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- /*
- * This example code reports the currently selected locales.
- *
- * This code is public domain. Feel free to use it for any purpose!
- */
- #define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */
- #include <SDL3/SDL.h>
- #include <SDL3/SDL_main.h>
- /* We will use this renderer to draw into this window every frame. */
- static SDL_Window *window = NULL;
- static SDL_Renderer *renderer = NULL;
- /* This function runs once at startup. */
- SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
- {
- SDL_SetAppMetadata("Example Misc Locale", "1.0", "com.example.misc-locale");
- if (!SDL_Init(SDL_INIT_VIDEO)) {
- SDL_Log("Couldn't initialize SDL: %s", SDL_GetError());
- return SDL_APP_FAILURE;
- }
- if (!SDL_CreateWindowAndRenderer("examples/misc/locale", 640, 480, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
- SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
- return SDL_APP_FAILURE;
- }
- SDL_SetRenderLogicalPresentation(renderer, 640, 480, SDL_LOGICAL_PRESENTATION_LETTERBOX);
- return SDL_APP_CONTINUE; /* carry on with the program! */
- }
- /* This function runs when a new event (mouse input, keypresses, etc) occurs. */
- SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
- {
- if (event->type == SDL_EVENT_QUIT) {
- return SDL_APP_SUCCESS; /* end the program, reporting success to the OS. */
- }
- return SDL_APP_CONTINUE; /* carry on with the program! */
- }
- /* This function runs once per frame, and is the heart of the program. */
- SDL_AppResult SDL_AppIterate(void *appstate)
- {
- const SDL_FRect frame = { 0, 0, 640, 480 };
- SDL_Locale **locales;
- char msg[128];
- int count, i;
- float x, y;
- SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
- SDL_RenderClear(renderer);
- locales = SDL_GetPreferredLocales(&count);
- if (!locales) {
- x = frame.x + ((frame.w - (SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE * SDL_strlen(msg))) / 2.0f);
- y = frame.y;
- SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
- SDL_RenderDebugText(renderer, x, y, msg);
- } else {
- SDL_snprintf(msg, sizeof (msg), "Locales, in order of preference (%d total):", count);
- x = frame.x + ((frame.w - (SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE * SDL_strlen(msg))) / 2.0f);
- y = frame.y;
- SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
- SDL_RenderDebugText(renderer, x, y, msg);
- for (i = 0; locales[i]; ++i) {
- const SDL_Locale *l = locales[i];
- const char *c = l->country;
- SDL_snprintf(msg, sizeof (msg), " - %s%s%s", l->language, c ? "_" : "", c ? c : "");
- x = frame.x + ((frame.w - (SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE * SDL_strlen(msg))) / 2.0f);
- y = frame.y + ((SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE * 2) * (i + 1));
- SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
- SDL_RenderDebugText(renderer, x, y, msg);
- }
- SDL_free(locales);
- }
- /* put the new rendering on the screen. */
- SDL_RenderPresent(renderer);
- return SDL_APP_CONTINUE; /* carry on with the program! */
- }
- /* This function runs once at shutdown. */
- void SDL_AppQuit(void *appstate, SDL_AppResult result)
- {
- /* SDL will clean up the window/renderer for us. */
- }
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