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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- #ifdef SDL_THREAD_WINDOWS
- /* Win32 thread management routines for SDL */
- #include "../SDL_thread_c.h"
- #include "../SDL_systhread.h"
- #include "SDL_systhread_c.h"
- #ifndef STACK_SIZE_PARAM_IS_A_RESERVATION
- #define STACK_SIZE_PARAM_IS_A_RESERVATION 0x00010000
- #endif
- typedef void (__cdecl * SDL_EndThreadExCallback) (unsigned retval);
- typedef uintptr_t (__cdecl * SDL_BeginThreadExCallback)
- (void *security, unsigned stacksize, unsigned (__stdcall *startaddr)(void *),
- void * arglist, unsigned initflag, unsigned *threadaddr);
- static DWORD RunThread(void *data)
- {
- SDL_Thread *thread = (SDL_Thread *)data;
- SDL_EndThreadExCallback pfnEndThread = (SDL_EndThreadExCallback)thread->endfunc;
- SDL_RunThread(thread);
- if (pfnEndThread) {
- pfnEndThread(0);
- }
- return 0;
- }
- static DWORD WINAPI MINGW32_FORCEALIGN RunThreadViaCreateThread(LPVOID data)
- {
- return RunThread(data);
- }
- static unsigned __stdcall MINGW32_FORCEALIGN RunThreadViaBeginThreadEx(void *data)
- {
- return (unsigned)RunThread(data);
- }
- int SDL_SYS_CreateThread(SDL_Thread *thread,
- SDL_FunctionPointer vpfnBeginThread,
- SDL_FunctionPointer vpfnEndThread)
- {
- SDL_BeginThreadExCallback pfnBeginThread = (SDL_BeginThreadExCallback) vpfnBeginThread;
- const DWORD flags = thread->stacksize ? STACK_SIZE_PARAM_IS_A_RESERVATION : 0;
- /* Save the function which we will have to call to clear the RTL of calling app! */
- thread->endfunc = vpfnEndThread;
- /* thread->stacksize == 0 means "system default", same as win32 expects */
- if (pfnBeginThread) {
- unsigned threadid = 0;
- thread->handle = (SYS_ThreadHandle)((size_t)pfnBeginThread(NULL, (unsigned int)thread->stacksize,
- RunThreadViaBeginThreadEx,
- thread, flags, &threadid));
- } else {
- DWORD threadid = 0;
- thread->handle = CreateThread(NULL, thread->stacksize,
- RunThreadViaCreateThread,
- thread, flags, &threadid);
- }
- if (!thread->handle) {
- return SDL_SetError("Not enough resources to create thread");
- }
- return 0;
- }
- #pragma pack(push, 8)
- typedef struct tagTHREADNAME_INFO
- {
- DWORD dwType; /* must be 0x1000 */
- LPCSTR szName; /* pointer to name (in user addr space) */
- DWORD dwThreadID; /* thread ID (-1=caller thread) */
- DWORD dwFlags; /* reserved for future use, must be zero */
- } THREADNAME_INFO;
- #pragma pack(pop)
- static LONG NTAPI EmptyVectoredExceptionHandler(EXCEPTION_POINTERS *ExceptionInfo)
- {
- (void)ExceptionInfo;
- return EXCEPTION_CONTINUE_EXECUTION;
- }
- typedef HRESULT(WINAPI *pfnSetThreadDescription)(HANDLE, PCWSTR);
- void SDL_SYS_SetupThread(const char *name)
- {
- if (name) {
- PVOID exceptionHandlerHandle;
- #ifndef SDL_PLATFORM_WINRT /* !!! FIXME: There's no LoadLibrary() in WinRT; don't know if SetThreadDescription is available there at all at the moment. */
- static pfnSetThreadDescription pSetThreadDescription = NULL;
- static HMODULE kernel32 = NULL;
- if (!kernel32) {
- kernel32 = GetModuleHandle(TEXT("kernel32.dll"));
- if (kernel32) {
- pSetThreadDescription = (pfnSetThreadDescription)GetProcAddress(kernel32, "SetThreadDescription");
- }
- if (!kernel32 || !pSetThreadDescription) {
- HMODULE kernelBase = GetModuleHandle(TEXT("KernelBase.dll"));
- if (kernelBase) {
- pSetThreadDescription = (pfnSetThreadDescription)GetProcAddress(kernelBase, "SetThreadDescription");
- }
- }
- }
- if (pSetThreadDescription) {
- WCHAR *strw = WIN_UTF8ToStringW(name);
- if (strw) {
- pSetThreadDescription(GetCurrentThread(), strw);
- SDL_free(strw);
- }
- }
- #endif
- /* Presumably some version of Visual Studio will understand SetThreadDescription(),
- but we still need to deal with older OSes and debuggers. Set it with the arcane
- exception magic, too. */
- exceptionHandlerHandle = AddVectoredExceptionHandler(1, EmptyVectoredExceptionHandler);
- if (exceptionHandlerHandle) {
- THREADNAME_INFO inf;
- /* This magic tells the debugger to name a thread if it's listening. */
- SDL_zero(inf);
- inf.dwType = 0x1000;
- inf.szName = name;
- inf.dwThreadID = (DWORD)-1;
- inf.dwFlags = 0;
- /* The debugger catches this, renames the thread, continues on. */
- RaiseException(0x406D1388, 0, sizeof(inf) / sizeof(ULONG), (const ULONG_PTR *)&inf);
- RemoveVectoredExceptionHandler(exceptionHandlerHandle);
- }
- }
- }
- SDL_ThreadID SDL_GetCurrentThreadID(void)
- {
- return (SDL_ThreadID)GetCurrentThreadId();
- }
- int SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority)
- {
- int value;
- if (priority == SDL_THREAD_PRIORITY_LOW) {
- value = THREAD_PRIORITY_LOWEST;
- } else if (priority == SDL_THREAD_PRIORITY_HIGH) {
- value = THREAD_PRIORITY_HIGHEST;
- } else if (priority == SDL_THREAD_PRIORITY_TIME_CRITICAL) {
- value = THREAD_PRIORITY_TIME_CRITICAL;
- } else {
- value = THREAD_PRIORITY_NORMAL;
- }
- if (!SetThreadPriority(GetCurrentThread(), value)) {
- return WIN_SetError("SetThreadPriority()");
- }
- return 0;
- }
- void SDL_SYS_WaitThread(SDL_Thread *thread)
- {
- WaitForSingleObjectEx(thread->handle, INFINITE, FALSE);
- CloseHandle(thread->handle);
- }
- void SDL_SYS_DetachThread(SDL_Thread *thread)
- {
- CloseHandle(thread->handle);
- }
- #endif /* SDL_THREAD_WINDOWS */
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