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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- #include "../../video/SDL_surface_c.h"
- /* This code assumes that r, g, b, a are the source color,
- * and in the blend and add case, the RGB values are premultiplied by a.
- */
- #define DRAW_MUL(_a, _b) (((unsigned)(_a) * (_b)) / 255)
- #define DRAW_FASTSETPIXEL(type) \
- *pixels = (type)color
- #define DRAW_FASTSETPIXEL1 DRAW_FASTSETPIXEL(Uint8)
- #define DRAW_FASTSETPIXEL2 DRAW_FASTSETPIXEL(Uint16)
- #define DRAW_FASTSETPIXEL4 DRAW_FASTSETPIXEL(Uint32)
- #define DRAW_FASTSETPIXELXY(x, y, type, bpp, color) \
- *(type *)((Uint8 *)dst->pixels + (y)*dst->pitch + (x)*bpp) = (type)color
- #define DRAW_FASTSETPIXELXY1(x, y) DRAW_FASTSETPIXELXY(x, y, Uint8, 1, color)
- #define DRAW_FASTSETPIXELXY2(x, y) DRAW_FASTSETPIXELXY(x, y, Uint16, 2, color)
- #define DRAW_FASTSETPIXELXY4(x, y) DRAW_FASTSETPIXELXY(x, y, Uint32, 4, color)
- #define DRAW_SETPIXEL(setpixel) \
- do { \
- unsigned sr = r, sg = g, sb = b, sa = a; \
- (void)sa; \
- setpixel; \
- } while (0)
- #define DRAW_SETPIXEL_BLEND(getpixel, setpixel) \
- do { \
- unsigned sr, sg, sb, sa = 0xFF; \
- getpixel; \
- sr = DRAW_MUL(inva, sr) + r; \
- sg = DRAW_MUL(inva, sg) + g; \
- sb = DRAW_MUL(inva, sb) + b; \
- sa = DRAW_MUL(inva, sa) + a; \
- setpixel; \
- } while (0)
- #define DRAW_SETPIXEL_BLEND_CLAMPED(getpixel, setpixel) \
- do { \
- unsigned sr, sg, sb, sa = 0xFF; \
- getpixel; \
- sr = DRAW_MUL(inva, sr) + r; \
- if (sr > 0xff) \
- sr = 0xff; \
- sg = DRAW_MUL(inva, sg) + g; \
- if (sg > 0xff) \
- sg = 0xff; \
- sb = DRAW_MUL(inva, sb) + b; \
- if (sb > 0xff) \
- sb = 0xff; \
- sa = DRAW_MUL(inva, sa) + a; \
- if (sa > 0xff) \
- sa = 0xff; \
- setpixel; \
- } while (0)
- #define DRAW_SETPIXEL_ADD(getpixel, setpixel) \
- do { \
- unsigned sr, sg, sb, sa; \
- (void)sa; \
- getpixel; \
- sr += r; \
- if (sr > 0xff) \
- sr = 0xff; \
- sg += g; \
- if (sg > 0xff) \
- sg = 0xff; \
- sb += b; \
- if (sb > 0xff) \
- sb = 0xff; \
- setpixel; \
- } while (0)
- #define DRAW_SETPIXEL_MOD(getpixel, setpixel) \
- do { \
- unsigned sr, sg, sb, sa; \
- (void)sa; \
- getpixel; \
- sr = DRAW_MUL(sr, r); \
- sg = DRAW_MUL(sg, g); \
- sb = DRAW_MUL(sb, b); \
- setpixel; \
- } while (0)
- #define DRAW_SETPIXEL_MUL(getpixel, setpixel) \
- do { \
- unsigned sr, sg, sb, sa; \
- (void)sa; \
- getpixel; \
- sr = DRAW_MUL(sr, r) + DRAW_MUL(inva, sr); \
- if (sr > 0xff) \
- sr = 0xff; \
- sg = DRAW_MUL(sg, g) + DRAW_MUL(inva, sg); \
- if (sg > 0xff) \
- sg = 0xff; \
- sb = DRAW_MUL(sb, b) + DRAW_MUL(inva, sb); \
- if (sb > 0xff) \
- sb = 0xff; \
- setpixel; \
- } while (0)
- #define DRAW_SETPIXELXY(x, y, type, bpp, op) \
- do { \
- type *pixels = (type *)((Uint8 *)dst->pixels + (y)*dst->pitch + (x)*bpp);\
- op; \
- } while (0)
- /*
- * Define draw operators for RGB555
- */
- #define DRAW_SETPIXEL_RGB555 \
- DRAW_SETPIXEL(RGB555_FROM_RGB(*pixels, sr, sg, sb))
- #define DRAW_SETPIXEL_BLEND_RGB555 \
- DRAW_SETPIXEL_BLEND(RGB_FROM_RGB555(*pixels, sr, sg, sb),\
- RGB555_FROM_RGB(*pixels, sr, sg, sb))
- #define DRAW_SETPIXEL_BLEND_CLAMPED_RGB555 \
- DRAW_SETPIXEL_BLEND_CLAMPED(RGB_FROM_RGB555(*pixels, sr, sg, sb),\
- RGB555_FROM_RGB(*pixels, sr, sg, sb))
- #define DRAW_SETPIXEL_ADD_RGB555 \
- DRAW_SETPIXEL_ADD(RGB_FROM_RGB555(*pixels, sr, sg, sb),\
- RGB555_FROM_RGB(*pixels, sr, sg, sb))
- #define DRAW_SETPIXEL_MOD_RGB555 \
- DRAW_SETPIXEL_MOD(RGB_FROM_RGB555(*pixels, sr, sg, sb),\
- RGB555_FROM_RGB(*pixels, sr, sg, sb))
- #define DRAW_SETPIXEL_MUL_RGB555 \
- DRAW_SETPIXEL_MUL(RGB_FROM_RGB555(*pixels, sr, sg, sb),\
- RGB555_FROM_RGB(*pixels, sr, sg, sb))
- #define DRAW_SETPIXELXY_RGB555(x, y) \
- DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB555)
- #define DRAW_SETPIXELXY_BLEND_RGB555(x, y) \
- DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB555)
- #define DRAW_SETPIXELXY_BLEND_CLAMPED_RGB555(x, y) \
- DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_CLAMPED_RGB555)
- #define DRAW_SETPIXELXY_ADD_RGB555(x, y) \
- DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB555)
- #define DRAW_SETPIXELXY_MOD_RGB555(x, y) \
- DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB555)
- #define DRAW_SETPIXELXY_MUL_RGB555(x, y) \
- DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MUL_RGB555)
- /*
- * Define draw operators for RGB565
- */
- #define DRAW_SETPIXEL_RGB565 \
- DRAW_SETPIXEL(RGB565_FROM_RGB(*pixels, sr, sg, sb))
- #define DRAW_SETPIXEL_BLEND_RGB565 \
- DRAW_SETPIXEL_BLEND(RGB_FROM_RGB565(*pixels, sr, sg, sb),\
- RGB565_FROM_RGB(*pixels, sr, sg, sb))
- #define DRAW_SETPIXEL_BLEND_CLAMPED_RGB565 \
- DRAW_SETPIXEL_BLEND_CLAMPED(RGB_FROM_RGB565(*pixels, sr, sg, sb),\
- RGB565_FROM_RGB(*pixels, sr, sg, sb))
- #define DRAW_SETPIXEL_ADD_RGB565 \
- DRAW_SETPIXEL_ADD(RGB_FROM_RGB565(*pixels, sr, sg, sb),\
- RGB565_FROM_RGB(*pixels, sr, sg, sb))
- #define DRAW_SETPIXEL_MOD_RGB565 \
- DRAW_SETPIXEL_MOD(RGB_FROM_RGB565(*pixels, sr, sg, sb),\
- RGB565_FROM_RGB(*pixels, sr, sg, sb))
- #define DRAW_SETPIXEL_MUL_RGB565 \
- DRAW_SETPIXEL_MUL(RGB_FROM_RGB565(*pixels, sr, sg, sb),\
- RGB565_FROM_RGB(*pixels, sr, sg, sb))
- #define DRAW_SETPIXELXY_RGB565(x, y) \
- DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB565)
- #define DRAW_SETPIXELXY_BLEND_RGB565(x, y) \
- DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB565)
- #define DRAW_SETPIXELXY_BLEND_CLAMPED_RGB565(x, y) \
- DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_CLAMPED_RGB565)
- #define DRAW_SETPIXELXY_ADD_RGB565(x, y) \
- DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB565)
- #define DRAW_SETPIXELXY_MOD_RGB565(x, y) \
- DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB565)
- #define DRAW_SETPIXELXY_MUL_RGB565(x, y) \
- DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MUL_RGB565)
- /*
- * Define draw operators for RGB888
- */
- #define DRAW_SETPIXEL_XRGB8888 \
- DRAW_SETPIXEL(XRGB8888_FROM_RGB(*pixels, sr, sg, sb))
- #define DRAW_SETPIXEL_BLEND_XRGB8888 \
- DRAW_SETPIXEL_BLEND(RGB_FROM_XRGB8888(*pixels, sr, sg, sb),\
- XRGB8888_FROM_RGB(*pixels, sr, sg, sb))
- #define DRAW_SETPIXEL_BLEND_CLAMPED_XRGB8888 \
- DRAW_SETPIXEL_BLEND_CLAMPED(RGB_FROM_XRGB8888(*pixels, sr, sg, sb),\
- XRGB8888_FROM_RGB(*pixels, sr, sg, sb))
- #define DRAW_SETPIXEL_ADD_XRGB8888 \
- DRAW_SETPIXEL_ADD(RGB_FROM_XRGB8888(*pixels, sr, sg, sb),\
- XRGB8888_FROM_RGB(*pixels, sr, sg, sb))
- #define DRAW_SETPIXEL_MOD_XRGB8888 \
- DRAW_SETPIXEL_MOD(RGB_FROM_XRGB8888(*pixels, sr, sg, sb),\
- XRGB8888_FROM_RGB(*pixels, sr, sg, sb))
- #define DRAW_SETPIXEL_MUL_XRGB8888 \
- DRAW_SETPIXEL_MUL(RGB_FROM_XRGB8888(*pixels, sr, sg, sb),\
- XRGB8888_FROM_RGB(*pixels, sr, sg, sb))
- #define DRAW_SETPIXELXY_XRGB8888(x, y) \
- DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_XRGB8888)
- #define DRAW_SETPIXELXY_BLEND_XRGB8888(x, y) \
- DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_XRGB8888)
- #define DRAW_SETPIXELXY_BLEND_CLAMPED_XRGB8888(x, y) \
- DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_CLAMPED_XRGB8888)
- #define DRAW_SETPIXELXY_ADD_XRGB8888(x, y) \
- DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_XRGB8888)
- #define DRAW_SETPIXELXY_MOD_XRGB8888(x, y) \
- DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_XRGB8888)
- #define DRAW_SETPIXELXY_MUL_XRGB8888(x, y) \
- DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MUL_XRGB8888)
- /*
- * Define draw operators for ARGB8888
- */
- #define DRAW_SETPIXEL_ARGB8888 \
- DRAW_SETPIXEL(ARGB8888_FROM_RGBA(*pixels, sr, sg, sb, sa))
- #define DRAW_SETPIXEL_BLEND_ARGB8888 \
- DRAW_SETPIXEL_BLEND(RGBA_FROM_ARGB8888(*pixels, sr, sg, sb, sa),\
- ARGB8888_FROM_RGBA(*pixels, sr, sg, sb, sa))
- #define DRAW_SETPIXEL_BLEND_CLAMPED_ARGB8888 \
- DRAW_SETPIXEL_BLEND_CLAMPED(RGBA_FROM_ARGB8888(*pixels, sr, sg, sb, sa),\
- ARGB8888_FROM_RGBA(*pixels, sr, sg, sb, sa))
- #define DRAW_SETPIXEL_ADD_ARGB8888 \
- DRAW_SETPIXEL_ADD(RGBA_FROM_ARGB8888(*pixels, sr, sg, sb, sa),\
- ARGB8888_FROM_RGBA(*pixels, sr, sg, sb, sa))
- #define DRAW_SETPIXEL_MOD_ARGB8888 \
- DRAW_SETPIXEL_MOD(RGBA_FROM_ARGB8888(*pixels, sr, sg, sb, sa),\
- ARGB8888_FROM_RGBA(*pixels, sr, sg, sb, sa))
- #define DRAW_SETPIXEL_MUL_ARGB8888 \
- DRAW_SETPIXEL_MUL(RGBA_FROM_ARGB8888(*pixels, sr, sg, sb, sa),\
- ARGB8888_FROM_RGBA(*pixels, sr, sg, sb, sa))
- #define DRAW_SETPIXELXY_ARGB8888(x, y) \
- DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ARGB8888)
- #define DRAW_SETPIXELXY_BLEND_ARGB8888(x, y) \
- DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_ARGB8888)
- #define DRAW_SETPIXELXY_BLEND_CLAMPED_ARGB8888(x, y) \
- DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_CLAMPED_ARGB8888)
- #define DRAW_SETPIXELXY_ADD_ARGB8888(x, y) \
- DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_ARGB8888)
- #define DRAW_SETPIXELXY_MOD_ARGB8888(x, y) \
- DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_ARGB8888)
- #define DRAW_SETPIXELXY_MUL_ARGB8888(x, y) \
- DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MUL_ARGB8888)
- /*
- * Define draw operators for general RGB
- */
- #define DRAW_SETPIXEL_RGB \
- DRAW_SETPIXEL(PIXEL_FROM_RGB(*pixels, fmt, sr, sg, sb))
- #define DRAW_SETPIXEL_BLEND_RGB \
- DRAW_SETPIXEL_BLEND(RGB_FROM_PIXEL(*pixels, fmt, sr, sg, sb),\
- PIXEL_FROM_RGB(*pixels, fmt, sr, sg, sb))
- #define DRAW_SETPIXEL_BLEND_CLAMPED_RGB \
- DRAW_SETPIXEL_BLEND_CLAMPED(RGB_FROM_PIXEL(*pixels, fmt, sr, sg, sb),\
- PIXEL_FROM_RGB(*pixels, fmt, sr, sg, sb))
- #define DRAW_SETPIXEL_ADD_RGB \
- DRAW_SETPIXEL_ADD(RGB_FROM_PIXEL(*pixels, fmt, sr, sg, sb),\
- PIXEL_FROM_RGB(*pixels, fmt, sr, sg, sb))
- #define DRAW_SETPIXEL_MOD_RGB \
- DRAW_SETPIXEL_MOD(RGB_FROM_PIXEL(*pixels, fmt, sr, sg, sb),\
- PIXEL_FROM_RGB(*pixels, fmt, sr, sg, sb))
- #define DRAW_SETPIXEL_MUL_RGB \
- DRAW_SETPIXEL_MUL(RGB_FROM_PIXEL(*pixels, fmt, sr, sg, sb),\
- PIXEL_FROM_RGB(*pixels, fmt, sr, sg, sb))
- #define DRAW_SETPIXELXY2_RGB(x, y) \
- DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB)
- #define DRAW_SETPIXELXY4_RGB(x, y) \
- DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGB)
- #define DRAW_SETPIXELXY2_BLEND_RGB(x, y) \
- DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB)
- #define DRAW_SETPIXELXY2_BLEND_CLAMPED_RGB(x, y) \
- DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_CLAMPED_RGB)
- #define DRAW_SETPIXELXY4_BLEND_RGB(x, y) \
- DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGB)
- #define DRAW_SETPIXELXY4_BLEND_CLAMPED_RGB(x, y) \
- DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_CLAMPED_RGB)
- #define DRAW_SETPIXELXY2_ADD_RGB(x, y) \
- DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB)
- #define DRAW_SETPIXELXY4_ADD_RGB(x, y) \
- DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGB)
- #define DRAW_SETPIXELXY2_MOD_RGB(x, y) \
- DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB)
- #define DRAW_SETPIXELXY4_MOD_RGB(x, y) \
- DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGB)
- #define DRAW_SETPIXELXY2_MUL_RGB(x, y) \
- DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MUL_RGB)
- #define DRAW_SETPIXELXY4_MUL_RGB(x, y) \
- DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MUL_RGB)
- /*
- * Define draw operators for general RGBA
- */
- #define DRAW_SETPIXEL_RGBA \
- DRAW_SETPIXEL(PIXEL_FROM_RGBA(*pixels, fmt, sr, sg, sb, sa))
- #define DRAW_SETPIXEL_BLEND_RGBA \
- DRAW_SETPIXEL_BLEND(RGBA_FROM_PIXEL(*pixels, fmt, sr, sg, sb, sa),\
- PIXEL_FROM_RGBA(*pixels, fmt, sr, sg, sb, sa))
- #define DRAW_SETPIXEL_BLEND_CLAMPED_RGBA \
- DRAW_SETPIXEL_BLEND_CLAMPED(RGBA_FROM_PIXEL(*pixels, fmt, sr, sg, sb, sa),\
- PIXEL_FROM_RGBA(*pixels, fmt, sr, sg, sb, sa))
- #define DRAW_SETPIXEL_ADD_RGBA \
- DRAW_SETPIXEL_ADD(RGBA_FROM_PIXEL(*pixels, fmt, sr, sg, sb, sa),\
- PIXEL_FROM_RGBA(*pixels, fmt, sr, sg, sb, sa))
- #define DRAW_SETPIXEL_MOD_RGBA \
- DRAW_SETPIXEL_MOD(RGBA_FROM_PIXEL(*pixels, fmt, sr, sg, sb, sa),\
- PIXEL_FROM_RGBA(*pixels, fmt, sr, sg, sb, sa))
- #define DRAW_SETPIXEL_MUL_RGBA \
- DRAW_SETPIXEL_MUL(RGBA_FROM_PIXEL(*pixels, fmt, sr, sg, sb, sa),\
- PIXEL_FROM_RGBA(*pixels, fmt, sr, sg, sb, sa))
- #define DRAW_SETPIXELXY4_RGBA(x, y) \
- DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGBA)
- #define DRAW_SETPIXELXY4_BLEND_RGBA(x, y) \
- DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGBA)
- #define DRAW_SETPIXELXY4_BLEND_CLAMPED_RGBA(x, y) \
- DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_CLAMPED_RGBA)
- #define DRAW_SETPIXELXY4_ADD_RGBA(x, y) \
- DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGBA)
- #define DRAW_SETPIXELXY4_MOD_RGBA(x, y) \
- DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGBA)
- #define DRAW_SETPIXELXY4_MUL_RGBA(x, y) \
- DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MUL_RGBA)
- /*
- * Define line drawing macro
- */
- #define ABS(_x) ((_x) < 0 ? -(_x) : (_x))
- // Horizontal line
- #define HLINE(type, op, draw_end) \
- { \
- int length; \
- int pitch = (dst->pitch / dst->fmt->bytes_per_pixel); \
- type *pixels; \
- if (x1 <= x2) { \
- pixels = (type *)dst->pixels + y1 * pitch + x1; \
- length = draw_end ? (x2 - x1 + 1) : (x2 - x1); \
- } else { \
- pixels = (type *)dst->pixels + y1 * pitch + x2; \
- if (!draw_end) { \
- ++pixels; \
- } \
- length = draw_end ? (x1 - x2 + 1) : (x1 - x2); \
- } \
- while (length--) { \
- op; \
- ++pixels; \
- } \
- }
- // Vertical line
- #define VLINE(type, op, draw_end) \
- { \
- int length; \
- int pitch = (dst->pitch / dst->fmt->bytes_per_pixel); \
- type *pixels; \
- if (y1 <= y2) { \
- pixels = (type *)dst->pixels + y1 * pitch + x1; \
- length = draw_end ? (y2 - y1 + 1) : (y2 - y1); \
- } else { \
- pixels = (type *)dst->pixels + y2 * pitch + x1; \
- if (!draw_end) { \
- pixels += pitch; \
- } \
- length = draw_end ? (y1 - y2 + 1) : (y1 - y2); \
- } \
- while (length--) { \
- op; \
- pixels += pitch; \
- } \
- }
- // Diagonal line
- #define DLINE(type, op, draw_end) \
- { \
- int length; \
- int pitch = (dst->pitch / dst->fmt->bytes_per_pixel); \
- type *pixels; \
- if (y1 <= y2) { \
- pixels = (type *)dst->pixels + y1 * pitch + x1; \
- if (x1 <= x2) { \
- ++pitch; \
- } else { \
- --pitch; \
- } \
- length = (y2 - y1); \
- } else { \
- pixels = (type *)dst->pixels + y2 * pitch + x2; \
- if (x2 <= x1) { \
- ++pitch; \
- } else { \
- --pitch; \
- } \
- if (!draw_end) { \
- pixels += pitch; \
- } \
- length = (y1 - y2); \
- } \
- if (draw_end) { \
- ++length; \
- } \
- while (length--) { \
- op; \
- pixels += pitch; \
- } \
- }
- // Bresenham's line algorithm
- #define BLINE(x1, y1, x2, y2, op, draw_end) \
- { \
- int i, deltax, deltay, numpixels; \
- int d, dinc1, dinc2; \
- int x, xinc1, xinc2; \
- int y, yinc1, yinc2; \
- \
- deltax = ABS(x2 - x1); \
- deltay = ABS(y2 - y1); \
- \
- if (deltax >= deltay) { \
- numpixels = deltax + 1; \
- d = (2 * deltay) - deltax; \
- dinc1 = deltay * 2; \
- dinc2 = (deltay - deltax) * 2; \
- xinc1 = 1; \
- xinc2 = 1; \
- yinc1 = 0; \
- yinc2 = 1; \
- } else { \
- numpixels = deltay + 1; \
- d = (2 * deltax) - deltay; \
- dinc1 = deltax * 2; \
- dinc2 = (deltax - deltay) * 2; \
- xinc1 = 0; \
- xinc2 = 1; \
- yinc1 = 1; \
- yinc2 = 1; \
- } \
- \
- if (x1 > x2) { \
- xinc1 = -xinc1; \
- xinc2 = -xinc2; \
- } \
- if (y1 > y2) { \
- yinc1 = -yinc1; \
- yinc2 = -yinc2; \
- } \
- \
- x = x1; \
- y = y1; \
- \
- if (!draw_end) { \
- --numpixels; \
- } \
- for (i = 0; i < numpixels; ++i) { \
- op(x, y); \
- if (d < 0) { \
- d += dinc1; \
- x += xinc1; \
- y += yinc1; \
- } else { \
- d += dinc2; \
- x += xinc2; \
- y += yinc2; \
- } \
- } \
- }
- // Xiaolin Wu's line algorithm, based on Michael Abrash's implementation
- #define WULINE(x1, y1, x2, y2, opaque_op, blend_op, draw_end) \
- { \
- Uint16 ErrorAdj, ErrorAcc; \
- Uint16 ErrorAccTemp, Weighting; \
- int DeltaX, DeltaY, Temp, XDir; \
- unsigned r, g, b, a, inva; \
- \
- /* Draw the initial pixel, which is always exactly intersected by \
- the line and so needs no weighting */ \
- opaque_op(x1, y1); \
- \
- /* Draw the final pixel, which is always exactly intersected by the line \
- and so needs no weighting */ \
- if (draw_end) { \
- opaque_op(x2, y2); \
- } \
- \
- /* Make sure the line runs top to bottom */ \
- if (y1 > y2) { \
- Temp = y1; \
- y1 = y2; \
- y2 = Temp; \
- Temp = x1; \
- x1 = x2; \
- x2 = Temp; \
- } \
- DeltaY = y2 - y1; \
- \
- if ((DeltaX = x2 - x1) >= 0) { \
- XDir = 1; \
- } else { \
- XDir = -1; \
- DeltaX = -DeltaX; /* make DeltaX positive */ \
- } \
- \
- /* line is not horizontal, diagonal, or vertical */ \
- ErrorAcc = 0; /* initialize the line error accumulator to 0 */ \
- \
- /* Is this an X-major or Y-major line? */ \
- if (DeltaY > DeltaX) { \
- /* Y-major line; calculate 16-bit fixed-point fractional part of a \
- pixel that X advances each time Y advances 1 pixel, truncating the \
- result so that we won't overrun the endpoint along the X axis */ \
- ErrorAdj = ((unsigned long)DeltaX << 16) / (unsigned long)DeltaY; \
- /* Draw all pixels other than the first and last */ \
- while (--DeltaY) { \
- ErrorAccTemp = ErrorAcc; /* remember current accumulated error */ \
- ErrorAcc += ErrorAdj; /* calculate error for next pixel */ \
- if (ErrorAcc <= ErrorAccTemp) { \
- /* The error accumulator turned over, so advance the X coord */ \
- x1 += XDir; \
- } \
- y1++; /* Y-major, so always advance Y */ \
- /* The IntensityBits most significant bits of ErrorAcc give us the \
- intensity weighting for this pixel, and the complement of the \
- weighting for the paired pixel */ \
- Weighting = ErrorAcc >> 8; \
- { \
- a = DRAW_MUL(_a, (Weighting ^ 255)); \
- r = DRAW_MUL(_r, a); \
- g = DRAW_MUL(_g, a); \
- b = DRAW_MUL(_b, a); \
- inva = (a ^ 0xFF); \
- blend_op(x1, y1); \
- } \
- { \
- a = DRAW_MUL(_a, Weighting); \
- r = DRAW_MUL(_r, a); \
- g = DRAW_MUL(_g, a); \
- b = DRAW_MUL(_b, a); \
- inva = (a ^ 0xFF); \
- blend_op(x1 + XDir, y1); \
- } \
- } \
- } else { \
- /* X-major line; calculate 16-bit fixed-point fractional part of a \
- pixel that Y advances each time X advances 1 pixel, truncating the \
- result to avoid overrunning the endpoint along the X axis */ \
- ErrorAdj = ((unsigned long)DeltaY << 16) / (unsigned long)DeltaX; \
- /* Draw all pixels other than the first and last */ \
- while (--DeltaX) { \
- ErrorAccTemp = ErrorAcc; /* remember current accumulated error */ \
- ErrorAcc += ErrorAdj; /* calculate error for next pixel */ \
- if (ErrorAcc <= ErrorAccTemp) { \
- /* The error accumulator turned over, so advance the Y coord */ \
- y1++; \
- } \
- x1 += XDir; /* X-major, so always advance X */ \
- /* The IntensityBits most significant bits of ErrorAcc give us the \
- intensity weighting for this pixel, and the complement of the \
- weighting for the paired pixel */ \
- Weighting = ErrorAcc >> 8; \
- { \
- a = DRAW_MUL(_a, (Weighting ^ 255)); \
- r = DRAW_MUL(_r, a); \
- g = DRAW_MUL(_g, a); \
- b = DRAW_MUL(_b, a); \
- inva = (a ^ 0xFF); \
- blend_op(x1, y1); \
- } \
- { \
- a = DRAW_MUL(_a, Weighting); \
- r = DRAW_MUL(_r, a); \
- g = DRAW_MUL(_g, a); \
- b = DRAW_MUL(_b, a); \
- inva = (a ^ 0xFF); \
- blend_op(x1, y1 + 1); \
- } \
- } \
- } \
- }
- #ifdef AA_LINES
- #define AALINE(x1, y1, x2, y2, opaque_op, blend_op, draw_end) \
- WULINE(x1, y1, x2, y2, opaque_op, blend_op, draw_end)
- #else
- #define AALINE(x1, y1, x2, y2, opaque_op, blend_op, draw_end) \
- BLINE(x1, y1, x2, y2, opaque_op, draw_end)
- #endif
- /*
- * Define fill rect macro
- */
- #define FILLRECT(type, op) \
- do { \
- int width = rect->w; \
- int height = rect->h; \
- int pitch = (dst->pitch / dst->fmt->bytes_per_pixel); \
- int skip = pitch - width; \
- type *pixels = (type *)dst->pixels + rect->y * pitch + rect->x;\
- while (height--) { \
- { \
- int n = (width + 3) / 4; \
- switch (width & 3) { \
- case 0: \
- do { \
- op; \
- pixels++; \
- SDL_FALLTHROUGH; \
- case 3: \
- op; \
- pixels++; \
- SDL_FALLTHROUGH; \
- case 2: \
- op; \
- pixels++; \
- SDL_FALLTHROUGH; \
- case 1: \
- op; \
- pixels++; \
- } while (--n > 0); \
- } \
- } \
- pixels += skip; \
- } \
- } while (0)
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