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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- /* These are functions that need to be implemented by a port of SDL */
- #ifndef SDL_systhread_h_
- #define SDL_systhread_h_
- #include "SDL_thread_c.h"
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- extern "C" {
- #endif
- /* This function creates a thread, passing args to SDL_RunThread(),
- saves a system-dependent thread id in thread->id, and returns 0
- on success.
- */
- #ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
- extern int SDL_SYS_CreateThread(SDL_Thread *thread,
- pfnSDL_CurrentBeginThread pfnBeginThread,
- pfnSDL_CurrentEndThread pfnEndThread);
- #else
- extern int SDL_SYS_CreateThread(SDL_Thread *thread);
- #endif
- /* This function does any necessary setup in the child thread */
- extern void SDL_SYS_SetupThread(const char *name);
- /* This function sets the current thread priority */
- extern int SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority);
- /* This function waits for the thread to finish and frees any data
- allocated by SDL_SYS_CreateThread()
- */
- extern void SDL_SYS_WaitThread(SDL_Thread *thread);
- /* Mark thread as cleaned up as soon as it exits, without joining. */
- extern void SDL_SYS_DetachThread(SDL_Thread *thread);
- /* Get the thread local storage for this thread */
- extern SDL_TLSData *SDL_SYS_GetTLSData(void);
- /* Set the thread local storage for this thread */
- extern int SDL_SYS_SetTLSData(SDL_TLSData *data);
- /* This is for internal SDL use, so we don't need #ifdefs everywhere. */
- extern SDL_Thread *
- SDL_CreateThreadInternal(int(SDLCALL *fn)(void *), const char *name,
- const size_t stacksize, void *data);
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- }
- #endif
- #endif /* SDL_systhread_h_ */
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