Sam Lantinga 2348e426c7 Fixed whitespace 12 vuotta sitten
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atomic 08fa8da77c Fixed bug 2129 - fix for bug 2121 breaks linking for mingw and throws multiple warnings 12 vuotta sitten
audio 08fa8da77c Fixed bug 2129 - fix for bug 2121 breaks linking for mingw and throws multiple warnings 12 vuotta sitten
core a503dabe01 Fixed a crash initializing Android touch IDs 12 vuotta sitten
cpuinfo 08fa8da77c Fixed bug 2129 - fix for bug 2121 breaks linking for mingw and throws multiple warnings 12 vuotta sitten
events 08fa8da77c Fixed bug 2129 - fix for bug 2121 breaks linking for mingw and throws multiple warnings 12 vuotta sitten
file 12ca3ce3fa Fixed building using MinGW 12 vuotta sitten
filesystem deb8086b08 Fixed bug 2072 - Make OS X's filesystem calls use -[NSString fileSystemRepresentation] 12 vuotta sitten
haptic aa86e05d21 Fixed windows compile 12 vuotta sitten
input e9d2133934 Prevent keystrokes from leaking through to the console when using evdev. 12 vuotta sitten
joystick b8b9bfbe5b Fixed some warnings building for 64-bit Windows 12 vuotta sitten
libm 1e49b1ed6e OCD fixes: Adds a space after /* (glory to regular expressions!) 12 vuotta sitten
loadso d0a57ea2b5 Rolled back my LoadLibrary change. The first failed call causes a dialog to pop up in Windows apps (but not console apps) and that's really bad. I'll have to deal with this in my app. 12 vuotta sitten
main d1bde399af Backed out changeset 737771c47c6f, done testing Buildbot changes. 12 vuotta sitten
power f5fa492e26 Added a macro SDL_TICKS_PASSED() to correctly compare two 32-bit tick values. 12 vuotta sitten
render 2348e426c7 Fixed whitespace 12 vuotta sitten
stdlib 12ca3ce3fa Fixed building using MinGW 12 vuotta sitten
test 11d38d696e Fixed bug 2015 - surface getting leak in SDLTest_ScreenShot function 12 vuotta sitten
thread f5fa492e26 Added a macro SDL_TICKS_PASSED() to correctly compare two 32-bit tick values. 12 vuotta sitten
timer eec4710c53 Fixes bug #2074 - Thanks Sylvain! 12 vuotta sitten
video bcf5472d16 Fixed bug 2073 - Mac: window moves unexpectedly when exiting SDL_WINDOW_FULLSCREEN_DESKTOP mode 12 vuotta sitten
SDL.c ade13fd741 It's okay to quit things more than once. 12 vuotta sitten
SDL_assert.c 12ca3ce3fa Fixed building using MinGW 12 vuotta sitten
SDL_assert_c.h dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 vuotta sitten
SDL_error.c dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 vuotta sitten
SDL_error_c.h dad420670f Fixes #2022, do not resume on Android when surfaceChanged 12 vuotta sitten
SDL_hints.c f79fc33a39 Christoph Mallon: Remove pointless if (x) before SDL_free(x) 12 vuotta sitten
SDL_log.c 12ca3ce3fa Fixed building using MinGW 12 vuotta sitten