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Sam Lantinga 16e0806ced Note that the cursor clip has been cleared even if we didn't do it %!s(int64=2) %!d(string=hai) anos
.github 38d24778ed ci: update deprecated node.js 16 actions %!s(int64=2) %!d(string=hai) anos
VisualC b9a00aa88e Fixed building the Vulkan renderer on Windows with Visual Studio %!s(int64=2) %!d(string=hai) anos
VisualC-GDK 23ace600fc GDK: Remove old shader sources, unify shader compilation .bats %!s(int64=2) %!d(string=hai) anos
VisualC-WinRT 9ae39d52de camera: Add sources to Xcode and Visual Studio projects. %!s(int64=2) %!d(string=hai) anos
Xcode e223e1d498 Added SDL_camera.h to the public Framework headers %!s(int64=2) %!d(string=hai) anos
android-project 1cae52bbac Added JNI native methods to proguard-rules.pro (thanks @AntTheAlchemist!) %!s(int64=2) %!d(string=hai) anos
build-scripts c36f773eb4 Fixed "${folder^}Activity: bad substitution" with bash 3.2 on macOS %!s(int64=2) %!d(string=hai) anos
cmake 3cc4705dd2 cmake: build OBJC sources with warning & error flags, ignoring deprecated declarations %!s(int64=2) %!d(string=hai) anos
docs 5643fd683f Added migration notes for enum type changes %!s(int64=2) %!d(string=hai) anos
include 9e89f093d9 remove stale / wrong information from SDL_RWread() documentation %!s(int64=2) %!d(string=hai) anos
mingw 9f2ca87504 build: don't add SDL3 subfolder to include path for external projects %!s(int64=3) %!d(string=hai) anos
src 16e0806ced Note that the cursor clip has been cleared even if we didn't do it %!s(int64=2) %!d(string=hai) anos
test d86ff6c6c0 remove stale / wrong information from SDL_RWread() documentation %!s(int64=2) %!d(string=hai) anos
wayland-protocols e71e16950a wayland: Use the preferred order of displays exposed by KDE %!s(int64=2) %!d(string=hai) anos
.clang-format 4713db1484 Commented out syntax that causes Visual Studio 2019 to complain on every edit %!s(int64=3) %!d(string=hai) anos
.clang-tidy 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked %!s(int64=2) %!d(string=hai) anos
.editorconfig a1e101e898 Fixed formatting for Haiku cc files %!s(int64=3) %!d(string=hai) anos
.gitignore 23ace600fc GDK: Remove old shader sources, unify shader compilation .bats %!s(int64=2) %!d(string=hai) anos
.wikiheaders-options 70edd54835 sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' %!s(int64=3) %!d(string=hai) anos
Android.mk 2613e3da24 camera: Rewrote Android support. %!s(int64=2) %!d(string=hai) anos
BUGS.txt 65fbf36c9e Cleaned up a few more Bugzilla mentions. %!s(int64=5) %!d(string=hai) anos
CMakeLists.txt 3cc4705dd2 cmake: build OBJC sources with warning & error flags, ignoring deprecated declarations %!s(int64=2) %!d(string=hai) anos
CREDITS.md eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. %!s(int64=2) %!d(string=hai) anos
INSTALL.md eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. %!s(int64=2) %!d(string=hai) anos
LICENSE.txt 5b3ee51c6c Updated copyright for 2024 %!s(int64=2) %!d(string=hai) anos
README-SDL.txt 8ade96ccc4 More HTTPS changes in the documentation. %!s(int64=9) %!d(string=hai) anos
README.md f32575dfab docs: Convert everything to Unix-style endlines. %!s(int64=2) %!d(string=hai) anos
WhatsNew.txt 12bdb2b4d0 Added the environment variable SDL_LOGGING to control default log output %!s(int64=2) %!d(string=hai) anos

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html