Anthony 0a86f8eb6e Move some code blocks inside `SDL_VIDEO_RENDER_SW`, where it belongs (#9259) 2 lat temu
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direct3d 33eaddc565 Cleaned up various type conversion issues 2 lat temu
direct3d11 33eaddc565 Cleaned up various type conversion issues 2 lat temu
direct3d12 33eaddc565 Cleaned up various type conversion issues 2 lat temu
metal 26b9178e5c Fixed whitespace 2 lat temu
opengl 33eaddc565 Cleaned up various type conversion issues 2 lat temu
opengles2 33eaddc565 Cleaned up various type conversion issues 2 lat temu
ps2 d0af01e7d4 If the viewport changes the cliprect should be updated 2 lat temu
psp d0af01e7d4 If the viewport changes the cliprect should be updated 2 lat temu
software ed463b41e1 Unified the software renderer creation path 2 lat temu
vitagxm 4545c77c9e Updated Vita renderer with colorspace clarification 2 lat temu
vulkan 33eaddc565 Cleaned up various type conversion issues 2 lat temu
SDL_d3dmath.c cab20117e6 Vulkan Renderer (#9114) 2 lat temu
SDL_d3dmath.h cab20117e6 Vulkan Renderer (#9114) 2 lat temu
SDL_render.c 0a86f8eb6e Move some code blocks inside `SDL_VIDEO_RENDER_SW`, where it belongs (#9259) 2 lat temu
SDL_render_unsupported.c 5b3ee51c6c Updated copyright for 2024 2 lat temu
SDL_sysrender.h 33eaddc565 Cleaned up various type conversion issues 2 lat temu
SDL_yuv_sw.c 33eaddc565 Cleaned up various type conversion issues 2 lat temu
SDL_yuv_sw_c.h 33eaddc565 Cleaned up various type conversion issues 2 lat temu