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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- #ifdef SDL_JOYSTICK_EMSCRIPTEN
- #include <stdio.h> // For the definition of NULL
- #include "SDL_sysjoystick_c.h"
- #include "../SDL_joystick_c.h"
- #include "../usb_ids.h"
- static SDL_joylist_item *JoystickByIndex(int index);
- static SDL_joylist_item *SDL_joylist = NULL;
- static SDL_joylist_item *SDL_joylist_tail = NULL;
- static int numjoysticks = 0;
- EM_JS(int, SDL_GetEmscriptenJoystickVendor, (int device_index), {
- // Let's assume that if we're calling these function then the gamepad object definitely exists
- let gamepad = navigator['getGamepads']()[device_index];
- // Chrome, Edge, Opera: Wireless Controller (STANDARD GAMEPAD Vendor: 054c Product: 09cc)
- let vendor_str = 'Vendor: ';
- if (gamepad['id']['indexOf'](vendor_str) > 0) {
- let vendor_str_index = gamepad['id']['indexOf'](vendor_str) + vendor_str['length'];
- return parseInt(gamepad['id']['substr'](vendor_str_index, 4), 16);
- }
- // Firefox, Safari: 046d-c216-Logitech Dual Action (or 46d-c216-Logicool Dual Action)
- let id_split = gamepad['id']['split']('-');
- if (id_split['length'] > 1 && !isNaN(parseInt(id_split[0], 16))) {
- return parseInt(id_split[0], 16);
- }
- return 0;
- });
- EM_JS(int, SDL_GetEmscriptenJoystickProduct, (int device_index), {
- let gamepad = navigator['getGamepads']()[device_index];
- // Chrome, Edge, Opera: Wireless Controller (STANDARD GAMEPAD Vendor: 054c Product: 09cc)
- let product_str = 'Product: ';
- if (gamepad['id']['indexOf'](product_str) > 0) {
- let product_str_index = gamepad['id']['indexOf'](product_str) + product_str['length'];
- return parseInt(gamepad['id']['substr'](product_str_index, 4), 16);
- }
- // Firefox, Safari: 046d-c216-Logitech Dual Action (or 46d-c216-Logicool Dual Action)
- let id_split = gamepad['id']['split']('-');
- if (id_split['length'] > 1 && !isNaN(parseInt(id_split[1], 16))) {
- return parseInt(id_split[1], 16);
- }
- return 0;
- });
- EM_JS(int, SDL_IsEmscriptenJoystickXInput, (int device_index), {
- let gamepad = navigator['getGamepads']()[device_index];
- // Chrome, Edge, Opera: Xbox 360 Controller (XInput STANDARD GAMEPAD)
- // Firefox: xinput
- // TODO: Safari
- return gamepad['id']['toLowerCase']()['indexOf']('xinput') >= 0;
- });
- static EM_BOOL Emscripten_JoyStickConnected(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData)
- {
- SDL_joylist_item *item;
- int i;
- Uint16 vendor, product;
- bool is_xinput;
- SDL_LockJoysticks();
- if (JoystickByIndex(gamepadEvent->index) != NULL) {
- goto done;
- }
- item = (SDL_joylist_item *)SDL_malloc(sizeof(SDL_joylist_item));
- if (!item) {
- goto done;
- }
- SDL_zerop(item);
- item->index = gamepadEvent->index;
- vendor = SDL_GetEmscriptenJoystickVendor(gamepadEvent->index);
- product = SDL_GetEmscriptenJoystickProduct(gamepadEvent->index);
- is_xinput = SDL_IsEmscriptenJoystickXInput(gamepadEvent->index);
- // Use a generic VID/PID representing an XInput controller
- if (!vendor && !product && is_xinput) {
- vendor = USB_VENDOR_MICROSOFT;
- product = USB_PRODUCT_XBOX360_XUSB_CONTROLLER;
- }
- item->name = SDL_CreateJoystickName(vendor, product, NULL, gamepadEvent->id);
- if (!item->name) {
- SDL_free(item);
- goto done;
- }
- if (vendor && product) {
- item->guid = SDL_CreateJoystickGUID(SDL_HARDWARE_BUS_UNKNOWN, vendor, product, 0, NULL, item->name, 0, 0);
- } else {
- item->guid = SDL_CreateJoystickGUIDForName(item->name);
- }
- if (is_xinput) {
- item->guid.data[14] = 'x'; // See SDL_IsJoystickXInput
- }
- item->mapping = SDL_strdup(gamepadEvent->mapping);
- if (!item->mapping) {
- SDL_free(item->name);
- SDL_free(item);
- goto done;
- }
- const int real_button_count = gamepadEvent->numButtons;
- const int real_axis_count = gamepadEvent->numAxes;
- int first_trigger_button = -1;
- int first_hat_button = -1;
- int num_buttons = gamepadEvent->numButtons;
- int num_axes = gamepadEvent->numAxes;
- bool triggers_are_buttons = false;
- if ((SDL_strcmp(gamepadEvent->mapping, "standard") == 0) && (num_buttons >= 16)) { // maps to a game console gamepad layout, turn the d-pad into a hat, treat triggers as analog.
- num_buttons -= 4; // 4 dpad buttons become a hat.
- first_hat_button = 12;
- if (num_axes == 4) { // Chrome gives the triggers analog button values, Firefox exposes them as extra axes. Both have the digital buttons.
- num_axes += 2; // the two trigger "buttons"
- triggers_are_buttons = true;
- }
- // dump the digital trigger buttons in any case.
- first_trigger_button = 6;
- num_buttons -= 2;
- }
- item->first_hat_button = first_hat_button;
- item->first_trigger_button = first_trigger_button;
- item->triggers_are_buttons = triggers_are_buttons;
- item->nhats = (first_hat_button >= 0) ? 1 : 0;
- item->naxes = num_axes;
- item->nbuttons = num_buttons;
- item->device_instance = SDL_GetNextObjectID();
- item->timestamp = gamepadEvent->timestamp;
- int buttonidx = 0;
- for (i = 0; i < real_button_count; i++, buttonidx++) {
- if (buttonidx == first_hat_button) {
- buttonidx += 4; // skip these buttons, we're treating them as hat input.
- } else if (buttonidx == first_trigger_button) {
- buttonidx += 2; // skip these buttons, we're treating them as axes.
- }
- item->analogButton[i] = gamepadEvent->analogButton[buttonidx];
- item->digitalButton[i] = gamepadEvent->digitalButton[buttonidx];
- }
- for (i = 0; i < real_axis_count; i++) {
- item->axis[i] = gamepadEvent->axis[i];
- }
- if (item->triggers_are_buttons) {
- item->axis[real_axis_count] = (gamepadEvent->analogButton[first_trigger_button] * 2.0f) - 1.0f;
- item->axis[real_axis_count+1] = (gamepadEvent->analogButton[first_trigger_button+1] * 2.0f) - 1.0f;
- }
- SDL_assert(item->nhats <= 1); // there is (currently) only ever one of these, faked from the d-pad buttons.
- if (first_hat_button != -1) {
- Uint8 value = SDL_HAT_CENTERED;
- // this currently expects the first button to be up, then down, then left, then right.
- if (gamepadEvent->digitalButton[first_hat_button + 0]) {
- value |= SDL_HAT_UP;
- }
- if (gamepadEvent->digitalButton[first_hat_button + 1]) {
- value |= SDL_HAT_DOWN;
- }
- if (gamepadEvent->digitalButton[first_hat_button + 2]) {
- value |= SDL_HAT_LEFT;
- }
- if (gamepadEvent->digitalButton[first_hat_button + 3]) {
- value |= SDL_HAT_RIGHT;
- }
- item->hat = value;
- }
- if (!SDL_joylist_tail) {
- SDL_joylist = SDL_joylist_tail = item;
- } else {
- SDL_joylist_tail->next = item;
- SDL_joylist_tail = item;
- }
- ++numjoysticks;
- SDL_PrivateJoystickAdded(item->device_instance);
- #ifdef DEBUG_JOYSTICK
- SDL_Log("Number of joysticks is %d", numjoysticks);
- #endif
- #ifdef DEBUG_JOYSTICK
- SDL_Log("Added joystick with index %d", item->index);
- #endif
- done:
- SDL_UnlockJoysticks();
- return 1;
- }
- static EM_BOOL Emscripten_JoyStickDisconnected(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData)
- {
- SDL_joylist_item *item = SDL_joylist;
- SDL_joylist_item *prev = NULL;
- SDL_LockJoysticks();
- while (item) {
- if (item->index == gamepadEvent->index) {
- break;
- }
- prev = item;
- item = item->next;
- }
- if (!item) {
- goto done;
- }
- if (item->joystick) {
- item->joystick->hwdata = NULL;
- }
- if (prev) {
- prev->next = item->next;
- } else {
- SDL_assert(SDL_joylist == item);
- SDL_joylist = item->next;
- }
- if (item == SDL_joylist_tail) {
- SDL_joylist_tail = prev;
- }
- // Need to decrement the joystick count before we post the event
- --numjoysticks;
- SDL_PrivateJoystickRemoved(item->device_instance);
- #ifdef DEBUG_JOYSTICK
- SDL_Log("Removed joystick with id %d", item->device_instance);
- #endif
- SDL_free(item->name);
- SDL_free(item->mapping);
- SDL_free(item);
- done:
- SDL_UnlockJoysticks();
- return 1;
- }
- // Function to perform any system-specific joystick related cleanup
- static void EMSCRIPTEN_JoystickQuit(void)
- {
- SDL_joylist_item *item = NULL;
- SDL_joylist_item *next = NULL;
- for (item = SDL_joylist; item; item = next) {
- next = item->next;
- SDL_free(item->mapping);
- SDL_free(item->name);
- SDL_free(item);
- }
- SDL_joylist = SDL_joylist_tail = NULL;
- numjoysticks = 0;
- emscripten_set_gamepadconnected_callback(NULL, 0, NULL);
- emscripten_set_gamepaddisconnected_callback(NULL, 0, NULL);
- }
- // Function to scan the system for joysticks.
- static bool EMSCRIPTEN_JoystickInit(void)
- {
- int rc, i, numjs;
- EmscriptenGamepadEvent gamepadState;
- numjoysticks = 0;
- rc = emscripten_sample_gamepad_data();
- // Check if gamepad is supported by browser
- if (rc == EMSCRIPTEN_RESULT_NOT_SUPPORTED) {
- return SDL_SetError("Gamepads not supported");
- }
- numjs = emscripten_get_num_gamepads();
- // handle already connected gamepads
- if (numjs > 0) {
- for (i = 0; i < numjs; i++) {
- rc = emscripten_get_gamepad_status(i, &gamepadState);
- if (rc == EMSCRIPTEN_RESULT_SUCCESS) {
- Emscripten_JoyStickConnected(EMSCRIPTEN_EVENT_GAMEPADCONNECTED,
- &gamepadState,
- NULL);
- }
- }
- }
- rc = emscripten_set_gamepadconnected_callback(NULL,
- 0,
- Emscripten_JoyStickConnected);
- if (rc != EMSCRIPTEN_RESULT_SUCCESS) {
- EMSCRIPTEN_JoystickQuit();
- return SDL_SetError("Could not set gamepad connect callback");
- }
- rc = emscripten_set_gamepaddisconnected_callback(NULL,
- 0,
- Emscripten_JoyStickDisconnected);
- if (rc != EMSCRIPTEN_RESULT_SUCCESS) {
- EMSCRIPTEN_JoystickQuit();
- return SDL_SetError("Could not set gamepad disconnect callback");
- }
- return true;
- }
- // Returns item matching given SDL device index.
- static SDL_joylist_item *JoystickByDeviceIndex(int device_index)
- {
- SDL_joylist_item *item = SDL_joylist;
- while (0 < device_index) {
- --device_index;
- item = item->next;
- }
- return item;
- }
- // Returns item matching given HTML gamepad index.
- static SDL_joylist_item *JoystickByIndex(int index)
- {
- SDL_joylist_item *item = SDL_joylist;
- if (index < 0) {
- return NULL;
- }
- while (item) {
- if (item->index == index) {
- break;
- }
- item = item->next;
- }
- return item;
- }
- static int EMSCRIPTEN_JoystickGetCount(void)
- {
- return numjoysticks;
- }
- static void EMSCRIPTEN_JoystickDetect(void)
- {
- }
- static bool EMSCRIPTEN_JoystickIsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name)
- {
- // We don't override any other drivers
- return false;
- }
- static const char *EMSCRIPTEN_JoystickGetDeviceName(int device_index)
- {
- return JoystickByDeviceIndex(device_index)->name;
- }
- static const char *EMSCRIPTEN_JoystickGetDevicePath(int device_index)
- {
- return NULL;
- }
- static int EMSCRIPTEN_JoystickGetDeviceSteamVirtualGamepadSlot(int device_index)
- {
- return -1;
- }
- static int EMSCRIPTEN_JoystickGetDevicePlayerIndex(int device_index)
- {
- return -1;
- }
- static void EMSCRIPTEN_JoystickSetDevicePlayerIndex(int device_index, int player_index)
- {
- }
- static SDL_JoystickID EMSCRIPTEN_JoystickGetDeviceInstanceID(int device_index)
- {
- return JoystickByDeviceIndex(device_index)->device_instance;
- }
- static bool EMSCRIPTEN_JoystickOpen(SDL_Joystick *joystick, int device_index)
- {
- SDL_joylist_item *item = JoystickByDeviceIndex(device_index);
- bool rumble_available = false;
- if (!item) {
- return SDL_SetError("No such device");
- }
- if (item->joystick) {
- return SDL_SetError("Joystick already opened");
- }
- joystick->hwdata = (struct joystick_hwdata *)item;
- item->joystick = joystick;
- // HTML5 Gamepad API doesn't offer hats, but we can fake it from the d-pad buttons on the "standard" mapping.
- joystick->nhats = item->nhats;
- joystick->nbuttons = item->nbuttons;
- joystick->naxes = item->naxes;
- rumble_available = EM_ASM_INT({
- let gamepads = navigator['getGamepads']();
- if (!gamepads) {
- return 0;
- }
- let gamepad = gamepads[$0];
- if (!gamepad || !gamepad['vibrationActuator']) {
- return 0;
- }
- return 1;
- }, item->index);
- if (rumble_available) {
- SDL_SetBooleanProperty(SDL_GetJoystickProperties(joystick), SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN, true);
- }
- return true;
- }
- /* Function to update the state of a joystick - called as a device poll.
- * This function shouldn't update the joystick structure directly,
- * but instead should call SDL_PrivateJoystick*() to deliver events
- * and update joystick device state.
- */
- static void EMSCRIPTEN_JoystickUpdate(SDL_Joystick *joystick)
- {
- EmscriptenGamepadEvent gamepadState;
- SDL_joylist_item *item = (SDL_joylist_item *)joystick->hwdata;
- int i, result;
- Uint64 timestamp = SDL_GetTicksNS();
- emscripten_sample_gamepad_data();
- if (item) {
- result = emscripten_get_gamepad_status(item->index, &gamepadState);
- if (result == EMSCRIPTEN_RESULT_SUCCESS) {
- if (gamepadState.timestamp == 0 || gamepadState.timestamp != item->timestamp) {
- const int first_hat_button = item->first_hat_button;
- const int first_trigger_button = item->first_trigger_button;
- const int real_button_count = gamepadState.numButtons;
- const int real_axis_count = gamepadState.numAxes;
- int buttonidx = 0;
- for (i = 0; i < real_button_count; i++, buttonidx++) {
- if (buttonidx == first_hat_button) {
- buttonidx += 4; // skip these buttons, we're treating them as hat input.
- } else if (buttonidx == first_trigger_button) {
- buttonidx += 2; // skip these buttons, we're treating them as axes.
- }
- if (item->digitalButton[i] != gamepadState.digitalButton[buttonidx]) {
- const bool down = (gamepadState.digitalButton[buttonidx] != 0);
- SDL_SendJoystickButton(timestamp, item->joystick, i, down);
- }
- // store values to compare them in the next update
- item->analogButton[i] = gamepadState.analogButton[buttonidx];
- item->digitalButton[i] = gamepadState.digitalButton[buttonidx];
- }
- for (i = 0; i < real_axis_count; i++) {
- if (item->axis[i] != gamepadState.axis[i]) {
- SDL_SendJoystickAxis(timestamp, item->joystick, i, (Sint16)(32767.0f * gamepadState.axis[i]));
- item->axis[i] = gamepadState.axis[i];
- }
- }
- if (item->triggers_are_buttons) {
- for (i = 0; i < 2; i++) {
- if (item->axis[real_axis_count+i] != gamepadState.analogButton[first_trigger_button+i]) {
- SDL_SendJoystickAxis(timestamp, item->joystick, real_axis_count+i, (Sint16)(32767.0f * ((gamepadState.analogButton[first_trigger_button+i] * 2.0f) - 1.0f)));
- item->axis[real_axis_count+i] = gamepadState.analogButton[first_trigger_button+i];
- }
- }
- }
- SDL_assert(item->nhats <= 1); // there is (currently) only ever one of these, faked from the d-pad buttons.
- if (item->nhats) {
- Uint8 value = SDL_HAT_CENTERED;
- // this currently expects the first button to be up, then down, then left, then right.
- if (gamepadState.digitalButton[first_hat_button + 0]) {
- value |= SDL_HAT_UP;
- } else if (gamepadState.digitalButton[first_hat_button + 1]) {
- value |= SDL_HAT_DOWN;
- }
- if (gamepadState.digitalButton[first_hat_button + 2]) {
- value |= SDL_HAT_LEFT;
- } else if (gamepadState.digitalButton[first_hat_button + 3]) {
- value |= SDL_HAT_RIGHT;
- }
- if (item->hat != value) {
- item->hat = value;
- SDL_SendJoystickHat(timestamp, item->joystick, 0, value);
- }
- }
- item->timestamp = gamepadState.timestamp;
- }
- }
- }
- }
- // Function to close a joystick after use
- static void EMSCRIPTEN_JoystickClose(SDL_Joystick *joystick)
- {
- SDL_joylist_item *item = (SDL_joylist_item *)joystick->hwdata;
- if (item) {
- item->joystick = NULL;
- }
- }
- static SDL_GUID EMSCRIPTEN_JoystickGetDeviceGUID(int device_index)
- {
- return JoystickByDeviceIndex(device_index)->guid;
- }
- static bool EMSCRIPTEN_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
- {
- SDL_joylist_item *item = (SDL_joylist_item *)joystick->hwdata;
- // clang-format off
- bool result = EM_ASM_INT({
- let gamepads = navigator['getGamepads']();
- if (!gamepads) {
- return 0;
- }
- let gamepad = gamepads[$0];
- if (!gamepad || !gamepad['vibrationActuator']) {
- return 0;
- }
- gamepad['vibrationActuator']['playEffect']('dual-rumble', {
- 'startDelay': 0,
- 'duration': 3000,
- 'weakMagnitude': $2 / 0xFFFF,
- 'strongMagnitude': $1 / 0xFFFF,
- });
- return 1;
- }, item->index, low_frequency_rumble, high_frequency_rumble);
- return result;
- }
- static bool EMSCRIPTEN_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
- {
- return SDL_Unsupported();
- }
- static bool EMSCRIPTEN_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
- {
- return false;
- }
- static bool EMSCRIPTEN_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
- {
- return SDL_Unsupported();
- }
- static bool EMSCRIPTEN_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
- {
- return SDL_Unsupported();
- }
- static bool EMSCRIPTEN_JoystickSetSensorsEnabled(SDL_Joystick *joystick, bool enabled)
- {
- return SDL_Unsupported();
- }
- SDL_JoystickDriver SDL_EMSCRIPTEN_JoystickDriver = {
- EMSCRIPTEN_JoystickInit,
- EMSCRIPTEN_JoystickGetCount,
- EMSCRIPTEN_JoystickDetect,
- EMSCRIPTEN_JoystickIsDevicePresent,
- EMSCRIPTEN_JoystickGetDeviceName,
- EMSCRIPTEN_JoystickGetDevicePath,
- EMSCRIPTEN_JoystickGetDeviceSteamVirtualGamepadSlot,
- EMSCRIPTEN_JoystickGetDevicePlayerIndex,
- EMSCRIPTEN_JoystickSetDevicePlayerIndex,
- EMSCRIPTEN_JoystickGetDeviceGUID,
- EMSCRIPTEN_JoystickGetDeviceInstanceID,
- EMSCRIPTEN_JoystickOpen,
- EMSCRIPTEN_JoystickRumble,
- EMSCRIPTEN_JoystickRumbleTriggers,
- EMSCRIPTEN_JoystickSetLED,
- EMSCRIPTEN_JoystickSendEffect,
- EMSCRIPTEN_JoystickSetSensorsEnabled,
- EMSCRIPTEN_JoystickUpdate,
- EMSCRIPTEN_JoystickClose,
- EMSCRIPTEN_JoystickQuit,
- EMSCRIPTEN_JoystickGetGamepadMapping
- };
- #endif // SDL_JOYSTICK_EMSCRIPTEN
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