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- cmake_minimum_required(VERSION 3.6)
- project(my_app)
- if(NOT TARGET SDL3::SDL3)
- find_package(SDL3 CONFIG)
- endif()
- if(NOT TARGET SDL3::SDL3)
- find_library(SDL3_LIBRARY NAMES "SDL3")
- find_path(SDL3_INCLUDE_DIR NAMES "SDL3/SDL.h")
- add_library(SDL3::SDL3 UNKNOWN IMPORTED)
- set_property(TARGET SDL3::SDL3 PROPERTY IMPORTED_LOCATION "${SDL3_LIBRARY}")
- set_property(TARGET SDL3::SDL3 PROPERTY INTERFACE_INCLUDE_DIRECTORIES "${SDL3_INCLUDE_DIR}")
- endif()
- if(NOT TARGET SDL3::SDL3)
- message(FATAL_ERROR "Cannot find SDL3.
- Possible ways to fix this:
- - Use a SDL3 Android aar archive, and configure gradle to use it: prefab is required.
- - Add add_subdirectory(path/to/SDL) to your CMake script, and make sure a vendored SDL is present there.
- ")
- endif()
- add_library(main SHARED
- YourSourceHere.c
- )
- target_link_libraries(main PRIVATE SDL3::SDL3)
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