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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "../../SDL_internal.h"
- #if SDL_VIDEO_DRIVER_WINRT
- /* WinRT SDL video driver implementation
- Initial work on this was done by David Ludwig (dludwig@pobox.com), and
- was based off of SDL's "dummy" video driver.
- */
- /* Windows includes */
- #include <agile.h>
- #include <wrl/client.h>
- using namespace Windows::UI::Core;
- /* SDL includes */
- extern "C" {
- #include "SDL_video.h"
- #include "SDL_mouse.h"
- #include "../SDL_sysvideo.h"
- #include "../SDL_pixels_c.h"
- #include "../../events/SDL_events_c.h"
- #include "../../render/SDL_sysrender.h"
- #include "SDL_syswm.h"
- #include "SDL_winrtopengles.h"
- }
- #include "../../core/winrt/SDL_winrtapp_direct3d.h"
- #include "../../core/winrt/SDL_winrtapp_xaml.h"
- #include "SDL_winrtvideo_cpp.h"
- #include "SDL_winrtevents_c.h"
- #include "SDL_winrtmouse_c.h"
- #include "SDL_main.h"
- #include "SDL_system.h"
- //#include "SDL_log.h"
- /* Initialization/Query functions */
- static int WINRT_VideoInit(_THIS);
- static int WINRT_InitModes(_THIS);
- static int WINRT_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
- static void WINRT_VideoQuit(_THIS);
- /* Window functions */
- static int WINRT_CreateWindow(_THIS, SDL_Window * window);
- static void WINRT_DestroyWindow(_THIS, SDL_Window * window);
- static SDL_bool WINRT_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info);
- /* SDL-internal globals: */
- SDL_Window * WINRT_GlobalSDLWindow = NULL;
- /* WinRT driver bootstrap functions */
- static int
- WINRT_Available(void)
- {
- return (1);
- }
- static void
- WINRT_DeleteDevice(SDL_VideoDevice * device)
- {
- if (device->driverdata) {
- SDL_VideoData * video_data = (SDL_VideoData *)device->driverdata;
- if (video_data->winrtEglWindow) {
- video_data->winrtEglWindow->Release();
- }
- SDL_free(video_data);
- }
- SDL_free(device);
- }
- static SDL_VideoDevice *
- WINRT_CreateDevice(int devindex)
- {
- SDL_VideoDevice *device;
- SDL_VideoData *data;
- /* Initialize all variables that we clean on shutdown */
- device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
- if (!device) {
- SDL_OutOfMemory();
- if (device) {
- SDL_free(device);
- }
- return (0);
- }
- data = (SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData));
- if (!data) {
- SDL_OutOfMemory();
- return (0);
- }
- SDL_zerop(data);
- device->driverdata = data;
- /* Set the function pointers */
- device->VideoInit = WINRT_VideoInit;
- device->VideoQuit = WINRT_VideoQuit;
- device->CreateWindow = WINRT_CreateWindow;
- device->DestroyWindow = WINRT_DestroyWindow;
- device->SetDisplayMode = WINRT_SetDisplayMode;
- device->PumpEvents = WINRT_PumpEvents;
- device->GetWindowWMInfo = WINRT_GetWindowWMInfo;
- #ifdef SDL_VIDEO_OPENGL_EGL
- device->GL_LoadLibrary = WINRT_GLES_LoadLibrary;
- device->GL_GetProcAddress = WINRT_GLES_GetProcAddress;
- device->GL_UnloadLibrary = WINRT_GLES_UnloadLibrary;
- device->GL_CreateContext = WINRT_GLES_CreateContext;
- device->GL_MakeCurrent = WINRT_GLES_MakeCurrent;
- device->GL_SetSwapInterval = WINRT_GLES_SetSwapInterval;
- device->GL_GetSwapInterval = WINRT_GLES_GetSwapInterval;
- device->GL_SwapWindow = WINRT_GLES_SwapWindow;
- device->GL_DeleteContext = WINRT_GLES_DeleteContext;
- #endif
- device->free = WINRT_DeleteDevice;
- return device;
- }
- #define WINRTVID_DRIVER_NAME "winrt"
- VideoBootStrap WINRT_bootstrap = {
- WINRTVID_DRIVER_NAME, "SDL WinRT video driver",
- WINRT_Available, WINRT_CreateDevice
- };
- int
- WINRT_VideoInit(_THIS)
- {
- if (WINRT_InitModes(_this) < 0) {
- return -1;
- }
- WINRT_InitMouse(_this);
- WINRT_InitTouch(_this);
- return 0;
- }
- int
- WINRT_CalcDisplayModeUsingNativeWindow(SDL_DisplayMode * mode)
- {
- SDL_DisplayModeData * driverdata;
- using namespace Windows::Graphics::Display;
- // Go no further if a native window cannot be accessed. This can happen,
- // for example, if this function is called from certain threads, such as
- // the SDL/XAML thread.
- if (!CoreWindow::GetForCurrentThread()) {
- return SDL_SetError("SDL/WinRT display modes cannot be calculated outside of the main thread, such as in SDL's XAML thread");
- }
- //SDL_Log("%s, size={%f,%f}, current orientation=%d, native orientation=%d, auto rot. pref=%d, DPI = %f\n",
- // __FUNCTION__,
- // CoreWindow::GetForCurrentThread()->Bounds.Width, CoreWindow::GetForCurrentThread()->Bounds.Height,
- // WINRT_DISPLAY_PROPERTY(CurrentOrientation),
- // WINRT_DISPLAY_PROPERTY(NativeOrientation),
- // WINRT_DISPLAY_PROPERTY(AutoRotationPreferences),
- // WINRT_DISPLAY_PROPERTY(LogicalDpi));
- // Calculate the display size given the window size, taking into account
- // the current display's DPI:
- const float currentDPI = WINRT_DISPLAY_PROPERTY(LogicalDpi);
- const float dipsPerInch = 96.0f;
- const int w = (int) ((CoreWindow::GetForCurrentThread()->Bounds.Width * currentDPI) / dipsPerInch);
- const int h = (int) ((CoreWindow::GetForCurrentThread()->Bounds.Height * currentDPI) / dipsPerInch);
- if (w == 0 || w == h) {
- return SDL_SetError("Unable to calculate the WinRT window/display's size");
- }
- // Create a driverdata field:
- driverdata = (SDL_DisplayModeData *) SDL_malloc(sizeof(*driverdata));
- if (!driverdata) {
- return SDL_OutOfMemory();
- }
- SDL_zerop(driverdata);
- // Fill in most fields:
- SDL_zerop(mode);
- mode->format = SDL_PIXELFORMAT_RGB888;
- mode->refresh_rate = 0; // TODO, WinRT: see if refresh rate data is available, or relevant (for WinRT apps)
- mode->w = w;
- mode->h = h;
- mode->driverdata = driverdata;
- driverdata->currentOrientation = WINRT_DISPLAY_PROPERTY(CurrentOrientation);
- #if (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) && (NTDDI_VERSION == NTDDI_WIN8)
- // On Windows Phone 8.0, the native window's size is always in portrait,
- // regardless of the device's orientation. This is in contrast to
- // Windows 8.x/RT and Windows Phone 8.1, which will resize the native window as the device's
- // orientation changes. In order to compensate for this behavior,
- // on Windows Phone, the mode's width and height will be swapped when
- // the device is in a landscape (non-portrait) mode.
- switch (driverdata->currentOrientation) {
- case DisplayOrientations::Landscape:
- case DisplayOrientations::LandscapeFlipped:
- {
- const int tmp = mode->h;
- mode->h = mode->w;
- mode->w = tmp;
- break;
- }
- default:
- break;
- }
- #endif
- return 0;
- }
- int
- WINRT_DuplicateDisplayMode(SDL_DisplayMode * dest, const SDL_DisplayMode * src)
- {
- SDL_DisplayModeData * driverdata;
- driverdata = (SDL_DisplayModeData *) SDL_malloc(sizeof(*driverdata));
- if (!driverdata) {
- return SDL_OutOfMemory();
- }
- SDL_memcpy(driverdata, src->driverdata, sizeof(SDL_DisplayModeData));
- SDL_memcpy(dest, src, sizeof(SDL_DisplayMode));
- dest->driverdata = driverdata;
- return 0;
- }
- int
- WINRT_InitModes(_THIS)
- {
- // Retrieve the display mode:
- SDL_DisplayMode mode, desktop_mode;
- if (WINRT_CalcDisplayModeUsingNativeWindow(&mode) != 0) {
- return -1; // If WINRT_CalcDisplayModeUsingNativeWindow fails, it'll already have set the SDL error
- }
- if (WINRT_DuplicateDisplayMode(&desktop_mode, &mode) != 0) {
- return -1;
- }
- if (SDL_AddBasicVideoDisplay(&desktop_mode) < 0) {
- return -1;
- }
- SDL_AddDisplayMode(&_this->displays[0], &mode);
- return 0;
- }
- static int
- WINRT_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
- {
- return 0;
- }
- void
- WINRT_VideoQuit(_THIS)
- {
- WINRT_QuitMouse(_this);
- }
- int
- WINRT_CreateWindow(_THIS, SDL_Window * window)
- {
- // Make sure that only one window gets created, at least until multimonitor
- // support is added.
- if (WINRT_GlobalSDLWindow != NULL) {
- SDL_SetError("WinRT only supports one window");
- return -1;
- }
- SDL_WindowData *data = new SDL_WindowData;
- if (!data) {
- SDL_OutOfMemory();
- return -1;
- }
- window->driverdata = data;
- data->sdlWindow = window;
- /* To note, when XAML support is enabled, access to the CoreWindow will not
- be possible, at least not via the SDL/XAML thread. Attempts to access it
- from there will throw exceptions. As such, the SDL_WindowData's
- 'coreWindow' field will only be set (to a non-null value) if XAML isn't
- enabled.
- */
- if (!WINRT_XAMLWasEnabled) {
- data->coreWindow = CoreWindow::GetForCurrentThread();
- }
- #if SDL_VIDEO_OPENGL_EGL
- /* Setup the EGL surface, but only if OpenGL ES 2 was requested. */
- if (!(window->flags & SDL_WINDOW_OPENGL)) {
- /* OpenGL ES 2 wasn't requested. Don't set up an EGL surface. */
- data->egl_surface = EGL_NO_SURFACE;
- } else {
- /* OpenGL ES 2 was reuqested. Set up an EGL surface. */
- SDL_VideoData * video_data = (SDL_VideoData *)_this->driverdata;
- /* Call SDL_EGL_ChooseConfig and eglCreateWindowSurface directly,
- * rather than via SDL_EGL_CreateSurface, as older versions of
- * ANGLE/WinRT may require that a C++ object, ComPtr<IUnknown>,
- * be passed into eglCreateWindowSurface.
- */
- if (SDL_EGL_ChooseConfig(_this) != 0) {
- char buf[512];
- SDL_snprintf(buf, sizeof(buf), "SDL_EGL_ChooseConfig failed: %s", SDL_GetError());
- return SDL_SetError(buf);
- }
- if (video_data->winrtEglWindow) { /* ... is the 'old' version of ANGLE/WinRT being used? */
- /* Attempt to create a window surface using older versions of
- * ANGLE/WinRT:
- */
- Microsoft::WRL::ComPtr<IUnknown> cpp_winrtEglWindow = video_data->winrtEglWindow;
- data->egl_surface = ((eglCreateWindowSurface_Old_Function)_this->egl_data->eglCreateWindowSurface)(
- _this->egl_data->egl_display,
- _this->egl_data->egl_config,
- cpp_winrtEglWindow, NULL);
- if (data->egl_surface == NULL) {
- return SDL_SetError("eglCreateWindowSurface failed");
- }
- } else if (data->coreWindow.Get() != nullptr) {
- /* Attempt to create a window surface using newer versions of
- * ANGLE/WinRT:
- */
- IInspectable * coreWindowAsIInspectable = reinterpret_cast<IInspectable *>(data->coreWindow.Get());
- data->egl_surface = _this->egl_data->eglCreateWindowSurface(
- _this->egl_data->egl_display,
- _this->egl_data->egl_config,
- coreWindowAsIInspectable,
- NULL);
- if (data->egl_surface == NULL) {
- return SDL_SetError("eglCreateWindowSurface failed");
- }
- } else {
- return SDL_SetError("No supported means to create an EGL window surface are available");
- }
- }
- #endif
- /* Make sure the window is considered to be positioned at {0,0},
- and is considered fullscreen, shown, and the like.
- */
- window->x = 0;
- window->y = 0;
- window->flags =
- SDL_WINDOW_FULLSCREEN |
- SDL_WINDOW_SHOWN |
- SDL_WINDOW_BORDERLESS |
- SDL_WINDOW_MAXIMIZED |
- SDL_WINDOW_INPUT_GRABBED;
- #if SDL_VIDEO_OPENGL_EGL
- if (data->egl_surface) {
- window->flags |= SDL_WINDOW_OPENGL;
- }
- #endif
- /* WinRT does not, as of this writing, appear to support app-adjustable
- window sizes. Set the window size to whatever the native WinRT
- CoreWindow is set at.
- TODO, WinRT: if and when non-fullscreen XAML control support is added to SDL, consider making those resizable via SDL_Window's interfaces.
- */
- window->w = _this->displays[0].current_mode.w;
- window->h = _this->displays[0].current_mode.h;
- /* For now, treat WinRT apps as if they always have focus.
- TODO, WinRT: try tracking keyboard and mouse focus state with respect to snapped apps
- */
- SDL_SetMouseFocus(window);
- SDL_SetKeyboardFocus(window);
-
- /* Make sure the WinRT app's IFramworkView can post events on
- behalf of SDL:
- */
- WINRT_GlobalSDLWindow = window;
- /* All done! */
- return 0;
- }
- void
- WINRT_DestroyWindow(_THIS, SDL_Window * window)
- {
- SDL_WindowData * data = (SDL_WindowData *) window->driverdata;
- if (WINRT_GlobalSDLWindow == window) {
- WINRT_GlobalSDLWindow = NULL;
- }
- if (data) {
- // Delete the internal window data:
- delete data;
- data = NULL;
- }
- }
- SDL_bool
- WINRT_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info)
- {
- SDL_WindowData * data = (SDL_WindowData *) window->driverdata;
- if (info->version.major <= SDL_MAJOR_VERSION) {
- info->subsystem = SDL_SYSWM_WINRT;
- info->info.winrt.window = reinterpret_cast<IInspectable *>(data->coreWindow.Get());
- return SDL_TRUE;
- } else {
- SDL_SetError("Application not compiled with SDL %d.%d\n",
- SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
- return SDL_FALSE;
- }
- return SDL_FALSE;
- }
- #endif /* SDL_VIDEO_DRIVER_WINRT */
- /* vi: set ts=4 sw=4 expandtab: */
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