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SDL_internal.h 5.9 KB

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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. #ifndef SDL_internal_h_
  19. #define SDL_internal_h_
  20. /* Many of SDL's features require _GNU_SOURCE on various platforms */
  21. #ifndef _GNU_SOURCE
  22. #define _GNU_SOURCE
  23. #endif
  24. /* Need this so Linux systems define fseek64o, ftell64o and off64_t */
  25. #ifndef _LARGEFILE64_SOURCE
  26. #define _LARGEFILE64_SOURCE 1
  27. #endif
  28. /* This is for a variable-length array at the end of a struct:
  29. struct x { int y; char z[SDL_VARIABLE_LENGTH_ARRAY]; };
  30. Use this because GCC 2 needs different magic than other compilers. */
  31. #if (defined(__GNUC__) && (__GNUC__ <= 2)) || defined(__CC_ARM) || defined(__cplusplus)
  32. #define SDL_VARIABLE_LENGTH_ARRAY 1
  33. #else
  34. #define SDL_VARIABLE_LENGTH_ARRAY
  35. #endif
  36. #define SDL_MAX_SMALL_ALLOC_STACKSIZE 128
  37. #define SDL_small_alloc(type, count, pisstack) ((*(pisstack) = ((sizeof(type) * (count)) < SDL_MAX_SMALL_ALLOC_STACKSIZE)), (*(pisstack) ? SDL_stack_alloc(type, count) : (type *)SDL_malloc(sizeof(type) * (count))))
  38. #define SDL_small_free(ptr, isstack) \
  39. if ((isstack)) { \
  40. SDL_stack_free(ptr); \
  41. } else { \
  42. SDL_free(ptr); \
  43. }
  44. #include "build_config/SDL_build_config.h"
  45. #include "dynapi/SDL_dynapi.h"
  46. #if SDL_DYNAMIC_API
  47. #include "dynapi/SDL_dynapi_overrides.h"
  48. /* force DECLSPEC off...it's all internal symbols now.
  49. These will have actual #defines during SDL_dynapi.c only */
  50. #ifdef DECLSPEC
  51. #undef DECLSPEC
  52. #endif
  53. #define DECLSPEC
  54. #endif
  55. #ifdef __APPLE__
  56. #ifndef _DARWIN_C_SOURCE
  57. #define _DARWIN_C_SOURCE 1 /* for memset_pattern4() */
  58. #endif
  59. #endif
  60. #ifdef HAVE_SYS_TYPES_H
  61. #include <sys/types.h>
  62. #endif
  63. #ifdef HAVE_STDIO_H
  64. #include <stdio.h>
  65. #endif
  66. #ifdef HAVE_STDLIB_H
  67. #include <stdlib.h>
  68. #elif defined(HAVE_MALLOC_H)
  69. #include <malloc.h>
  70. #endif
  71. #ifdef HAVE_STDDEF_H
  72. #include <stddef.h>
  73. #endif
  74. #ifdef HAVE_STDARG_H
  75. #include <stdarg.h>
  76. #endif
  77. #ifdef HAVE_STRING_H
  78. #ifdef HAVE_MEMORY_H
  79. #include <memory.h>
  80. #endif
  81. #include <string.h>
  82. #endif
  83. #ifdef HAVE_STRINGS_H
  84. #include <strings.h>
  85. #endif
  86. #ifdef HAVE_WCHAR_H
  87. #include <wchar.h>
  88. #endif
  89. #ifdef HAVE_INTTYPES_H
  90. #include <inttypes.h>
  91. #elif defined(HAVE_STDINT_H)
  92. #include <stdint.h>
  93. #endif
  94. #ifdef HAVE_CTYPE_H
  95. #include <ctype.h>
  96. #endif
  97. #ifdef HAVE_MATH_H
  98. #include <math.h>
  99. #endif
  100. #ifdef HAVE_FLOAT_H
  101. #include <float.h>
  102. #endif
  103. /* If you run into a warning that O_CLOEXEC is redefined, update the SDL configuration header for your platform to add HAVE_O_CLOEXEC */
  104. #ifndef HAVE_O_CLOEXEC
  105. #define O_CLOEXEC 0
  106. #endif
  107. /* A few #defines to reduce SDL footprint.
  108. Only effective when library is statically linked.
  109. You have to manually edit this file. */
  110. #ifndef SDL_LEAN_AND_MEAN
  111. #define SDL_LEAN_AND_MEAN 0
  112. #endif
  113. /* Optimized functions from 'SDL_blit_0.c'
  114. - blit with source BitsPerPixel < 8, palette */
  115. #ifndef SDL_HAVE_BLIT_0
  116. #define SDL_HAVE_BLIT_0 !SDL_LEAN_AND_MEAN
  117. #endif
  118. /* Optimized functions from 'SDL_blit_1.c'
  119. - blit with source BytesPerPixel == 1, palette */
  120. #ifndef SDL_HAVE_BLIT_1
  121. #define SDL_HAVE_BLIT_1 !SDL_LEAN_AND_MEAN
  122. #endif
  123. /* Optimized functions from 'SDL_blit_A.c'
  124. - blit with 'SDL_BLENDMODE_BLEND' blending mode */
  125. #ifndef SDL_HAVE_BLIT_A
  126. #define SDL_HAVE_BLIT_A !SDL_LEAN_AND_MEAN
  127. #endif
  128. /* Optimized functions from 'SDL_blit_N.c'
  129. - blit with COLORKEY mode, or nothing */
  130. #ifndef SDL_HAVE_BLIT_N
  131. #define SDL_HAVE_BLIT_N !SDL_LEAN_AND_MEAN
  132. #endif
  133. /* Optimized functions from 'SDL_blit_N.c'
  134. - RGB565 conversion with Lookup tables */
  135. #ifndef SDL_HAVE_BLIT_N_RGB565
  136. #define SDL_HAVE_BLIT_N_RGB565 !SDL_LEAN_AND_MEAN
  137. #endif
  138. /* Optimized functions from 'SDL_blit_AUTO.c'
  139. - blit with modulate color, modulate alpha, any blending mode
  140. - scaling or not */
  141. #ifndef SDL_HAVE_BLIT_AUTO
  142. #define SDL_HAVE_BLIT_AUTO !SDL_LEAN_AND_MEAN
  143. #endif
  144. /* Run-Length-Encoding
  145. - SDL_SetSurfaceColorKey() called with SDL_RLEACCEL flag */
  146. #ifndef SDL_HAVE_RLE
  147. #define SDL_HAVE_RLE !SDL_LEAN_AND_MEAN
  148. #endif
  149. /* Software SDL_Renderer
  150. - creation of software renderer
  151. - *not* general blitting functions
  152. - {blend,draw}{fillrect,line,point} internal functions */
  153. #ifndef SDL_VIDEO_RENDER_SW
  154. #define SDL_VIDEO_RENDER_SW !SDL_LEAN_AND_MEAN
  155. #endif
  156. /* YUV formats
  157. - handling of YUV surfaces
  158. - blitting and conversion functions */
  159. #ifndef SDL_HAVE_YUV
  160. #define SDL_HAVE_YUV !SDL_LEAN_AND_MEAN
  161. #endif
  162. #include <SDL3/SDL.h>
  163. #include <SDL3/SDL_intrin.h>
  164. #define SDL_MAIN_NOIMPL /* don't drag in header-only implementation of SDL_main */
  165. #include <SDL3/SDL_main.h>
  166. /* The internal implementations of these functions have up to nanosecond precision.
  167. We can expose these functions as part of the API if we want to later.
  168. */
  169. /* Set up for C function definitions, even when using C++ */
  170. #ifdef __cplusplus
  171. extern "C" {
  172. #endif
  173. extern DECLSPEC int SDLCALL SDL_WaitSemaphoreTimeoutNS(SDL_Semaphore *sem, Sint64 timeoutNS);
  174. extern DECLSPEC int SDLCALL SDL_WaitConditionTimeoutNS(SDL_Condition *cond, SDL_Mutex *mutex, Sint64 timeoutNS);
  175. extern DECLSPEC int SDLCALL SDL_WaitEventTimeoutNS(SDL_Event *event, Sint64 timeoutNS);
  176. /* Ends C function definitions when using C++ */
  177. #ifdef __cplusplus
  178. }
  179. #endif
  180. #endif /* SDL_internal_h_ */