SDL_hidapi_luna.c 16 KB

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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. #include "../../SDL_internal.h"
  19. #ifdef SDL_JOYSTICK_HIDAPI
  20. #include "SDL_hints.h"
  21. #include "SDL_events.h"
  22. #include "SDL_joystick.h"
  23. #include "SDL_gamecontroller.h"
  24. #include "../SDL_sysjoystick.h"
  25. #include "SDL_hidapijoystick_c.h"
  26. #include "SDL_hidapi_rumble.h"
  27. #ifdef SDL_JOYSTICK_HIDAPI_LUNA
  28. /* Define this if you want to log all packets from the controller */
  29. /*#define DEBUG_LUNA_PROTOCOL*/
  30. enum
  31. {
  32. SDL_CONTROLLER_BUTTON_LUNA_MIC = 15,
  33. SDL_CONTROLLER_NUM_LUNA_BUTTONS,
  34. };
  35. typedef struct {
  36. Uint8 last_state[USB_PACKET_LENGTH];
  37. } SDL_DriverLuna_Context;
  38. static SDL_bool
  39. HIDAPI_DriverLuna_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
  40. {
  41. return (type == SDL_CONTROLLER_TYPE_AMAZON_LUNA) ? SDL_TRUE : SDL_FALSE;
  42. }
  43. static const char *
  44. HIDAPI_DriverLuna_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
  45. {
  46. return "Amazon Luna Controller";
  47. }
  48. static SDL_bool
  49. HIDAPI_DriverLuna_InitDevice(SDL_HIDAPI_Device *device)
  50. {
  51. return HIDAPI_JoystickConnected(device, NULL);
  52. }
  53. static int
  54. HIDAPI_DriverLuna_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
  55. {
  56. return -1;
  57. }
  58. static void
  59. HIDAPI_DriverLuna_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
  60. {
  61. }
  62. static SDL_bool
  63. HIDAPI_DriverLuna_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
  64. {
  65. SDL_DriverLuna_Context *ctx;
  66. ctx = (SDL_DriverLuna_Context *)SDL_calloc(1, sizeof(*ctx));
  67. if (!ctx) {
  68. SDL_OutOfMemory();
  69. return SDL_FALSE;
  70. }
  71. device->dev = SDL_hid_open_path(device->path, 0);
  72. if (!device->dev) {
  73. SDL_SetError("Couldn't open %s", device->path);
  74. SDL_free(ctx);
  75. return SDL_FALSE;
  76. }
  77. device->context = ctx;
  78. /* Initialize the joystick capabilities */
  79. joystick->nbuttons = SDL_CONTROLLER_NUM_LUNA_BUTTONS;
  80. joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
  81. joystick->epowerlevel = SDL_JOYSTICK_POWER_FULL;
  82. joystick->serial = NULL;
  83. return SDL_TRUE;
  84. }
  85. static int
  86. HIDAPI_DriverLuna_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
  87. {
  88. if (device->product_id == BLUETOOTH_PRODUCT_LUNA_CONTROLLER) {
  89. /* Same packet as on Xbox One controllers connected via Bluetooth */
  90. Uint8 rumble_packet[] = { 0x03, 0x0F, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0xEB };
  91. /* Magnitude is 1..100 so scale the 16-bit input here */
  92. rumble_packet[4] = low_frequency_rumble / 655;
  93. rumble_packet[5] = high_frequency_rumble / 655;
  94. if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
  95. return SDL_SetError("Couldn't send rumble packet");
  96. }
  97. return 0;
  98. } else {
  99. /* FIXME: Is there a rumble packet over USB? */
  100. return SDL_Unsupported();
  101. }
  102. }
  103. static int
  104. HIDAPI_DriverLuna_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
  105. {
  106. return SDL_Unsupported();
  107. }
  108. static Uint32
  109. HIDAPI_DriverLuna_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
  110. {
  111. return 0;
  112. }
  113. static int
  114. HIDAPI_DriverLuna_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
  115. {
  116. return SDL_Unsupported();
  117. }
  118. static int
  119. HIDAPI_DriverLuna_SendJoystickEffect(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, const void *data, int size)
  120. {
  121. return SDL_Unsupported();
  122. }
  123. static int
  124. HIDAPI_DriverLuna_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, SDL_bool enabled)
  125. {
  126. return SDL_Unsupported();
  127. }
  128. static void
  129. HIDAPI_DriverLuna_HandleUSBStatePacket(SDL_Joystick *joystick, SDL_DriverLuna_Context *ctx, Uint8 *data, int size)
  130. {
  131. if (ctx->last_state[1] != data[1]) {
  132. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[1] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
  133. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[1] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
  134. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[1] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
  135. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[1] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
  136. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[1] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
  137. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[1] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
  138. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[1] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
  139. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[1] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
  140. }
  141. if (ctx->last_state[2] != data[2]) {
  142. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
  143. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LUNA_MIC, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
  144. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[2] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
  145. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[2] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
  146. }
  147. if (ctx->last_state[3] != data[3]) {
  148. SDL_bool dpad_up = SDL_FALSE;
  149. SDL_bool dpad_down = SDL_FALSE;
  150. SDL_bool dpad_left = SDL_FALSE;
  151. SDL_bool dpad_right = SDL_FALSE;
  152. switch (data[3] & 0xf) {
  153. case 0:
  154. dpad_up = SDL_TRUE;
  155. break;
  156. case 1:
  157. dpad_up = SDL_TRUE;
  158. dpad_right = SDL_TRUE;
  159. break;
  160. case 2:
  161. dpad_right = SDL_TRUE;
  162. break;
  163. case 3:
  164. dpad_right = SDL_TRUE;
  165. dpad_down = SDL_TRUE;
  166. break;
  167. case 4:
  168. dpad_down = SDL_TRUE;
  169. break;
  170. case 5:
  171. dpad_left = SDL_TRUE;
  172. dpad_down = SDL_TRUE;
  173. break;
  174. case 6:
  175. dpad_left = SDL_TRUE;
  176. break;
  177. case 7:
  178. dpad_up = SDL_TRUE;
  179. dpad_left = SDL_TRUE;
  180. break;
  181. default:
  182. break;
  183. }
  184. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
  185. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
  186. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
  187. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
  188. }
  189. #define READ_STICK_AXIS(offset) \
  190. (data[offset] == 0x7f ? 0 : \
  191. (Sint16)HIDAPI_RemapVal((float)data[offset], 0x00, 0xff, SDL_MIN_SINT16, SDL_MAX_SINT16))
  192. {
  193. Sint16 axis = READ_STICK_AXIS(4);
  194. SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
  195. axis = READ_STICK_AXIS(5);
  196. SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
  197. axis = READ_STICK_AXIS(6);
  198. SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
  199. axis = READ_STICK_AXIS(7);
  200. SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
  201. }
  202. #undef READ_STICK_AXIS
  203. #define READ_TRIGGER_AXIS(offset) \
  204. (Sint16)HIDAPI_RemapVal((float)data[offset], 0x00, 0xff, SDL_MIN_SINT16, SDL_MAX_SINT16)
  205. {
  206. Sint16 axis = READ_TRIGGER_AXIS(8);
  207. SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
  208. axis = READ_TRIGGER_AXIS(9);
  209. SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
  210. }
  211. #undef READ_TRIGGER_AXIS
  212. SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
  213. }
  214. static void
  215. HIDAPI_DriverLuna_HandleBluetoothStatePacket(SDL_Joystick *joystick, SDL_DriverLuna_Context *ctx, Uint8 *data, int size)
  216. {
  217. if (size >= 2 && data[0] == 0x02) {
  218. /* Home button has dedicated report */
  219. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[1] & 0x1) ? SDL_PRESSED : SDL_RELEASED);
  220. return;
  221. }
  222. if (size >= 2 && data[0] == 0x04) {
  223. /* Battery level report */
  224. int level = data[1] * 100 / 0xFF;
  225. if (level == 0) {
  226. joystick->epowerlevel = SDL_JOYSTICK_POWER_EMPTY;
  227. }
  228. else if (level <= 20) {
  229. joystick->epowerlevel = SDL_JOYSTICK_POWER_LOW;
  230. }
  231. else if (level <= 70) {
  232. joystick->epowerlevel = SDL_JOYSTICK_POWER_MEDIUM;
  233. }
  234. else {
  235. joystick->epowerlevel = SDL_JOYSTICK_POWER_FULL;
  236. }
  237. return;
  238. }
  239. if (size < 17 || data[0] != 0x01) {
  240. /* We don't know how to handle this report */
  241. return;
  242. }
  243. if (ctx->last_state[13] != data[13]) {
  244. SDL_bool dpad_up = SDL_FALSE;
  245. SDL_bool dpad_down = SDL_FALSE;
  246. SDL_bool dpad_left = SDL_FALSE;
  247. SDL_bool dpad_right = SDL_FALSE;
  248. switch (data[13] & 0xf) {
  249. case 1:
  250. dpad_up = SDL_TRUE;
  251. break;
  252. case 2:
  253. dpad_up = SDL_TRUE;
  254. dpad_right = SDL_TRUE;
  255. break;
  256. case 3:
  257. dpad_right = SDL_TRUE;
  258. break;
  259. case 4:
  260. dpad_right = SDL_TRUE;
  261. dpad_down = SDL_TRUE;
  262. break;
  263. case 5:
  264. dpad_down = SDL_TRUE;
  265. break;
  266. case 6:
  267. dpad_left = SDL_TRUE;
  268. dpad_down = SDL_TRUE;
  269. break;
  270. case 7:
  271. dpad_left = SDL_TRUE;
  272. break;
  273. case 8:
  274. dpad_up = SDL_TRUE;
  275. dpad_left = SDL_TRUE;
  276. break;
  277. default:
  278. break;
  279. }
  280. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
  281. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
  282. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
  283. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
  284. }
  285. if (ctx->last_state[14] != data[14]) {
  286. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[14] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
  287. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[14] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
  288. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[14] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
  289. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[14] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
  290. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[14] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
  291. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[14] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
  292. }
  293. if (ctx->last_state[15] != data[15]) {
  294. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[15] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
  295. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[15] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
  296. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[15] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
  297. }
  298. if (ctx->last_state[16] != data[16]) {
  299. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[16] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
  300. SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LUNA_MIC, (data[16] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
  301. }
  302. #define READ_STICK_AXIS(offset) \
  303. (data[offset] == 0x7f ? 0 : \
  304. (Sint16)HIDAPI_RemapVal((float)data[offset], 0x00, 0xff, SDL_MIN_SINT16, SDL_MAX_SINT16))
  305. {
  306. Sint16 axis = READ_STICK_AXIS(2);
  307. SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
  308. axis = READ_STICK_AXIS(4);
  309. SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
  310. axis = READ_STICK_AXIS(6);
  311. SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
  312. axis = READ_STICK_AXIS(8);
  313. SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
  314. }
  315. #undef READ_STICK_AXIS
  316. #define READ_TRIGGER_AXIS(offset) \
  317. (Sint16)HIDAPI_RemapVal((float)((int)(((data[offset] | (data[offset + 1] << 8)) & 0x3ff) - 0x200)), 0x00 - 0x200, 0x3ff - 0x200, SDL_MIN_SINT16, SDL_MAX_SINT16)
  318. {
  319. Sint16 axis = READ_TRIGGER_AXIS(9);
  320. SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
  321. axis = READ_TRIGGER_AXIS(11);
  322. SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
  323. }
  324. #undef READ_TRIGGER_AXIS
  325. SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
  326. }
  327. static SDL_bool
  328. HIDAPI_DriverLuna_UpdateDevice(SDL_HIDAPI_Device *device)
  329. {
  330. SDL_DriverLuna_Context *ctx = (SDL_DriverLuna_Context *)device->context;
  331. SDL_Joystick *joystick = NULL;
  332. Uint8 data[USB_PACKET_LENGTH];
  333. int size = 0;
  334. if (device->num_joysticks > 0) {
  335. joystick = SDL_JoystickFromInstanceID(device->joysticks[0]);
  336. }
  337. if (!joystick) {
  338. return SDL_FALSE;
  339. }
  340. while ((size = SDL_hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) {
  341. #ifdef DEBUG_LUNA_PROTOCOL
  342. HIDAPI_DumpPacket("Amazon Luna packet: size = %d", data, size);
  343. #endif
  344. switch (size) {
  345. case 10:
  346. HIDAPI_DriverLuna_HandleUSBStatePacket(joystick, ctx, data, size);
  347. break;
  348. default:
  349. HIDAPI_DriverLuna_HandleBluetoothStatePacket(joystick, ctx, data, size);
  350. break;
  351. }
  352. }
  353. if (size < 0) {
  354. /* Read error, device is disconnected */
  355. HIDAPI_JoystickDisconnected(device, joystick->instance_id);
  356. }
  357. return (size >= 0);
  358. }
  359. static void
  360. HIDAPI_DriverLuna_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
  361. {
  362. SDL_LockMutex(device->dev_lock);
  363. {
  364. if (device->dev) {
  365. SDL_hid_close(device->dev);
  366. device->dev = NULL;
  367. }
  368. SDL_free(device->context);
  369. device->context = NULL;
  370. }
  371. SDL_UnlockMutex(device->dev_lock);
  372. }
  373. static void
  374. HIDAPI_DriverLuna_FreeDevice(SDL_HIDAPI_Device *device)
  375. {
  376. }
  377. SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverLuna =
  378. {
  379. SDL_HINT_JOYSTICK_HIDAPI_LUNA,
  380. SDL_TRUE,
  381. HIDAPI_DriverLuna_IsSupportedDevice,
  382. HIDAPI_DriverLuna_GetDeviceName,
  383. HIDAPI_DriverLuna_InitDevice,
  384. HIDAPI_DriverLuna_GetDevicePlayerIndex,
  385. HIDAPI_DriverLuna_SetDevicePlayerIndex,
  386. HIDAPI_DriverLuna_UpdateDevice,
  387. HIDAPI_DriverLuna_OpenJoystick,
  388. HIDAPI_DriverLuna_RumbleJoystick,
  389. HIDAPI_DriverLuna_RumbleJoystickTriggers,
  390. HIDAPI_DriverLuna_GetJoystickCapabilities,
  391. HIDAPI_DriverLuna_SetJoystickLED,
  392. HIDAPI_DriverLuna_SendJoystickEffect,
  393. HIDAPI_DriverLuna_SetJoystickSensorsEnabled,
  394. HIDAPI_DriverLuna_CloseJoystick,
  395. HIDAPI_DriverLuna_FreeDevice,
  396. };
  397. #endif /* SDL_JOYSTICK_HIDAPI_LUNA */
  398. #endif /* SDL_JOYSTICK_HIDAPI */
  399. /* vi: set ts=4 sw=4 expandtab: */