SDL_video.h 72 KB

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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. /**
  19. * \file SDL_video.h
  20. *
  21. * Header file for SDL video functions.
  22. */
  23. #ifndef SDL_video_h_
  24. #define SDL_video_h_
  25. #include <SDL3/SDL_stdinc.h>
  26. #include <SDL3/SDL_pixels.h>
  27. #include <SDL3/SDL_rect.h>
  28. #include <SDL3/SDL_surface.h>
  29. #include <SDL3/SDL_begin_code.h>
  30. /* Set up for C function definitions, even when using C++ */
  31. #ifdef __cplusplus
  32. extern "C" {
  33. #endif
  34. /**
  35. * \brief The structure that defines a display mode
  36. *
  37. * \sa SDL_GetNumDisplayModes()
  38. * \sa SDL_GetDisplayMode()
  39. * \sa SDL_GetDesktopDisplayMode()
  40. * \sa SDL_GetCurrentDisplayMode()
  41. * \sa SDL_GetClosestDisplayMode()
  42. * \sa SDL_SetWindowDisplayMode()
  43. * \sa SDL_GetWindowDisplayMode()
  44. */
  45. typedef struct
  46. {
  47. Uint32 format; /**< pixel format */
  48. int w; /**< width, in screen coordinates */
  49. int h; /**< height, in screen coordinates */
  50. int refresh_rate; /**< refresh rate (or zero for unspecified) */
  51. void *driverdata; /**< driver-specific data, initialize to 0 */
  52. } SDL_DisplayMode;
  53. /**
  54. * \brief The type used to identify a window
  55. *
  56. * \sa SDL_CreateWindow()
  57. * \sa SDL_CreateWindowFrom()
  58. * \sa SDL_DestroyWindow()
  59. * \sa SDL_FlashWindow()
  60. * \sa SDL_GetWindowData()
  61. * \sa SDL_GetWindowFlags()
  62. * \sa SDL_GetWindowGrab()
  63. * \sa SDL_GetWindowKeyboardGrab()
  64. * \sa SDL_GetWindowMouseGrab()
  65. * \sa SDL_GetWindowPosition()
  66. * \sa SDL_GetWindowSize()
  67. * \sa SDL_GetWindowTitle()
  68. * \sa SDL_HideWindow()
  69. * \sa SDL_MaximizeWindow()
  70. * \sa SDL_MinimizeWindow()
  71. * \sa SDL_RaiseWindow()
  72. * \sa SDL_RestoreWindow()
  73. * \sa SDL_SetWindowData()
  74. * \sa SDL_SetWindowFullscreen()
  75. * \sa SDL_SetWindowGrab()
  76. * \sa SDL_SetWindowKeyboardGrab()
  77. * \sa SDL_SetWindowMouseGrab()
  78. * \sa SDL_SetWindowIcon()
  79. * \sa SDL_SetWindowPosition()
  80. * \sa SDL_SetWindowSize()
  81. * \sa SDL_SetWindowBordered()
  82. * \sa SDL_SetWindowResizable()
  83. * \sa SDL_SetWindowTitle()
  84. * \sa SDL_ShowWindow()
  85. */
  86. typedef struct SDL_Window SDL_Window;
  87. /**
  88. * \brief The flags on a window
  89. *
  90. * \sa SDL_GetWindowFlags()
  91. */
  92. typedef enum
  93. {
  94. SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */
  95. SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */
  96. /* 0x4 was SDL_WINDOW_SHOWN in SDL2, please reserve this bit for sdl2-compat. */
  97. SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */
  98. SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */
  99. SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */
  100. SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */
  101. SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */
  102. SDL_WINDOW_MOUSE_GRABBED = 0x00000100, /**< window has grabbed mouse input */
  103. SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */
  104. SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */
  105. SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ),
  106. SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */
  107. SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported.
  108. On macOS NSHighResolutionCapable must be set true in the
  109. application's Info.plist for this to have any effect. */
  110. SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /**< window has mouse captured (unrelated to MOUSE_GRABBED) */
  111. SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000, /**< window should always be above others */
  112. SDL_WINDOW_SKIP_TASKBAR = 0x00010000, /**< window should not be added to the taskbar */
  113. SDL_WINDOW_UTILITY = 0x00020000, /**< window should be treated as a utility window */
  114. SDL_WINDOW_TOOLTIP = 0x00040000, /**< window should be treated as a tooltip */
  115. SDL_WINDOW_POPUP_MENU = 0x00080000, /**< window should be treated as a popup menu */
  116. SDL_WINDOW_KEYBOARD_GRABBED = 0x00100000, /**< window has grabbed keyboard input */
  117. SDL_WINDOW_VULKAN = 0x10000000, /**< window usable for Vulkan surface */
  118. SDL_WINDOW_METAL = 0x20000000, /**< window usable for Metal view */
  119. SDL_WINDOW_INPUT_GRABBED = SDL_WINDOW_MOUSE_GRABBED /**< equivalent to SDL_WINDOW_MOUSE_GRABBED for compatibility */
  120. } SDL_WindowFlags;
  121. /**
  122. * \brief Used to indicate that you don't care what the window position is.
  123. */
  124. #define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u
  125. #define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
  126. #define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
  127. #define SDL_WINDOWPOS_ISUNDEFINED(X) \
  128. (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
  129. /**
  130. * \brief Used to indicate that the window position should be centered.
  131. */
  132. #define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u
  133. #define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X))
  134. #define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0)
  135. #define SDL_WINDOWPOS_ISCENTERED(X) \
  136. (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
  137. /**
  138. * \brief Display orientation
  139. */
  140. typedef enum
  141. {
  142. SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */
  143. SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */
  144. SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */
  145. SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */
  146. SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */
  147. } SDL_DisplayOrientation;
  148. /**
  149. * \brief Window flash operation
  150. */
  151. typedef enum
  152. {
  153. SDL_FLASH_CANCEL, /**< Cancel any window flash state */
  154. SDL_FLASH_BRIEFLY, /**< Flash the window briefly to get attention */
  155. SDL_FLASH_UNTIL_FOCUSED /**< Flash the window until it gets focus */
  156. } SDL_FlashOperation;
  157. /**
  158. * \brief An opaque handle to an OpenGL context.
  159. */
  160. typedef void *SDL_GLContext;
  161. /**
  162. * \brief Opaque EGL types.
  163. */
  164. typedef void *SDL_EGLDisplay;
  165. typedef void *SDL_EGLConfig;
  166. typedef void *SDL_EGLSurface;
  167. typedef intptr_t SDL_EGLAttrib;
  168. typedef int SDL_EGLint;
  169. /**
  170. * \brief EGL attribute initialization callback types.
  171. */
  172. typedef SDL_EGLAttrib *(SDLCALL *SDL_EGLAttribArrayCallback)(void);
  173. typedef SDL_EGLint *(SDLCALL *SDL_EGLIntArrayCallback)(void);
  174. /**
  175. * \brief OpenGL configuration attributes
  176. */
  177. typedef enum
  178. {
  179. SDL_GL_RED_SIZE,
  180. SDL_GL_GREEN_SIZE,
  181. SDL_GL_BLUE_SIZE,
  182. SDL_GL_ALPHA_SIZE,
  183. SDL_GL_BUFFER_SIZE,
  184. SDL_GL_DOUBLEBUFFER,
  185. SDL_GL_DEPTH_SIZE,
  186. SDL_GL_STENCIL_SIZE,
  187. SDL_GL_ACCUM_RED_SIZE,
  188. SDL_GL_ACCUM_GREEN_SIZE,
  189. SDL_GL_ACCUM_BLUE_SIZE,
  190. SDL_GL_ACCUM_ALPHA_SIZE,
  191. SDL_GL_STEREO,
  192. SDL_GL_MULTISAMPLEBUFFERS,
  193. SDL_GL_MULTISAMPLESAMPLES,
  194. SDL_GL_ACCELERATED_VISUAL,
  195. SDL_GL_RETAINED_BACKING,
  196. SDL_GL_CONTEXT_MAJOR_VERSION,
  197. SDL_GL_CONTEXT_MINOR_VERSION,
  198. SDL_GL_CONTEXT_FLAGS,
  199. SDL_GL_CONTEXT_PROFILE_MASK,
  200. SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
  201. SDL_GL_FRAMEBUFFER_SRGB_CAPABLE,
  202. SDL_GL_CONTEXT_RELEASE_BEHAVIOR,
  203. SDL_GL_CONTEXT_RESET_NOTIFICATION,
  204. SDL_GL_CONTEXT_NO_ERROR,
  205. SDL_GL_FLOATBUFFERS,
  206. SDL_GL_EGL_PLATFORM
  207. } SDL_GLattr;
  208. typedef enum
  209. {
  210. SDL_GL_CONTEXT_PROFILE_CORE = 0x0001,
  211. SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002,
  212. SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
  213. } SDL_GLprofile;
  214. typedef enum
  215. {
  216. SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001,
  217. SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002,
  218. SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004,
  219. SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008
  220. } SDL_GLcontextFlag;
  221. typedef enum
  222. {
  223. SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE = 0x0000,
  224. SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001
  225. } SDL_GLcontextReleaseFlag;
  226. typedef enum
  227. {
  228. SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000,
  229. SDL_GL_CONTEXT_RESET_LOSE_CONTEXT = 0x0001
  230. } SDL_GLContextResetNotification;
  231. /* Function prototypes */
  232. /**
  233. * Get the number of video drivers compiled into SDL.
  234. *
  235. * \returns a number >= 1 on success or a negative error code on failure; call
  236. * SDL_GetError() for more information.
  237. *
  238. * \since This function is available since SDL 3.0.0.
  239. *
  240. * \sa SDL_GetVideoDriver
  241. */
  242. extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
  243. /**
  244. * Get the name of a built in video driver.
  245. *
  246. * The video drivers are presented in the order in which they are normally
  247. * checked during initialization.
  248. *
  249. * \param index the index of a video driver
  250. * \returns the name of the video driver with the given **index**.
  251. *
  252. * \since This function is available since SDL 3.0.0.
  253. *
  254. * \sa SDL_GetNumVideoDrivers
  255. */
  256. extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
  257. /**
  258. * Get the name of the currently initialized video driver.
  259. *
  260. * \returns the name of the current video driver or NULL if no driver has been
  261. * initialized.
  262. *
  263. * \since This function is available since SDL 3.0.0.
  264. *
  265. * \sa SDL_GetNumVideoDrivers
  266. * \sa SDL_GetVideoDriver
  267. */
  268. extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
  269. /**
  270. * Get the number of available video displays.
  271. *
  272. * \returns a number >= 1 or a negative error code on failure; call
  273. * SDL_GetError() for more information.
  274. *
  275. * \since This function is available since SDL 3.0.0.
  276. *
  277. * \sa SDL_GetDisplayBounds
  278. */
  279. extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void);
  280. /**
  281. * Get the name of a display in UTF-8 encoding.
  282. *
  283. * \param displayIndex the index of display from which the name should be
  284. * queried
  285. * \returns the name of a display or NULL for an invalid display index or
  286. * failure; call SDL_GetError() for more information.
  287. *
  288. * \since This function is available since SDL 3.0.0.
  289. *
  290. * \sa SDL_GetNumVideoDisplays
  291. */
  292. extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex);
  293. /**
  294. * Get the desktop area represented by a display.
  295. *
  296. * The primary display (`displayIndex` zero) is always located at 0,0.
  297. *
  298. * \param displayIndex the index of the display to query
  299. * \param rect the SDL_Rect structure filled in with the display bounds
  300. * \returns 0 on success or a negative error code on failure; call
  301. * SDL_GetError() for more information.
  302. *
  303. * \since This function is available since SDL 3.0.0.
  304. *
  305. * \sa SDL_GetNumVideoDisplays
  306. */
  307. extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
  308. /**
  309. * Get the usable desktop area represented by a display.
  310. *
  311. * The primary display (`displayIndex` zero) is always located at 0,0.
  312. *
  313. * This is the same area as SDL_GetDisplayBounds() reports, but with portions
  314. * reserved by the system removed. For example, on Apple's macOS, this
  315. * subtracts the area occupied by the menu bar and dock.
  316. *
  317. * Setting a window to be fullscreen generally bypasses these unusable areas,
  318. * so these are good guidelines for the maximum space available to a
  319. * non-fullscreen window.
  320. *
  321. * The parameter `rect` is ignored if it is NULL.
  322. *
  323. * This function also returns -1 if the parameter `displayIndex` is out of
  324. * range.
  325. *
  326. * \param displayIndex the index of the display to query the usable bounds
  327. * from
  328. * \param rect the SDL_Rect structure filled in with the display bounds
  329. * \returns 0 on success or a negative error code on failure; call
  330. * SDL_GetError() for more information.
  331. *
  332. * \since This function is available since SDL 3.0.0.
  333. *
  334. * \sa SDL_GetDisplayBounds
  335. * \sa SDL_GetNumVideoDisplays
  336. */
  337. extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect);
  338. /**
  339. * Get the dots/pixels-per-inch for a display.
  340. *
  341. * Diagonal, horizontal and vertical DPI can all be optionally returned if the
  342. * appropriate parameter is non-NULL.
  343. *
  344. * A failure of this function usually means that either no DPI information is
  345. * available or the `displayIndex` is out of range.
  346. *
  347. * **WARNING**: This reports the DPI that the hardware reports, and it is not
  348. * always reliable! It is almost always better to use SDL_GetWindowSize() to
  349. * find the window size, which might be in logical points instead of pixels,
  350. * and then SDL_GetWindowSizeInPixels(), SDL_GL_GetDrawableSize(),
  351. * SDL_Vulkan_GetDrawableSize(), SDL_Metal_GetDrawableSize(), or
  352. * SDL_GetRendererOutputSize(), and compare the two values to get an actual
  353. * scaling value between the two. We will be rethinking how high-dpi details
  354. * should be managed in SDL3 to make things more consistent, reliable, and clear.
  355. *
  356. * \param displayIndex the index of the display from which DPI information
  357. * should be queried
  358. * \param ddpi a pointer filled in with the diagonal DPI of the display; may
  359. * be NULL
  360. * \param hdpi a pointer filled in with the horizontal DPI of the display; may
  361. * be NULL
  362. * \param vdpi a pointer filled in with the vertical DPI of the display; may
  363. * be NULL
  364. * \returns 0 on success or a negative error code on failure; call
  365. * SDL_GetError() for more information.
  366. *
  367. * \since This function is available since SDL 3.0.0.
  368. *
  369. * \sa SDL_GetNumVideoDisplays
  370. */
  371. extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi);
  372. /**
  373. * Get the orientation of a display.
  374. *
  375. * \param displayIndex the index of the display to query
  376. * \returns The SDL_DisplayOrientation enum value of the display, or
  377. * `SDL_ORIENTATION_UNKNOWN` if it isn't available.
  378. *
  379. * \since This function is available since SDL 3.0.0.
  380. *
  381. * \sa SDL_GetNumVideoDisplays
  382. */
  383. extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayOrientation(int displayIndex);
  384. /**
  385. * Get the number of available display modes.
  386. *
  387. * The `displayIndex` needs to be in the range from 0 to
  388. * SDL_GetNumVideoDisplays() - 1.
  389. *
  390. * \param displayIndex the index of the display to query
  391. * \returns a number >= 1 on success or a negative error code on failure; call
  392. * SDL_GetError() for more information.
  393. *
  394. * \since This function is available since SDL 3.0.0.
  395. *
  396. * \sa SDL_GetDisplayMode
  397. * \sa SDL_GetNumVideoDisplays
  398. */
  399. extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex);
  400. /**
  401. * Get information about a specific display mode.
  402. *
  403. * The display modes are sorted in this priority:
  404. *
  405. * - width -> largest to smallest
  406. * - height -> largest to smallest
  407. * - bits per pixel -> more colors to fewer colors
  408. * - packed pixel layout -> largest to smallest
  409. * - refresh rate -> highest to lowest
  410. *
  411. * \param displayIndex the index of the display to query
  412. * \param modeIndex the index of the display mode to query
  413. * \param mode an SDL_DisplayMode structure filled in with the mode at
  414. * `modeIndex`
  415. * \returns 0 on success or a negative error code on failure; call
  416. * SDL_GetError() for more information.
  417. *
  418. * \since This function is available since SDL 3.0.0.
  419. *
  420. * \sa SDL_GetNumDisplayModes
  421. */
  422. extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex,
  423. SDL_DisplayMode * mode);
  424. /**
  425. * Get information about the desktop's display mode.
  426. *
  427. * There's a difference between this function and SDL_GetCurrentDisplayMode()
  428. * when SDL runs fullscreen and has changed the resolution. In that case this
  429. * function will return the previous native display mode, and not the current
  430. * display mode.
  431. *
  432. * \param displayIndex the index of the display to query
  433. * \param mode an SDL_DisplayMode structure filled in with the current display
  434. * mode
  435. * \returns 0 on success or a negative error code on failure; call
  436. * SDL_GetError() for more information.
  437. *
  438. * \since This function is available since SDL 3.0.0.
  439. *
  440. * \sa SDL_GetCurrentDisplayMode
  441. * \sa SDL_GetDisplayMode
  442. * \sa SDL_SetWindowDisplayMode
  443. */
  444. extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode);
  445. /**
  446. * Get information about the current display mode.
  447. *
  448. * There's a difference between this function and SDL_GetDesktopDisplayMode()
  449. * when SDL runs fullscreen and has changed the resolution. In that case this
  450. * function will return the current display mode, and not the previous native
  451. * display mode.
  452. *
  453. * \param displayIndex the index of the display to query
  454. * \param mode an SDL_DisplayMode structure filled in with the current display
  455. * mode
  456. * \returns 0 on success or a negative error code on failure; call
  457. * SDL_GetError() for more information.
  458. *
  459. * \since This function is available since SDL 3.0.0.
  460. *
  461. * \sa SDL_GetDesktopDisplayMode
  462. * \sa SDL_GetDisplayMode
  463. * \sa SDL_GetNumVideoDisplays
  464. * \sa SDL_SetWindowDisplayMode
  465. */
  466. extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode);
  467. /**
  468. * Get the closest match to the requested display mode.
  469. *
  470. * The available display modes are scanned and `closest` is filled in with the
  471. * closest mode matching the requested mode and returned. The mode format and
  472. * refresh rate default to the desktop mode if they are set to 0. The modes
  473. * are scanned with size being first priority, format being second priority,
  474. * and finally checking the refresh rate. If all the available modes are too
  475. * small, then NULL is returned.
  476. *
  477. * \param displayIndex the index of the display to query
  478. * \param mode an SDL_DisplayMode structure containing the desired display
  479. * mode
  480. * \param closest an SDL_DisplayMode structure filled in with the closest
  481. * match of the available display modes
  482. * \returns the passed in value `closest` or NULL if no matching video mode
  483. * was available; call SDL_GetError() for more information.
  484. *
  485. * \since This function is available since SDL 3.0.0.
  486. *
  487. * \sa SDL_GetDisplayMode
  488. * \sa SDL_GetNumDisplayModes
  489. */
  490. extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest);
  491. /**
  492. * Get the index of the display containing a point
  493. *
  494. * \param point the point to query
  495. * \returns the index of the display containing the point or a negative error
  496. * code on failure; call SDL_GetError() for more information.
  497. *
  498. * \since This function is available since SDL 3.0.0.
  499. *
  500. * \sa SDL_GetDisplayBounds
  501. * \sa SDL_GetNumVideoDisplays
  502. */
  503. extern DECLSPEC int SDLCALL SDL_GetDisplayIndexForPoint(const SDL_Point * point);
  504. /**
  505. * Get the index of the display primarily containing a rect
  506. *
  507. * \param rect the rect to query
  508. * \returns the index of the display entirely containing the rect or closest
  509. * to the center of the rect on success or a negative error code on
  510. * failure; call SDL_GetError() for more information.
  511. *
  512. * \since This function is available since SDL 3.0.0.
  513. *
  514. * \sa SDL_GetDisplayBounds
  515. * \sa SDL_GetNumVideoDisplays
  516. */
  517. extern DECLSPEC int SDLCALL SDL_GetDisplayIndexForRect(const SDL_Rect * rect);
  518. /**
  519. * Get the index of the display associated with a window.
  520. *
  521. * \param window the window to query
  522. * \returns the index of the display containing the center of the window on
  523. * success or a negative error code on failure; call SDL_GetError()
  524. * for more information.
  525. *
  526. * \since This function is available since SDL 3.0.0.
  527. *
  528. * \sa SDL_GetDisplayBounds
  529. * \sa SDL_GetNumVideoDisplays
  530. */
  531. extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window);
  532. /**
  533. * Set the display mode to use when a window is visible at fullscreen.
  534. *
  535. * This only affects the display mode used when the window is fullscreen. To
  536. * change the window size when the window is not fullscreen, use
  537. * SDL_SetWindowSize().
  538. *
  539. * \param window the window to affect
  540. * \param mode the SDL_DisplayMode structure representing the mode to use, or
  541. * NULL to use the window's dimensions and the desktop's format
  542. * and refresh rate
  543. * \returns 0 on success or a negative error code on failure; call
  544. * SDL_GetError() for more information.
  545. *
  546. * \since This function is available since SDL 3.0.0.
  547. *
  548. * \sa SDL_GetWindowDisplayMode
  549. * \sa SDL_SetWindowFullscreen
  550. */
  551. extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window,
  552. const SDL_DisplayMode * mode);
  553. /**
  554. * Query the display mode to use when a window is visible at fullscreen.
  555. *
  556. * \param window the window to query
  557. * \param mode an SDL_DisplayMode structure filled in with the fullscreen
  558. * display mode
  559. * \returns 0 on success or a negative error code on failure; call
  560. * SDL_GetError() for more information.
  561. *
  562. * \since This function is available since SDL 3.0.0.
  563. *
  564. * \sa SDL_SetWindowDisplayMode
  565. * \sa SDL_SetWindowFullscreen
  566. */
  567. extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window,
  568. SDL_DisplayMode * mode);
  569. /**
  570. * Get the raw ICC profile data for the screen the window is currently on.
  571. *
  572. * Data returned should be freed with SDL_free.
  573. *
  574. * \param window the window to query
  575. * \param size the size of the ICC profile
  576. * \returns the raw ICC profile data on success or NULL on failure; call
  577. * SDL_GetError() for more information.
  578. *
  579. * \since This function is available since SDL 3.0.0.
  580. */
  581. extern DECLSPEC void* SDLCALL SDL_GetWindowICCProfile(SDL_Window * window, size_t* size);
  582. /**
  583. * Get the pixel format associated with the window.
  584. *
  585. * \param window the window to query
  586. * \returns the pixel format of the window on success or
  587. * SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more
  588. * information.
  589. *
  590. * \since This function is available since SDL 3.0.0.
  591. */
  592. extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
  593. /**
  594. * Create a window with the specified position, dimensions, and flags.
  595. *
  596. * `flags` may be any of the following OR'd together:
  597. *
  598. * - `SDL_WINDOW_FULLSCREEN`: fullscreen window
  599. * - `SDL_WINDOW_FULLSCREEN_DESKTOP`: fullscreen window at desktop resolution
  600. * - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context
  601. * - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance
  602. * - `SDL_WINDOW_METAL`: window usable with a Metal instance
  603. * - `SDL_WINDOW_HIDDEN`: window is not visible
  604. * - `SDL_WINDOW_BORDERLESS`: no window decoration
  605. * - `SDL_WINDOW_RESIZABLE`: window can be resized
  606. * - `SDL_WINDOW_MINIMIZED`: window is minimized
  607. * - `SDL_WINDOW_MAXIMIZED`: window is maximized
  608. * - `SDL_WINDOW_INPUT_GRABBED`: window has grabbed input focus
  609. * - `SDL_WINDOW_ALLOW_HIGHDPI`: window should be created in high-DPI mode if
  610. * supported (>= SDL 2.0.1)
  611. *
  612. * The SDL_Window is implicitly shown if SDL_WINDOW_HIDDEN is not set.
  613. *
  614. * On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist
  615. * property to YES, otherwise you will not receive a High-DPI OpenGL canvas.
  616. *
  617. * If the window is created with the `SDL_WINDOW_ALLOW_HIGHDPI` flag, its size
  618. * in pixels may differ from its size in screen coordinates on platforms with
  619. * high-DPI support (e.g. iOS and macOS). Use SDL_GetWindowSize() to query the
  620. * client area's size in screen coordinates, and SDL_GetWindowSizeInPixels() or
  621. * SDL_GetRendererOutputSize() to query the drawable size in pixels. Note that
  622. * when this flag is set, the drawable size can vary after the window is
  623. * created and should be queried after major window events such as when the
  624. * window is resized or moved between displays.
  625. *
  626. * If the window is set fullscreen, the width and height parameters `w` and
  627. * `h` will not be used. However, invalid size parameters (e.g. too large) may
  628. * still fail. Window size is actually limited to 16384 x 16384 for all
  629. * platforms at window creation.
  630. *
  631. * If the window is created with any of the SDL_WINDOW_OPENGL or
  632. * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function
  633. * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the
  634. * corresponding UnloadLibrary function is called by SDL_DestroyWindow().
  635. *
  636. * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver,
  637. * SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail.
  638. *
  639. * If SDL_WINDOW_METAL is specified on an OS that does not support Metal,
  640. * SDL_CreateWindow() will fail.
  641. *
  642. * On non-Apple devices, SDL requires you to either not link to the Vulkan
  643. * loader or link to a dynamic library version. This limitation may be removed
  644. * in a future version of SDL.
  645. *
  646. * \param title the title of the window, in UTF-8 encoding
  647. * \param x the x position of the window, `SDL_WINDOWPOS_CENTERED`, or
  648. * `SDL_WINDOWPOS_UNDEFINED`
  649. * \param y the y position of the window, `SDL_WINDOWPOS_CENTERED`, or
  650. * `SDL_WINDOWPOS_UNDEFINED`
  651. * \param w the width of the window, in screen coordinates
  652. * \param h the height of the window, in screen coordinates
  653. * \param flags 0, or one or more SDL_WindowFlags OR'd together
  654. * \returns the window that was created or NULL on failure; call
  655. * SDL_GetError() for more information.
  656. *
  657. * \since This function is available since SDL 3.0.0.
  658. *
  659. * \sa SDL_CreateWindowFrom
  660. * \sa SDL_DestroyWindow
  661. */
  662. extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
  663. int x, int y, int w,
  664. int h, Uint32 flags);
  665. /**
  666. * Create an SDL window from an existing native window.
  667. *
  668. * In some cases (e.g. OpenGL) and on some platforms (e.g. Microsoft Windows)
  669. * the hint `SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT` needs to be configured
  670. * before using SDL_CreateWindowFrom().
  671. *
  672. * \param data a pointer to driver-dependent window creation data, typically
  673. * your native window cast to a void*
  674. * \returns the window that was created or NULL on failure; call
  675. * SDL_GetError() for more information.
  676. *
  677. * \since This function is available since SDL 3.0.0.
  678. *
  679. * \sa SDL_CreateWindow
  680. * \sa SDL_DestroyWindow
  681. */
  682. extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data);
  683. /**
  684. * Get the numeric ID of a window.
  685. *
  686. * The numeric ID is what SDL_WindowEvent references, and is necessary to map
  687. * these events to specific SDL_Window objects.
  688. *
  689. * \param window the window to query
  690. * \returns the ID of the window on success or 0 on failure; call
  691. * SDL_GetError() for more information.
  692. *
  693. * \since This function is available since SDL 3.0.0.
  694. *
  695. * \sa SDL_GetWindowFromID
  696. */
  697. extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window);
  698. /**
  699. * Get a window from a stored ID.
  700. *
  701. * The numeric ID is what SDL_WindowEvent references, and is necessary to map
  702. * these events to specific SDL_Window objects.
  703. *
  704. * \param id the ID of the window
  705. * \returns the window associated with `id` or NULL if it doesn't exist; call
  706. * SDL_GetError() for more information.
  707. *
  708. * \since This function is available since SDL 3.0.0.
  709. *
  710. * \sa SDL_GetWindowID
  711. */
  712. extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id);
  713. /**
  714. * Get the window flags.
  715. *
  716. * \param window the window to query
  717. * \returns a mask of the SDL_WindowFlags associated with `window`
  718. *
  719. * \since This function is available since SDL 3.0.0.
  720. *
  721. * \sa SDL_CreateWindow
  722. * \sa SDL_HideWindow
  723. * \sa SDL_MaximizeWindow
  724. * \sa SDL_MinimizeWindow
  725. * \sa SDL_SetWindowFullscreen
  726. * \sa SDL_SetWindowGrab
  727. * \sa SDL_ShowWindow
  728. */
  729. extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window);
  730. /**
  731. * Set the title of a window.
  732. *
  733. * This string is expected to be in UTF-8 encoding.
  734. *
  735. * \param window the window to change
  736. * \param title the desired window title in UTF-8 format
  737. *
  738. * \since This function is available since SDL 3.0.0.
  739. *
  740. * \sa SDL_GetWindowTitle
  741. */
  742. extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window,
  743. const char *title);
  744. /**
  745. * Get the title of a window.
  746. *
  747. * \param window the window to query
  748. * \returns the title of the window in UTF-8 format or "" if there is no
  749. * title.
  750. *
  751. * \since This function is available since SDL 3.0.0.
  752. *
  753. * \sa SDL_SetWindowTitle
  754. */
  755. extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window);
  756. /**
  757. * Set the icon for a window.
  758. *
  759. * \param window the window to change
  760. * \param icon an SDL_Surface structure containing the icon for the window
  761. *
  762. * \since This function is available since SDL 3.0.0.
  763. */
  764. extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window,
  765. SDL_Surface * icon);
  766. /**
  767. * Associate an arbitrary named pointer with a window.
  768. *
  769. * `name` is case-sensitive.
  770. *
  771. * \param window the window to associate with the pointer
  772. * \param name the name of the pointer
  773. * \param userdata the associated pointer
  774. * \returns the previous value associated with `name`.
  775. *
  776. * \since This function is available since SDL 3.0.0.
  777. *
  778. * \sa SDL_GetWindowData
  779. */
  780. extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window,
  781. const char *name,
  782. void *userdata);
  783. /**
  784. * Retrieve the data pointer associated with a window.
  785. *
  786. * \param window the window to query
  787. * \param name the name of the pointer
  788. * \returns the value associated with `name`.
  789. *
  790. * \since This function is available since SDL 3.0.0.
  791. *
  792. * \sa SDL_SetWindowData
  793. */
  794. extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window,
  795. const char *name);
  796. /**
  797. * Set the position of a window.
  798. *
  799. * The window coordinate origin is the upper left of the display.
  800. *
  801. * \param window the window to reposition
  802. * \param x the x coordinate of the window in screen coordinates, or
  803. * `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED`
  804. * \param y the y coordinate of the window in screen coordinates, or
  805. * `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED`
  806. *
  807. * \since This function is available since SDL 3.0.0.
  808. *
  809. * \sa SDL_GetWindowPosition
  810. */
  811. extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
  812. int x, int y);
  813. /**
  814. * Get the position of a window.
  815. *
  816. * If you do not need the value for one of the positions a NULL may be passed
  817. * in the `x` or `y` parameter.
  818. *
  819. * \param window the window to query
  820. * \param x a pointer filled in with the x position of the window, in screen
  821. * coordinates, may be NULL
  822. * \param y a pointer filled in with the y position of the window, in screen
  823. * coordinates, may be NULL
  824. *
  825. * \since This function is available since SDL 3.0.0.
  826. *
  827. * \sa SDL_SetWindowPosition
  828. */
  829. extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
  830. int *x, int *y);
  831. /**
  832. * Set the size of a window's client area.
  833. *
  834. * The window size in screen coordinates may differ from the size in pixels,
  835. * if the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a platform
  836. * with high-dpi support (e.g. iOS or macOS). Use SDL_GL_GetDrawableSize() or
  837. * SDL_GetRendererOutputSize() to get the real client area size in pixels.
  838. *
  839. * Fullscreen windows automatically match the size of the display mode, and
  840. * you should use SDL_SetWindowDisplayMode() to change their size.
  841. *
  842. * \param window the window to change
  843. * \param w the width of the window in pixels, in screen coordinates, must be
  844. * > 0
  845. * \param h the height of the window in pixels, in screen coordinates, must be
  846. * > 0
  847. *
  848. * \since This function is available since SDL 3.0.0.
  849. *
  850. * \sa SDL_GetWindowSize
  851. * \sa SDL_SetWindowDisplayMode
  852. */
  853. extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
  854. int h);
  855. /**
  856. * Get the size of a window's client area.
  857. *
  858. * NULL can safely be passed as the `w` or `h` parameter if the width or
  859. * height value is not desired.
  860. *
  861. * The window size in screen coordinates may differ from the size in pixels,
  862. * if the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a platform
  863. * with high-dpi support (e.g. iOS or macOS). Use SDL_GetWindowSizeInPixels(),
  864. * SDL_GL_GetDrawableSize(), SDL_Vulkan_GetDrawableSize(), or
  865. * SDL_GetRendererOutputSize() to get the real client area size in pixels.
  866. *
  867. * \param window the window to query the width and height from
  868. * \param w a pointer filled in with the width of the window, in screen
  869. * coordinates, may be NULL
  870. * \param h a pointer filled in with the height of the window, in screen
  871. * coordinates, may be NULL
  872. *
  873. * \since This function is available since SDL 3.0.0.
  874. *
  875. * \sa SDL_GL_GetDrawableSize
  876. * \sa SDL_Vulkan_GetDrawableSize
  877. * \sa SDL_GetWindowSizeInPixels
  878. * \sa SDL_SetWindowSize
  879. */
  880. extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w,
  881. int *h);
  882. /**
  883. * Get the size of a window's borders (decorations) around the client area.
  884. *
  885. * Note: If this function fails (returns -1), the size values will be
  886. * initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as if the
  887. * window in question was borderless.
  888. *
  889. * Note: This function may fail on systems where the window has not yet been
  890. * decorated by the display server (for example, immediately after calling
  891. * SDL_CreateWindow). It is recommended that you wait at least until the
  892. * window has been presented and composited, so that the window system has a
  893. * chance to decorate the window and provide the border dimensions to SDL.
  894. *
  895. * This function also returns -1 if getting the information is not supported.
  896. *
  897. * \param window the window to query the size values of the border
  898. * (decorations) from
  899. * \param top pointer to variable for storing the size of the top border; NULL
  900. * is permitted
  901. * \param left pointer to variable for storing the size of the left border;
  902. * NULL is permitted
  903. * \param bottom pointer to variable for storing the size of the bottom
  904. * border; NULL is permitted
  905. * \param right pointer to variable for storing the size of the right border;
  906. * NULL is permitted
  907. * \returns 0 on success or a negative error code on failure; call
  908. * SDL_GetError() for more information.
  909. *
  910. * \since This function is available since SDL 3.0.0.
  911. *
  912. * \sa SDL_GetWindowSize
  913. */
  914. extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window * window,
  915. int *top, int *left,
  916. int *bottom, int *right);
  917. /**
  918. * Get the size of a window in pixels.
  919. *
  920. * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
  921. * drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a
  922. * platform with high-DPI support (Apple calls this "Retina"), and not
  923. * disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint.
  924. *
  925. * \param window the window from which the drawable size should be queried
  926. * \param w a pointer to variable for storing the width in pixels, may be NULL
  927. * \param h a pointer to variable for storing the height in pixels, may be
  928. * NULL
  929. *
  930. * \since This function is available since SDL 3.0.0.
  931. *
  932. * \sa SDL_CreateWindow
  933. * \sa SDL_GetWindowSize
  934. */
  935. extern DECLSPEC void SDLCALL SDL_GetWindowSizeInPixels(SDL_Window * window,
  936. int *w, int *h);
  937. /**
  938. * Set the minimum size of a window's client area.
  939. *
  940. * \param window the window to change
  941. * \param min_w the minimum width of the window in pixels
  942. * \param min_h the minimum height of the window in pixels
  943. *
  944. * \since This function is available since SDL 3.0.0.
  945. *
  946. * \sa SDL_GetWindowMinimumSize
  947. * \sa SDL_SetWindowMaximumSize
  948. */
  949. extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window,
  950. int min_w, int min_h);
  951. /**
  952. * Get the minimum size of a window's client area.
  953. *
  954. * \param window the window to query
  955. * \param w a pointer filled in with the minimum width of the window, may be
  956. * NULL
  957. * \param h a pointer filled in with the minimum height of the window, may be
  958. * NULL
  959. *
  960. * \since This function is available since SDL 3.0.0.
  961. *
  962. * \sa SDL_GetWindowMaximumSize
  963. * \sa SDL_SetWindowMinimumSize
  964. */
  965. extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window,
  966. int *w, int *h);
  967. /**
  968. * Set the maximum size of a window's client area.
  969. *
  970. * \param window the window to change
  971. * \param max_w the maximum width of the window in pixels
  972. * \param max_h the maximum height of the window in pixels
  973. *
  974. * \since This function is available since SDL 3.0.0.
  975. *
  976. * \sa SDL_GetWindowMaximumSize
  977. * \sa SDL_SetWindowMinimumSize
  978. */
  979. extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window,
  980. int max_w, int max_h);
  981. /**
  982. * Get the maximum size of a window's client area.
  983. *
  984. * \param window the window to query
  985. * \param w a pointer filled in with the maximum width of the window, may be
  986. * NULL
  987. * \param h a pointer filled in with the maximum height of the window, may be
  988. * NULL
  989. *
  990. * \since This function is available since SDL 3.0.0.
  991. *
  992. * \sa SDL_GetWindowMinimumSize
  993. * \sa SDL_SetWindowMaximumSize
  994. */
  995. extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window,
  996. int *w, int *h);
  997. /**
  998. * Set the border state of a window.
  999. *
  1000. * This will add or remove the window's `SDL_WINDOW_BORDERLESS` flag and add
  1001. * or remove the border from the actual window. This is a no-op if the
  1002. * window's border already matches the requested state.
  1003. *
  1004. * You can't change the border state of a fullscreen window.
  1005. *
  1006. * \param window the window of which to change the border state
  1007. * \param bordered SDL_FALSE to remove border, SDL_TRUE to add border
  1008. *
  1009. * \since This function is available since SDL 3.0.0.
  1010. *
  1011. * \sa SDL_GetWindowFlags
  1012. */
  1013. extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window,
  1014. SDL_bool bordered);
  1015. /**
  1016. * Set the user-resizable state of a window.
  1017. *
  1018. * This will add or remove the window's `SDL_WINDOW_RESIZABLE` flag and
  1019. * allow/disallow user resizing of the window. This is a no-op if the window's
  1020. * resizable state already matches the requested state.
  1021. *
  1022. * You can't change the resizable state of a fullscreen window.
  1023. *
  1024. * \param window the window of which to change the resizable state
  1025. * \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow
  1026. *
  1027. * \since This function is available since SDL 3.0.0.
  1028. *
  1029. * \sa SDL_GetWindowFlags
  1030. */
  1031. extern DECLSPEC void SDLCALL SDL_SetWindowResizable(SDL_Window * window,
  1032. SDL_bool resizable);
  1033. /**
  1034. * Set the window to always be above the others.
  1035. *
  1036. * This will add or remove the window's `SDL_WINDOW_ALWAYS_ON_TOP` flag. This
  1037. * will bring the window to the front and keep the window above the rest.
  1038. *
  1039. * \param window The window of which to change the always on top state
  1040. * \param on_top SDL_TRUE to set the window always on top, SDL_FALSE to
  1041. * disable
  1042. *
  1043. * \since This function is available since SDL 3.0.0.
  1044. *
  1045. * \sa SDL_GetWindowFlags
  1046. */
  1047. extern DECLSPEC void SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window * window,
  1048. SDL_bool on_top);
  1049. /**
  1050. * Show a window.
  1051. *
  1052. * \param window the window to show
  1053. *
  1054. * \since This function is available since SDL 3.0.0.
  1055. *
  1056. * \sa SDL_HideWindow
  1057. * \sa SDL_RaiseWindow
  1058. */
  1059. extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window);
  1060. /**
  1061. * Hide a window.
  1062. *
  1063. * \param window the window to hide
  1064. *
  1065. * \since This function is available since SDL 3.0.0.
  1066. *
  1067. * \sa SDL_ShowWindow
  1068. */
  1069. extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window);
  1070. /**
  1071. * Raise a window above other windows and set the input focus.
  1072. *
  1073. * \param window the window to raise
  1074. *
  1075. * \since This function is available since SDL 3.0.0.
  1076. */
  1077. extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window);
  1078. /**
  1079. * Make a window as large as possible.
  1080. *
  1081. * \param window the window to maximize
  1082. *
  1083. * \since This function is available since SDL 3.0.0.
  1084. *
  1085. * \sa SDL_MinimizeWindow
  1086. * \sa SDL_RestoreWindow
  1087. */
  1088. extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window);
  1089. /**
  1090. * Minimize a window to an iconic representation.
  1091. *
  1092. * \param window the window to minimize
  1093. *
  1094. * \since This function is available since SDL 3.0.0.
  1095. *
  1096. * \sa SDL_MaximizeWindow
  1097. * \sa SDL_RestoreWindow
  1098. */
  1099. extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window);
  1100. /**
  1101. * Restore the size and position of a minimized or maximized window.
  1102. *
  1103. * \param window the window to restore
  1104. *
  1105. * \since This function is available since SDL 3.0.0.
  1106. *
  1107. * \sa SDL_MaximizeWindow
  1108. * \sa SDL_MinimizeWindow
  1109. */
  1110. extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window);
  1111. /**
  1112. * Set a window's fullscreen state.
  1113. *
  1114. * `flags` may be `SDL_WINDOW_FULLSCREEN`, for "real" fullscreen with a
  1115. * videomode change; `SDL_WINDOW_FULLSCREEN_DESKTOP` for "fake" fullscreen
  1116. * that takes the size of the desktop; and 0 for windowed mode.
  1117. *
  1118. * \param window the window to change
  1119. * \param flags `SDL_WINDOW_FULLSCREEN`, `SDL_WINDOW_FULLSCREEN_DESKTOP` or 0
  1120. * \returns 0 on success or a negative error code on failure; call
  1121. * SDL_GetError() for more information.
  1122. *
  1123. * \since This function is available since SDL 3.0.0.
  1124. *
  1125. * \sa SDL_GetWindowDisplayMode
  1126. * \sa SDL_SetWindowDisplayMode
  1127. */
  1128. extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window,
  1129. Uint32 flags);
  1130. /**
  1131. * Get the SDL surface associated with the window.
  1132. *
  1133. * A new surface will be created with the optimal format for the window, if
  1134. * necessary. This surface will be freed when the window is destroyed. Do not
  1135. * free this surface.
  1136. *
  1137. * This surface will be invalidated if the window is resized. After resizing a
  1138. * window this function must be called again to return a valid surface.
  1139. *
  1140. * You may not combine this with 3D or the rendering API on this window.
  1141. *
  1142. * This function is affected by `SDL_HINT_FRAMEBUFFER_ACCELERATION`.
  1143. *
  1144. * \param window the window to query
  1145. * \returns the surface associated with the window, or NULL on failure; call
  1146. * SDL_GetError() for more information.
  1147. *
  1148. * \since This function is available since SDL 3.0.0.
  1149. *
  1150. * \sa SDL_UpdateWindowSurface
  1151. * \sa SDL_UpdateWindowSurfaceRects
  1152. */
  1153. extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window);
  1154. /**
  1155. * Copy the window surface to the screen.
  1156. *
  1157. * This is the function you use to reflect any changes to the surface on the
  1158. * screen.
  1159. *
  1160. * This function is equivalent to the SDL 1.2 API SDL_Flip().
  1161. *
  1162. * \param window the window to update
  1163. * \returns 0 on success or a negative error code on failure; call
  1164. * SDL_GetError() for more information.
  1165. *
  1166. * \since This function is available since SDL 3.0.0.
  1167. *
  1168. * \sa SDL_GetWindowSurface
  1169. * \sa SDL_UpdateWindowSurfaceRects
  1170. */
  1171. extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window);
  1172. /**
  1173. * Copy areas of the window surface to the screen.
  1174. *
  1175. * This is the function you use to reflect changes to portions of the surface
  1176. * on the screen.
  1177. *
  1178. * This function is equivalent to the SDL 1.2 API SDL_UpdateRects().
  1179. *
  1180. * \param window the window to update
  1181. * \param rects an array of SDL_Rect structures representing areas of the
  1182. * surface to copy
  1183. * \param numrects the number of rectangles
  1184. * \returns 0 on success or a negative error code on failure; call
  1185. * SDL_GetError() for more information.
  1186. *
  1187. * \since This function is available since SDL 3.0.0.
  1188. *
  1189. * \sa SDL_GetWindowSurface
  1190. * \sa SDL_UpdateWindowSurface
  1191. */
  1192. extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window,
  1193. const SDL_Rect * rects,
  1194. int numrects);
  1195. /**
  1196. * Set a window's input grab mode.
  1197. *
  1198. * When input is grabbed, the mouse is confined to the window. This function
  1199. * will also grab the keyboard if `SDL_HINT_GRAB_KEYBOARD` is set. To grab the
  1200. * keyboard without also grabbing the mouse, use SDL_SetWindowKeyboardGrab().
  1201. *
  1202. * If the caller enables a grab while another window is currently grabbed, the
  1203. * other window loses its grab in favor of the caller's window.
  1204. *
  1205. * \param window the window for which the input grab mode should be set
  1206. * \param grabbed SDL_TRUE to grab input or SDL_FALSE to release input
  1207. *
  1208. * \since This function is available since SDL 3.0.0.
  1209. *
  1210. * \sa SDL_GetGrabbedWindow
  1211. * \sa SDL_GetWindowGrab
  1212. */
  1213. extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
  1214. SDL_bool grabbed);
  1215. /**
  1216. * Set a window's keyboard grab mode.
  1217. *
  1218. * Keyboard grab enables capture of system keyboard shortcuts like Alt+Tab or
  1219. * the Meta/Super key. Note that not all system keyboard shortcuts can be
  1220. * captured by applications (one example is Ctrl+Alt+Del on Windows).
  1221. *
  1222. * This is primarily intended for specialized applications such as VNC clients
  1223. * or VM frontends. Normal games should not use keyboard grab.
  1224. *
  1225. * When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the
  1226. * window is full-screen to ensure the user is not trapped in your
  1227. * application. If you have a custom keyboard shortcut to exit fullscreen
  1228. * mode, you may suppress this behavior with
  1229. * `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`.
  1230. *
  1231. * If the caller enables a grab while another window is currently grabbed, the
  1232. * other window loses its grab in favor of the caller's window.
  1233. *
  1234. * \param window The window for which the keyboard grab mode should be set.
  1235. * \param grabbed This is SDL_TRUE to grab keyboard, and SDL_FALSE to release.
  1236. *
  1237. * \since This function is available since SDL 3.0.0.
  1238. *
  1239. * \sa SDL_GetWindowKeyboardGrab
  1240. * \sa SDL_SetWindowMouseGrab
  1241. * \sa SDL_SetWindowGrab
  1242. */
  1243. extern DECLSPEC void SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window * window,
  1244. SDL_bool grabbed);
  1245. /**
  1246. * Set a window's mouse grab mode.
  1247. *
  1248. * Mouse grab confines the mouse cursor to the window.
  1249. *
  1250. * \param window The window for which the mouse grab mode should be set.
  1251. * \param grabbed This is SDL_TRUE to grab mouse, and SDL_FALSE to release.
  1252. *
  1253. * \since This function is available since SDL 3.0.0.
  1254. *
  1255. * \sa SDL_GetWindowMouseGrab
  1256. * \sa SDL_SetWindowKeyboardGrab
  1257. * \sa SDL_SetWindowGrab
  1258. */
  1259. extern DECLSPEC void SDLCALL SDL_SetWindowMouseGrab(SDL_Window * window,
  1260. SDL_bool grabbed);
  1261. /**
  1262. * Get a window's input grab mode.
  1263. *
  1264. * \param window the window to query
  1265. * \returns SDL_TRUE if input is grabbed, SDL_FALSE otherwise.
  1266. *
  1267. * \since This function is available since SDL 3.0.0.
  1268. *
  1269. * \sa SDL_SetWindowGrab
  1270. */
  1271. extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window);
  1272. /**
  1273. * Get a window's keyboard grab mode.
  1274. *
  1275. * \param window the window to query
  1276. * \returns SDL_TRUE if keyboard is grabbed, and SDL_FALSE otherwise.
  1277. *
  1278. * \since This function is available since SDL 3.0.0.
  1279. *
  1280. * \sa SDL_SetWindowKeyboardGrab
  1281. * \sa SDL_GetWindowGrab
  1282. */
  1283. extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window * window);
  1284. /**
  1285. * Get a window's mouse grab mode.
  1286. *
  1287. * \param window the window to query
  1288. * \returns SDL_TRUE if mouse is grabbed, and SDL_FALSE otherwise.
  1289. *
  1290. * \since This function is available since SDL 3.0.0.
  1291. *
  1292. * \sa SDL_SetWindowKeyboardGrab
  1293. * \sa SDL_GetWindowGrab
  1294. */
  1295. extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowMouseGrab(SDL_Window * window);
  1296. /**
  1297. * Get the window that currently has an input grab enabled.
  1298. *
  1299. * \returns the window if input is grabbed or NULL otherwise.
  1300. *
  1301. * \since This function is available since SDL 3.0.0.
  1302. *
  1303. * \sa SDL_GetWindowGrab
  1304. * \sa SDL_SetWindowGrab
  1305. */
  1306. extern DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void);
  1307. /**
  1308. * Confines the cursor to the specified area of a window.
  1309. *
  1310. * Note that this does NOT grab the cursor, it only defines the area a cursor
  1311. * is restricted to when the window has mouse focus.
  1312. *
  1313. * \param window The window that will be associated with the barrier.
  1314. * \param rect A rectangle area in window-relative coordinates. If NULL the
  1315. * barrier for the specified window will be destroyed.
  1316. * \returns 0 on success or a negative error code on failure; call
  1317. * SDL_GetError() for more information.
  1318. *
  1319. * \since This function is available since SDL 3.0.0.
  1320. *
  1321. * \sa SDL_GetWindowMouseRect
  1322. * \sa SDL_SetWindowMouseGrab
  1323. */
  1324. extern DECLSPEC int SDLCALL SDL_SetWindowMouseRect(SDL_Window * window, const SDL_Rect * rect);
  1325. /**
  1326. * Get the mouse confinement rectangle of a window.
  1327. *
  1328. * \param window The window to query
  1329. * \returns A pointer to the mouse confinement rectangle of a window, or NULL
  1330. * if there isn't one.
  1331. *
  1332. * \since This function is available since SDL 3.0.0.
  1333. *
  1334. * \sa SDL_SetWindowMouseRect
  1335. */
  1336. extern DECLSPEC const SDL_Rect * SDLCALL SDL_GetWindowMouseRect(SDL_Window * window);
  1337. /**
  1338. * Set the opacity for a window.
  1339. *
  1340. * The parameter `opacity` will be clamped internally between 0.0f
  1341. * (transparent) and 1.0f (opaque).
  1342. *
  1343. * This function also returns -1 if setting the opacity isn't supported.
  1344. *
  1345. * \param window the window which will be made transparent or opaque
  1346. * \param opacity the opacity value (0.0f - transparent, 1.0f - opaque)
  1347. * \returns 0 on success or a negative error code on failure; call
  1348. * SDL_GetError() for more information.
  1349. *
  1350. * \since This function is available since SDL 3.0.0.
  1351. *
  1352. * \sa SDL_GetWindowOpacity
  1353. */
  1354. extern DECLSPEC int SDLCALL SDL_SetWindowOpacity(SDL_Window * window, float opacity);
  1355. /**
  1356. * Get the opacity of a window.
  1357. *
  1358. * If transparency isn't supported on this platform, opacity will be reported
  1359. * as 1.0f without error.
  1360. *
  1361. * The parameter `opacity` is ignored if it is NULL.
  1362. *
  1363. * This function also returns -1 if an invalid window was provided.
  1364. *
  1365. * \param window the window to get the current opacity value from
  1366. * \param out_opacity the float filled in (0.0f - transparent, 1.0f - opaque)
  1367. * \returns 0 on success or a negative error code on failure; call
  1368. * SDL_GetError() for more information.
  1369. *
  1370. * \since This function is available since SDL 3.0.0.
  1371. *
  1372. * \sa SDL_SetWindowOpacity
  1373. */
  1374. extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window * window, float * out_opacity);
  1375. /**
  1376. * Set the window as a modal for another window.
  1377. *
  1378. * \param modal_window the window that should be set modal
  1379. * \param parent_window the parent window for the modal window
  1380. * \returns 0 on success or a negative error code on failure; call
  1381. * SDL_GetError() for more information.
  1382. *
  1383. * \since This function is available since SDL 3.0.0.
  1384. */
  1385. extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window * modal_window, SDL_Window * parent_window);
  1386. /**
  1387. * Explicitly set input focus to the window.
  1388. *
  1389. * You almost certainly want SDL_RaiseWindow() instead of this function. Use
  1390. * this with caution, as you might give focus to a window that is completely
  1391. * obscured by other windows.
  1392. *
  1393. * \param window the window that should get the input focus
  1394. * \returns 0 on success or a negative error code on failure; call
  1395. * SDL_GetError() for more information.
  1396. *
  1397. * \since This function is available since SDL 3.0.0.
  1398. *
  1399. * \sa SDL_RaiseWindow
  1400. */
  1401. extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window * window);
  1402. /**
  1403. * Possible return values from the SDL_HitTest callback.
  1404. *
  1405. * \sa SDL_HitTest
  1406. */
  1407. typedef enum
  1408. {
  1409. SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */
  1410. SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */
  1411. SDL_HITTEST_RESIZE_TOPLEFT,
  1412. SDL_HITTEST_RESIZE_TOP,
  1413. SDL_HITTEST_RESIZE_TOPRIGHT,
  1414. SDL_HITTEST_RESIZE_RIGHT,
  1415. SDL_HITTEST_RESIZE_BOTTOMRIGHT,
  1416. SDL_HITTEST_RESIZE_BOTTOM,
  1417. SDL_HITTEST_RESIZE_BOTTOMLEFT,
  1418. SDL_HITTEST_RESIZE_LEFT
  1419. } SDL_HitTestResult;
  1420. /**
  1421. * Callback used for hit-testing.
  1422. *
  1423. * \param win the SDL_Window where hit-testing was set on
  1424. * \param area an SDL_Point which should be hit-tested
  1425. * \param data what was passed as `callback_data` to SDL_SetWindowHitTest()
  1426. * \return an SDL_HitTestResult value.
  1427. *
  1428. * \sa SDL_SetWindowHitTest
  1429. */
  1430. typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win,
  1431. const SDL_Point *area,
  1432. void *data);
  1433. /**
  1434. * Provide a callback that decides if a window region has special properties.
  1435. *
  1436. * Normally windows are dragged and resized by decorations provided by the
  1437. * system window manager (a title bar, borders, etc), but for some apps, it
  1438. * makes sense to drag them from somewhere else inside the window itself; for
  1439. * example, one might have a borderless window that wants to be draggable from
  1440. * any part, or simulate its own title bar, etc.
  1441. *
  1442. * This function lets the app provide a callback that designates pieces of a
  1443. * given window as special. This callback is run during event processing if we
  1444. * need to tell the OS to treat a region of the window specially; the use of
  1445. * this callback is known as "hit testing."
  1446. *
  1447. * Mouse input may not be delivered to your application if it is within a
  1448. * special area; the OS will often apply that input to moving the window or
  1449. * resizing the window and not deliver it to the application.
  1450. *
  1451. * Specifying NULL for a callback disables hit-testing. Hit-testing is
  1452. * disabled by default.
  1453. *
  1454. * Platforms that don't support this functionality will return -1
  1455. * unconditionally, even if you're attempting to disable hit-testing.
  1456. *
  1457. * Your callback may fire at any time, and its firing does not indicate any
  1458. * specific behavior (for example, on Windows, this certainly might fire when
  1459. * the OS is deciding whether to drag your window, but it fires for lots of
  1460. * other reasons, too, some unrelated to anything you probably care about _and
  1461. * when the mouse isn't actually at the location it is testing_). Since this
  1462. * can fire at any time, you should try to keep your callback efficient,
  1463. * devoid of allocations, etc.
  1464. *
  1465. * \param window the window to set hit-testing on
  1466. * \param callback the function to call when doing a hit-test
  1467. * \param callback_data an app-defined void pointer passed to **callback**
  1468. * \returns 0 on success or -1 on error (including unsupported); call
  1469. * SDL_GetError() for more information.
  1470. *
  1471. * \since This function is available since SDL 3.0.0.
  1472. */
  1473. extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window,
  1474. SDL_HitTest callback,
  1475. void *callback_data);
  1476. /**
  1477. * Request a window to demand attention from the user.
  1478. *
  1479. * \param window the window to be flashed
  1480. * \param operation the flash operation
  1481. * \returns 0 on success or a negative error code on failure; call
  1482. * SDL_GetError() for more information.
  1483. *
  1484. * \since This function is available since SDL 3.0.0.
  1485. */
  1486. extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window * window, SDL_FlashOperation operation);
  1487. /**
  1488. * Destroy a window.
  1489. *
  1490. * If `window` is NULL, this function will return immediately after setting
  1491. * the SDL error message to "Invalid window". See SDL_GetError().
  1492. *
  1493. * \param window the window to destroy
  1494. *
  1495. * \since This function is available since SDL 3.0.0.
  1496. *
  1497. * \sa SDL_CreateWindow
  1498. * \sa SDL_CreateWindowFrom
  1499. */
  1500. extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window);
  1501. /**
  1502. * Check whether the screensaver is currently enabled.
  1503. *
  1504. * The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2
  1505. * the screensaver was enabled by default.
  1506. *
  1507. * The default can also be changed using `SDL_HINT_VIDEO_ALLOW_SCREENSAVER`.
  1508. *
  1509. * \returns SDL_TRUE if the screensaver is enabled, SDL_FALSE if it is
  1510. * disabled.
  1511. *
  1512. * \since This function is available since SDL 3.0.0.
  1513. *
  1514. * \sa SDL_DisableScreenSaver
  1515. * \sa SDL_EnableScreenSaver
  1516. */
  1517. extern DECLSPEC SDL_bool SDLCALL SDL_ScreenSaverEnabled(void);
  1518. /**
  1519. * Allow the screen to be blanked by a screen saver.
  1520. *
  1521. * \since This function is available since SDL 3.0.0.
  1522. *
  1523. * \sa SDL_DisableScreenSaver
  1524. * \sa SDL_ScreenSaverEnabled
  1525. */
  1526. extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void);
  1527. /**
  1528. * Prevent the screen from being blanked by a screen saver.
  1529. *
  1530. * If you disable the screensaver, it is automatically re-enabled when SDL
  1531. * quits.
  1532. *
  1533. * The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2
  1534. * the screensaver was enabled by default.
  1535. *
  1536. * \since This function is available since SDL 3.0.0.
  1537. *
  1538. * \sa SDL_EnableScreenSaver
  1539. * \sa SDL_ScreenSaverEnabled
  1540. */
  1541. extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void);
  1542. /**
  1543. * \name OpenGL support functions
  1544. */
  1545. /* @{ */
  1546. /**
  1547. * Dynamically load an OpenGL library.
  1548. *
  1549. * This should be done after initializing the video driver, but before
  1550. * creating any OpenGL windows. If no OpenGL library is loaded, the default
  1551. * library will be loaded upon creation of the first OpenGL window.
  1552. *
  1553. * If you do this, you need to retrieve all of the GL functions used in your
  1554. * program from the dynamic library using SDL_GL_GetProcAddress().
  1555. *
  1556. * \param path the platform dependent OpenGL library name, or NULL to open the
  1557. * default OpenGL library
  1558. * \returns 0 on success or a negative error code on failure; call
  1559. * SDL_GetError() for more information.
  1560. *
  1561. * \since This function is available since SDL 3.0.0.
  1562. *
  1563. * \sa SDL_GL_GetProcAddress
  1564. * \sa SDL_GL_UnloadLibrary
  1565. */
  1566. extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
  1567. /**
  1568. * Get an OpenGL function by name.
  1569. *
  1570. * If the GL library is loaded at runtime with SDL_GL_LoadLibrary(), then all
  1571. * GL functions must be retrieved this way. Usually this is used to retrieve
  1572. * function pointers to OpenGL extensions.
  1573. *
  1574. * There are some quirks to looking up OpenGL functions that require some
  1575. * extra care from the application. If you code carefully, you can handle
  1576. * these quirks without any platform-specific code, though:
  1577. *
  1578. * - On Windows, function pointers are specific to the current GL context;
  1579. * this means you need to have created a GL context and made it current
  1580. * before calling SDL_GL_GetProcAddress(). If you recreate your context or
  1581. * create a second context, you should assume that any existing function
  1582. * pointers aren't valid to use with it. This is (currently) a
  1583. * Windows-specific limitation, and in practice lots of drivers don't suffer
  1584. * this limitation, but it is still the way the wgl API is documented to
  1585. * work and you should expect crashes if you don't respect it. Store a copy
  1586. * of the function pointers that comes and goes with context lifespan.
  1587. * - On X11, function pointers returned by this function are valid for any
  1588. * context, and can even be looked up before a context is created at all.
  1589. * This means that, for at least some common OpenGL implementations, if you
  1590. * look up a function that doesn't exist, you'll get a non-NULL result that
  1591. * is _NOT_ safe to call. You must always make sure the function is actually
  1592. * available for a given GL context before calling it, by checking for the
  1593. * existence of the appropriate extension with SDL_GL_ExtensionSupported(),
  1594. * or verifying that the version of OpenGL you're using offers the function
  1595. * as core functionality.
  1596. * - Some OpenGL drivers, on all platforms, *will* return NULL if a function
  1597. * isn't supported, but you can't count on this behavior. Check for
  1598. * extensions you use, and if you get a NULL anyway, act as if that
  1599. * extension wasn't available. This is probably a bug in the driver, but you
  1600. * can code defensively for this scenario anyhow.
  1601. * - Just because you're on Linux/Unix, don't assume you'll be using X11.
  1602. * Next-gen display servers are waiting to replace it, and may or may not
  1603. * make the same promises about function pointers.
  1604. * - OpenGL function pointers must be declared `APIENTRY` as in the example
  1605. * code. This will ensure the proper calling convention is followed on
  1606. * platforms where this matters (Win32) thereby avoiding stack corruption.
  1607. *
  1608. * \param proc the name of an OpenGL function
  1609. * \returns a pointer to the named OpenGL function. The returned pointer
  1610. * should be cast to the appropriate function signature.
  1611. *
  1612. * \since This function is available since SDL 3.0.0.
  1613. *
  1614. * \sa SDL_GL_ExtensionSupported
  1615. * \sa SDL_GL_LoadLibrary
  1616. * \sa SDL_GL_UnloadLibrary
  1617. */
  1618. extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
  1619. /**
  1620. * Get an EGL library function by name.
  1621. *
  1622. * If an EGL library is loaded, this function allows applications to get entry
  1623. * points for EGL functions. This is useful to provide to an EGL API and
  1624. * extension loader.
  1625. *
  1626. * \param proc the name of an EGL function
  1627. * \returns a pointer to the named EGL function. The returned pointer should
  1628. * be cast to the appropriate function signature.
  1629. *
  1630. * \since This function is available since SDL 3.0.0.
  1631. *
  1632. * \sa SDL_GL_GetCurrentEGLDisplay
  1633. */
  1634. extern DECLSPEC void *SDLCALL SDL_EGL_GetProcAddress(const char *proc);
  1635. /**
  1636. * Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
  1637. *
  1638. * \since This function is available since SDL 3.0.0.
  1639. *
  1640. * \sa SDL_GL_LoadLibrary
  1641. */
  1642. extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
  1643. /**
  1644. * Check if an OpenGL extension is supported for the current context.
  1645. *
  1646. * This function operates on the current GL context; you must have created a
  1647. * context and it must be current before calling this function. Do not assume
  1648. * that all contexts you create will have the same set of extensions
  1649. * available, or that recreating an existing context will offer the same
  1650. * extensions again.
  1651. *
  1652. * While it's probably not a massive overhead, this function is not an O(1)
  1653. * operation. Check the extensions you care about after creating the GL
  1654. * context and save that information somewhere instead of calling the function
  1655. * every time you need to know.
  1656. *
  1657. * \param extension the name of the extension to check
  1658. * \returns SDL_TRUE if the extension is supported, SDL_FALSE otherwise.
  1659. *
  1660. * \since This function is available since SDL 3.0.0.
  1661. */
  1662. extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char
  1663. *extension);
  1664. /**
  1665. * Reset all previously set OpenGL context attributes to their default values.
  1666. *
  1667. * \since This function is available since SDL 3.0.0.
  1668. *
  1669. * \sa SDL_GL_GetAttribute
  1670. * \sa SDL_GL_SetAttribute
  1671. */
  1672. extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
  1673. /**
  1674. * Set an OpenGL window attribute before window creation.
  1675. *
  1676. * This function sets the OpenGL attribute `attr` to `value`. The requested
  1677. * attributes should be set before creating an OpenGL window. You should use
  1678. * SDL_GL_GetAttribute() to check the values after creating the OpenGL
  1679. * context, since the values obtained can differ from the requested ones.
  1680. *
  1681. * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to set
  1682. * \param value the desired value for the attribute
  1683. * \returns 0 on success or a negative error code on failure; call
  1684. * SDL_GetError() for more information.
  1685. *
  1686. * \since This function is available since SDL 3.0.0.
  1687. *
  1688. * \sa SDL_GL_GetAttribute
  1689. * \sa SDL_GL_ResetAttributes
  1690. */
  1691. extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
  1692. /**
  1693. * Get the actual value for an attribute from the current context.
  1694. *
  1695. * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to get
  1696. * \param value a pointer filled in with the current value of `attr`
  1697. * \returns 0 on success or a negative error code on failure; call
  1698. * SDL_GetError() for more information.
  1699. *
  1700. * \since This function is available since SDL 3.0.0.
  1701. *
  1702. * \sa SDL_GL_ResetAttributes
  1703. * \sa SDL_GL_SetAttribute
  1704. */
  1705. extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
  1706. /**
  1707. * Create an OpenGL context for an OpenGL window, and make it current.
  1708. *
  1709. * Windows users new to OpenGL should note that, for historical reasons, GL
  1710. * functions added after OpenGL version 1.1 are not available by default.
  1711. * Those functions must be loaded at run-time, either with an OpenGL
  1712. * extension-handling library or with SDL_GL_GetProcAddress() and its related
  1713. * functions.
  1714. *
  1715. * SDL_GLContext is an alias for `void *`. It's opaque to the application.
  1716. *
  1717. * \param window the window to associate with the context
  1718. * \returns the OpenGL context associated with `window` or NULL on error; call
  1719. * SDL_GetError() for more details.
  1720. *
  1721. * \since This function is available since SDL 3.0.0.
  1722. *
  1723. * \sa SDL_GL_DeleteContext
  1724. * \sa SDL_GL_MakeCurrent
  1725. */
  1726. extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *
  1727. window);
  1728. /**
  1729. * Set up an OpenGL context for rendering into an OpenGL window.
  1730. *
  1731. * The context must have been created with a compatible window.
  1732. *
  1733. * \param window the window to associate with the context
  1734. * \param context the OpenGL context to associate with the window
  1735. * \returns 0 on success or a negative error code on failure; call
  1736. * SDL_GetError() for more information.
  1737. *
  1738. * \since This function is available since SDL 3.0.0.
  1739. *
  1740. * \sa SDL_GL_CreateContext
  1741. */
  1742. extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window,
  1743. SDL_GLContext context);
  1744. /**
  1745. * Get the currently active OpenGL window.
  1746. *
  1747. * \returns the currently active OpenGL window on success or NULL on failure;
  1748. * call SDL_GetError() for more information.
  1749. *
  1750. * \since This function is available since SDL 3.0.0.
  1751. */
  1752. extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void);
  1753. /**
  1754. * Get the currently active OpenGL context.
  1755. *
  1756. * \returns the currently active OpenGL context or NULL on failure; call
  1757. * SDL_GetError() for more information.
  1758. *
  1759. * \since This function is available since SDL 3.0.0.
  1760. *
  1761. * \sa SDL_GL_MakeCurrent
  1762. */
  1763. extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
  1764. /**
  1765. * Get the currently active EGL display.
  1766. *
  1767. * \returns the currently active EGL display or NULL on failure; call
  1768. * SDL_GetError() for more information.
  1769. *
  1770. * \since This function is available since SDL 3.0.0.
  1771. */
  1772. extern DECLSPEC SDL_EGLDisplay SDLCALL SDL_EGL_GetCurrentEGLDisplay(void);
  1773. /**
  1774. * Get the currently active EGL config.
  1775. *
  1776. * \returns the currently active EGL config or NULL on failure; call
  1777. * SDL_GetError() for more information.
  1778. *
  1779. * \since This function is available since SDL 3.0.0.
  1780. */
  1781. extern DECLSPEC SDL_EGLConfig SDLCALL SDL_EGL_GetCurrentEGLConfig(void);
  1782. /**
  1783. * Get the EGL surface associated with the window.
  1784. *
  1785. * \returns the EGLSurface pointer associated with the window, or NULL on
  1786. * failure.
  1787. *
  1788. * \since This function is available since SDL 3.0.0.
  1789. */
  1790. extern DECLSPEC SDL_EGLSurface SDLCALL SDL_EGL_GetWindowEGLSurface(SDL_Window * window);
  1791. /**
  1792. * Sets the callbacks for defining custom EGLAttrib arrays for EGL
  1793. * initialization.
  1794. *
  1795. * Each callback should return a pointer to an EGL attribute array terminated
  1796. * with EGL_NONE. Callbacks may return NULL pointers to signal an error, which
  1797. * will cause the SDL_CreateWindow process to fail gracefully.
  1798. *
  1799. * The arrays returned by each callback will be appended to the existing
  1800. * attribute arrays defined by SDL.
  1801. *
  1802. * NOTE: These callback pointers will be reset after SDL_GL_ResetAttributes.
  1803. *
  1804. * \param platformAttribCallback Callback for attributes to pass to
  1805. * eglGetPlatformDisplay.
  1806. * \param surfaceAttribCallback Callback for attributes to pass to
  1807. * eglCreateSurface.
  1808. * \param contextAttribCallback Callback for attributes to pass to
  1809. * eglCreateContext.
  1810. *
  1811. * \since This function is available since SDL 3.0.0.
  1812. */
  1813. extern DECLSPEC void SDLCALL SDL_EGL_SetEGLAttributeCallbacks(SDL_EGLAttribArrayCallback platformAttribCallback,
  1814. SDL_EGLIntArrayCallback surfaceAttribCallback,
  1815. SDL_EGLIntArrayCallback contextAttribCallback);
  1816. /**
  1817. * Get the size of a window's underlying drawable in pixels.
  1818. *
  1819. * This returns info useful for calling glViewport().
  1820. *
  1821. * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
  1822. * drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a
  1823. * platform with high-DPI support (Apple calls this "Retina"), and not
  1824. * disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint.
  1825. *
  1826. * \param window the window from which the drawable size should be queried
  1827. * \param w a pointer to variable for storing the width in pixels, may be NULL
  1828. * \param h a pointer to variable for storing the height in pixels, may be
  1829. * NULL
  1830. *
  1831. * \since This function is available since SDL 3.0.0.
  1832. *
  1833. * \sa SDL_CreateWindow
  1834. * \sa SDL_GetWindowSize
  1835. */
  1836. extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w,
  1837. int *h);
  1838. /**
  1839. * Set the swap interval for the current OpenGL context.
  1840. *
  1841. * Some systems allow specifying -1 for the interval, to enable adaptive
  1842. * vsync. Adaptive vsync works the same as vsync, but if you've already missed
  1843. * the vertical retrace for a given frame, it swaps buffers immediately, which
  1844. * might be less jarring for the user during occasional framerate drops. If an
  1845. * application requests adaptive vsync and the system does not support it,
  1846. * this function will fail and return -1. In such a case, you should probably
  1847. * retry the call with 1 for the interval.
  1848. *
  1849. * Adaptive vsync is implemented for some glX drivers with
  1850. * GLX_EXT_swap_control_tear, and for some Windows drivers with
  1851. * WGL_EXT_swap_control_tear.
  1852. *
  1853. * Read more on the Khronos wiki:
  1854. * https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync
  1855. *
  1856. * \param interval 0 for immediate updates, 1 for updates synchronized with
  1857. * the vertical retrace, -1 for adaptive vsync
  1858. * \returns 0 on success or -1 if setting the swap interval is not supported;
  1859. * call SDL_GetError() for more information.
  1860. *
  1861. * \since This function is available since SDL 3.0.0.
  1862. *
  1863. * \sa SDL_GL_GetSwapInterval
  1864. */
  1865. extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
  1866. /**
  1867. * Get the swap interval for the current OpenGL context.
  1868. *
  1869. * If the system can't determine the swap interval, or there isn't a valid
  1870. * current context, this function will return 0 as a safe default.
  1871. *
  1872. * \returns 0 if there is no vertical retrace synchronization, 1 if the buffer
  1873. * swap is synchronized with the vertical retrace, and -1 if late
  1874. * swaps happen immediately instead of waiting for the next retrace;
  1875. * call SDL_GetError() for more information.
  1876. *
  1877. * \since This function is available since SDL 3.0.0.
  1878. *
  1879. * \sa SDL_GL_SetSwapInterval
  1880. */
  1881. extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void);
  1882. /**
  1883. * Update a window with OpenGL rendering.
  1884. *
  1885. * This is used with double-buffered OpenGL contexts, which are the default.
  1886. *
  1887. * On macOS, make sure you bind 0 to the draw framebuffer before swapping the
  1888. * window, otherwise nothing will happen. If you aren't using
  1889. * glBindFramebuffer(), this is the default and you won't have to do anything
  1890. * extra.
  1891. *
  1892. * \param window the window to change
  1893. *
  1894. * \returns 0 on success or a negative error code on failure; call
  1895. * SDL_GetError() for more information.
  1896. *
  1897. * \since This function is available since SDL 3.0.0.
  1898. */
  1899. extern DECLSPEC int SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
  1900. /**
  1901. * Delete an OpenGL context.
  1902. *
  1903. * \param context the OpenGL context to be deleted
  1904. *
  1905. * \since This function is available since SDL 3.0.0.
  1906. *
  1907. * \sa SDL_GL_CreateContext
  1908. */
  1909. extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
  1910. /* @} *//* OpenGL support functions */
  1911. /* Ends C function definitions when using C++ */
  1912. #ifdef __cplusplus
  1913. }
  1914. #endif
  1915. #include <SDL3/SDL_close_code.h>
  1916. #endif /* SDL_video_h_ */