CMakeLists.txt 30 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672
  1. #
  2. # CMake script for building the SDL tests
  3. #
  4. if(SDL_TESTS_LINK_SHARED)
  5. set(sdl_name_component SDL3-shared)
  6. else()
  7. set(sdl_name_component SDL3-static)
  8. endif()
  9. set(HAVE_TESTS_LINK_SHARED "${SDL_TESTS_LINK_SHARED}" PARENT_SCOPE)
  10. # CMake incorrectly detects opengl32.lib being present on MSVC ARM64
  11. if(NOT (MSVC AND SDL_CPU_ARM64))
  12. # Prefer GLVND, if present
  13. set(OpenGL_GL_PREFERENCE GLVND)
  14. find_package(OpenGL)
  15. endif()
  16. if(WINDOWS_STORE)
  17. cmake_minimum_required(VERSION 3.19)
  18. # CMP0112: Target file component generator expressions do not add target dependencies.
  19. cmake_policy(SET CMP0112 NEW)
  20. endif()
  21. set(SDL_TEST_EXECUTABLES)
  22. add_library(sdltests_utils OBJECT
  23. testutils.c
  24. )
  25. target_link_libraries(sdltests_utils PRIVATE SDL3::Headers)
  26. file(GLOB RESOURCE_FILES *.bmp *.wav *.hex moose.dat utf8.txt)
  27. set(RESOURCE_FILE_NAMES)
  28. foreach(RESOURCE_FILE IN LISTS RESOURCE_FILES)
  29. get_filename_component(res_file_name ${RESOURCE_FILE} NAME)
  30. list(APPEND RESOURCE_FILE_NAMES "${res_file_name}")
  31. endforeach()
  32. define_property(TARGET PROPERTY SDL_NONINTERACTIVE BRIEF_DOCS "If true, target is a non-interactive test executable." FULL_DOCS "If true, target is a noninteractive test executable.")
  33. define_property(TARGET PROPERTY SDL_NONINTERACTIVE_ARGUMENTS BRIEF_DOCS "Argument(s) to run executable in non-interactive mode." FULL_DOCS "Argument(s) to run executable in non-interactive mode.")
  34. define_property(TARGET PROPERTY SDL_NONINTERACTIVE_TIMEOUT BRIEF_DOCS "Timeout for noninteractive executable." FULL_DOCS "Timeout for noninteractive executable.")
  35. if(WINDOWS_STORE)
  36. add_library(sdl_test_main_uwp OBJECT main.cpp)
  37. target_link_libraries(sdl_test_main_uwp PRIVATE SDL3::Headers)
  38. target_compile_options(sdl_test_main_uwp PRIVATE "/ZW")
  39. set_source_files_properties(${RESOURCE_FILES} PROPERTIES VS_DEPLOYENT_LOCATION "Assets")
  40. endif()
  41. macro(add_sdl_test_executable TARGET)
  42. cmake_parse_arguments(AST "BUILD_DEPENDENT;NONINTERACTIVE;NEEDS_RESOURCES;TESTUTILS;NO_C90" "" "NONINTERACTIVE_TIMEOUT;NONINTERACTIVE_ARGS;SOURCES" ${ARGN})
  43. if(AST_UNPARSED_ARGUMENTS)
  44. message(FATAL_ERROR "Unknown argument(s): ${AST_UNPARSED_ARGUMENTS}")
  45. endif()
  46. if(NOT AST_SOURCES)
  47. message(FATAL_ERROR "add_sdl_test_executable needs at least one source")
  48. endif()
  49. if(AST_TESTUTILS)
  50. list(APPEND AST_SOURCES $<TARGET_OBJECTS:sdltests_utils>)
  51. endif()
  52. set(EXTRA_SOURCES "")
  53. if(WINDOWS_STORE)
  54. set(uwp_bindir "${CMAKE_CURRENT_BINARY_DIR}/${TARGET}.dir")
  55. if(NOT IS_DIRECTORY "${uwp_bindir}")
  56. execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${uwp_bindir}")
  57. endif()
  58. string(REGEX REPLACE "[_]" "" SAFE_TARGET "${TARGET}")
  59. file(GENERATE OUTPUT "${uwp_bindir}/${TARGET}.appxmanifest"
  60. INPUT "${CMAKE_CURRENT_SOURCE_DIR}/uwp/Package.appxmanifest.in"
  61. TARGET "${TARGET}"
  62. )
  63. set_property(SOURCE "${uwp_bindir}/${TARGET}.appxmanifest" PROPERTY VS_DEPLOYMENT_CONTENT 1)
  64. list(APPEND EXTRA_SOURCES
  65. "$<TARGET_OBJECTS:sdl_test_main_uwp>"
  66. "${uwp_bindir}/${TARGET}.appxmanifest"
  67. "uwp/logo-50x50.png"
  68. "uwp/square-44x44.png"
  69. "uwp/square-150x150.png"
  70. "uwp/splash-620x300.png"
  71. )
  72. endif()
  73. if(AST_NEEDS_RESOURCES)
  74. list(APPEND EXTRA_SOURCES ${RESOURCE_FILES})
  75. endif()
  76. if(ANDROID)
  77. add_library(${TARGET} SHARED ${AST_SOURCES} ${EXTRA_SOURCES})
  78. else()
  79. add_executable(${TARGET} ${AST_SOURCES} ${EXTRA_SOURCES})
  80. endif()
  81. SDL_AddCommonCompilerFlags(${TARGET})
  82. target_link_libraries(${TARGET} PRIVATE SDL3::SDL3_test SDL3::${sdl_name_component})
  83. if(NOT AST_NO_C90 AND NOT SDL_CMAKE_PLATFORM MATCHES "^(n3ds|ps2|psp)$")
  84. set_property(TARGET ${TARGET} PROPERTY C_STANDARD 90)
  85. set_property(TARGET ${TARGET} PROPERTY C_EXTENSIONS FALSE)
  86. endif()
  87. list(APPEND SDL_TEST_EXECUTABLES ${TARGET})
  88. if(AST_NONINTERACTIVE)
  89. set_property(TARGET ${TARGET} PROPERTY SDL_NONINTERACTIVE 1)
  90. endif()
  91. if(AST_NONINTERACTIVE_ARGS)
  92. set_property(TARGET ${TARGET} PROPERTY SDL_NONINTERACTIVE_ARGUMENTS "${AST_NONINTERACTIVE_ARGS}")
  93. endif()
  94. if(AST_NONINTERACTIVE_TIMEOUT)
  95. set_property(TARGET ${TARGET} PROPERTY SDL_NONINTERACTIVE_TIMEOUT "${AST_NONINTERACTIVE_TIMEOUT}")
  96. endif()
  97. if(AST_NEEDS_RESOURCES)
  98. if(PSP OR PS2)
  99. add_custom_command(TARGET ${TARGET} POST_BUILD
  100. COMMAND ${CMAKE_COMMAND} ARGS -E make_directory $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET}
  101. COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILES} $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET})
  102. elseif(WINDOWS_STORE)
  103. # MSVC does build the dependent targets (or POST_BUILD commands) when building an application
  104. # after starting to debug. By copying the resources in a custom target, the files can be copied afterwards.
  105. # FIXME: find out proper way to add assets to UWP package
  106. cmake_minimum_required(VERSION 3.19)
  107. add_custom_target(zzz-resources-copy-${TARGET}
  108. COMMAND ${CMAKE_COMMAND} -E make_directory "$<TARGET_FILE_DIR:${TARGET}>/AppX"
  109. COMMAND ${CMAKE_COMMAND} -E copy_if_different ${RESOURCE_FILES} "$<TARGET_FILE_DIR:${TARGET}>/AppX"
  110. )
  111. add_dependencies(${TARGET} zzz-resources-copy-${TARGET})
  112. else()
  113. add_custom_command(TARGET ${TARGET} POST_BUILD
  114. COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILES} $<TARGET_FILE_DIR:${TARGET}>)
  115. endif()
  116. if(APPLE)
  117. # Make sure resource files get installed into macOS/iOS .app bundles.
  118. set_target_properties(${TARGET} PROPERTIES RESOURCE "${RESOURCE_FILES}")
  119. endif()
  120. if(EMSCRIPTEN)
  121. foreach(res IN LISTS RESOURCE_FILES)
  122. get_filename_component(res_name "${res}" NAME)
  123. target_link_options(${TARGET} PRIVATE "SHELL:--embed-file ${res}@${res_name}")
  124. endforeach()
  125. endif()
  126. set_property(TARGET ${TARGET} APPEND PROPERTY ADDITIONAL_CLEAN_FILES "$<TARGET_FILE_DIR:${TARGET}>/$<JOIN:${RESOURCE_FILE_NAMES},$<SEMICOLON>$<TARGET_FILE_DIR:${TARGET}>/>")
  127. endif()
  128. if(AST_BUILD_DEPENDENT)
  129. target_include_directories(${TARGET} BEFORE PRIVATE $<TARGET_PROPERTY:SDL3::${sdl_name_component},INCLUDE_DIRECTORIES>)
  130. target_include_directories(${TARGET} BEFORE PRIVATE ${SDL3_SOURCE_DIR}/src)
  131. endif()
  132. if(WINDOWS)
  133. # CET support was added in VS 16.7
  134. if(MSVC_VERSION GREATER 1926 AND CMAKE_GENERATOR_PLATFORM MATCHES "Win32|x64")
  135. set_property(TARGET ${TARGET} APPEND_STRING PROPERTY LINK_FLAGS " -CETCOMPAT")
  136. endif()
  137. elseif(PSP)
  138. target_link_libraries(${TARGET} PRIVATE GL)
  139. endif()
  140. if(WINDOWS_STORE)
  141. target_compile_definitions(${TARGET} PRIVATE "SDL_MAIN_NOIMPL")
  142. set_property(TARGET ${TARGET} PROPERTY WIN32_EXECUTABLE TRUE)
  143. set_property(TARGET ${TARGET} PROPERTY RUNTIME_OUTPUT_DIRECTORY "${uwp_bindir}")
  144. target_link_options(${TARGET} PRIVATE
  145. -nodefaultlib:vccorlib$<$<CONFIG:Debug>:d>
  146. -nodefaultlib:msvcrt$<$<CONFIG:Debug>:d>
  147. vccorlib$<$<CONFIG:Debug>:d>.lib
  148. msvcrt$<$<CONFIG:Debug>:d>.lib
  149. )
  150. endif()
  151. if(EMSCRIPTEN)
  152. set_property(TARGET ${TARGET} PROPERTY SUFFIX ".html")
  153. endif()
  154. if(OPENGL_FOUND)
  155. target_compile_definitions(${TARGET} PRIVATE HAVE_OPENGL)
  156. endif()
  157. # FIXME: only add "${SDL3_BINARY_DIR}/include-config-$<LOWER_CASE:$<CONFIG>>" + include paths of external dependencies
  158. target_include_directories(${TARGET} PRIVATE "$<TARGET_PROPERTY:SDL3::${sdl_name_component},INCLUDE_DIRECTORIES>")
  159. endmacro()
  160. check_include_file(signal.h HAVE_SIGNAL_H)
  161. if(HAVE_SIGNAL_H)
  162. add_definitions(-DHAVE_SIGNAL_H)
  163. endif()
  164. check_include_file(libudev.h HAVE_LIBUDEV_H)
  165. if(HAVE_LIBUDEV_H)
  166. add_definitions(-DHAVE_LIBUDEV_H)
  167. endif()
  168. add_sdl_test_executable(checkkeys SOURCES checkkeys.c)
  169. add_sdl_test_executable(checkkeysthreads SOURCES checkkeysthreads.c)
  170. add_sdl_test_executable(loopwave NEEDS_RESOURCES TESTUTILS SOURCES loopwave.c)
  171. add_sdl_test_executable(testsurround SOURCES testsurround.c)
  172. add_sdl_test_executable(testresample NEEDS_RESOURCES SOURCES testresample.c)
  173. add_sdl_test_executable(testaudioinfo SOURCES testaudioinfo.c)
  174. add_sdl_test_executable(testaudiostreamdynamicresample NEEDS_RESOURCES TESTUTILS SOURCES testaudiostreamdynamicresample.c)
  175. file(GLOB TESTAUTOMATION_SOURCE_FILES testautomation*.c)
  176. add_sdl_test_executable(testautomation NEEDS_RESOURCES NO_C90 SOURCES ${TESTAUTOMATION_SOURCE_FILES})
  177. add_sdl_test_executable(testmultiaudio NEEDS_RESOURCES TESTUTILS SOURCES testmultiaudio.c)
  178. add_sdl_test_executable(testaudiohotplug NEEDS_RESOURCES TESTUTILS SOURCES testaudiohotplug.c)
  179. add_sdl_test_executable(testaudiocapture SOURCES testaudiocapture.c)
  180. add_sdl_test_executable(testatomic NONINTERACTIVE SOURCES testatomic.c)
  181. add_sdl_test_executable(testintersections SOURCES testintersections.c)
  182. add_sdl_test_executable(testrelative SOURCES testrelative.c)
  183. add_sdl_test_executable(testhittesting SOURCES testhittesting.c)
  184. add_sdl_test_executable(testdraw SOURCES testdraw.c)
  185. add_sdl_test_executable(testdrawchessboard SOURCES testdrawchessboard.c)
  186. add_sdl_test_executable(testdropfile SOURCES testdropfile.c)
  187. add_sdl_test_executable(testerror NONINTERACTIVE SOURCES testerror.c)
  188. set(build_options_dependent_tests )
  189. add_sdl_test_executable(testevdev BUILD_DEPENDENT NONINTERACTIVE SOURCES testevdev.c)
  190. if(APPLE)
  191. add_sdl_test_executable(testnative BUILD_DEPENDENT NEEDS_RESOURCES TESTUTILS
  192. SOURCES
  193. testnative.c
  194. testnativecocoa.m
  195. testnativex11.c
  196. )
  197. cmake_push_check_state()
  198. check_c_compiler_flag(-Wno-error=deprecated-declarations HAVE_WNO_ERROR_DEPRECATED_DECLARATIONS)
  199. cmake_pop_check_state()
  200. target_link_libraries(testnative PRIVATE "-Wl,-framework,Cocoa")
  201. if(HAVE_WNO_ERROR_DEPRECATED_DECLARATIONS)
  202. set_property(SOURCE "testnativecocoa.m" APPEND_STRING PROPERTY COMPILE_FLAGS " -Wno-error=deprecated-declarations")
  203. endif()
  204. elseif(WINDOWS)
  205. add_sdl_test_executable(testnative BUILD_DEPENDENT NEEDS_RESOURCES TESTUTILS SOURCES testnative.c testnativew32.c)
  206. elseif(HAVE_X11)
  207. add_sdl_test_executable(testnative BUILD_DEPENDENT NEEDS_RESOURCES TESTUTILS SOURCES testnative.c testnativex11.c)
  208. target_link_libraries(testnative PRIVATE X11)
  209. endif()
  210. find_package(Python3)
  211. function(files2headers OUTPUT)
  212. set(xxd "${CMAKE_CURRENT_SOURCE_DIR}/../cmake/xxd.py")
  213. set(inputs ${ARGN})
  214. set(outputs )
  215. foreach(input IN LISTS inputs)
  216. get_filename_component(file_we "${input}" NAME_WE)
  217. set(intermediate "${CMAKE_CURRENT_BINARY_DIR}/${file_we}.h")
  218. set(output "${CMAKE_CURRENT_SOURCE_DIR}/${file_we}.h")
  219. list(APPEND outputs "${output}")
  220. if(Python3_FOUND AND Python3_VERSION VERSION_GREATER_EQUAL "3.2")
  221. list(APPEND outputs "${intermediate}")
  222. # Don't add the 'output' header to the output, to avoid marking them as GENERATED
  223. # (generated files are removed when running the CLEAN target)
  224. add_custom_command(OUTPUT "${intermediate}"
  225. COMMAND Python3::Interpreter "${xxd}" -i "${CMAKE_CURRENT_SOURCE_DIR}/${input}" "-o" "${intermediate}"
  226. COMMAND "${CMAKE_COMMAND}" -E copy_if_different "${intermediate}" "${output}"
  227. DEPENDS "${xxd}" "${bmp}"
  228. )
  229. endif()
  230. endforeach()
  231. set(${OUTPUT} "${outputs}" PARENT_SCOPE)
  232. endfunction()
  233. files2headers(gamepad_image_headers
  234. gamepad_axis_arrow.bmp
  235. gamepad_axis.bmp
  236. gamepad_back.bmp
  237. gamepad_battery_empty.bmp
  238. gamepad_battery_full.bmp
  239. gamepad_battery_low.bmp
  240. gamepad_battery_medium.bmp
  241. gamepad_battery_unknown.bmp
  242. gamepad_battery_wired.bmp
  243. gamepad_button_background.bmp
  244. gamepad_button.bmp
  245. gamepad_button_small.bmp
  246. gamepad_face_abxy.bmp
  247. gamepad_face_bayx.bmp
  248. gamepad_face_sony.bmp
  249. gamepad_front.bmp
  250. gamepad_touchpad.bmp
  251. )
  252. files2headers(icon_bmp_header icon.bmp)
  253. add_sdl_test_executable(testaudio NEEDS_RESOURCES TESTUTILS SOURCES testaudio.c)
  254. add_sdl_test_executable(testfile NONINTERACTIVE SOURCES testfile.c)
  255. add_sdl_test_executable(testcontroller TESTUTILS SOURCES testcontroller.c gamepadutils.c ${gamepad_image_headers})
  256. add_sdl_test_executable(testgeometry TESTUTILS SOURCES testgeometry.c)
  257. add_sdl_test_executable(testgl SOURCES testgl.c)
  258. add_sdl_test_executable(testgles SOURCES testgles.c)
  259. if(ANDROID)
  260. target_link_libraries(testgles PRIVATE GLESv1_CM)
  261. endif()
  262. add_sdl_test_executable(testgles2 SOURCES testgles2.c)
  263. add_sdl_test_executable(testgles2_sdf NEEDS_RESOURCES TESTUTILS SOURCES testgles2_sdf.c)
  264. add_sdl_test_executable(testhaptic SOURCES testhaptic.c)
  265. add_sdl_test_executable(testhotplug SOURCES testhotplug.c)
  266. add_sdl_test_executable(testrumble SOURCES testrumble.c)
  267. add_sdl_test_executable(testthread NONINTERACTIVE NONINTERACTIVE_TIMEOUT 40 SOURCES testthread.c)
  268. add_sdl_test_executable(testiconv NEEDS_RESOURCES TESTUTILS SOURCES testiconv.c)
  269. add_sdl_test_executable(testime NEEDS_RESOURCES TESTUTILS SOURCES testime.c)
  270. add_sdl_test_executable(testkeys SOURCES testkeys.c)
  271. add_sdl_test_executable(testloadso SOURCES testloadso.c)
  272. add_sdl_test_executable(testlocale NONINTERACTIVE SOURCES testlocale.c)
  273. add_sdl_test_executable(testlock NO_C90 SOURCES testlock.c)
  274. add_sdl_test_executable(testrwlock SOURCES testrwlock.c)
  275. add_sdl_test_executable(testmouse SOURCES testmouse.c)
  276. add_sdl_test_executable(testoverlay NEEDS_RESOURCES TESTUTILS SOURCES testoverlay.c)
  277. add_sdl_test_executable(testplatform NONINTERACTIVE SOURCES testplatform.c)
  278. add_sdl_test_executable(testpower NONINTERACTIVE SOURCES testpower.c)
  279. add_sdl_test_executable(testfilesystem NONINTERACTIVE SOURCES testfilesystem.c)
  280. if(WIN32 AND CMAKE_SIZEOF_VOID_P EQUAL 4)
  281. add_sdl_test_executable(testfilesystem_pre SOURCES testfilesystem_pre.c NONINTERACTIVE NONINTERACTIVE_TIMEOUT 60)
  282. endif()
  283. add_sdl_test_executable(testrendertarget NEEDS_RESOURCES TESTUTILS SOURCES testrendertarget.c)
  284. add_sdl_test_executable(testscale NEEDS_RESOURCES TESTUTILS SOURCES testscale.c)
  285. add_sdl_test_executable(testsem NONINTERACTIVE NONINTERACTIVE_ARGS 10 NONINTERACTIVE_TIMEOUT 30 SOURCES testsem.c)
  286. add_sdl_test_executable(testsensor SOURCES testsensor.c)
  287. add_sdl_test_executable(testshader NEEDS_RESOURCES TESTUTILS SOURCES testshader.c)
  288. add_sdl_test_executable(testshape NEEDS_RESOURCES SOURCES testshape.c)
  289. add_sdl_test_executable(testsprite NEEDS_RESOURCES TESTUTILS SOURCES testsprite.c)
  290. add_sdl_test_executable(testspriteminimal SOURCES testspriteminimal.c ${icon_bmp_header})
  291. add_sdl_test_executable(teststreaming NEEDS_RESOURCES TESTUTILS SOURCES teststreaming.c)
  292. add_sdl_test_executable(testtimer NONINTERACTIVE NONINTERACTIVE_TIMEOUT 60 SOURCES testtimer.c)
  293. add_sdl_test_executable(testurl SOURCES testurl.c)
  294. add_sdl_test_executable(testver NONINTERACTIVE SOURCES testver.c)
  295. add_sdl_test_executable(testviewport NEEDS_RESOURCES TESTUTILS SOURCES testviewport.c)
  296. add_sdl_test_executable(testwm SOURCES testwm.c)
  297. add_sdl_test_executable(testyuv NONINTERACTIVE NONINTERACTIVE_ARGS "--automated" NEEDS_RESOURCES TESTUTILS SOURCES testyuv.c testyuv_cvt.c)
  298. add_sdl_test_executable(torturethread NONINTERACTIVE NONINTERACTIVE_TIMEOUT 30 SOURCES torturethread.c)
  299. add_sdl_test_executable(testrendercopyex NEEDS_RESOURCES TESTUTILS SOURCES testrendercopyex.c)
  300. add_sdl_test_executable(testmessage SOURCES testmessage.c)
  301. add_sdl_test_executable(testdisplayinfo SOURCES testdisplayinfo.c)
  302. add_sdl_test_executable(testqsort NONINTERACTIVE SOURCES testqsort.c)
  303. add_sdl_test_executable(testbounds NONINTERACTIVE SOURCES testbounds.c)
  304. add_sdl_test_executable(testcustomcursor SOURCES testcustomcursor.c)
  305. add_sdl_test_executable(testvulkan NO_C90 SOURCES testvulkan.c)
  306. add_sdl_test_executable(testoffscreen SOURCES testoffscreen.c)
  307. add_sdl_test_executable(testpopup SOURCES testpopup.c)
  308. check_c_compiler_flag(-Wformat-overflow HAVE_WFORMAT_OVERFLOW)
  309. if(HAVE_WFORMAT_OVERFLOW)
  310. target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT_OVERFLOW)
  311. endif()
  312. check_c_compiler_flag(-Wformat HAVE_WFORMAT)
  313. if(HAVE_WFORMAT)
  314. target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT)
  315. endif()
  316. cmake_push_check_state()
  317. if(HAVE_WFORMAT)
  318. # Some compilers ignore -Wformat-extra-args without -Wformat
  319. string(APPEND CMAKE_REQUIRED_FLAGS " -Wformat")
  320. endif()
  321. check_c_compiler_flag(-Wformat-extra-args HAVE_WFORMAT_EXTRA_ARGS)
  322. cmake_pop_check_state()
  323. if(HAVE_WFORMAT_EXTRA_ARGS)
  324. target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT_EXTRA_ARGS)
  325. endif()
  326. if(SDL_DUMMYAUDIO)
  327. set_property(TARGET testaudioinfo PROPERTY SDL_NONINTERACTIVE 1)
  328. endif()
  329. if(SDL_DUMMYVIDEO)
  330. set_property(TARGET testkeys PROPERTY SDL_NONINTERACTIVE 1)
  331. set_property(TARGET testbounds PROPERTY SDL_NONINTERACTIVE 1)
  332. set_property(TARGET testdisplayinfo PROPERTY SDL_NONINTERACTIVE 1)
  333. endif()
  334. if(OPENGL_FOUND)
  335. if(TARGET OpenGL::GL)
  336. target_link_libraries(testshader PRIVATE OpenGL::GL)
  337. target_link_libraries(testgl PRIVATE OpenGL::GL)
  338. else()
  339. if(EMSCRIPTEN AND OPENGL_gl_LIBRARY STREQUAL "nul")
  340. set(OPENGL_gl_LIBRARY GL)
  341. endif()
  342. # emscripten's FindOpenGL.cmake does not create OpenGL::GL
  343. target_link_libraries(testshader PRIVATE ${OPENGL_gl_LIBRARY})
  344. target_link_libraries(testgl PRIVATE ${OPENGL_gl_LIBRARY})
  345. endif()
  346. endif()
  347. if(EMSCRIPTEN)
  348. set_property(TARGET testshader APPEND_STRING PROPERTY LINK_FLAGS " -sLEGACY_GL_EMULATION")
  349. find_package(Python3 COMPONENTS Interpreter)
  350. if(TARGET Python3::Interpreter)
  351. add_custom_target(serve-sdl-tests
  352. COMMAND Python3::Interpreter "${CMAKE_CURRENT_SOURCE_DIR}/emscripten/server.py" -d "${CMAKE_CURRENT_BINARY_DIR}")
  353. endif()
  354. endif()
  355. if(PSP)
  356. # Build EBOOT files if building for PSP
  357. foreach(APP ${SDL_TEST_EXECUTABLES})
  358. create_pbp_file(
  359. TARGET ${APP}
  360. TITLE SDL-${APP}
  361. ICON_PATH NULL
  362. BACKGROUND_PATH NULL
  363. PREVIEW_PATH NULL
  364. )
  365. add_custom_command(
  366. TARGET ${APP} POST_BUILD
  367. COMMAND ${CMAKE_COMMAND} -E make_directory
  368. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}
  369. )
  370. add_custom_command(
  371. TARGET ${APP} POST_BUILD
  372. COMMAND ${CMAKE_COMMAND} -E rename
  373. $<TARGET_FILE_DIR:${ARG_TARGET}>/EBOOT.PBP
  374. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/EBOOT.PBP
  375. )
  376. if(BUILD_PRX)
  377. add_custom_command(
  378. TARGET ${APP} POST_BUILD
  379. COMMAND ${CMAKE_COMMAND} -E copy
  380. $<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}
  381. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}
  382. )
  383. add_custom_command(
  384. TARGET ${APP} POST_BUILD
  385. COMMAND ${CMAKE_COMMAND} -E rename
  386. $<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}.prx
  387. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}.prx
  388. )
  389. endif()
  390. add_custom_command(
  391. TARGET ${APP} POST_BUILD
  392. COMMAND ${CMAKE_COMMAND} -E remove
  393. $<TARGET_FILE_DIR:${ARG_TARGET}>/PARAM.SFO
  394. )
  395. endforeach()
  396. endif()
  397. if(N3DS)
  398. set(ROMFS_DIR "${CMAKE_CURRENT_BINARY_DIR}/romfs")
  399. file(COPY ${RESOURCE_FILES} DESTINATION "${ROMFS_DIR}")
  400. foreach(APP ${SDL_TEST_EXECUTABLES})
  401. get_target_property(TARGET_BINARY_DIR ${APP} BINARY_DIR)
  402. set(SMDH_FILE "${TARGET_BINARY_DIR}/${APP}.smdh")
  403. ctr_generate_smdh("${SMDH_FILE}"
  404. NAME "SDL-${APP}"
  405. DESCRIPTION "SDL3 Test suite"
  406. AUTHOR "SDL3 Contributors"
  407. ICON "${CMAKE_CURRENT_SOURCE_DIR}/n3ds/logo48x48.png"
  408. )
  409. ctr_create_3dsx(
  410. ${APP}
  411. ROMFS "${ROMFS_DIR}"
  412. SMDH "${SMDH_FILE}"
  413. )
  414. endforeach()
  415. endif()
  416. if(RISCOS)
  417. set(SDL_TEST_EXECUTABLES_AIF)
  418. foreach(APP ${SDL_TEST_EXECUTABLES})
  419. set_property(TARGET ${APP} APPEND_STRING PROPERTY LINK_FLAGS " -static")
  420. add_custom_command(
  421. OUTPUT ${APP},ff8
  422. COMMAND elf2aif ${APP} ${APP},ff8
  423. DEPENDS ${APP}
  424. )
  425. add_custom_target(${APP}-aif ALL DEPENDS ${APP},ff8)
  426. list(APPEND SDL_TEST_EXECUTABLES_AIF ${CMAKE_CURRENT_BINARY_DIR}/${APP},ff8)
  427. endforeach()
  428. endif()
  429. # Set Apple App ID / Bundle ID. This is needed to launch apps on some Apple
  430. # platforms (iOS, for example).
  431. if(APPLE)
  432. foreach(CURRENT_TARGET ${SDL_TEST_EXECUTABLES})
  433. set_target_properties("${CURRENT_TARGET}" PROPERTIES
  434. MACOSX_BUNDLE_GUI_IDENTIFIER "org.libsdl.${CURRENT_TARGET}"
  435. MACOSX_BUNDLE_BUNDLE_VERSION "${SDL3_VERSION}"
  436. MACOSX_BUNDLE_SHORT_VERSION_STRING "${SDL3_VERSION}"
  437. )
  438. endforeach()
  439. endif()
  440. set(TESTS_ENVIRONMENT
  441. SDL_AUDIO_DRIVER=dummy
  442. SDL_VIDEO_DRIVER=dummy
  443. PATH=$<TARGET_FILE_DIR:SDL3::${sdl_name_component}>
  444. )
  445. foreach(TEST ${SDL_TEST_EXECUTABLES})
  446. get_property(noninteractive TARGET ${TEST} PROPERTY SDL_NONINTERACTIVE)
  447. if(noninteractive)
  448. set(command ${TEST})
  449. get_property(noninteractive_arguments TARGET ${TEST} PROPERTY SDL_NONINTERACTIVE_ARGUMENTS)
  450. if(noninteractive_arguments)
  451. list(APPEND command ${noninteractive_arguments})
  452. endif()
  453. add_test(
  454. NAME ${TEST}
  455. COMMAND ${command}
  456. WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
  457. )
  458. set_tests_properties(${TEST} PROPERTIES ENVIRONMENT "${TESTS_ENVIRONMENT}")
  459. get_property(noninteractive_timeout TARGET ${TEST} PROPERTY SDL_NONINTERACTIVE_TIMEOUT)
  460. if(NOT noninteractive_timeout)
  461. set(noninteractive_timeout 10)
  462. endif()
  463. math(EXPR noninteractive_timeout "${noninteractive_timeout}*${SDL_TESTS_TIMEOUT_MULTIPLIER}")
  464. set_tests_properties(${TEST} PROPERTIES TIMEOUT "${noninteractive_timeout}")
  465. if(SDL_INSTALL_TESTS)
  466. set(exe ${TEST})
  467. set(installedtestsdir "${CMAKE_INSTALL_FULL_LIBEXECDIR}/installed-tests/SDL3")
  468. configure_file(template.test.in "${exe}.test" @ONLY)
  469. install(
  470. FILES "${CMAKE_CURRENT_BINARY_DIR}/${exe}.test"
  471. DESTINATION ${CMAKE_INSTALL_DATADIR}/installed-tests/SDL3
  472. )
  473. endif()
  474. endif()
  475. endforeach()
  476. if(TARGET testfilesystem_pre)
  477. set_property(TEST testfilesystem APPEND PROPERTY DEPENDS testfilesystem_pre)
  478. endif()
  479. if(SDL_INSTALL_TESTS)
  480. if(RISCOS)
  481. install(
  482. FILES ${SDL_TEST_EXECUTABLES_AIF}
  483. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3
  484. )
  485. else()
  486. install(
  487. TARGETS ${SDL_TEST_EXECUTABLES}
  488. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3
  489. )
  490. endif()
  491. install(
  492. FILES ${RESOURCE_FILES}
  493. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3
  494. )
  495. endif()
  496. if(ANDROID AND TARGET SDL3-jar)
  497. list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/../cmake/android")
  498. find_package(SdlAndroid MODULE)
  499. if(SdlAndroid_FOUND)
  500. set(apks "")
  501. set(packages "")
  502. include(SdlAndroidFunctions)
  503. sdl_create_android_debug_keystore(SDL_test-debug-keystore)
  504. sdl_android_compile_resources(SDL_test-resources RESFOLDER android/res)
  505. add_custom_target(sdl-test-apks)
  506. foreach(TEST ${SDL_TEST_EXECUTABLES})
  507. set(ANDROID_MANIFEST_APP_NAME "${TEST}")
  508. set(ANDROID_MANIFEST_LABEL "${TEST}")
  509. set(ANDROID_MANIFEST_LIB_NAME "$<TARGET_FILE_BASE_NAME:${TEST}>")
  510. set(ANDROID_MANIFEST_PACKAGE "org.libsdl.sdl.test.${TEST}")
  511. set(generated_manifest_path "${CMAKE_CURRENT_BINARY_DIR}/android/${TEST}-src/AndroidManifest.xml")
  512. string(REPLACE "." "/" JAVA_PACKAGE_DIR "${ANDROID_MANIFEST_PACKAGE}")
  513. set(GENERATED_SRC_FOLDER "${CMAKE_CURRENT_BINARY_DIR}/android/${TEST}-src")
  514. set(GENERATED_RES_FOLDER "${GENERATED_SRC_FOLDER}/res")
  515. set(JAVA_PACKAGE_DIR "${GENERATED_SRC_FOLDER}/${JAVA_PACKAGE_DIR}")
  516. configure_file(android/cmake/SDLEntryTestActivity.java.cmake "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java" @ONLY)
  517. configure_file(android/cmake/SDLTestActivity.java.cmake "${JAVA_PACKAGE_DIR}/SDLTestActivity.java" @ONLY)
  518. configure_file(android/cmake/res/values/strings.xml.cmake android/res/values/strings-${TEST}.xml @ONLY)
  519. configure_file(android/cmake/res/xml/shortcuts.xml.cmake "${GENERATED_RES_FOLDER}/xml/shortcuts.xml" @ONLY)
  520. configure_file(android/cmake/AndroidManifest.xml.cmake "${generated_manifest_path}" @ONLY)
  521. file(GENERATE
  522. OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/android/${TEST}-$<CONFIG>/res/values/strings.xml"
  523. INPUT "${CMAKE_CURRENT_BINARY_DIR}/android/res/values/strings-${TEST}.xml"
  524. )
  525. sdl_android_compile_resources(${TEST}-resources
  526. RESOURCES
  527. "${CMAKE_CURRENT_BINARY_DIR}/android/${TEST}-$<CONFIG>/res/values/strings.xml"
  528. "${GENERATED_RES_FOLDER}/xml/shortcuts.xml"
  529. )
  530. sdl_android_link_resources(${TEST}-apk-linked
  531. MANIFEST "${generated_manifest_path}"
  532. PACKAGE ${ANDROID_MANIFEST_PACKAGE}
  533. RES_TARGETS SDL_test-resources ${TEST}-resources
  534. TARGET_SDK_VERSION 31
  535. )
  536. set(CMAKE_JAVA_COMPILE_FLAGS "-encoding;utf-8")
  537. set(classes_path "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${TEST}-java.dir/classes")
  538. # Some CMake versions have a slow `cmake -E make_directory` implementation
  539. if(NOT IS_DIRECTORY "${classes_path}")
  540. execute_process(COMMAND ${CMAKE_COMMAND} -E make_directory "${classes_path}")
  541. endif()
  542. set(OUT_JAR "${CMAKE_CURRENT_BINARY_DIR}/${TEST}.jar")
  543. add_custom_command(
  544. OUTPUT "${OUT_JAR}"
  545. COMMAND ${CMAKE_COMMAND} -E rm -rf "${classes_path}"
  546. COMMAND ${CMAKE_COMMAND} -E make_directory "${classes_path}"
  547. COMMAND ${Java_JAVAC_EXECUTABLE}
  548. -source 1.8 -target 1.8
  549. -bootclasspath "$<TARGET_PROPERTY:SDL3-jar,OUTPUT>"
  550. "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java"
  551. "${JAVA_PACKAGE_DIR}/SDLTestActivity.java"
  552. $<TARGET_PROPERTY:${TEST}-apk-linked,JAVA_R>
  553. -cp "$<TARGET_PROPERTY:SDL3-jar,OUTPUT>:${path_android_jar}"
  554. -d "${classes_path}"
  555. COMMAND ${Java_JAR_EXECUTABLE} cf "${OUT_JAR}" -C "${classes_path}" .
  556. DEPENDS $<TARGET_PROPERTY:${TEST}-apk-linked,OUTPUTS> "$<TARGET_PROPERTY:SDL3-jar,OUTPUT>" "${JAVA_PACKAGE_DIR}/SDLTestActivity.java" "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java"
  557. )
  558. add_custom_target(${TEST}-jar DEPENDS "${OUT_JAR}")
  559. set_property(TARGET ${TEST}-jar PROPERTY OUTPUT "${OUT_JAR}")
  560. set(dexworkdir "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${TEST}-dex.dir")
  561. # Some CMake versions have a slow `cmake -E make_directory` implementation
  562. if(NOT IS_DIRECTORY "${dexworkdir}")
  563. execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${dexworkdir}")
  564. endif()
  565. set(classes_dex_base_name "classes.dex")
  566. set(classes_dex "${dexworkdir}/${classes_dex_base_name}")
  567. add_custom_command(
  568. OUTPUT "${classes_dex}"
  569. COMMAND SdlAndroid::d8
  570. $<TARGET_PROPERTY:${TEST}-jar,OUTPUT>
  571. $<TARGET_PROPERTY:SDL3-jar,OUTPUT>
  572. --lib "${path_android_jar}"
  573. --output "${dexworkdir}"
  574. DEPENDS $<TARGET_PROPERTY:${TEST}-jar,OUTPUT> $<TARGET_PROPERTY:SDL3-jar,OUTPUT>
  575. )
  576. add_custom_target(${TEST}-dex DEPENDS "${classes_dex}")
  577. set_property(TARGET ${TEST}-dex PROPERTY OUTPUT "${classes_dex}")
  578. set_property(TARGET ${TEST}-dex PROPERTY OUTPUT_BASE_NAME "${classes_dex_base_name}")
  579. sdl_add_to_apk_unaligned(${TEST}-unaligned-apk
  580. APK_IN ${TEST}-apk-linked
  581. OUTDIR "${CMAKE_CURRENT_BINARY_DIR}/intermediates"
  582. ASSETS ${RESOURCE_FILES}
  583. NATIVE_LIBS SDL3::SDL3-shared ${TEST}
  584. DEX ${TEST}-dex
  585. )
  586. sdl_apk_align(${TEST}-aligned-apk ${TEST}-unaligned-apk
  587. OUTDIR "${CMAKE_CURRENT_BINARY_DIR}/intermediates"
  588. )
  589. sdl_apk_sign(${TEST}-apk ${TEST}-aligned-apk
  590. KEYSTORE SDL_test-debug-keystore
  591. )
  592. add_dependencies(sdl-test-apks ${TEST}-apk)
  593. if(TARGET SdlAndroid::adb)
  594. add_custom_target(install-${TEST}
  595. COMMAND "${CMAKE_COMMAND}" -DACTION=install "-DAPKS=$<TARGET_PROPERTY:${TEST}-apk,OUTPUT>" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
  596. DEPENDS "${TEST}-apk"
  597. )
  598. add_custom_target(start-${TEST}
  599. COMMAND "${ADB_BIN}" shell am start-activity -S "${ANDROID_MANIFEST_PACKAGE}/.SDLTestActivity"
  600. )
  601. add_custom_target(build-install-start-${TEST}
  602. COMMAND "${CMAKE_COMMAND}" -DACTION=build-install-run "-DEXECUTABLES=${TEST}" "-DBUILD_FOLDER=${CMAKE_BINARY_DIR}" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
  603. )
  604. endif()
  605. list(APPEND packages "${ANDROID_MANIFEST_PACKAGE}")
  606. list(APPEND install_targets install-${TEST})
  607. endforeach()
  608. if(TARGET SdlAndroid::adb)
  609. add_custom_target(install-sdl-test-apks
  610. DEPENDS ${install_targets}
  611. VERBATIM
  612. )
  613. add_custom_target(uninstall-sdl-test-apks
  614. COMMAND "${CMAKE_COMMAND}" "-DADB=$<TARGET_FILE:SdlAndroid::adb>" -DACTION=uninstall "-DPACKAGES=${packages}" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
  615. VERBATIM
  616. )
  617. endif()
  618. endif()
  619. endif()