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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- #ifdef SDL_VIDEO_RENDER_GPU
- #include "SDL_gpu_util.h"
- #include "SDL_pipeline_gpu.h"
- #include "../SDL_sysrender.h"
- struct GPU_PipelineCacheKeyStruct
- {
- Uint64 blend_mode : 28;
- Uint64 frag_shader : 4;
- Uint64 vert_shader : 4;
- Uint64 attachment_format : 6;
- Uint64 primitive_type : 3;
- };
- typedef union GPU_PipelineCacheKey
- {
- struct GPU_PipelineCacheKeyStruct as_struct;
- Uint64 as_uint64;
- } GPU_PipelineCacheKey;
- SDL_COMPILE_TIME_ASSERT(GPU_PipelineCacheKey_Size, sizeof(GPU_PipelineCacheKey) <= sizeof(Uint64));
- typedef struct GPU_PipelineCacheEntry
- {
- GPU_PipelineCacheKey key;
- SDL_GPUGraphicsPipeline *pipeline;
- } GPU_PipelineCacheEntry;
- static Uint32 HashPipelineCacheKey(const GPU_PipelineCacheKey *key)
- {
- Uint64 x = key->as_uint64;
- // 64-bit uint hash function stolen from taisei (which stole it from somewhere else)
- x = (x ^ (x >> 30)) * UINT64_C(0xbf58476d1ce4e5b9);
- x = (x ^ (x >> 27)) * UINT64_C(0x94d049bb133111eb);
- x = x ^ (x >> 31);
- return (Uint32)(x & 0xffffffff);
- }
- static Uint32 HashPassthrough(const void *key, void *data)
- {
- // double-cast to silence a clang warning
- return (Uint32)(uintptr_t)key;
- }
- static bool MatchPipelineCacheKey(const void *a, const void *b, void *data)
- {
- return a == b;
- }
- static void NukePipelineCacheEntry(const void *key, const void *value, void *data)
- {
- GPU_PipelineCacheEntry *entry = (GPU_PipelineCacheEntry *)value;
- SDL_GPUDevice *device = data;
- SDL_ReleaseGPUGraphicsPipeline(device, entry->pipeline);
- SDL_free(entry);
- }
- bool GPU_InitPipelineCache(GPU_PipelineCache *cache, SDL_GPUDevice *device)
- {
- // FIXME how many buckets do we need?
- cache->table = SDL_CreateHashTable(device, 32, HashPassthrough, MatchPipelineCacheKey, NukePipelineCacheEntry, true);
- if (!cache->table) {
- return false;
- }
- return true;
- }
- void GPU_DestroyPipelineCache(GPU_PipelineCache *cache)
- {
- SDL_DestroyHashTable(cache->table);
- }
- static SDL_GPUGraphicsPipeline *MakePipeline(SDL_GPUDevice *device, GPU_Shaders *shaders, const GPU_PipelineParameters *params)
- {
- SDL_GPUColorTargetDescription ad;
- SDL_zero(ad);
- ad.format = params->attachment_format;
- SDL_BlendMode blend = params->blend_mode;
- ad.blend_state.enable_blend = blend != 0;
- ad.blend_state.color_write_mask = 0xF;
- ad.blend_state.alpha_blend_op = GPU_ConvertBlendOperation(SDL_GetBlendModeAlphaOperation(blend));
- ad.blend_state.dst_alpha_blendfactor = GPU_ConvertBlendFactor(SDL_GetBlendModeDstAlphaFactor(blend));
- ad.blend_state.src_alpha_blendfactor = GPU_ConvertBlendFactor(SDL_GetBlendModeSrcAlphaFactor(blend));
- ad.blend_state.color_blend_op = GPU_ConvertBlendOperation(SDL_GetBlendModeColorOperation(blend));
- ad.blend_state.dst_color_blendfactor = GPU_ConvertBlendFactor(SDL_GetBlendModeDstColorFactor(blend));
- ad.blend_state.src_color_blendfactor = GPU_ConvertBlendFactor(SDL_GetBlendModeSrcColorFactor(blend));
- SDL_GPUGraphicsPipelineCreateInfo pci;
- SDL_zero(pci);
- pci.target_info.has_depth_stencil_target = false;
- pci.target_info.num_color_targets = 1;
- pci.target_info.color_target_descriptions = &ad;
- pci.vertex_shader = GPU_GetVertexShader(shaders, params->vert_shader);
- pci.fragment_shader = GPU_GetFragmentShader(shaders, params->frag_shader);
- pci.multisample_state.sample_count = SDL_GPU_SAMPLECOUNT_1;
- pci.multisample_state.enable_mask = SDL_FALSE;
- pci.primitive_type = params->primitive_type;
- pci.rasterizer_state.cull_mode = SDL_GPU_CULLMODE_NONE;
- pci.rasterizer_state.fill_mode = SDL_GPU_FILLMODE_FILL;
- pci.rasterizer_state.front_face = SDL_GPU_FRONTFACE_COUNTER_CLOCKWISE;
- SDL_GPUVertexBinding bind;
- SDL_zero(bind);
- Uint32 num_attribs = 0;
- SDL_GPUVertexAttribute attribs[4];
- SDL_zero(attribs);
- bool have_attr_color = false;
- bool have_attr_uv = false;
- switch (params->vert_shader) {
- case VERT_SHADER_TRI_TEXTURE:
- have_attr_uv = true;
- SDL_FALLTHROUGH;
- case VERT_SHADER_TRI_COLOR:
- have_attr_color = true;
- SDL_FALLTHROUGH;
- default:
- break;
- }
- // Position
- attribs[num_attribs].location = num_attribs;
- attribs[num_attribs].format = SDL_GPU_VERTEXELEMENTFORMAT_FLOAT2;
- attribs[num_attribs].offset = bind.pitch;
- bind.pitch += 2 * sizeof(float);
- num_attribs++;
- if (have_attr_color) {
- // Color
- attribs[num_attribs].location = num_attribs;
- attribs[num_attribs].format = SDL_GPU_VERTEXELEMENTFORMAT_FLOAT4;
- attribs[num_attribs].offset = bind.pitch;
- bind.pitch += 4 * sizeof(float);
- num_attribs++;
- }
- if (have_attr_uv) {
- // UVs
- attribs[num_attribs].location = num_attribs;
- attribs[num_attribs].format = SDL_GPU_VERTEXELEMENTFORMAT_FLOAT2;
- attribs[num_attribs].offset = bind.pitch;
- bind.pitch += 2 * sizeof(float);
- num_attribs++;
- }
- pci.vertex_input_state.num_vertex_attributes = num_attribs;
- pci.vertex_input_state.vertex_attributes = attribs;
- pci.vertex_input_state.num_vertex_bindings = 1;
- pci.vertex_input_state.vertex_bindings = &bind;
- return SDL_CreateGPUGraphicsPipeline(device, &pci);
- }
- static GPU_PipelineCacheKey MakePipelineCacheKey(const GPU_PipelineParameters *params)
- {
- GPU_PipelineCacheKey key;
- SDL_zero(key);
- key.as_struct.blend_mode = params->blend_mode;
- key.as_struct.frag_shader = params->frag_shader;
- key.as_struct.vert_shader = params->vert_shader;
- key.as_struct.attachment_format = params->attachment_format;
- key.as_struct.primitive_type = params->primitive_type;
- return key;
- }
- SDL_GPUGraphicsPipeline *GPU_GetPipeline(GPU_PipelineCache *cache, GPU_Shaders *shaders, SDL_GPUDevice *device, const GPU_PipelineParameters *params)
- {
- GPU_PipelineCacheKey key = MakePipelineCacheKey(params);
- void *keyval = (void *)(uintptr_t)HashPipelineCacheKey(&key);
- SDL_GPUGraphicsPipeline *pipeline = NULL;
- void *iter = NULL;
- GPU_PipelineCacheEntry *entry = NULL;
- while (SDL_IterateHashTableKey(cache->table, keyval, (const void **)&entry, &iter)) {
- if (entry->key.as_uint64 == key.as_uint64) {
- return entry->pipeline;
- }
- }
- pipeline = MakePipeline(device, shaders, params);
- if (pipeline == NULL) {
- return NULL;
- }
- entry = SDL_malloc(sizeof(*entry));
- entry->key = key;
- entry->pipeline = pipeline;
- SDL_InsertIntoHashTable(cache->table, keyval, entry);
- return pipeline;
- }
- #endif // SDL_VIDEO_RENDER_GPU
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