Sylvain Becker 07808d6a03 Remove underscore in guard header defines (#6922) %!s(int64=3) %!d(string=hai) anos
..
SDL_build_config.h 0a48abc860 Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` %!s(int64=3) %!d(string=hai) anos
SDL_build_config.h.cmake 12e0e6d130 SDL3 with Hardware Acceleration for ROCKCHIP platform (mali blob) %!s(int64=3) %!d(string=hai) anos
SDL_build_config_android.h 1e2dfdb019 Removed the OpenGL ES 1.0 2D render implementation %!s(int64=3) %!d(string=hai) anos
SDL_build_config_emscripten.h 07808d6a03 Remove underscore in guard header defines (#6922) %!s(int64=3) %!d(string=hai) anos
SDL_build_config_ios.h 1e2dfdb019 Removed the OpenGL ES 1.0 2D render implementation %!s(int64=3) %!d(string=hai) anos
SDL_build_config_macos.h 0a48abc860 Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` %!s(int64=3) %!d(string=hai) anos
SDL_build_config_minimal.h c2ce44bead More cleanup for #6619 %!s(int64=3) %!d(string=hai) anos
SDL_build_config_ngage.h 0a48abc860 Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` %!s(int64=3) %!d(string=hai) anos
SDL_build_config_windows.h 63724c113b Removed the vi format comments from the source %!s(int64=3) %!d(string=hai) anos
SDL_build_config_wingdk.h 63724c113b Removed the vi format comments from the source %!s(int64=3) %!d(string=hai) anos
SDL_build_config_winrt.h 0a48abc860 Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` %!s(int64=3) %!d(string=hai) anos
SDL_build_config_xbox.h 63724c113b Removed the vi format comments from the source %!s(int64=3) %!d(string=hai) anos
SDL_revision.h.cmake e4b97c42b3 cmake: avoid copy of headers by moving generated headers to include/build_config (thanks @madebr!) %!s(int64=3) %!d(string=hai) anos