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direct3d
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202528a48f
Call AddRef() on the device so it doesn't accidentally get released from underneath the caller.
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12 years ago |
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opengl
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57bd514707
Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
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12 years ago |
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opengles
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ace1e98a18
Fixes bug #2040, prepare SDL_GL_CONTEXT_EGL for deprecation on v2.1
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12 years ago |
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opengles2
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958640e5d1
Get rid of glGetError() calls in GLES2 renderer.
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12 years ago |
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psp
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f79fc33a39
Christoph Mallon: Remove pointless if (x) before SDL_free(x)
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12 years ago |
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software
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f79fc33a39
Christoph Mallon: Remove pointless if (x) before SDL_free(x)
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12 years ago |
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SDL_render.c
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22a972a440
Fixed bug 2122 - SDL_CreateTexture allows illegal texture sizes
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12 years ago |
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SDL_sysrender.h
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57bd514707
Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
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12 years ago |
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SDL_yuv_mmx.c
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dad420670f
Fixes #2022, do not resume on Android when surfaceChanged
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12 years ago |
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SDL_yuv_sw.c
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57bd514707
Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
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12 years ago |
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SDL_yuv_sw_c.h
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57bd514707
Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
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12 years ago |
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mmx.h
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dad420670f
Fixes #2022, do not resume on Android when surfaceChanged
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12 years ago |