CMakeLists.txt 15 KB

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  1. cmake_minimum_required(VERSION 3.0)
  2. project(SDL3_test)
  3. enable_testing()
  4. include("${CMAKE_CURRENT_LIST_DIR}/../cmake/sdlplatform.cmake")
  5. SDL_DetectCMakePlatform()
  6. include(CheckCCompilerFlag)
  7. include(CheckIncludeFile)
  8. include(CMakeParseArguments)
  9. include(CMakePushCheckState)
  10. include(GNUInstallDirs)
  11. set(SDL_TESTS_LINK_SHARED_DEFAULT ON)
  12. if(WINDOWS)
  13. # Avoid missing dll error by linking to static SDL library,
  14. # alternatively, copy dll to build directory in a post build event.
  15. set(SDL_TESTS_LINK_SHARED_DEFAULT OFF)
  16. endif()
  17. if(EMSCRIPTEN OR N3DS OR PS2 OR PSP OR RISCOS OR VITA)
  18. set(SDL_TESTS_LINK_SHARED_DEFAULT OFF)
  19. endif()
  20. option(SDL_TESTS_LINK_SHARED "link tests to shared SDL library" ${SDL_TESTS_LINK_SHARED_DEFAULT})
  21. if(SDL_TESTS_LINK_SHARED)
  22. set(sdl_name_component SDL3)
  23. else()
  24. set(sdl_name_component SDL3-static)
  25. endif()
  26. if(NOT TARGET SDL3::${sdl_name_component})
  27. find_package(SDL3 3.0.0 REQUIRED COMPONENTS ${sdl_name_component} SDL3_main SDL3_test)
  28. endif()
  29. # CMake incorrectly detects opengl32.lib being present on MSVC ARM64
  30. if(NOT MSVC OR NOT CMAKE_GENERATOR_PLATFORM STREQUAL "ARM64")
  31. # Prefer GLVND, if present
  32. set(OpenGL_GL_PREFERENCE GLVND)
  33. find_package(OpenGL)
  34. endif()
  35. set(SDL_TEST_EXECUTABLES)
  36. set(SDL_TESTS_NONINTERACTIVE)
  37. add_library(sdltests_utils OBJECT
  38. testutils.c
  39. )
  40. target_link_libraries(sdltests_utils PRIVATE SDL3::${sdl_name_component})
  41. file(GLOB RESOURCE_FILES *.bmp *.wav *.hex moose.dat utf8.txt)
  42. macro(add_sdl_test_executable TARGET)
  43. cmake_parse_arguments(AST "NONINTERACTIVE;NEEDS_RESOURCES;TESTUTILS" "" "" ${ARGN})
  44. set(SOURCES ${AST_UNPARSED_ARGUMENTS})
  45. if(AST_TESTUTILS)
  46. list(APPEND SOURCES $<TARGET_OBJECTS:sdltests_utils>)
  47. endif()
  48. if(AST_NEEDS_RESOURCES)
  49. list(APPEND SOURCES ${RESOURCE_FILES})
  50. endif()
  51. add_executable(${TARGET} ${SOURCES})
  52. target_link_libraries(${TARGET} PRIVATE SDL3::SDL3_main SDL3::SDL3_test SDL3::${sdl_name_component})
  53. list(APPEND SDL_TEST_EXECUTABLES ${TARGET})
  54. if(AST_NONINTERACTIVE)
  55. list(APPEND SDL_TESTS_NONINTERACTIVE ${TARGET})
  56. endif()
  57. if(AST_NEEDS_RESOURCES)
  58. if(PSP OR PS2)
  59. add_custom_command(TARGET ${TARGET} POST_BUILD
  60. COMMAND ${CMAKE_COMMAND} ARGS -E make_directory $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET}
  61. COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILES} $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET})
  62. else()
  63. add_custom_command(TARGET ${TARGET} POST_BUILD
  64. COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILES} $<TARGET_FILE_DIR:${TARGET}>)
  65. endif()
  66. if(APPLE)
  67. # Make sure resource files get installed into macOS/iOS .app bundles.
  68. set_target_properties(${TARGET} PROPERTIES RESOURCE "${RESOURCE_FILES}")
  69. endif()
  70. endif()
  71. if(WINDOWS)
  72. # CET support was added in VS 16.7
  73. if(MSVC_VERSION GREATER 1926 AND CMAKE_GENERATOR_PLATFORM MATCHES "Win32|x64")
  74. set_property(TARGET ${TARGET} APPEND_STRING PROPERTY LINK_FLAGS " -CETCOMPAT")
  75. endif()
  76. elseif(PSP)
  77. target_link_libraries(${TARGET} PRIVATE GL)
  78. endif()
  79. if(OPENGL_FOUND)
  80. target_compile_definitions(${TARGET} PRIVATE HAVE_OPENGL)
  81. endif()
  82. endmacro()
  83. check_include_file(signal.h HAVE_SIGNAL_H)
  84. if(HAVE_SIGNAL_H)
  85. add_definitions(-DHAVE_SIGNAL_H)
  86. endif()
  87. check_include_file(libudev.h HAVE_LIBUDEV_H)
  88. if(HAVE_LIBUDEV_H)
  89. add_definitions(-DHAVE_LIBUDEV_H)
  90. endif()
  91. add_sdl_test_executable(checkkeys checkkeys.c)
  92. add_sdl_test_executable(checkkeysthreads checkkeysthreads.c)
  93. add_sdl_test_executable(loopwave NEEDS_RESOURCES TESTUTILS loopwave.c)
  94. add_sdl_test_executable(loopwavequeue NEEDS_RESOURCES TESTUTILS loopwavequeue.c)
  95. add_sdl_test_executable(testsurround testsurround.c)
  96. add_sdl_test_executable(testresample NEEDS_RESOURCES testresample.c)
  97. add_sdl_test_executable(testaudioinfo testaudioinfo.c)
  98. file(GLOB TESTAUTOMATION_SOURCE_FILES testautomation*.c)
  99. add_sdl_test_executable(testautomation NEEDS_RESOURCES ${TESTAUTOMATION_SOURCE_FILES})
  100. add_sdl_test_executable(testmultiaudio NEEDS_RESOURCES TESTUTILS testmultiaudio.c)
  101. add_sdl_test_executable(testaudiohotplug NEEDS_RESOURCES TESTUTILS testaudiohotplug.c)
  102. add_sdl_test_executable(testaudiocapture testaudiocapture.c)
  103. add_sdl_test_executable(testatomic NONINTERACTIVE testatomic.c)
  104. add_sdl_test_executable(testintersections testintersections.c)
  105. add_sdl_test_executable(testrelative testrelative.c)
  106. add_sdl_test_executable(testhittesting testhittesting.c)
  107. add_sdl_test_executable(testdraw2 testdraw2.c)
  108. add_sdl_test_executable(testdrawchessboard testdrawchessboard.c)
  109. add_sdl_test_executable(testdropfile testdropfile.c)
  110. add_sdl_test_executable(testerror NONINTERACTIVE testerror.c)
  111. if(LINUX AND TARGET sdl-build-options)
  112. add_sdl_test_executable(testevdev NONINTERACTIVE testevdev.c)
  113. target_include_directories(testevdev BEFORE PRIVATE $<TARGET_PROPERTY:sdl-build-options,INTERFACE_INCLUDE_DIRECTORIES>)
  114. target_include_directories(testevdev BEFORE PRIVATE ${SDL3_SOURCE_DIR}/src)
  115. endif()
  116. add_sdl_test_executable(testfile testfile.c)
  117. add_sdl_test_executable(testgamecontroller NEEDS_RESOURCES TESTUTILS testgamecontroller.c)
  118. add_sdl_test_executable(testgeometry TESTUTILS testgeometry.c)
  119. add_sdl_test_executable(testgesture testgesture.c)
  120. add_sdl_test_executable(testgl2 testgl2.c)
  121. add_sdl_test_executable(testgles testgles.c)
  122. add_sdl_test_executable(testgles2 testgles2.c)
  123. add_sdl_test_executable(testgles2_sdf TESTUTILS testgles2_sdf.c)
  124. add_sdl_test_executable(testhaptic testhaptic.c)
  125. add_sdl_test_executable(testhotplug testhotplug.c)
  126. add_sdl_test_executable(testrumble testrumble.c)
  127. add_sdl_test_executable(testthread NONINTERACTIVE testthread.c)
  128. add_sdl_test_executable(testiconv NEEDS_RESOURCES TESTUTILS testiconv.c)
  129. add_sdl_test_executable(testime NEEDS_RESOURCES TESTUTILS testime.c)
  130. add_sdl_test_executable(testjoystick testjoystick.c)
  131. add_sdl_test_executable(testkeys testkeys.c)
  132. add_sdl_test_executable(testloadso testloadso.c)
  133. add_sdl_test_executable(testlocale NONINTERACTIVE testlocale.c)
  134. add_sdl_test_executable(testlock testlock.c)
  135. add_sdl_test_executable(testmouse testmouse.c)
  136. if(APPLE)
  137. add_sdl_test_executable(testnative NEEDS_RESOURCES TESTUTILS
  138. testnative.c
  139. testnativecocoa.m
  140. testnativex11.c
  141. )
  142. cmake_push_check_state()
  143. check_c_compiler_flag(-Wno-error=deprecated-declarations HAVE_WNO_ERROR_DEPRECATED_DECLARATIONS)
  144. cmake_pop_check_state()
  145. if(HAVE_WNO_ERROR_DEPRECATED_DECLARATIONS)
  146. set_property(SOURCE "testnativecocoa.m" APPEND_STRING PROPERTY COMPILE_FLAGS " -Wno-error=deprecated-declarations")
  147. endif()
  148. elseif(WINDOWS)
  149. add_sdl_test_executable(testnative NEEDS_RESOURCES TESTUTILS testnative.c testnativew32.c)
  150. elseif(HAVE_X11)
  151. add_sdl_test_executable(testnative NEEDS_RESOURCES TESTUTILS testnative.c testnativex11.c)
  152. target_link_libraries(testnative PRIVATE X11)
  153. endif()
  154. add_sdl_test_executable(testoverlay2 NEEDS_RESOURCES TESTUTILS testoverlay2.c)
  155. add_sdl_test_executable(testplatform NONINTERACTIVE testplatform.c)
  156. add_sdl_test_executable(testpower NONINTERACTIVE testpower.c)
  157. add_sdl_test_executable(testfilesystem NONINTERACTIVE testfilesystem.c)
  158. add_sdl_test_executable(testrendertarget NEEDS_RESOURCES TESTUTILS testrendertarget.c)
  159. add_sdl_test_executable(testscale NEEDS_RESOURCES TESTUTILS testscale.c)
  160. add_sdl_test_executable(testsem testsem.c)
  161. add_sdl_test_executable(testsensor testsensor.c)
  162. add_sdl_test_executable(testshader NEEDS_RESOURCES testshader.c)
  163. add_sdl_test_executable(testshape NEEDS_RESOURCES testshape.c)
  164. add_sdl_test_executable(testsprite2 NEEDS_RESOURCES TESTUTILS testsprite2.c)
  165. add_sdl_test_executable(testspriteminimal NEEDS_RESOURCES TESTUTILS testspriteminimal.c)
  166. add_sdl_test_executable(teststreaming NEEDS_RESOURCES TESTUTILS teststreaming.c)
  167. add_sdl_test_executable(testtimer NONINTERACTIVE testtimer.c)
  168. add_sdl_test_executable(testurl testurl.c)
  169. add_sdl_test_executable(testver NONINTERACTIVE testver.c)
  170. add_sdl_test_executable(testviewport NEEDS_RESOURCES TESTUTILS testviewport.c)
  171. add_sdl_test_executable(testwm2 testwm2.c)
  172. add_sdl_test_executable(testyuv NEEDS_RESOURCES testyuv.c testyuv_cvt.c)
  173. add_sdl_test_executable(torturethread torturethread.c)
  174. add_sdl_test_executable(testrendercopyex NEEDS_RESOURCES TESTUTILS testrendercopyex.c)
  175. add_sdl_test_executable(testmessage testmessage.c)
  176. add_sdl_test_executable(testdisplayinfo testdisplayinfo.c)
  177. add_sdl_test_executable(testqsort NONINTERACTIVE testqsort.c)
  178. add_sdl_test_executable(testbounds testbounds.c)
  179. add_sdl_test_executable(testcustomcursor testcustomcursor.c)
  180. add_sdl_test_executable(controllermap NEEDS_RESOURCES TESTUTILS controllermap.c)
  181. add_sdl_test_executable(testvulkan testvulkan.c)
  182. add_sdl_test_executable(testoffscreen testoffscreen.c)
  183. cmake_push_check_state()
  184. check_c_compiler_flag(-Wformat-overflow HAVE_WFORMAT_OVERFLOW)
  185. if(HAVE_WFORMAT_OVERFLOW)
  186. target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT_OVERFLOW)
  187. endif()
  188. check_c_compiler_flag(-Wformat HAVE_WFORMAT)
  189. if(HAVE_WFORMAT)
  190. target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT)
  191. endif()
  192. check_c_compiler_flag(-Wformat-extra-args HAVE_WFORMAT_EXTRA_ARGS)
  193. if(HAVE_WFORMAT_EXTRA_ARGS)
  194. target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT_EXTRA_ARGS)
  195. endif()
  196. cmake_pop_check_state()
  197. if(SDL_DUMMYAUDIO)
  198. list(APPEND SDL_TESTS_NONINTERACTIVE
  199. testaudioinfo
  200. testsurround
  201. )
  202. endif()
  203. if(SDL_DUMMYVIDEO)
  204. list(APPEND SDL_TESTS_NONINTERACTIVE
  205. testkeys
  206. testbounds
  207. testdisplayinfo
  208. )
  209. endif()
  210. if(OPENGL_FOUND)
  211. if(TARGET OpenGL::GL)
  212. target_link_libraries(testshader PRIVATE OpenGL::GL)
  213. target_link_libraries(testgl2 PRIVATE OpenGL::GL)
  214. else()
  215. if(EMSCRIPTEN AND OPENGL_gl_LIBRARY STREQUAL "nul")
  216. set(OPENGL_gl_LIBRARY GL)
  217. endif()
  218. # emscripten's FindOpenGL.cmake does not create OpenGL::GL
  219. target_link_libraries(testshader PRIVATE ${OPENGL_gl_LIBRARY})
  220. target_link_libraries(testgl2 PRIVATE ${OPENGL_gl_LIBRARY})
  221. endif()
  222. endif()
  223. if(EMSCRIPTEN)
  224. set_property(TARGET testshader APPEND_STRING PROPERTY LINK_FLAGS " -sLEGACY_GL_EMULATION")
  225. endif()
  226. if(PSP)
  227. # Build EBOOT files if building for PSP
  228. foreach(APP ${SDL_TEST_EXECUTABLES})
  229. create_pbp_file(
  230. TARGET ${APP}
  231. TITLE SDL-${APP}
  232. ICON_PATH NULL
  233. BACKGROUND_PATH NULL
  234. PREVIEW_PATH NULL
  235. )
  236. add_custom_command(
  237. TARGET ${APP} POST_BUILD
  238. COMMAND ${CMAKE_COMMAND} -E make_directory
  239. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}
  240. )
  241. add_custom_command(
  242. TARGET ${APP} POST_BUILD
  243. COMMAND ${CMAKE_COMMAND} -E rename
  244. $<TARGET_FILE_DIR:${ARG_TARGET}>/EBOOT.PBP
  245. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/EBOOT.PBP
  246. )
  247. if(BUILD_PRX)
  248. add_custom_command(
  249. TARGET ${APP} POST_BUILD
  250. COMMAND ${CMAKE_COMMAND} -E copy
  251. $<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}
  252. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}
  253. )
  254. add_custom_command(
  255. TARGET ${APP} POST_BUILD
  256. COMMAND ${CMAKE_COMMAND} -E rename
  257. $<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}.prx
  258. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}.prx
  259. )
  260. endif()
  261. add_custom_command(
  262. TARGET ${APP} POST_BUILD
  263. COMMAND ${CMAKE_COMMAND} -E remove
  264. $<TARGET_FILE_DIR:${ARG_TARGET}>/PARAM.SFO
  265. )
  266. endforeach()
  267. endif()
  268. if(N3DS)
  269. set(ROMFS_DIR "${CMAKE_CURRENT_BINARY_DIR}/romfs")
  270. file(COPY ${RESOURCE_FILES} DESTINATION "${ROMFS_DIR}")
  271. foreach(APP ${SDL_TEST_EXECUTABLES})
  272. get_target_property(TARGET_BINARY_DIR ${APP} BINARY_DIR)
  273. set(SMDH_FILE "${TARGET_BINARY_DIR}/${APP}.smdh")
  274. ctr_generate_smdh("${SMDH_FILE}"
  275. NAME "SDL-${APP}"
  276. DESCRIPTION "SDL3 Test suite"
  277. AUTHOR "SDL3 Contributors"
  278. ICON "${CMAKE_CURRENT_SOURCE_DIR}/n3ds/logo48x48.png"
  279. )
  280. ctr_create_3dsx(
  281. ${APP}
  282. ROMFS "${ROMFS_DIR}"
  283. SMDH "${SMDH_FILE}"
  284. )
  285. endforeach()
  286. endif()
  287. if(RISCOS)
  288. set(SDL_TEST_EXECUTABLES_AIF)
  289. foreach(APP ${SDL_TEST_EXECUTABLES})
  290. set_property(TARGET ${APP} APPEND_STRING PROPERTY LINK_FLAGS " -static")
  291. add_custom_command(
  292. OUTPUT ${APP},ff8
  293. COMMAND elf2aif ${APP} ${APP},ff8
  294. DEPENDS ${APP}
  295. )
  296. add_custom_target(${APP}-aif ALL DEPENDS ${APP},ff8)
  297. list(APPEND SDL_TEST_EXECUTABLES_AIF ${CMAKE_CURRENT_BINARY_DIR}/${APP},ff8)
  298. endforeach()
  299. endif()
  300. # Set Apple App ID / Bundle ID. This is needed to launch apps on some Apple
  301. # platforms (iOS, for example).
  302. if(APPLE)
  303. if(CMAKE_VERSION VERSION_LESS "3.7.0")
  304. # CMake's 'BUILDSYSTEM_TARGETS' property is only available in
  305. # CMake 3.7 and above.
  306. message(WARNING "Unable to set Bundle ID for Apple .app builds due to old CMake (pre 3.7).")
  307. else()
  308. foreach(CURRENT_TARGET ${SDL_TEST_EXECUTABLES})
  309. set_target_properties("${CURRENT_TARGET}" PROPERTIES
  310. MACOSX_BUNDLE_GUI_IDENTIFIER "org.libsdl.${CURRENT_TARGET}"
  311. MACOSX_BUNDLE_BUNDLE_VERSION "${SDL_VERSION}"
  312. MACOSX_BUNDLE_SHORT_VERSION_STRING "${SDL_VERSION}"
  313. )
  314. endforeach()
  315. endif()
  316. endif()
  317. set(TESTS_ENVIRONMENT
  318. SDL_AUDIODRIVER=dummy
  319. SDL_VIDEODRIVER=dummy
  320. )
  321. foreach(TESTCASE ${SDL_TESTS_NONINTERACTIVE})
  322. add_test(
  323. NAME ${TESTCASE}
  324. COMMAND ${TESTCASE}
  325. WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
  326. )
  327. set_tests_properties(${TESTCASE}
  328. PROPERTIES
  329. ENVIRONMENT "${TESTS_ENVIRONMENT}"
  330. TIMEOUT 10
  331. )
  332. if(SDL_INSTALL_TESTS)
  333. set(exe ${TESTCASE})
  334. set(installedtestsdir "${CMAKE_INSTALL_FULL_LIBEXECDIR}/installed-tests/SDL3")
  335. configure_file(template.test.in "${exe}.test" @ONLY)
  336. install(
  337. FILES "${CMAKE_CURRENT_BINARY_DIR}/${exe}.test"
  338. DESTINATION ${CMAKE_INSTALL_DATADIR}/installed-tests/SDL3
  339. )
  340. endif()
  341. endforeach()
  342. set_tests_properties(testthread PROPERTIES TIMEOUT 40)
  343. set_tests_properties(testtimer PROPERTIES TIMEOUT 60)
  344. if(SDL_INSTALL_TESTS)
  345. if(RISCOS)
  346. install(
  347. FILES ${SDL_TEST_EXECUTABLES_AIF}
  348. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3
  349. )
  350. else()
  351. install(
  352. TARGETS ${SDL_TEST_EXECUTABLES}
  353. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3
  354. )
  355. endif()
  356. install(
  357. FILES ${RESOURCE_FILES}
  358. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3
  359. )
  360. endif()