SDL.c 16 KB

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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. #include "./SDL_internal.h"
  19. #if defined(__WIN32__)
  20. #include "core/windows/SDL_windows.h"
  21. #elif defined(__OS2__)
  22. #include <stdlib.h> /* _exit() */
  23. #elif !defined(__WINRT__)
  24. #include <unistd.h> /* _exit(), etc. */
  25. #endif
  26. #if defined(__OS2__)
  27. #include "core/os2/SDL_os2.h"
  28. #if SDL_THREAD_OS2
  29. #include "thread/os2/SDL_systls_c.h"
  30. #endif
  31. #endif
  32. /* this checks for HAVE_DBUS_DBUS_H internally. */
  33. #include "core/linux/SDL_dbus.h"
  34. #if defined(__EMSCRIPTEN__)
  35. #include <emscripten.h>
  36. #endif
  37. /* Initialization code for SDL */
  38. #include "SDL.h"
  39. #include "SDL_bits.h"
  40. #include "SDL_revision.h"
  41. #include "SDL_assert_c.h"
  42. #include "SDL_log_c.h"
  43. #include "events/SDL_events_c.h"
  44. #include "haptic/SDL_haptic_c.h"
  45. #include "joystick/SDL_joystick_c.h"
  46. #include "sensor/SDL_sensor_c.h"
  47. /* Initialization/Cleanup routines */
  48. #if !SDL_TIMERS_DISABLED
  49. # include "timer/SDL_timer_c.h"
  50. #endif
  51. #if SDL_VIDEO_DRIVER_WINDOWS
  52. extern int SDL_HelperWindowCreate(void);
  53. extern int SDL_HelperWindowDestroy(void);
  54. #endif
  55. /* This is not declared in any header, although it is shared between some
  56. parts of SDL, because we don't want anything calling it without an
  57. extremely good reason. */
  58. extern SDL_NORETURN void SDL_ExitProcess(int exitcode);
  59. SDL_NORETURN void SDL_ExitProcess(int exitcode)
  60. {
  61. #ifdef __WIN32__
  62. /* "if you do not know the state of all threads in your process, it is
  63. better to call TerminateProcess than ExitProcess"
  64. https://msdn.microsoft.com/en-us/library/windows/desktop/ms682658(v=vs.85).aspx */
  65. TerminateProcess(GetCurrentProcess(), exitcode);
  66. /* MingW doesn't have TerminateProcess marked as noreturn, so add an
  67. ExitProcess here that will never be reached but make MingW happy. */
  68. ExitProcess(exitcode);
  69. #elif defined(__EMSCRIPTEN__)
  70. emscripten_cancel_main_loop(); /* this should "kill" the app. */
  71. emscripten_force_exit(exitcode); /* this should "kill" the app. */
  72. exit(exitcode);
  73. #elif defined(__HAIKU__) /* Haiku has _Exit, but it's not marked noreturn. */
  74. _exit(exitcode);
  75. #elif defined(HAVE__EXIT) /* Upper case _Exit() */
  76. _Exit(exitcode);
  77. #else
  78. _exit(exitcode);
  79. #endif
  80. }
  81. /* The initialized subsystems */
  82. #ifdef SDL_MAIN_NEEDED
  83. static SDL_bool SDL_MainIsReady = SDL_FALSE;
  84. #else
  85. static SDL_bool SDL_MainIsReady = SDL_TRUE;
  86. #endif
  87. static SDL_bool SDL_bInMainQuit = SDL_FALSE;
  88. static Uint8 SDL_SubsystemRefCount[ 32 ];
  89. /* Private helper to increment a subsystem's ref counter. */
  90. static void
  91. SDL_PrivateSubsystemRefCountIncr(Uint32 subsystem)
  92. {
  93. int subsystem_index = SDL_MostSignificantBitIndex32(subsystem);
  94. SDL_assert(SDL_SubsystemRefCount[subsystem_index] < 255);
  95. ++SDL_SubsystemRefCount[subsystem_index];
  96. }
  97. /* Private helper to decrement a subsystem's ref counter. */
  98. static void
  99. SDL_PrivateSubsystemRefCountDecr(Uint32 subsystem)
  100. {
  101. int subsystem_index = SDL_MostSignificantBitIndex32(subsystem);
  102. if (SDL_SubsystemRefCount[subsystem_index] > 0) {
  103. --SDL_SubsystemRefCount[subsystem_index];
  104. }
  105. }
  106. /* Private helper to check if a system needs init. */
  107. static SDL_bool
  108. SDL_PrivateShouldInitSubsystem(Uint32 subsystem)
  109. {
  110. int subsystem_index = SDL_MostSignificantBitIndex32(subsystem);
  111. SDL_assert(SDL_SubsystemRefCount[subsystem_index] < 255);
  112. return (SDL_SubsystemRefCount[subsystem_index] == 0) ? SDL_TRUE : SDL_FALSE;
  113. }
  114. /* Private helper to check if a system needs to be quit. */
  115. static SDL_bool
  116. SDL_PrivateShouldQuitSubsystem(Uint32 subsystem) {
  117. int subsystem_index = SDL_MostSignificantBitIndex32(subsystem);
  118. if (SDL_SubsystemRefCount[subsystem_index] == 0) {
  119. return SDL_FALSE;
  120. }
  121. /* If we're in SDL_Quit, we shut down every subsystem, even if refcount
  122. * isn't zero.
  123. */
  124. return (SDL_SubsystemRefCount[subsystem_index] == 1 || SDL_bInMainQuit) ? SDL_TRUE : SDL_FALSE;
  125. }
  126. void
  127. SDL_SetMainReady(void)
  128. {
  129. SDL_MainIsReady = SDL_TRUE;
  130. }
  131. int
  132. SDL_InitSubSystem(Uint32 flags)
  133. {
  134. Uint32 flags_initialized = 0;
  135. if (!SDL_MainIsReady) {
  136. return SDL_SetError("Application didn't initialize properly, did you include SDL_main.h in the file containing your main() function?");
  137. }
  138. SDL_LogInit();
  139. /* Clear the error message */
  140. SDL_ClearError();
  141. #if SDL_USE_LIBDBUS
  142. SDL_DBus_Init();
  143. #endif
  144. if ((flags & SDL_INIT_GAMECONTROLLER)) {
  145. /* game controller implies joystick */
  146. flags |= SDL_INIT_JOYSTICK;
  147. }
  148. if ((flags & (SDL_INIT_VIDEO|SDL_INIT_JOYSTICK|SDL_INIT_AUDIO))) {
  149. /* video or joystick or audio implies events */
  150. flags |= SDL_INIT_EVENTS;
  151. }
  152. #if SDL_THREAD_OS2
  153. SDL_OS2TLSAlloc(); /* thread/os2/SDL_systls.c */
  154. #endif
  155. #if SDL_VIDEO_DRIVER_WINDOWS
  156. if ((flags & (SDL_INIT_HAPTIC|SDL_INIT_JOYSTICK))) {
  157. if (SDL_HelperWindowCreate() < 0) {
  158. goto quit_and_error;
  159. }
  160. }
  161. #endif
  162. #if !SDL_TIMERS_DISABLED
  163. SDL_TicksInit();
  164. #endif
  165. /* Initialize the event subsystem */
  166. if ((flags & SDL_INIT_EVENTS)) {
  167. #if !SDL_EVENTS_DISABLED
  168. if (SDL_PrivateShouldInitSubsystem(SDL_INIT_EVENTS)) {
  169. if (SDL_EventsInit() < 0) {
  170. goto quit_and_error;
  171. }
  172. }
  173. SDL_PrivateSubsystemRefCountIncr(SDL_INIT_EVENTS);
  174. flags_initialized |= SDL_INIT_EVENTS;
  175. #else
  176. SDL_SetError("SDL not built with events support");
  177. goto quit_and_error;
  178. #endif
  179. }
  180. /* Initialize the timer subsystem */
  181. if ((flags & SDL_INIT_TIMER)){
  182. #if !SDL_TIMERS_DISABLED && !SDL_TIMER_DUMMY
  183. if (SDL_PrivateShouldInitSubsystem(SDL_INIT_TIMER)) {
  184. if (SDL_TimerInit() < 0) {
  185. goto quit_and_error;
  186. }
  187. }
  188. SDL_PrivateSubsystemRefCountIncr(SDL_INIT_TIMER);
  189. flags_initialized |= SDL_INIT_TIMER;
  190. #else
  191. SDL_SetError("SDL not built with timer support");
  192. goto quit_and_error;
  193. #endif
  194. }
  195. /* Initialize the video subsystem */
  196. if ((flags & SDL_INIT_VIDEO)){
  197. #if !SDL_VIDEO_DISABLED
  198. if (SDL_PrivateShouldInitSubsystem(SDL_INIT_VIDEO)) {
  199. if (SDL_VideoInit(NULL) < 0) {
  200. goto quit_and_error;
  201. }
  202. }
  203. SDL_PrivateSubsystemRefCountIncr(SDL_INIT_VIDEO);
  204. flags_initialized |= SDL_INIT_VIDEO;
  205. #else
  206. SDL_SetError("SDL not built with video support");
  207. goto quit_and_error;
  208. #endif
  209. }
  210. /* Initialize the audio subsystem */
  211. if ((flags & SDL_INIT_AUDIO)){
  212. #if !SDL_AUDIO_DISABLED
  213. if (SDL_PrivateShouldInitSubsystem(SDL_INIT_AUDIO)) {
  214. if (SDL_AudioInit(NULL) < 0) {
  215. goto quit_and_error;
  216. }
  217. }
  218. SDL_PrivateSubsystemRefCountIncr(SDL_INIT_AUDIO);
  219. flags_initialized |= SDL_INIT_AUDIO;
  220. #else
  221. SDL_SetError("SDL not built with audio support");
  222. goto quit_and_error;
  223. #endif
  224. }
  225. /* Initialize the joystick subsystem */
  226. if ((flags & SDL_INIT_JOYSTICK)){
  227. #if !SDL_JOYSTICK_DISABLED
  228. if (SDL_PrivateShouldInitSubsystem(SDL_INIT_JOYSTICK)) {
  229. if (SDL_JoystickInit() < 0) {
  230. goto quit_and_error;
  231. }
  232. }
  233. SDL_PrivateSubsystemRefCountIncr(SDL_INIT_JOYSTICK);
  234. flags_initialized |= SDL_INIT_JOYSTICK;
  235. #else
  236. SDL_SetError("SDL not built with joystick support");
  237. goto quit_and_error;
  238. #endif
  239. }
  240. if ((flags & SDL_INIT_GAMECONTROLLER)){
  241. #if !SDL_JOYSTICK_DISABLED
  242. if (SDL_PrivateShouldInitSubsystem(SDL_INIT_GAMECONTROLLER)) {
  243. if (SDL_GameControllerInit() < 0) {
  244. goto quit_and_error;
  245. }
  246. }
  247. SDL_PrivateSubsystemRefCountIncr(SDL_INIT_GAMECONTROLLER);
  248. flags_initialized |= SDL_INIT_GAMECONTROLLER;
  249. #else
  250. SDL_SetError("SDL not built with joystick support");
  251. goto quit_and_error;
  252. #endif
  253. }
  254. /* Initialize the haptic subsystem */
  255. if ((flags & SDL_INIT_HAPTIC)){
  256. #if !SDL_HAPTIC_DISABLED
  257. if (SDL_PrivateShouldInitSubsystem(SDL_INIT_HAPTIC)) {
  258. if (SDL_HapticInit() < 0) {
  259. goto quit_and_error;
  260. }
  261. }
  262. SDL_PrivateSubsystemRefCountIncr(SDL_INIT_HAPTIC);
  263. flags_initialized |= SDL_INIT_HAPTIC;
  264. #else
  265. SDL_SetError("SDL not built with haptic (force feedback) support");
  266. goto quit_and_error;
  267. #endif
  268. }
  269. /* Initialize the sensor subsystem */
  270. if ((flags & SDL_INIT_SENSOR)){
  271. #if !SDL_SENSOR_DISABLED
  272. if (SDL_PrivateShouldInitSubsystem(SDL_INIT_SENSOR)) {
  273. if (SDL_SensorInit() < 0) {
  274. goto quit_and_error;
  275. }
  276. }
  277. SDL_PrivateSubsystemRefCountIncr(SDL_INIT_SENSOR);
  278. flags_initialized |= SDL_INIT_SENSOR;
  279. #else
  280. SDL_SetError("SDL not built with sensor support");
  281. goto quit_and_error;
  282. #endif
  283. }
  284. (void) flags_initialized; /* make static analysis happy, since this only gets used in error cases. */
  285. return (0);
  286. quit_and_error:
  287. SDL_QuitSubSystem(flags_initialized);
  288. return (-1);
  289. }
  290. int
  291. SDL_Init(Uint32 flags)
  292. {
  293. return SDL_InitSubSystem(flags);
  294. }
  295. void
  296. SDL_QuitSubSystem(Uint32 flags)
  297. {
  298. #if defined(__OS2__)
  299. #if SDL_THREAD_OS2
  300. SDL_OS2TLSFree(); /* thread/os2/SDL_systls.c */
  301. #endif
  302. SDL_OS2Quit();
  303. #endif
  304. /* Shut down requested initialized subsystems */
  305. #if !SDL_SENSOR_DISABLED
  306. if ((flags & SDL_INIT_SENSOR)) {
  307. if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_SENSOR)) {
  308. SDL_SensorQuit();
  309. }
  310. SDL_PrivateSubsystemRefCountDecr(SDL_INIT_SENSOR);
  311. }
  312. #endif
  313. #if !SDL_JOYSTICK_DISABLED
  314. if ((flags & SDL_INIT_GAMECONTROLLER)) {
  315. /* game controller implies joystick */
  316. flags |= SDL_INIT_JOYSTICK;
  317. if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_GAMECONTROLLER)) {
  318. SDL_GameControllerQuit();
  319. }
  320. SDL_PrivateSubsystemRefCountDecr(SDL_INIT_GAMECONTROLLER);
  321. }
  322. if ((flags & SDL_INIT_JOYSTICK)) {
  323. /* joystick implies events */
  324. flags |= SDL_INIT_EVENTS;
  325. if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_JOYSTICK)) {
  326. SDL_JoystickQuit();
  327. }
  328. SDL_PrivateSubsystemRefCountDecr(SDL_INIT_JOYSTICK);
  329. }
  330. #endif
  331. #if !SDL_HAPTIC_DISABLED
  332. if ((flags & SDL_INIT_HAPTIC)) {
  333. if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_HAPTIC)) {
  334. SDL_HapticQuit();
  335. }
  336. SDL_PrivateSubsystemRefCountDecr(SDL_INIT_HAPTIC);
  337. }
  338. #endif
  339. #if !SDL_AUDIO_DISABLED
  340. if ((flags & SDL_INIT_AUDIO)) {
  341. if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_AUDIO)) {
  342. SDL_AudioQuit();
  343. }
  344. SDL_PrivateSubsystemRefCountDecr(SDL_INIT_AUDIO);
  345. }
  346. #endif
  347. #if !SDL_VIDEO_DISABLED
  348. if ((flags & SDL_INIT_VIDEO)) {
  349. /* video implies events */
  350. flags |= SDL_INIT_EVENTS;
  351. if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_VIDEO)) {
  352. SDL_VideoQuit();
  353. }
  354. SDL_PrivateSubsystemRefCountDecr(SDL_INIT_VIDEO);
  355. }
  356. #endif
  357. #if !SDL_TIMERS_DISABLED && !SDL_TIMER_DUMMY
  358. if ((flags & SDL_INIT_TIMER)) {
  359. if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_TIMER)) {
  360. SDL_TimerQuit();
  361. }
  362. SDL_PrivateSubsystemRefCountDecr(SDL_INIT_TIMER);
  363. }
  364. #endif
  365. #if !SDL_EVENTS_DISABLED
  366. if ((flags & SDL_INIT_EVENTS)) {
  367. if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_EVENTS)) {
  368. SDL_EventsQuit();
  369. }
  370. SDL_PrivateSubsystemRefCountDecr(SDL_INIT_EVENTS);
  371. }
  372. #endif
  373. }
  374. Uint32
  375. SDL_WasInit(Uint32 flags)
  376. {
  377. int i;
  378. int num_subsystems = SDL_arraysize(SDL_SubsystemRefCount);
  379. Uint32 initialized = 0;
  380. /* Fast path for checking one flag */
  381. if (SDL_HasExactlyOneBitSet32(flags)) {
  382. int subsystem_index = SDL_MostSignificantBitIndex32(flags);
  383. return SDL_SubsystemRefCount[subsystem_index] ? flags : 0;
  384. }
  385. if (!flags) {
  386. flags = SDL_INIT_EVERYTHING;
  387. }
  388. num_subsystems = SDL_min(num_subsystems, SDL_MostSignificantBitIndex32(flags) + 1);
  389. /* Iterate over each bit in flags, and check the matching subsystem. */
  390. for (i = 0; i < num_subsystems; ++i) {
  391. if ((flags & 1) && SDL_SubsystemRefCount[i] > 0) {
  392. initialized |= (1 << i);
  393. }
  394. flags >>= 1;
  395. }
  396. return initialized;
  397. }
  398. void
  399. SDL_Quit(void)
  400. {
  401. SDL_bInMainQuit = SDL_TRUE;
  402. /* Quit all subsystems */
  403. #if SDL_VIDEO_DRIVER_WINDOWS
  404. SDL_HelperWindowDestroy();
  405. #endif
  406. SDL_QuitSubSystem(SDL_INIT_EVERYTHING);
  407. #if !SDL_TIMERS_DISABLED
  408. SDL_TicksQuit();
  409. #endif
  410. SDL_ClearHints();
  411. SDL_AssertionsQuit();
  412. #if SDL_USE_LIBDBUS
  413. SDL_DBus_Quit();
  414. #endif
  415. SDL_LogQuit();
  416. /* Now that every subsystem has been quit, we reset the subsystem refcount
  417. * and the list of initialized subsystems.
  418. */
  419. SDL_memset( SDL_SubsystemRefCount, 0x0, sizeof(SDL_SubsystemRefCount) );
  420. SDL_bInMainQuit = SDL_FALSE;
  421. }
  422. /* Get the library version number */
  423. void
  424. SDL_GetVersion(SDL_version * ver)
  425. {
  426. SDL_VERSION(ver);
  427. }
  428. /* Get the library source revision */
  429. const char *
  430. SDL_GetRevision(void)
  431. {
  432. return SDL_REVISION;
  433. }
  434. /* Get the library source revision number */
  435. int
  436. SDL_GetRevisionNumber(void)
  437. {
  438. return 0; /* doesn't make sense without Mercurial. */
  439. }
  440. /* Get the name of the platform */
  441. const char *
  442. SDL_GetPlatform(void)
  443. {
  444. #if __AIX__
  445. return "AIX";
  446. #elif __ANDROID__
  447. return "Android";
  448. #elif __BSDI__
  449. return "BSDI";
  450. #elif __DREAMCAST__
  451. return "Dreamcast";
  452. #elif __EMSCRIPTEN__
  453. return "Emscripten";
  454. #elif __FREEBSD__
  455. return "FreeBSD";
  456. #elif __HAIKU__
  457. return "Haiku";
  458. #elif __HPUX__
  459. return "HP-UX";
  460. #elif __IRIX__
  461. return "Irix";
  462. #elif __LINUX__
  463. return "Linux";
  464. #elif __MINT__
  465. return "Atari MiNT";
  466. #elif __MACOS__
  467. return "MacOS Classic";
  468. #elif __MACOSX__
  469. return "Mac OS X";
  470. #elif __NACL__
  471. return "NaCl";
  472. #elif __NETBSD__
  473. return "NetBSD";
  474. #elif __OPENBSD__
  475. return "OpenBSD";
  476. #elif __OS2__
  477. return "OS/2";
  478. #elif __OSF__
  479. return "OSF/1";
  480. #elif __QNXNTO__
  481. return "QNX Neutrino";
  482. #elif __RISCOS__
  483. return "RISC OS";
  484. #elif __SOLARIS__
  485. return "Solaris";
  486. #elif __WIN32__
  487. return "Windows";
  488. #elif __WINRT__
  489. return "WinRT";
  490. #elif __TVOS__
  491. return "tvOS";
  492. #elif __IPHONEOS__
  493. return "iOS";
  494. #elif __PSP__
  495. return "PlayStation Portable";
  496. #elif __VITA__
  497. return "PlayStation Vita";
  498. #else
  499. return "Unknown (see SDL_platform.h)";
  500. #endif
  501. }
  502. SDL_bool
  503. SDL_IsTablet(void)
  504. {
  505. #if __ANDROID__
  506. extern SDL_bool SDL_IsAndroidTablet(void);
  507. return SDL_IsAndroidTablet();
  508. #elif __IPHONEOS__
  509. extern SDL_bool SDL_IsIPad(void);
  510. return SDL_IsIPad();
  511. #else
  512. return SDL_FALSE;
  513. #endif
  514. }
  515. #if defined(__WIN32__)
  516. #if (!defined(HAVE_LIBC) || defined(__WATCOMC__)) && !defined(SDL_STATIC_LIB)
  517. /* Need to include DllMain() on Watcom C for some reason.. */
  518. BOOL APIENTRY
  519. _DllMainCRTStartup(HANDLE hModule,
  520. DWORD ul_reason_for_call, LPVOID lpReserved)
  521. {
  522. switch (ul_reason_for_call) {
  523. case DLL_PROCESS_ATTACH:
  524. case DLL_THREAD_ATTACH:
  525. case DLL_THREAD_DETACH:
  526. case DLL_PROCESS_DETACH:
  527. break;
  528. }
  529. return TRUE;
  530. }
  531. #endif /* Building DLL */
  532. #endif /* __WIN32__ */
  533. /* vi: set sts=4 ts=4 sw=4 expandtab: */