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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "../../SDL_internal.h"
- #if SDL_VIDEO_DRIVER_WINRT && SDL_VIDEO_OPENGL_EGL
- /* EGL implementation of SDL OpenGL support */
- #include "SDL_winrtvideo_cpp.h"
- extern "C" {
- #include "SDL_winrtopengles.h"
- #include "SDL_loadso.h"
- }
- /* Windows includes */
- #include <wrl/client.h>
- using namespace Windows::UI::Core;
- /* ANGLE/WinRT constants */
- static const int ANGLE_D3D_FEATURE_LEVEL_ANY = 0;
- #define EGL_PLATFORM_ANGLE_ANGLE 0x3201
- #define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3202
- #define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3203
- #define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3205
- /*
- * SDL/EGL top-level implementation
- */
- extern "C" int
- WINRT_GLES_LoadLibrary(_THIS, const char *path)
- {
- SDL_VideoData *video_data = (SDL_VideoData *)_this->driverdata;
- if (SDL_EGL_LoadLibrary(_this, path, EGL_DEFAULT_DISPLAY) != 0) {
- return -1;
- }
- /* Load ANGLE/WinRT-specific functions */
- CreateWinrtEglWindow_Old_Function CreateWinrtEglWindow = (CreateWinrtEglWindow_Old_Function) SDL_LoadFunction(_this->egl_data->egl_dll_handle, "CreateWinrtEglWindow");
- if (CreateWinrtEglWindow) {
- /* 'CreateWinrtEglWindow' was found, which means that an an older
- * version of ANGLE/WinRT is being used. Continue setting up EGL,
- * as appropriate to this version of ANGLE.
- */
- /* Create an ANGLE/WinRT EGL-window */
- /* TODO, WinRT: check for XAML usage before accessing the CoreWindow, as not doing so could lead to a crash */
- CoreWindow ^ native_win = CoreWindow::GetForCurrentThread();
- Microsoft::WRL::ComPtr<IUnknown> cpp_win = reinterpret_cast<IUnknown *>(native_win);
- HRESULT result = CreateWinrtEglWindow(cpp_win, ANGLE_D3D_FEATURE_LEVEL_ANY, &(video_data->winrtEglWindow));
- if (FAILED(result)) {
- return -1;
- }
- /* Call eglGetDisplay and eglInitialize as appropriate. On other
- * platforms, this would probably get done by SDL_EGL_LoadLibrary,
- * however ANGLE/WinRT's current implementation (as of Mar 22, 2014) of
- * eglGetDisplay requires that a C++ object be passed into it, so the
- * call will be made in this file, a C++ file, instead.
- */
- Microsoft::WRL::ComPtr<IUnknown> cpp_display = video_data->winrtEglWindow;
- _this->egl_data->egl_display = ((eglGetDisplay_Old_Function)_this->egl_data->eglGetDisplay)(cpp_display);
- if (!_this->egl_data->egl_display) {
- return SDL_SetError("Could not get EGL display");
- }
- } else {
- const EGLint displayAttributes[] = {
- EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
- EGL_NONE,
- };
- /* 'CreateWinrtEglWindow' was NOT found, which either means that a
- * newer version of ANGLE/WinRT is being used, or that we don't have
- * a valid copy of ANGLE.
- *
- * Try loading ANGLE as if it were the newer version.
- */
- eglGetPlatformDisplayEXT_Function eglGetPlatformDisplayEXT = (eglGetPlatformDisplayEXT_Function)_this->egl_data->eglGetProcAddress("eglGetPlatformDisplayEXT");
- if (!eglGetPlatformDisplayEXT) {
- return SDL_SetError("Could not retrieve ANGLE/WinRT display function(s)");
- }
- _this->egl_data->egl_display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, displayAttributes);
- if (!_this->egl_data->egl_display) {
- return SDL_SetError("Could not get EGL display");
- }
- }
- if (_this->egl_data->eglInitialize(_this->egl_data->egl_display, NULL, NULL) != EGL_TRUE) {
- return SDL_SetError("Could not initialize EGL");
- }
- return 0;
- }
- extern "C" void
- WINRT_GLES_UnloadLibrary(_THIS)
- {
- SDL_VideoData *video_data = (SDL_VideoData *)_this->driverdata;
- /* Release SDL's own COM reference to the ANGLE/WinRT IWinrtEglWindow */
- if (video_data->winrtEglWindow) {
- video_data->winrtEglWindow->Release();
- video_data->winrtEglWindow = nullptr;
- }
- /* Perform the bulk of the unloading */
- SDL_EGL_UnloadLibrary(_this);
- }
- extern "C" {
- SDL_EGL_CreateContext_impl(WINRT)
- SDL_EGL_SwapWindow_impl(WINRT)
- SDL_EGL_MakeCurrent_impl(WINRT)
- }
- #endif /* SDL_VIDEO_DRIVER_WINRT && SDL_VIDEO_OPENGL_EGL */
- /* vi: set ts=4 sw=4 expandtab: */
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