testautomation_render.c 36 KB

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  1. /**
  2. * Original code: automated SDL platform test written by Edgar Simo "bobbens"
  3. * Extended and extensively updated by aschiffler at ferzkopp dot net
  4. */
  5. #include <SDL3/SDL.h>
  6. #include <SDL3/SDL_test.h>
  7. /* ================= Test Case Implementation ================== */
  8. #define TESTRENDER_SCREEN_W 80
  9. #define TESTRENDER_SCREEN_H 60
  10. #define RENDER_COMPARE_FORMAT SDL_PIXELFORMAT_ARGB8888
  11. #define RENDER_COMPARE_AMASK 0xff000000 /**< Alpha bit mask. */
  12. #define RENDER_COMPARE_RMASK 0x00ff0000 /**< Red bit mask. */
  13. #define RENDER_COMPARE_GMASK 0x0000ff00 /**< Green bit mask. */
  14. #define RENDER_COMPARE_BMASK 0x000000ff /**< Blue bit mask. */
  15. #define ALLOWABLE_ERROR_OPAQUE 0
  16. #define ALLOWABLE_ERROR_BLENDED 64
  17. /* Test window and renderer */
  18. SDL_Window *window = NULL;
  19. SDL_Renderer *renderer = NULL;
  20. /* Prototypes for helper functions */
  21. static int _clearScreen(void);
  22. static void _compare(SDL_Surface *reference, int allowable_error);
  23. static int _hasTexAlpha(void);
  24. static int _hasTexColor(void);
  25. static SDL_Texture *_loadTestFace(void);
  26. static int _hasBlendModes(void);
  27. static int _hasDrawColor(void);
  28. static int _isSupported(int code);
  29. /**
  30. * Create software renderer for tests
  31. */
  32. void InitCreateRenderer(void *arg)
  33. {
  34. int posX = 100, posY = 100, width = 320, height = 240;
  35. renderer = NULL;
  36. window = SDL_CreateWindow("render_testCreateRenderer", posX, posY, width, height, 0);
  37. SDLTest_AssertPass("SDL_CreateWindow()");
  38. SDLTest_AssertCheck(window != NULL, "Check SDL_CreateWindow result");
  39. if (window == NULL) {
  40. return;
  41. }
  42. renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
  43. SDLTest_AssertPass("SDL_CreateRenderer()");
  44. SDLTest_AssertCheck(renderer != NULL, "Check SDL_CreateRenderer result");
  45. if (renderer == NULL) {
  46. SDL_DestroyWindow(window);
  47. return;
  48. }
  49. }
  50. /*
  51. * Destroy renderer for tests
  52. */
  53. void CleanupDestroyRenderer(void *arg)
  54. {
  55. if (renderer != NULL) {
  56. SDL_DestroyRenderer(renderer);
  57. renderer = NULL;
  58. SDLTest_AssertPass("SDL_DestroyRenderer()");
  59. }
  60. if (window != NULL) {
  61. SDL_DestroyWindow(window);
  62. window = NULL;
  63. SDLTest_AssertPass("SDL_DestroyWindow");
  64. }
  65. }
  66. /**
  67. * @brief Tests call to SDL_GetNumRenderDrivers
  68. *
  69. * \sa
  70. * http://wiki.libsdl.org/SDL_GetNumRenderDrivers
  71. */
  72. int render_testGetNumRenderDrivers(void *arg)
  73. {
  74. int n;
  75. n = SDL_GetNumRenderDrivers();
  76. SDLTest_AssertCheck(n >= 1, "Number of renderers >= 1, reported as %i", n);
  77. return TEST_COMPLETED;
  78. }
  79. /**
  80. * @brief Tests the SDL primitives for rendering.
  81. *
  82. * \sa
  83. * http://wiki.libsdl.org/SDL_SetRenderDrawColor
  84. * http://wiki.libsdl.org/SDL_RenderFillRect
  85. * http://wiki.libsdl.org/SDL_RenderDrawLine
  86. *
  87. */
  88. int render_testPrimitives(void *arg)
  89. {
  90. int ret;
  91. int x, y;
  92. SDL_Rect rect;
  93. SDL_Surface *referenceSurface = NULL;
  94. int checkFailCount1;
  95. int checkFailCount2;
  96. /* Clear surface. */
  97. _clearScreen();
  98. /* Need drawcolor or just skip test. */
  99. SDLTest_AssertCheck(_hasDrawColor(), "_hasDrawColor");
  100. /* Draw a rectangle. */
  101. rect.x = 40;
  102. rect.y = 0;
  103. rect.w = 40;
  104. rect.h = 80;
  105. ret = SDL_SetRenderDrawColor(renderer, 13, 73, 200, SDL_ALPHA_OPAQUE);
  106. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  107. ret = SDL_RenderFillRect(renderer, &rect);
  108. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  109. /* Draw a rectangle. */
  110. rect.x = 10;
  111. rect.y = 10;
  112. rect.w = 60;
  113. rect.h = 40;
  114. ret = SDL_SetRenderDrawColor(renderer, 200, 0, 100, SDL_ALPHA_OPAQUE);
  115. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  116. ret = SDL_RenderFillRect(renderer, &rect);
  117. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  118. /* Draw some points like so:
  119. * X.X.X.X..
  120. * .X.X.X.X.
  121. * X.X.X.X.. */
  122. checkFailCount1 = 0;
  123. checkFailCount2 = 0;
  124. for (y = 0; y < 3; y++) {
  125. for (x = y % 2; x < TESTRENDER_SCREEN_W; x += 2) {
  126. ret = SDL_SetRenderDrawColor(renderer, x * y, x * y / 2, x * y / 3, SDL_ALPHA_OPAQUE);
  127. if (ret != 0) {
  128. checkFailCount1++;
  129. }
  130. ret = SDL_RenderDrawPoint(renderer, x, y);
  131. if (ret != 0) {
  132. checkFailCount2++;
  133. }
  134. }
  135. }
  136. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  137. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderDrawPoint, expected: 0, got: %i", checkFailCount2);
  138. /* Draw some lines. */
  139. ret = SDL_SetRenderDrawColor(renderer, 0, 255, 0, SDL_ALPHA_OPAQUE);
  140. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor");
  141. ret = SDL_RenderDrawLine(renderer, 0, 30, TESTRENDER_SCREEN_W, 30);
  142. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
  143. ret = SDL_SetRenderDrawColor(renderer, 55, 55, 5, SDL_ALPHA_OPAQUE);
  144. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  145. ret = SDL_RenderDrawLine(renderer, 40, 30, 40, 60);
  146. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
  147. ret = SDL_SetRenderDrawColor(renderer, 5, 105, 105, SDL_ALPHA_OPAQUE);
  148. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  149. ret = SDL_RenderDrawLine(renderer, 0, 0, 29, 29);
  150. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
  151. ret = SDL_RenderDrawLine(renderer, 29, 30, 0, 59);
  152. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
  153. ret = SDL_RenderDrawLine(renderer, 79, 0, 50, 29);
  154. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
  155. ret = SDL_RenderDrawLine(renderer, 79, 59, 50, 30);
  156. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
  157. /* See if it's the same. */
  158. referenceSurface = SDLTest_ImagePrimitives();
  159. _compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  160. /* Make current */
  161. SDL_RenderPresent(renderer);
  162. /* Clean up. */
  163. SDL_FreeSurface(referenceSurface);
  164. referenceSurface = NULL;
  165. return TEST_COMPLETED;
  166. }
  167. /**
  168. * @brief Tests the SDL primitives with alpha for rendering.
  169. *
  170. * \sa
  171. * http://wiki.libsdl.org/SDL_SetRenderDrawColor
  172. * http://wiki.libsdl.org/SDL_SetRenderDrawBlendMode
  173. * http://wiki.libsdl.org/SDL_RenderFillRect
  174. */
  175. int render_testPrimitivesBlend(void *arg)
  176. {
  177. int ret;
  178. int i, j;
  179. SDL_Rect rect;
  180. SDL_Surface *referenceSurface = NULL;
  181. int checkFailCount1;
  182. int checkFailCount2;
  183. int checkFailCount3;
  184. /* Clear surface. */
  185. _clearScreen();
  186. /* Need drawcolor and blendmode or just skip test. */
  187. SDLTest_AssertCheck(_hasDrawColor(), "_hasDrawColor");
  188. SDLTest_AssertCheck(_hasBlendModes(), "_hasBlendModes");
  189. /* Create some rectangles for each blend mode. */
  190. ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, 0);
  191. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  192. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
  193. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
  194. ret = SDL_RenderFillRect(renderer, NULL);
  195. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  196. rect.x = 10;
  197. rect.y = 25;
  198. rect.w = 40;
  199. rect.h = 25;
  200. ret = SDL_SetRenderDrawColor(renderer, 240, 10, 10, 75);
  201. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  202. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_ADD);
  203. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
  204. ret = SDL_RenderFillRect(renderer, &rect);
  205. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  206. rect.x = 30;
  207. rect.y = 40;
  208. rect.w = 45;
  209. rect.h = 15;
  210. ret = SDL_SetRenderDrawColor(renderer, 10, 240, 10, 100);
  211. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  212. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
  213. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
  214. ret = SDL_RenderFillRect(renderer, &rect);
  215. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  216. rect.x = 25;
  217. rect.y = 25;
  218. rect.w = 25;
  219. rect.h = 25;
  220. ret = SDL_SetRenderDrawColor(renderer, 10, 10, 240, 125);
  221. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  222. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
  223. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
  224. ret = SDL_RenderFillRect(renderer, &rect);
  225. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
  226. /* Draw blended lines, lines for everyone. */
  227. checkFailCount1 = 0;
  228. checkFailCount2 = 0;
  229. checkFailCount3 = 0;
  230. for (i = 0; i < TESTRENDER_SCREEN_W; i += 2) {
  231. ret = SDL_SetRenderDrawColor(renderer, 60 + 2 * i, 240 - 2 * i, 50, 3 * i);
  232. if (ret != 0) {
  233. checkFailCount1++;
  234. }
  235. ret = SDL_SetRenderDrawBlendMode(renderer, (((i / 2) % 3) == 0) ? SDL_BLENDMODE_BLEND : (((i / 2) % 3) == 1) ? SDL_BLENDMODE_ADD
  236. : SDL_BLENDMODE_NONE);
  237. if (ret != 0) {
  238. checkFailCount2++;
  239. }
  240. ret = SDL_RenderDrawLine(renderer, 0, 0, i, 59);
  241. if (ret != 0) {
  242. checkFailCount3++;
  243. }
  244. }
  245. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  246. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
  247. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderDrawLine, expected: 0, got: %i", checkFailCount3);
  248. checkFailCount1 = 0;
  249. checkFailCount2 = 0;
  250. checkFailCount3 = 0;
  251. for (i = 0; i < TESTRENDER_SCREEN_H; i += 2) {
  252. ret = SDL_SetRenderDrawColor(renderer, 60 + 2 * i, 240 - 2 * i, 50, 3 * i);
  253. if (ret != 0) {
  254. checkFailCount1++;
  255. }
  256. ret = SDL_SetRenderDrawBlendMode(renderer, (((i / 2) % 3) == 0) ? SDL_BLENDMODE_BLEND : (((i / 2) % 3) == 1) ? SDL_BLENDMODE_ADD
  257. : SDL_BLENDMODE_NONE);
  258. if (ret != 0) {
  259. checkFailCount2++;
  260. }
  261. ret = SDL_RenderDrawLine(renderer, 0, 0, 79, i);
  262. if (ret != 0) {
  263. checkFailCount3++;
  264. }
  265. }
  266. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  267. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
  268. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderDrawLine, expected: 0, got: %i", checkFailCount3);
  269. /* Draw points. */
  270. checkFailCount1 = 0;
  271. checkFailCount2 = 0;
  272. checkFailCount3 = 0;
  273. for (j = 0; j < TESTRENDER_SCREEN_H; j += 3) {
  274. for (i = 0; i < TESTRENDER_SCREEN_W; i += 3) {
  275. ret = SDL_SetRenderDrawColor(renderer, j * 4, i * 3, j * 4, i * 3);
  276. if (ret != 0) {
  277. checkFailCount1++;
  278. }
  279. ret = SDL_SetRenderDrawBlendMode(renderer, ((((i + j) / 3) % 3) == 0) ? SDL_BLENDMODE_BLEND : ((((i + j) / 3) % 3) == 1) ? SDL_BLENDMODE_ADD
  280. : SDL_BLENDMODE_NONE);
  281. if (ret != 0) {
  282. checkFailCount2++;
  283. }
  284. ret = SDL_RenderDrawPoint(renderer, i, j);
  285. if (ret != 0) {
  286. checkFailCount3++;
  287. }
  288. }
  289. }
  290. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  291. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
  292. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderDrawPoint, expected: 0, got: %i", checkFailCount3);
  293. /* See if it's the same. */
  294. referenceSurface = SDLTest_ImagePrimitivesBlend();
  295. _compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  296. /* Make current */
  297. SDL_RenderPresent(renderer);
  298. /* Clean up. */
  299. SDL_FreeSurface(referenceSurface);
  300. referenceSurface = NULL;
  301. return TEST_COMPLETED;
  302. }
  303. /**
  304. * @brief Tests some blitting routines.
  305. *
  306. * \sa
  307. * http://wiki.libsdl.org/SDL_RenderCopy
  308. * http://wiki.libsdl.org/SDL_DestroyTexture
  309. */
  310. int render_testBlit(void *arg)
  311. {
  312. int ret;
  313. SDL_Rect rect;
  314. SDL_Texture *tface;
  315. SDL_Surface *referenceSurface = NULL;
  316. Uint32 tformat;
  317. int taccess, tw, th;
  318. int i, j, ni, nj;
  319. int checkFailCount1;
  320. /* Clear surface. */
  321. _clearScreen();
  322. /* Need drawcolor or just skip test. */
  323. SDLTest_AssertCheck(_hasDrawColor(), "_hasDrawColor)");
  324. /* Create face surface. */
  325. tface = _loadTestFace();
  326. SDLTest_AssertCheck(tface != NULL, "Verify _loadTestFace() result");
  327. if (tface == NULL) {
  328. return TEST_ABORTED;
  329. }
  330. /* Constant values. */
  331. ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
  332. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
  333. rect.w = tw;
  334. rect.h = th;
  335. ni = TESTRENDER_SCREEN_W - tw;
  336. nj = TESTRENDER_SCREEN_H - th;
  337. /* Loop blit. */
  338. checkFailCount1 = 0;
  339. for (j = 0; j <= nj; j += 4) {
  340. for (i = 0; i <= ni; i += 4) {
  341. /* Blitting. */
  342. rect.x = i;
  343. rect.y = j;
  344. ret = SDL_RenderCopy(renderer, tface, NULL, &rect);
  345. if (ret != 0) {
  346. checkFailCount1++;
  347. }
  348. }
  349. }
  350. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount1);
  351. /* See if it's the same */
  352. referenceSurface = SDLTest_ImageBlit();
  353. _compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  354. /* Make current */
  355. SDL_RenderPresent(renderer);
  356. /* Clean up. */
  357. SDL_DestroyTexture(tface);
  358. SDL_FreeSurface(referenceSurface);
  359. referenceSurface = NULL;
  360. return TEST_COMPLETED;
  361. }
  362. /**
  363. * @brief Blits doing color tests.
  364. *
  365. * \sa
  366. * http://wiki.libsdl.org/SDL_SetTextureColorMod
  367. * http://wiki.libsdl.org/SDL_RenderCopy
  368. * http://wiki.libsdl.org/SDL_DestroyTexture
  369. */
  370. int render_testBlitColor(void *arg)
  371. {
  372. int ret;
  373. SDL_Rect rect;
  374. SDL_Texture *tface;
  375. SDL_Surface *referenceSurface = NULL;
  376. Uint32 tformat;
  377. int taccess, tw, th;
  378. int i, j, ni, nj;
  379. int checkFailCount1;
  380. int checkFailCount2;
  381. /* Clear surface. */
  382. _clearScreen();
  383. /* Create face surface. */
  384. tface = _loadTestFace();
  385. SDLTest_AssertCheck(tface != NULL, "Verify _loadTestFace() result");
  386. if (tface == NULL) {
  387. return TEST_ABORTED;
  388. }
  389. /* Constant values. */
  390. ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
  391. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
  392. rect.w = tw;
  393. rect.h = th;
  394. ni = TESTRENDER_SCREEN_W - tw;
  395. nj = TESTRENDER_SCREEN_H - th;
  396. /* Test blitting with color mod. */
  397. checkFailCount1 = 0;
  398. checkFailCount2 = 0;
  399. for (j = 0; j <= nj; j += 4) {
  400. for (i = 0; i <= ni; i += 4) {
  401. /* Set color mod. */
  402. ret = SDL_SetTextureColorMod(tface, (255 / nj) * j, (255 / ni) * i, (255 / nj) * j);
  403. if (ret != 0) {
  404. checkFailCount1++;
  405. }
  406. /* Blitting. */
  407. rect.x = i;
  408. rect.y = j;
  409. ret = SDL_RenderCopy(renderer, tface, NULL, &rect);
  410. if (ret != 0) {
  411. checkFailCount2++;
  412. }
  413. }
  414. }
  415. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
  416. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount2);
  417. /* See if it's the same. */
  418. referenceSurface = SDLTest_ImageBlitColor();
  419. _compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  420. /* Make current */
  421. SDL_RenderPresent(renderer);
  422. /* Clean up. */
  423. SDL_DestroyTexture(tface);
  424. SDL_FreeSurface(referenceSurface);
  425. referenceSurface = NULL;
  426. return TEST_COMPLETED;
  427. }
  428. /**
  429. * @brief Tests blitting with alpha.
  430. *
  431. * \sa
  432. * http://wiki.libsdl.org/SDL_SetTextureAlphaMod
  433. * http://wiki.libsdl.org/SDL_RenderCopy
  434. * http://wiki.libsdl.org/SDL_DestroyTexture
  435. */
  436. int render_testBlitAlpha(void *arg)
  437. {
  438. int ret;
  439. SDL_Rect rect;
  440. SDL_Texture *tface;
  441. SDL_Surface *referenceSurface = NULL;
  442. Uint32 tformat;
  443. int taccess, tw, th;
  444. int i, j, ni, nj;
  445. int checkFailCount1;
  446. int checkFailCount2;
  447. /* Clear surface. */
  448. _clearScreen();
  449. /* Need alpha or just skip test. */
  450. SDLTest_AssertCheck(_hasTexAlpha(), "_hasTexAlpha");
  451. /* Create face surface. */
  452. tface = _loadTestFace();
  453. SDLTest_AssertCheck(tface != NULL, "Verify _loadTestFace() result");
  454. if (tface == NULL) {
  455. return TEST_ABORTED;
  456. }
  457. /* Constant values. */
  458. ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
  459. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
  460. rect.w = tw;
  461. rect.h = th;
  462. ni = TESTRENDER_SCREEN_W - tw;
  463. nj = TESTRENDER_SCREEN_H - th;
  464. /* Test blitting with alpha mod. */
  465. checkFailCount1 = 0;
  466. checkFailCount2 = 0;
  467. for (j = 0; j <= nj; j += 4) {
  468. for (i = 0; i <= ni; i += 4) {
  469. /* Set alpha mod. */
  470. ret = SDL_SetTextureAlphaMod(tface, (255 / ni) * i);
  471. if (ret != 0) {
  472. checkFailCount1++;
  473. }
  474. /* Blitting. */
  475. rect.x = i;
  476. rect.y = j;
  477. ret = SDL_RenderCopy(renderer, tface, NULL, &rect);
  478. if (ret != 0) {
  479. checkFailCount2++;
  480. }
  481. }
  482. }
  483. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", checkFailCount1);
  484. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount2);
  485. /* See if it's the same. */
  486. referenceSurface = SDLTest_ImageBlitAlpha();
  487. _compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  488. /* Make current */
  489. SDL_RenderPresent(renderer);
  490. /* Clean up. */
  491. SDL_DestroyTexture(tface);
  492. SDL_FreeSurface(referenceSurface);
  493. referenceSurface = NULL;
  494. return TEST_COMPLETED;
  495. }
  496. /* Helper functions */
  497. /**
  498. * @brief Tests a blend mode.
  499. *
  500. * \sa
  501. * http://wiki.libsdl.org/SDL_SetTextureBlendMode
  502. * http://wiki.libsdl.org/SDL_RenderCopy
  503. */
  504. static void
  505. _testBlitBlendMode(SDL_Texture *tface, int mode)
  506. {
  507. int ret;
  508. Uint32 tformat;
  509. int taccess, tw, th;
  510. int i, j, ni, nj;
  511. SDL_Rect rect;
  512. int checkFailCount1;
  513. int checkFailCount2;
  514. /* Clear surface. */
  515. _clearScreen();
  516. /* Constant values. */
  517. ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
  518. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
  519. rect.w = tw;
  520. rect.h = th;
  521. ni = TESTRENDER_SCREEN_W - tw;
  522. nj = TESTRENDER_SCREEN_H - th;
  523. /* Test blend mode. */
  524. checkFailCount1 = 0;
  525. checkFailCount2 = 0;
  526. for (j = 0; j <= nj; j += 4) {
  527. for (i = 0; i <= ni; i += 4) {
  528. /* Set blend mode. */
  529. ret = SDL_SetTextureBlendMode(tface, (SDL_BlendMode)mode);
  530. if (ret != 0) {
  531. checkFailCount1++;
  532. }
  533. /* Blitting. */
  534. rect.x = i;
  535. rect.y = j;
  536. ret = SDL_RenderCopy(renderer, tface, NULL, &rect);
  537. if (ret != 0) {
  538. checkFailCount2++;
  539. }
  540. }
  541. }
  542. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureBlendMode, expected: 0, got: %i", checkFailCount1);
  543. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount2);
  544. }
  545. /**
  546. * @brief Tests some more blitting routines.
  547. *
  548. * \sa
  549. * http://wiki.libsdl.org/SDL_SetTextureColorMod
  550. * http://wiki.libsdl.org/SDL_SetTextureAlphaMod
  551. * http://wiki.libsdl.org/SDL_SetTextureBlendMode
  552. * http://wiki.libsdl.org/SDL_DestroyTexture
  553. */
  554. int render_testBlitBlend(void *arg)
  555. {
  556. int ret;
  557. SDL_Rect rect;
  558. SDL_Texture *tface;
  559. SDL_Surface *referenceSurface = NULL;
  560. Uint32 tformat;
  561. int taccess, tw, th;
  562. int i, j, ni, nj;
  563. int mode;
  564. int checkFailCount1;
  565. int checkFailCount2;
  566. int checkFailCount3;
  567. int checkFailCount4;
  568. SDLTest_AssertCheck(_hasBlendModes(), "_hasBlendModes");
  569. SDLTest_AssertCheck(_hasTexColor(), "_hasTexColor");
  570. SDLTest_AssertCheck(_hasTexAlpha(), "_hasTexAlpha");
  571. /* Create face surface. */
  572. tface = _loadTestFace();
  573. SDLTest_AssertCheck(tface != NULL, "Verify _loadTestFace() result");
  574. if (tface == NULL) {
  575. return TEST_ABORTED;
  576. }
  577. /* Constant values. */
  578. ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
  579. SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
  580. rect.w = tw;
  581. rect.h = th;
  582. ni = TESTRENDER_SCREEN_W - tw;
  583. nj = TESTRENDER_SCREEN_H - th;
  584. /* Set alpha mod. */
  585. ret = SDL_SetTextureAlphaMod(tface, 100);
  586. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetTextureAlphaMod, expected: 0, got: %i", ret);
  587. /* Test None. */
  588. _testBlitBlendMode(tface, SDL_BLENDMODE_NONE);
  589. referenceSurface = SDLTest_ImageBlitBlendNone();
  590. /* Compare, then Present */
  591. _compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  592. SDL_RenderPresent(renderer);
  593. SDL_FreeSurface(referenceSurface);
  594. referenceSurface = NULL;
  595. /* Test Blend. */
  596. _testBlitBlendMode(tface, SDL_BLENDMODE_BLEND);
  597. referenceSurface = SDLTest_ImageBlitBlend();
  598. /* Compare, then Present */
  599. _compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  600. SDL_RenderPresent(renderer);
  601. SDL_FreeSurface(referenceSurface);
  602. referenceSurface = NULL;
  603. /* Test Add. */
  604. _testBlitBlendMode(tface, SDL_BLENDMODE_ADD);
  605. referenceSurface = SDLTest_ImageBlitBlendAdd();
  606. /* Compare, then Present */
  607. _compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  608. SDL_RenderPresent(renderer);
  609. SDL_FreeSurface(referenceSurface);
  610. referenceSurface = NULL;
  611. /* Test Mod. */
  612. _testBlitBlendMode(tface, SDL_BLENDMODE_MOD);
  613. referenceSurface = SDLTest_ImageBlitBlendMod();
  614. /* Compare, then Present */
  615. _compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  616. SDL_RenderPresent(renderer);
  617. SDL_FreeSurface(referenceSurface);
  618. referenceSurface = NULL;
  619. /* Clear surface. */
  620. _clearScreen();
  621. /* Loop blit. */
  622. checkFailCount1 = 0;
  623. checkFailCount2 = 0;
  624. checkFailCount3 = 0;
  625. checkFailCount4 = 0;
  626. for (j = 0; j <= nj; j += 4) {
  627. for (i = 0; i <= ni; i += 4) {
  628. /* Set color mod. */
  629. ret = SDL_SetTextureColorMod(tface, (255 / nj) * j, (255 / ni) * i, (255 / nj) * j);
  630. if (ret != 0) {
  631. checkFailCount1++;
  632. }
  633. /* Set alpha mod. */
  634. ret = SDL_SetTextureAlphaMod(tface, (100 / ni) * i);
  635. if (ret != 0) {
  636. checkFailCount2++;
  637. }
  638. /* Crazy blending mode magic. */
  639. mode = (i / 4 * j / 4) % 4;
  640. if (mode == 0) {
  641. mode = SDL_BLENDMODE_NONE;
  642. } else if (mode == 1) {
  643. mode = SDL_BLENDMODE_BLEND;
  644. } else if (mode == 2) {
  645. mode = SDL_BLENDMODE_ADD;
  646. } else if (mode == 3) {
  647. mode = SDL_BLENDMODE_MOD;
  648. }
  649. ret = SDL_SetTextureBlendMode(tface, (SDL_BlendMode)mode);
  650. if (ret != 0) {
  651. checkFailCount3++;
  652. }
  653. /* Blitting. */
  654. rect.x = i;
  655. rect.y = j;
  656. ret = SDL_RenderCopy(renderer, tface, NULL, &rect);
  657. if (ret != 0) {
  658. checkFailCount4++;
  659. }
  660. }
  661. }
  662. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
  663. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", checkFailCount2);
  664. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_SetTextureBlendMode, expected: 0, got: %i", checkFailCount3);
  665. SDLTest_AssertCheck(checkFailCount4 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount4);
  666. /* Clean up. */
  667. SDL_DestroyTexture(tface);
  668. /* Check to see if final image matches. */
  669. referenceSurface = SDLTest_ImageBlitBlendAll();
  670. _compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  671. /* Make current */
  672. SDL_RenderPresent(renderer);
  673. SDL_FreeSurface(referenceSurface);
  674. referenceSurface = NULL;
  675. return TEST_COMPLETED;
  676. }
  677. /**
  678. * @brief Checks to see if functionality is supported. Helper function.
  679. */
  680. static int
  681. _isSupported(int code)
  682. {
  683. return code == 0;
  684. }
  685. /**
  686. * @brief Test to see if we can vary the draw color. Helper function.
  687. *
  688. * \sa
  689. * http://wiki.libsdl.org/SDL_SetRenderDrawColor
  690. * http://wiki.libsdl.org/SDL_GetRenderDrawColor
  691. */
  692. static int
  693. _hasDrawColor(void)
  694. {
  695. int ret, fail;
  696. Uint8 r, g, b, a;
  697. fail = 0;
  698. /* Set color. */
  699. ret = SDL_SetRenderDrawColor(renderer, 100, 100, 100, 100);
  700. if (!_isSupported(ret)) {
  701. fail = 1;
  702. }
  703. ret = SDL_GetRenderDrawColor(renderer, &r, &g, &b, &a);
  704. if (!_isSupported(ret)) {
  705. fail = 1;
  706. }
  707. /* Restore natural. */
  708. ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
  709. if (!_isSupported(ret)) {
  710. fail = 1;
  711. }
  712. /* Something failed, consider not available. */
  713. if (fail) {
  714. return 0;
  715. }
  716. /* Not set properly, consider failed. */
  717. else if ((r != 100) || (g != 100) || (b != 100) || (a != 100)) {
  718. return 0;
  719. }
  720. return 1;
  721. }
  722. /**
  723. * @brief Test to see if we can vary the blend mode. Helper function.
  724. *
  725. * \sa
  726. * http://wiki.libsdl.org/SDL_SetRenderDrawBlendMode
  727. * http://wiki.libsdl.org/SDL_GetRenderDrawBlendMode
  728. */
  729. static int
  730. _hasBlendModes(void)
  731. {
  732. int fail;
  733. int ret;
  734. SDL_BlendMode mode;
  735. fail = 0;
  736. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
  737. if (!_isSupported(ret)) {
  738. fail = 1;
  739. }
  740. ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
  741. if (!_isSupported(ret)) {
  742. fail = 1;
  743. }
  744. ret = (mode != SDL_BLENDMODE_BLEND);
  745. if (!_isSupported(ret)) {
  746. fail = 1;
  747. }
  748. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_ADD);
  749. if (!_isSupported(ret)) {
  750. fail = 1;
  751. }
  752. ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
  753. if (!_isSupported(ret)) {
  754. fail = 1;
  755. }
  756. ret = (mode != SDL_BLENDMODE_ADD);
  757. if (!_isSupported(ret)) {
  758. fail = 1;
  759. }
  760. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_MOD);
  761. if (!_isSupported(ret)) {
  762. fail = 1;
  763. }
  764. ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
  765. if (!_isSupported(ret)) {
  766. fail = 1;
  767. }
  768. ret = (mode != SDL_BLENDMODE_MOD);
  769. if (!_isSupported(ret)) {
  770. fail = 1;
  771. }
  772. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
  773. if (!_isSupported(ret)) {
  774. fail = 1;
  775. }
  776. ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
  777. if (!_isSupported(ret)) {
  778. fail = 1;
  779. }
  780. ret = (mode != SDL_BLENDMODE_NONE);
  781. if (!_isSupported(ret)) {
  782. fail = 1;
  783. }
  784. return !fail;
  785. }
  786. /**
  787. * @brief Loads the test image 'Face' as texture. Helper function.
  788. *
  789. * \sa
  790. * http://wiki.libsdl.org/SDL_CreateTextureFromSurface
  791. */
  792. static SDL_Texture *
  793. _loadTestFace(void)
  794. {
  795. SDL_Surface *face;
  796. SDL_Texture *tface;
  797. face = SDLTest_ImageFace();
  798. if (face == NULL) {
  799. return NULL;
  800. }
  801. tface = SDL_CreateTextureFromSurface(renderer, face);
  802. if (tface == NULL) {
  803. SDLTest_LogError("SDL_CreateTextureFromSurface() failed with error: %s", SDL_GetError());
  804. }
  805. SDL_FreeSurface(face);
  806. return tface;
  807. }
  808. /**
  809. * @brief Test to see if can set texture color mode. Helper function.
  810. *
  811. * \sa
  812. * http://wiki.libsdl.org/SDL_SetTextureColorMod
  813. * http://wiki.libsdl.org/SDL_GetTextureColorMod
  814. * http://wiki.libsdl.org/SDL_DestroyTexture
  815. */
  816. static int
  817. _hasTexColor(void)
  818. {
  819. int fail;
  820. int ret;
  821. SDL_Texture *tface;
  822. Uint8 r, g, b;
  823. /* Get test face. */
  824. tface = _loadTestFace();
  825. if (tface == NULL) {
  826. return 0;
  827. }
  828. /* See if supported. */
  829. fail = 0;
  830. ret = SDL_SetTextureColorMod(tface, 100, 100, 100);
  831. if (!_isSupported(ret)) {
  832. fail = 1;
  833. }
  834. ret = SDL_GetTextureColorMod(tface, &r, &g, &b);
  835. if (!_isSupported(ret)) {
  836. fail = 1;
  837. }
  838. /* Clean up. */
  839. SDL_DestroyTexture(tface);
  840. if (fail) {
  841. return 0;
  842. } else if ((r != 100) || (g != 100) || (b != 100)) {
  843. return 0;
  844. }
  845. return 1;
  846. }
  847. /**
  848. * @brief Test to see if we can vary the alpha of the texture. Helper function.
  849. *
  850. * \sa
  851. * http://wiki.libsdl.org/SDL_SetTextureAlphaMod
  852. * http://wiki.libsdl.org/SDL_GetTextureAlphaMod
  853. * http://wiki.libsdl.org/SDL_DestroyTexture
  854. */
  855. static int
  856. _hasTexAlpha(void)
  857. {
  858. int fail;
  859. int ret;
  860. SDL_Texture *tface;
  861. Uint8 a;
  862. /* Get test face. */
  863. tface = _loadTestFace();
  864. if (tface == NULL) {
  865. return 0;
  866. }
  867. /* See if supported. */
  868. fail = 0;
  869. ret = SDL_SetTextureAlphaMod(tface, 100);
  870. if (!_isSupported(ret)) {
  871. fail = 1;
  872. }
  873. ret = SDL_GetTextureAlphaMod(tface, &a);
  874. if (!_isSupported(ret)) {
  875. fail = 1;
  876. }
  877. /* Clean up. */
  878. SDL_DestroyTexture(tface);
  879. if (fail) {
  880. return 0;
  881. } else if (a != 100) {
  882. return 0;
  883. }
  884. return 1;
  885. }
  886. /**
  887. * @brief Compares screen pixels with image pixels. Helper function.
  888. *
  889. * @param s Image to compare against.
  890. *
  891. * \sa
  892. * http://wiki.libsdl.org/SDL_RenderReadPixels
  893. * http://wiki.libsdl.org/SDL_CreateRGBSurfaceFrom
  894. * http://wiki.libsdl.org/SDL_FreeSurface
  895. */
  896. static void
  897. _compare(SDL_Surface *referenceSurface, int allowable_error)
  898. {
  899. int result;
  900. SDL_Rect rect;
  901. Uint8 *pixels;
  902. SDL_Surface *testSurface;
  903. /* Read pixels. */
  904. pixels = (Uint8 *)SDL_malloc(4 * TESTRENDER_SCREEN_W * TESTRENDER_SCREEN_H);
  905. SDLTest_AssertCheck(pixels != NULL, "Validate allocated temp pixel buffer");
  906. if (pixels == NULL) {
  907. return;
  908. }
  909. /* Explicitly specify the rect in case the window isn't the expected size... */
  910. rect.x = 0;
  911. rect.y = 0;
  912. rect.w = TESTRENDER_SCREEN_W;
  913. rect.h = TESTRENDER_SCREEN_H;
  914. result = SDL_RenderReadPixels(renderer, &rect, RENDER_COMPARE_FORMAT, pixels, 80 * 4);
  915. SDLTest_AssertCheck(result == 0, "Validate result from SDL_RenderReadPixels, expected: 0, got: %i", result);
  916. /* Create surface. */
  917. testSurface = SDL_CreateRGBSurfaceFrom(pixels, TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, 32, TESTRENDER_SCREEN_W * 4,
  918. RENDER_COMPARE_RMASK, RENDER_COMPARE_GMASK, RENDER_COMPARE_BMASK, RENDER_COMPARE_AMASK);
  919. SDLTest_AssertCheck(testSurface != NULL, "Verify result from SDL_CreateRGBSurfaceFrom is not NULL");
  920. /* Compare surface. */
  921. result = SDLTest_CompareSurfaces(testSurface, referenceSurface, allowable_error);
  922. SDLTest_AssertCheck(result == 0, "Validate result from SDLTest_CompareSurfaces, expected: 0, got: %i", result);
  923. /* Clean up. */
  924. SDL_free(pixels);
  925. SDL_FreeSurface(testSurface);
  926. }
  927. /**
  928. * @brief Clears the screen. Helper function.
  929. *
  930. * \sa
  931. * http://wiki.libsdl.org/SDL_SetRenderDrawColor
  932. * http://wiki.libsdl.org/SDL_RenderClear
  933. * http://wiki.libsdl.org/SDL_RenderPresent
  934. * http://wiki.libsdl.org/SDL_SetRenderDrawBlendMode
  935. */
  936. static int
  937. _clearScreen(void)
  938. {
  939. int ret;
  940. /* Set color. */
  941. ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
  942. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  943. /* Clear screen. */
  944. ret = SDL_RenderClear(renderer);
  945. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderClear, expected: 0, got: %i", ret);
  946. /* Make current */
  947. SDL_RenderPresent(renderer);
  948. /* Set defaults. */
  949. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
  950. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
  951. ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE);
  952. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  953. return 0;
  954. }
  955. /* ================= Test References ================== */
  956. /* Render test cases */
  957. static const SDLTest_TestCaseReference renderTest1 = {
  958. (SDLTest_TestCaseFp)render_testGetNumRenderDrivers, "render_testGetNumRenderDrivers", "Tests call to SDL_GetNumRenderDrivers", TEST_ENABLED
  959. };
  960. static const SDLTest_TestCaseReference renderTest2 = {
  961. (SDLTest_TestCaseFp)render_testPrimitives, "render_testPrimitives", "Tests rendering primitives", TEST_ENABLED
  962. };
  963. /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
  964. static const SDLTest_TestCaseReference renderTest3 = {
  965. (SDLTest_TestCaseFp)render_testPrimitivesBlend, "render_testPrimitivesBlend", "Tests rendering primitives with blending", TEST_DISABLED
  966. };
  967. static const SDLTest_TestCaseReference renderTest4 = {
  968. (SDLTest_TestCaseFp)render_testBlit, "render_testBlit", "Tests blitting", TEST_ENABLED
  969. };
  970. static const SDLTest_TestCaseReference renderTest5 = {
  971. (SDLTest_TestCaseFp)render_testBlitColor, "render_testBlitColor", "Tests blitting with color", TEST_ENABLED
  972. };
  973. /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
  974. static const SDLTest_TestCaseReference renderTest6 = {
  975. (SDLTest_TestCaseFp)render_testBlitAlpha, "render_testBlitAlpha", "Tests blitting with alpha", TEST_DISABLED
  976. };
  977. /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
  978. static const SDLTest_TestCaseReference renderTest7 = {
  979. (SDLTest_TestCaseFp)render_testBlitBlend, "render_testBlitBlend", "Tests blitting with blending", TEST_DISABLED
  980. };
  981. /* Sequence of Render test cases */
  982. static const SDLTest_TestCaseReference *renderTests[] = {
  983. &renderTest1, &renderTest2, &renderTest3, &renderTest4, &renderTest5, &renderTest6, &renderTest7, NULL
  984. };
  985. /* Render test suite (global) */
  986. SDLTest_TestSuiteReference renderTestSuite = {
  987. "Render",
  988. InitCreateRenderer,
  989. renderTests,
  990. CleanupDestroyRenderer
  991. };
  992. /* vi: set ts=4 sw=4 expandtab: */