, this method sets the gamma ramp of the
  1323. * entire display, not an individual window. A window is considered to be
  1324. * owned by the display that contains the window's center pixel. (The index of
  1325. * this display can be retrieved using SDL_GetWindowDisplayIndex().) The gamma
  1326. * ramp set will not follow the window if it is moved to another display.
  1327. *
  1328. * \param window the window used to select the display whose gamma ramp will
  1329. * be changed
  1330. * \param red a 256 element array of 16-bit quantities representing the
  1331. * translation table for the red channel, or NULL
  1332. * \param green a 256 element array of 16-bit quantities representing the
  1333. * translation table for the green channel, or NULL
  1334. * \param blue a 256 element array of 16-bit quantities representing the
  1335. * translation table for the blue channel, or NULL
  1336. * \returns 0 on success or a negative error code on failure; call
  1337. * SDL_GetError() for more information.
  1338. *
  1339. * \sa SDL_GetWindowGammaRamp
  1340. */
  1341. extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window,
  1342. const Uint16 * red,
  1343. const Uint16 * green,
  1344. const Uint16 * blue);
  1345. /**
  1346. * Get the gamma ramp for a given window's display.
  1347. *
  1348. * Despite the name and signature, this method retrieves the gamma ramp of the
  1349. * entire display, not an individual window. A window is considered to be
  1350. * owned by the display that contains the window's center pixel. (The index of
  1351. * this display can be retrieved using SDL_GetWindowDisplayIndex().)
  1352. *
  1353. * \param window the window used to select the display whose gamma ramp will
  1354. * be queried
  1355. * \param red a 256 element array of 16-bit quantities filled in with the
  1356. * translation table for the red channel, or NULL
  1357. * \param green a 256 element array of 16-bit quantities filled in with the
  1358. * translation table for the green channel, or NULL
  1359. * \param blue a 256 element array of 16-bit quantities filled in with the
  1360. * translation table for the blue channel, or NULL
  1361. * \returns 0 on success or a negative error code on failure; call
  1362. * SDL_GetError() for more information.
  1363. *
  1364. * \sa SDL_SetWindowGammaRamp
  1365. */
  1366. extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window,
  1367. Uint16 * red,
  1368. Uint16 * green,
  1369. Uint16 * blue);
  1370. /**
  1371. * Possible return values from the SDL_HitTest callback.
  1372. *
  1373. * \sa SDL_HitTest
  1374. */
  1375. typedef enum
  1376. {
  1377. SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */
  1378. SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */
  1379. SDL_HITTEST_RESIZE_TOPLEFT,
  1380. SDL_HITTEST_RESIZE_TOP,
  1381. SDL_HITTEST_RESIZE_TOPRIGHT,
  1382. SDL_HITTEST_RESIZE_RIGHT,
  1383. SDL_HITTEST_RESIZE_BOTTOMRIGHT,
  1384. SDL_HITTEST_RESIZE_BOTTOM,
  1385. SDL_HITTEST_RESIZE_BOTTOMLEFT,
  1386. SDL_HITTEST_RESIZE_LEFT
  1387. } SDL_HitTestResult;
  1388. /**
  1389. * Callback used for hit-testing.
  1390. *
  1391. * \param win the SDL_Window where hit-testing was set on
  1392. * \param area an SDL_Point which should be hit-tested
  1393. * \param data what was passed as `callback_data` to SDL_SetWindowHitTest()
  1394. * \return an SDL_HitTestResult value.
  1395. *
  1396. * \sa SDL_SetWindowHitTest
  1397. */
  1398. typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win,
  1399. const SDL_Point *area,
  1400. void *data);
  1401. /**
  1402. * Provide a callback that decides if a window region has special properties.
  1403. *
  1404. * Normally windows are dragged and resized by decorations provided by the
  1405. * system window manager (a title bar, borders, etc), but for some apps, it
  1406. * makes sense to drag them from somewhere else inside the window itself; for
  1407. * example, one might have a borderless window that wants to be draggable from
  1408. * any part, or simulate its own title bar, etc.
  1409. *
  1410. * This function lets the app provide a callback that designates pieces of a
  1411. * given window as special. This callback is run during event processing if we
  1412. * need to tell the OS to treat a region of the window specially; the use of
  1413. * this callback is known as "hit testing."
  1414. *
  1415. * Mouse input may not be delivered to your application if it is within a
  1416. * special area; the OS will often apply that input to moving the window or
  1417. * resizing the window and not deliver it to the application.
  1418. *
  1419. * Specifying NULL for a callback disables hit-testing. Hit-testing is
  1420. * disabled by default.
  1421. *
  1422. * Platforms that don't support this functionality will return -1
  1423. * unconditionally, even if you're attempting to disable hit-testing.
  1424. *
  1425. * Your callback may fire at any time, and its firing does not indicate any
  1426. * specific behavior (for example, on Windows, this certainly might fire when
  1427. * the OS is deciding whether to drag your window, but it fires for lots of
  1428. * other reasons, too, some unrelated to anything you probably care about _and
  1429. * when the mouse isn't actually at the location it is testing_). Since this
  1430. * can fire at any time, you should try to keep your callback efficient,
  1431. * devoid of allocations, etc.
  1432. *
  1433. * \param window the window to set hit-testing on
  1434. * \param callback the function to call when doing a hit-test
  1435. * \param callback_data an app-defined void pointer passed to **callback**
  1436. * \returns 0 on success or -1 on error (including unsupported); call
  1437. * SDL_GetError() for more information.
  1438. *
  1439. * \since This function is available since SDL 2.0.4.
  1440. */
  1441. extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window,
  1442. SDL_HitTest callback,
  1443. void *callback_data);
  1444. /**
  1445. * Request a window to demand attention from the user.
  1446. *
  1447. * \param window the window to be flashed
  1448. * \param operation the flash operation
  1449. * \returns 0 on success or a negative error code on failure; call
  1450. * SDL_GetError() for more information.
  1451. *
  1452. * \since This function is available since SDL 2.0.16.
  1453. */
  1454. extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window * window, SDL_FlashOperation operation);
  1455. /**
  1456. * Destroy a window.
  1457. *
  1458. * If `window` is NULL, this function will return immediately after setting
  1459. * the SDL error message to "Invalid window". See SDL_GetError().
  1460. *
  1461. * \param window the window to destroy
  1462. *
  1463. * \sa SDL_CreateWindow
  1464. * \sa SDL_CreateWindowFrom
  1465. */
  1466. extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window);
  1467. /**
  1468. * Check whether the screensaver is currently enabled.
  1469. *
  1470. * The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2
  1471. * the screensaver was enabled by default.
  1472. *
  1473. * The default can also be changed using `SDL_HINT_VIDEO_ALLOW_SCREENSAVER`.
  1474. *
  1475. * \returns SDL_TRUE if the screensaver is enabled, SDL_FALSE if it is
  1476. * disabled.
  1477. *
  1478. * \since This function is available since SDL 2.0.0.
  1479. *
  1480. * \sa SDL_DisableScreenSaver
  1481. * \sa SDL_EnableScreenSaver
  1482. */
  1483. extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void);
  1484. /**
  1485. * Allow the screen to be blanked by a screen saver.
  1486. *
  1487. * \since This function is available since SDL 2.0.0.
  1488. *
  1489. * \sa SDL_DisableScreenSaver
  1490. * \sa SDL_IsScreenSaverEnabled
  1491. */
  1492. extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void);
  1493. /**
  1494. * Prevent the screen from being blanked by a screen saver.
  1495. *
  1496. * If you disable the screensaver, it is automatically re-enabled when SDL
  1497. * quits.
  1498. *
  1499. * \since This function is available since SDL 2.0.0.
  1500. *
  1501. * \sa SDL_EnableScreenSaver
  1502. * \sa SDL_IsScreenSaverEnabled
  1503. */
  1504. extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void);
  1505. /**
  1506. * \name OpenGL support functions
  1507. */
  1508. /* @{ */
  1509. /**
  1510. * Dynamically load an OpenGL library.
  1511. *
  1512. * This should be done after initializing the video driver, but before
  1513. * creating any OpenGL windows. If no OpenGL library is loaded, the default
  1514. * library will be loaded upon creation of the first OpenGL window.
  1515. *
  1516. * If you do this, you need to retrieve all of the GL functions used in your
  1517. * program from the dynamic library using SDL_GL_GetProcAddress().
  1518. *
  1519. * \param path the platform dependent OpenGL library name, or NULL to open the
  1520. * default OpenGL library
  1521. * \returns 0 on success or a negative error code on failure; call
  1522. * SDL_GetError() for more information.
  1523. *
  1524. * \sa SDL_GL_GetProcAddress
  1525. * \sa SDL_GL_UnloadLibrary
  1526. */
  1527. extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
  1528. /**
  1529. * Get an OpenGL function by name.
  1530. *
  1531. * If the GL library is loaded at runtime with SDL_GL_LoadLibrary(), then all
  1532. * GL functions must be retrieved this way. Usually this is used to retrieve
  1533. * function pointers to OpenGL extensions.
  1534. *
  1535. * There are some quirks to looking up OpenGL functions that require some
  1536. * extra care from the application. If you code carefully, you can handle
  1537. * these quirks without any platform-specific code, though:
  1538. *
  1539. * - On Windows, function pointers are specific to the current GL context;
  1540. * this means you need to have created a GL context and made it current
  1541. * before calling SDL_GL_GetProcAddress(). If you recreate your context or
  1542. * create a second context, you should assume that any existing function
  1543. * pointers aren't valid to use with it. This is (currently) a
  1544. * Windows-specific limitation, and in practice lots of drivers don't suffer
  1545. * this limitation, but it is still the way the wgl API is documented to
  1546. * work and you should expect crashes if you don't respect it. Store a copy
  1547. * of the function pointers that comes and goes with context lifespan.
  1548. * - On X11, function pointers returned by this function are valid for any
  1549. * context, and can even be looked up before a context is created at all.
  1550. * This means that, for at least some common OpenGL implementations, if you
  1551. * look up a function that doesn't exist, you'll get a non-NULL result that
  1552. * is _NOT_ safe to call. You must always make sure the function is actually
  1553. * available for a given GL context before calling it, by checking for the
  1554. * existence of the appropriate extension with SDL_GL_ExtensionSupported(),
  1555. * or verifying that the version of OpenGL you're using offers the function
  1556. * as core functionality.
  1557. * - Some OpenGL drivers, on all platforms, *will* return NULL if a function
  1558. * isn't supported, but you can't count on this behavior. Check for
  1559. * extensions you use, and if you get a NULL anyway, act as if that
  1560. * extension wasn't available. This is probably a bug in the driver, but you
  1561. * can code defensively for this scenario anyhow.
  1562. * - Just because you're on Linux/Unix, don't assume you'll be using X11.
  1563. * Next-gen display servers are waiting to replace it, and may or may not
  1564. * make the same promises about function pointers.
  1565. * - OpenGL function pointers must be declared `APIENTRY` as in the example
  1566. * code. This will ensure the proper calling convention is followed on
  1567. * platforms where this matters (Win32) thereby avoiding stack corruption.
  1568. *
  1569. * \param proc the name of an OpenGL function
  1570. * \returns a pointer to the named OpenGL function. The returned pointer
  1571. * should be cast to the appropriate function signature.
  1572. *
  1573. * \sa SDL_GL_ExtensionSupported
  1574. * \sa SDL_GL_LoadLibrary
  1575. * \sa SDL_GL_UnloadLibrary
  1576. */
  1577. extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
  1578. /**
  1579. * Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
  1580. *
  1581. * \sa SDL_GL_LoadLibrary
  1582. */
  1583. extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
  1584. /**
  1585. * Check if an OpenGL extension is supported for the current context.
  1586. *
  1587. * This function operates on the current GL context; you must have created a
  1588. * context and it must be current before calling this function. Do not assume
  1589. * that all contexts you create will have the same set of extensions
  1590. * available, or that recreating an existing context will offer the same
  1591. * extensions again.
  1592. *
  1593. * While it's probably not a massive overhead, this function is not an O(1)
  1594. * operation. Check the extensions you care about after creating the GL
  1595. * context and save that information somewhere instead of calling the function
  1596. * every time you need to know.
  1597. *
  1598. * \param extension the name of the extension to check
  1599. * \returns SDL_TRUE if the extension is supported, SDL_FALSE otherwise.
  1600. *
  1601. * \since This function is available since SDL 2.0.0.
  1602. */
  1603. extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char
  1604. *extension);
  1605. /**
  1606. * Reset all previously set OpenGL context attributes to their default values.
  1607. *
  1608. * \since This function is available since SDL 2.0.2.
  1609. *
  1610. * \sa SDL_GL_GetAttribute
  1611. * \sa SDL_GL_SetAttribute
  1612. */
  1613. extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
  1614. /**
  1615. * Set an OpenGL window attribute before window creation.
  1616. *
  1617. * This function sets the OpenGL attribute `attr` to `value`. The requested
  1618. * attributes should be set before creating an OpenGL window. You should use
  1619. * SDL_GL_GetAttribute() to check the values after creating the OpenGL
  1620. * context, since the values obtained can differ from the requested ones.
  1621. *
  1622. * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to set
  1623. * \param value the desired value for the attribute
  1624. * \returns 0 on success or a negative error code on failure; call
  1625. * SDL_GetError() for more information.
  1626. *
  1627. * \sa SDL_GL_GetAttribute
  1628. * \sa SDL_GL_ResetAttributes
  1629. */
  1630. extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
  1631. /**
  1632. * Get the actual value for an attribute from the current context.
  1633. *
  1634. * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to get
  1635. * \param value a pointer filled in with the current value of `attr`
  1636. * \returns 0 on success or a negative error code on failure; call
  1637. * SDL_GetError() for more information.
  1638. *
  1639. * \sa SDL_GL_ResetAttributes
  1640. * \sa SDL_GL_SetAttribute
  1641. */
  1642. extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
  1643. /**
  1644. * Create an OpenGL context for an OpenGL window, and make it current.
  1645. *
  1646. * Windows users new to OpenGL should note that, for historical reasons, GL
  1647. * functions added after OpenGL version 1.1 are not available by default.
  1648. * Those functions must be loaded at run-time, either with an OpenGL
  1649. * extension-handling library or with SDL_GL_GetProcAddress() and its related
  1650. * functions.
  1651. *
  1652. * SDL_GLContext is an alias for `void *`. It's opaque to the application.
  1653. *
  1654. * \param window the window to associate with the context
  1655. * \returns the OpenGL context associated with `window` or NULL on error; call
  1656. * SDL_GetError() for more details.
  1657. *
  1658. * \sa SDL_GL_DeleteContext
  1659. * \sa SDL_GL_MakeCurrent
  1660. */
  1661. extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *
  1662. window);
  1663. /**
  1664. * Set up an OpenGL context for rendering into an OpenGL window.
  1665. *
  1666. * The context must have been created with a compatible window.
  1667. *
  1668. * \param window the window to associate with the context
  1669. * \param context the OpenGL context to associate with the window
  1670. * \returns 0 on success or a negative error code on failure; call
  1671. * SDL_GetError() for more information.
  1672. *
  1673. * \sa SDL_GL_CreateContext
  1674. */
  1675. extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window,
  1676. SDL_GLContext context);
  1677. /**
  1678. * Get the currently active OpenGL window.
  1679. *
  1680. * \returns the currently active OpenGL window on success or NULL on failure;
  1681. * call SDL_GetError() for more information.
  1682. *
  1683. * \since This function is available since SDL 2.0.0.
  1684. */
  1685. extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void);
  1686. /**
  1687. * Get the currently active OpenGL context.
  1688. *
  1689. * \returns the currently active OpenGL context or NULL on failure; call
  1690. * SDL_GetError() for more information.
  1691. *
  1692. * \since This function is available since SDL 2.0.0.
  1693. *
  1694. * \sa SDL_GL_MakeCurrent
  1695. */
  1696. extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
  1697. /**
  1698. * Get the size of a window's underlying drawable in pixels.
  1699. *
  1700. * This returns info useful for calling glViewport().
  1701. *
  1702. * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
  1703. * drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a
  1704. * platform with high-DPI support (Apple calls this "Retina"), and not
  1705. * disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint.
  1706. *
  1707. * \param window the window from which the drawable size should be queried
  1708. * \param w a pointer to variable for storing the width in pixels, may be NULL
  1709. * \param h a pointer to variable for storing the height in pixels, may be
  1710. * NULL
  1711. *
  1712. * \since This function is available since SDL 2.0.1.
  1713. *
  1714. * \sa SDL_CreateWindow
  1715. * \sa SDL_GetWindowSize
  1716. */
  1717. extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w,
  1718. int *h);
  1719. /**
  1720. * Set the swap interval for the current OpenGL context.
  1721. *
  1722. * Some systems allow specifying -1 for the interval, to enable adaptive
  1723. * vsync. Adaptive vsync works the same as vsync, but if you've already missed
  1724. * the vertical retrace for a given frame, it swaps buffers immediately, which
  1725. * might be less jarring for the user during occasional framerate drops. If an
  1726. * application requests adaptive vsync and the system does not support it,
  1727. * this function will fail and return -1. In such a case, you should probably
  1728. * retry the call with 1 for the interval.
  1729. *
  1730. * Adaptive vsync is implemented for some glX drivers with
  1731. * GLX_EXT_swap_control_tear:
  1732. *
  1733. * https://www.opengl.org/registry/specs/EXT/glx_swap_control_tear.txt
  1734. *
  1735. * and for some Windows drivers with WGL_EXT_swap_control_tear:
  1736. *
  1737. * https://www.opengl.org/registry/specs/EXT/wgl_swap_control_tear.txt
  1738. *
  1739. * Read more on the Khronos wiki:
  1740. * https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync
  1741. *
  1742. * \param interval 0 for immediate updates, 1 for updates synchronized with
  1743. * the vertical retrace, -1 for adaptive vsync
  1744. * \returns 0 on success or -1 if setting the swap interval is not supported;
  1745. * call SDL_GetError() for more information.
  1746. *
  1747. * \since This function is available since SDL 2.0.0.
  1748. *
  1749. * \sa SDL_GL_GetSwapInterval
  1750. */
  1751. extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
  1752. /**
  1753. * Get the swap interval for the current OpenGL context.
  1754. *
  1755. * If the system can't determine the swap interval, or there isn't a valid
  1756. * current context, this function will return 0 as a safe default.
  1757. *
  1758. * \returns 0 if there is no vertical retrace synchronization, 1 if the buffer
  1759. * swap is synchronized with the vertical retrace, and -1 if late
  1760. * swaps happen immediately instead of waiting for the next retrace;
  1761. * call SDL_GetError() for more information.
  1762. *
  1763. * \since This function is available since SDL 2.0.0.
  1764. *
  1765. * \sa SDL_GL_SetSwapInterval
  1766. */
  1767. extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void);
  1768. /**
  1769. * Update a window with OpenGL rendering.
  1770. *
  1771. * This is used with double-buffered OpenGL contexts, which are the default.
  1772. *
  1773. * On macOS, make sure you bind 0 to the draw framebuffer before swapping the
  1774. * window, otherwise nothing will happen. If you aren't using
  1775. * glBindFramebuffer(), this is the default and you won't have to do anything
  1776. * extra.
  1777. *
  1778. * \param window the window to change
  1779. */
  1780. extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
  1781. /**
  1782. * Delete an OpenGL context.
  1783. *
  1784. * \param context the OpenGL context to be deleted
  1785. *
  1786. * \sa SDL_GL_CreateContext
  1787. */
  1788. extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
  1789. /* @} *//* OpenGL support functions */
  1790. /* Ends C function definitions when using C++ */
  1791. #ifdef __cplusplus
  1792. }
  1793. #endif
  1794. #include "close_code.h"
  1795. #endif /* SDL_video_h_ */
  1796. /* vi: set ts=4 sw=4 expandtab: */