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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "../../SDL_internal.h"
- #if SDL_VIDEO_DRIVER_WINDOWS
- #include "SDL_main.h"
- #include "SDL_video.h"
- #include "SDL_hints.h"
- #include "SDL_mouse.h"
- #include "SDL_system.h"
- #include "../SDL_sysvideo.h"
- #include "../SDL_pixels_c.h"
- #include "../../SDL_hints_c.h"
- #include "SDL_windowsvideo.h"
- #include "SDL_windowsframebuffer.h"
- #include "SDL_windowsshape.h"
- #include "SDL_windowsvulkan.h"
- /* #define HIGHDPI_DEBUG */
- /* Initialization/Query functions */
- static int WIN_VideoInit(_THIS);
- static void WIN_VideoQuit(_THIS);
- /* Hints */
- SDL_bool g_WindowsEnableMessageLoop = SDL_TRUE;
- SDL_bool g_WindowsEnableMenuMnemonics = SDL_FALSE;
- SDL_bool g_WindowFrameUsableWhileCursorHidden = SDL_TRUE;
- static void SDLCALL UpdateWindowsEnableMessageLoop(void *userdata, const char *name, const char *oldValue, const char *newValue)
- {
- g_WindowsEnableMessageLoop = SDL_GetStringBoolean(newValue, SDL_TRUE);
- }
- static void SDLCALL UpdateWindowsEnableMenuMnemonics(void *userdata, const char *name, const char *oldValue, const char *newValue)
- {
- g_WindowsEnableMenuMnemonics = SDL_GetStringBoolean(newValue, SDL_FALSE);
- }
- static void SDLCALL UpdateWindowFrameUsableWhileCursorHidden(void *userdata, const char *name, const char *oldValue, const char *newValue)
- {
- g_WindowFrameUsableWhileCursorHidden = SDL_GetStringBoolean(newValue, SDL_TRUE);
- }
- #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
- static void WIN_SuspendScreenSaver(_THIS)
- {
- if (_this->suspend_screensaver) {
- SetThreadExecutionState(ES_CONTINUOUS | ES_DISPLAY_REQUIRED);
- } else {
- SetThreadExecutionState(ES_CONTINUOUS);
- }
- }
- #endif
- #if defined(__XBOXONE__) || defined(__XBOXSERIES__)
- extern void D3D12_XBOX_GetResolution(Uint32 *width, Uint32 *height);
- #endif
- /* Windows driver bootstrap functions */
- static void WIN_DeleteDevice(SDL_VideoDevice *device)
- {
- SDL_VideoData *data = (SDL_VideoData *)device->driverdata;
- SDL_UnregisterApp();
- #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
- if (data->userDLL) {
- SDL_UnloadObject(data->userDLL);
- }
- if (data->shcoreDLL) {
- SDL_UnloadObject(data->shcoreDLL);
- }
- #endif
- if (device->wakeup_lock) {
- SDL_DestroyMutex(device->wakeup_lock);
- }
- SDL_free(device->driverdata);
- SDL_free(device);
- }
- static SDL_VideoDevice *WIN_CreateDevice(void)
- {
- SDL_VideoDevice *device;
- SDL_VideoData *data;
- SDL_RegisterApp(NULL, 0, NULL);
- /* Initialize all variables that we clean on shutdown */
- device = (SDL_VideoDevice *)SDL_calloc(1, sizeof(SDL_VideoDevice));
- if (device) {
- data = (struct SDL_VideoData *)SDL_calloc(1, sizeof(SDL_VideoData));
- } else {
- data = NULL;
- }
- if (!data) {
- SDL_free(device);
- SDL_OutOfMemory();
- return NULL;
- }
- device->driverdata = data;
- device->wakeup_lock = SDL_CreateMutex();
- #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
- data->userDLL = SDL_LoadObject("USER32.DLL");
- if (data->userDLL) {
- /* *INDENT-OFF* */ /* clang-format off */
- data->CloseTouchInputHandle = (BOOL (WINAPI *)(HTOUCHINPUT))SDL_LoadFunction(data->userDLL, "CloseTouchInputHandle");
- data->GetTouchInputInfo = (BOOL (WINAPI *)(HTOUCHINPUT, UINT, PTOUCHINPUT, int)) SDL_LoadFunction(data->userDLL, "GetTouchInputInfo");
- data->RegisterTouchWindow = (BOOL (WINAPI *)(HWND, ULONG))SDL_LoadFunction(data->userDLL, "RegisterTouchWindow");
- data->SetProcessDPIAware = (BOOL (WINAPI *)(void))SDL_LoadFunction(data->userDLL, "SetProcessDPIAware");
- data->SetProcessDpiAwarenessContext = (BOOL (WINAPI *)(DPI_AWARENESS_CONTEXT))SDL_LoadFunction(data->userDLL, "SetProcessDpiAwarenessContext");
- data->SetThreadDpiAwarenessContext = (DPI_AWARENESS_CONTEXT (WINAPI *)(DPI_AWARENESS_CONTEXT))SDL_LoadFunction(data->userDLL, "SetThreadDpiAwarenessContext");
- data->GetThreadDpiAwarenessContext = (DPI_AWARENESS_CONTEXT (WINAPI *)(void))SDL_LoadFunction(data->userDLL, "GetThreadDpiAwarenessContext");
- data->GetAwarenessFromDpiAwarenessContext = (DPI_AWARENESS (WINAPI *)(DPI_AWARENESS_CONTEXT))SDL_LoadFunction(data->userDLL, "GetAwarenessFromDpiAwarenessContext");
- data->EnableNonClientDpiScaling = (BOOL (WINAPI *)(HWND))SDL_LoadFunction(data->userDLL, "EnableNonClientDpiScaling");
- data->AdjustWindowRectExForDpi = (BOOL (WINAPI *)(LPRECT, DWORD, BOOL, DWORD, UINT))SDL_LoadFunction(data->userDLL, "AdjustWindowRectExForDpi");
- data->GetDpiForWindow = (UINT (WINAPI *)(HWND))SDL_LoadFunction(data->userDLL, "GetDpiForWindow");
- data->AreDpiAwarenessContextsEqual = (BOOL (WINAPI *)(DPI_AWARENESS_CONTEXT, DPI_AWARENESS_CONTEXT))SDL_LoadFunction(data->userDLL, "AreDpiAwarenessContextsEqual");
- data->IsValidDpiAwarenessContext = (BOOL (WINAPI *)(DPI_AWARENESS_CONTEXT))SDL_LoadFunction(data->userDLL, "IsValidDpiAwarenessContext");
- /* *INDENT-ON* */ /* clang-format on */
- } else {
- SDL_ClearError();
- }
- data->shcoreDLL = SDL_LoadObject("SHCORE.DLL");
- if (data->shcoreDLL) {
- /* *INDENT-OFF* */ /* clang-format off */
- data->GetDpiForMonitor = (HRESULT (WINAPI *)(HMONITOR, MONITOR_DPI_TYPE, UINT *, UINT *))SDL_LoadFunction(data->shcoreDLL, "GetDpiForMonitor");
- data->SetProcessDpiAwareness = (HRESULT (WINAPI *)(PROCESS_DPI_AWARENESS))SDL_LoadFunction(data->shcoreDLL, "SetProcessDpiAwareness");
- /* *INDENT-ON* */ /* clang-format on */
- } else {
- SDL_ClearError();
- }
- #endif /* #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__) */
- /* Set the function pointers */
- device->VideoInit = WIN_VideoInit;
- device->VideoQuit = WIN_VideoQuit;
- #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
- device->RefreshDisplays = WIN_RefreshDisplays;
- device->GetDisplayBounds = WIN_GetDisplayBounds;
- device->GetDisplayUsableBounds = WIN_GetDisplayUsableBounds;
- device->GetDisplayDPI = WIN_GetDisplayDPI;
- device->GetDisplayModes = WIN_GetDisplayModes;
- device->SetDisplayMode = WIN_SetDisplayMode;
- #endif
- device->PumpEvents = WIN_PumpEvents;
- device->WaitEventTimeout = WIN_WaitEventTimeout;
- #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
- device->SendWakeupEvent = WIN_SendWakeupEvent;
- device->SuspendScreenSaver = WIN_SuspendScreenSaver;
- #endif
- device->CreateSDLWindow = WIN_CreateWindow;
- device->CreateSDLWindowFrom = WIN_CreateWindowFrom;
- device->SetWindowTitle = WIN_SetWindowTitle;
- device->SetWindowIcon = WIN_SetWindowIcon;
- device->SetWindowPosition = WIN_SetWindowPosition;
- device->SetWindowSize = WIN_SetWindowSize;
- device->GetWindowBordersSize = WIN_GetWindowBordersSize;
- device->GetWindowSizeInPixels = WIN_GetWindowSizeInPixels;
- device->SetWindowOpacity = WIN_SetWindowOpacity;
- device->ShowWindow = WIN_ShowWindow;
- device->HideWindow = WIN_HideWindow;
- device->RaiseWindow = WIN_RaiseWindow;
- device->MaximizeWindow = WIN_MaximizeWindow;
- device->MinimizeWindow = WIN_MinimizeWindow;
- device->RestoreWindow = WIN_RestoreWindow;
- device->SetWindowBordered = WIN_SetWindowBordered;
- device->SetWindowResizable = WIN_SetWindowResizable;
- device->SetWindowAlwaysOnTop = WIN_SetWindowAlwaysOnTop;
- device->SetWindowFullscreen = WIN_SetWindowFullscreen;
- #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
- device->SetWindowGammaRamp = WIN_SetWindowGammaRamp;
- device->GetWindowICCProfile = WIN_GetWindowICCProfile;
- device->GetWindowGammaRamp = WIN_GetWindowGammaRamp;
- device->SetWindowMouseRect = WIN_SetWindowMouseRect;
- device->SetWindowMouseGrab = WIN_SetWindowMouseGrab;
- device->SetWindowKeyboardGrab = WIN_SetWindowKeyboardGrab;
- #endif
- device->DestroyWindow = WIN_DestroyWindow;
- device->GetWindowWMInfo = WIN_GetWindowWMInfo;
- #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
- device->CreateWindowFramebuffer = WIN_CreateWindowFramebuffer;
- device->UpdateWindowFramebuffer = WIN_UpdateWindowFramebuffer;
- device->DestroyWindowFramebuffer = WIN_DestroyWindowFramebuffer;
- device->OnWindowEnter = WIN_OnWindowEnter;
- device->SetWindowHitTest = WIN_SetWindowHitTest;
- device->AcceptDragAndDrop = WIN_AcceptDragAndDrop;
- device->FlashWindow = WIN_FlashWindow;
- device->shape_driver.CreateShaper = Win32_CreateShaper;
- device->shape_driver.SetWindowShape = Win32_SetWindowShape;
- device->shape_driver.ResizeWindowShape = Win32_ResizeWindowShape;
- #endif
- #if SDL_VIDEO_OPENGL_WGL
- device->GL_LoadLibrary = WIN_GL_LoadLibrary;
- device->GL_GetProcAddress = WIN_GL_GetProcAddress;
- device->GL_UnloadLibrary = WIN_GL_UnloadLibrary;
- device->GL_CreateContext = WIN_GL_CreateContext;
- device->GL_MakeCurrent = WIN_GL_MakeCurrent;
- device->GL_SetSwapInterval = WIN_GL_SetSwapInterval;
- device->GL_GetSwapInterval = WIN_GL_GetSwapInterval;
- device->GL_SwapWindow = WIN_GL_SwapWindow;
- device->GL_DeleteContext = WIN_GL_DeleteContext;
- #elif SDL_VIDEO_OPENGL_EGL
- /* Use EGL based functions */
- device->GL_LoadLibrary = WIN_GLES_LoadLibrary;
- device->GL_GetProcAddress = WIN_GLES_GetProcAddress;
- device->GL_UnloadLibrary = WIN_GLES_UnloadLibrary;
- device->GL_CreateContext = WIN_GLES_CreateContext;
- device->GL_MakeCurrent = WIN_GLES_MakeCurrent;
- device->GL_SetSwapInterval = WIN_GLES_SetSwapInterval;
- device->GL_GetSwapInterval = WIN_GLES_GetSwapInterval;
- device->GL_SwapWindow = WIN_GLES_SwapWindow;
- device->GL_DeleteContext = WIN_GLES_DeleteContext;
- #endif
- #if SDL_VIDEO_VULKAN
- device->Vulkan_LoadLibrary = WIN_Vulkan_LoadLibrary;
- device->Vulkan_UnloadLibrary = WIN_Vulkan_UnloadLibrary;
- device->Vulkan_GetInstanceExtensions = WIN_Vulkan_GetInstanceExtensions;
- device->Vulkan_CreateSurface = WIN_Vulkan_CreateSurface;
- #endif
- #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
- device->StartTextInput = WIN_StartTextInput;
- device->StopTextInput = WIN_StopTextInput;
- device->SetTextInputRect = WIN_SetTextInputRect;
- device->ClearComposition = WIN_ClearComposition;
- device->IsTextInputShown = WIN_IsTextInputShown;
- device->SetClipboardText = WIN_SetClipboardText;
- device->GetClipboardText = WIN_GetClipboardText;
- device->HasClipboardText = WIN_HasClipboardText;
- #endif
- device->free = WIN_DeleteDevice;
- return device;
- }
- VideoBootStrap WINDOWS_bootstrap = {
- "windows", "SDL Windows video driver", WIN_CreateDevice
- };
- static BOOL WIN_DeclareDPIAwareUnaware(_THIS)
- {
- #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
- SDL_VideoData *data = (SDL_VideoData *)_this->driverdata;
- if (data->SetProcessDpiAwarenessContext) {
- return data->SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_UNAWARE);
- } else if (data->SetProcessDpiAwareness) {
- /* Windows 8.1 */
- return SUCCEEDED(data->SetProcessDpiAwareness(PROCESS_DPI_UNAWARE));
- }
- #endif
- return FALSE;
- }
- static BOOL WIN_DeclareDPIAwareSystem(_THIS)
- {
- #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
- SDL_VideoData *data = (SDL_VideoData *)_this->driverdata;
- if (data->SetProcessDpiAwarenessContext) {
- /* Windows 10, version 1607 */
- return data->SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_SYSTEM_AWARE);
- } else if (data->SetProcessDpiAwareness) {
- /* Windows 8.1 */
- return SUCCEEDED(data->SetProcessDpiAwareness(PROCESS_SYSTEM_DPI_AWARE));
- } else if (data->SetProcessDPIAware) {
- /* Windows Vista */
- return data->SetProcessDPIAware();
- }
- #endif
- return FALSE;
- }
- static BOOL WIN_DeclareDPIAwarePerMonitor(_THIS)
- {
- #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
- SDL_VideoData *data = (SDL_VideoData *)_this->driverdata;
- if (data->SetProcessDpiAwarenessContext) {
- /* Windows 10, version 1607 */
- return data->SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE);
- } else if (data->SetProcessDpiAwareness) {
- /* Windows 8.1 */
- return SUCCEEDED(data->SetProcessDpiAwareness(PROCESS_PER_MONITOR_DPI_AWARE));
- } else {
- /* Older OS: fall back to system DPI aware */
- return WIN_DeclareDPIAwareSystem(_this);
- }
- #endif
- return FALSE;
- }
- static BOOL WIN_DeclareDPIAwarePerMonitorV2(_THIS)
- {
- #if defined(__XBOXONE__) || defined(__XBOXSERIES__)
- return FALSE;
- #else
- SDL_VideoData *data = (SDL_VideoData *)_this->driverdata;
- /* Declare DPI aware (may have been done in external code or a manifest, as well) */
- if (data->SetProcessDpiAwarenessContext) {
- /* Windows 10, version 1607 */
- /* NOTE: SetThreadDpiAwarenessContext doesn't work here with OpenGL - the OpenGL contents
- end up still getting OS scaled. (tested on Windows 10 21H1 19043.1348, NVIDIA 496.49)
- NOTE: Enabling DPI awareness through Windows Explorer
- (right click .exe -> Properties -> Compatibility -> High DPI Settings ->
- check "Override high DPI Scaling behaviour", select Application) gives
- a DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE context (at least on Windows 10 21H1), and
- setting DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 will fail.
- NOTE: Entering exclusive fullscreen in a DPI_AWARENESS_CONTEXT_UNAWARE process
- appears to cause Windows to change the .exe manifest to DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE
- on future launches. This means attempting to use DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2
- will fail in the future until you manually clear the "Override high DPI Scaling behaviour"
- setting in Windows Explorer (tested on Windows 10 21H2).
- */
- if (data->SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2)) {
- return TRUE;
- } else {
- return WIN_DeclareDPIAwarePerMonitor(_this);
- }
- } else {
- /* Older OS: fall back to per-monitor (or system) */
- return WIN_DeclareDPIAwarePerMonitor(_this);
- }
- #endif
- }
- #ifdef HIGHDPI_DEBUG
- static const char *WIN_GetDPIAwareness(_THIS)
- {
- SDL_VideoData *data = (SDL_VideoData *)_this->driverdata;
- if (data->GetThreadDpiAwarenessContext && data->AreDpiAwarenessContextsEqual) {
- DPI_AWARENESS_CONTEXT context = data->GetThreadDpiAwarenessContext();
- if (data->AreDpiAwarenessContextsEqual(context, DPI_AWARENESS_CONTEXT_UNAWARE)) {
- return "unaware";
- } else if (data->AreDpiAwarenessContextsEqual(context, DPI_AWARENESS_CONTEXT_SYSTEM_AWARE)) {
- return "system";
- } else if (data->AreDpiAwarenessContextsEqual(context, DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE)) {
- return "permonitor";
- } else if (data->AreDpiAwarenessContextsEqual(context, DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2)) {
- return "permonitorv2";
- } else if (data->AreDpiAwarenessContextsEqual(context, DPI_AWARENESS_CONTEXT_UNAWARE_GDISCALED)) {
- return "unaware_gdiscaled";
- }
- }
- return "";
- }
- #endif
- static void WIN_InitDPIAwareness(_THIS)
- {
- const char *hint = SDL_GetHint(SDL_HINT_WINDOWS_DPI_AWARENESS);
- if (hint != NULL) {
- if (SDL_strcmp(hint, "permonitorv2") == 0) {
- WIN_DeclareDPIAwarePerMonitorV2(_this);
- } else if (SDL_strcmp(hint, "permonitor") == 0) {
- WIN_DeclareDPIAwarePerMonitor(_this);
- } else if (SDL_strcmp(hint, "system") == 0) {
- WIN_DeclareDPIAwareSystem(_this);
- } else if (SDL_strcmp(hint, "unaware") == 0) {
- WIN_DeclareDPIAwareUnaware(_this);
- }
- }
- }
- static void WIN_InitDPIScaling(_THIS)
- {
- SDL_VideoData *data = (SDL_VideoData *)_this->driverdata;
- if (SDL_GetHintBoolean(SDL_HINT_WINDOWS_DPI_SCALING, SDL_FALSE)) {
- WIN_DeclareDPIAwarePerMonitorV2(_this);
- data->dpi_scaling_enabled = SDL_TRUE;
- }
- }
- int WIN_VideoInit(_THIS)
- {
- SDL_VideoData *data = (SDL_VideoData *)_this->driverdata;
- WIN_InitDPIAwareness(_this);
- WIN_InitDPIScaling(_this);
- #ifdef HIGHDPI_DEBUG
- SDL_Log("DPI awareness: %s", WIN_GetDPIAwareness(_this));
- #endif
- #if defined(__XBOXONE__) || defined(__XBOXSERIES__)
- /* For Xbox, we just need to create the single display */
- {
- SDL_VideoDisplay display;
- SDL_DisplayMode current_mode;
- SDL_zero(current_mode);
- D3D12_XBOX_GetResolution(¤t_mode.w, ¤t_mode.h);
- current_mode.refresh_rate = 60;
- current_mode.format = SDL_PIXELFORMAT_ARGB8888;
- SDL_zero(display);
- display.desktop_mode = current_mode;
- display.current_mode = current_mode;
- SDL_AddVideoDisplay(&display, SDL_FALSE);
- }
- #else /*!defined(__XBOXONE__) && !defined(__XBOXSERIES__)*/
- if (WIN_InitModes(_this) < 0) {
- return -1;
- }
- WIN_InitKeyboard(_this);
- WIN_InitMouse(_this);
- #endif
- SDL_AddHintCallback(SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP, UpdateWindowsEnableMessageLoop, NULL);
- SDL_AddHintCallback(SDL_HINT_WINDOWS_ENABLE_MENU_MNEMONICS, UpdateWindowsEnableMenuMnemonics, NULL);
- SDL_AddHintCallback(SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN, UpdateWindowFrameUsableWhileCursorHidden, NULL);
- #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
- data->_SDL_WAKEUP = RegisterWindowMessageA("_SDL_WAKEUP");
- #endif
- return 0;
- }
- void WIN_VideoQuit(_THIS)
- {
- #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
- WIN_QuitModes(_this);
- WIN_QuitKeyboard(_this);
- WIN_QuitMouse(_this);
- #endif
- }
- #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
- #define D3D_DEBUG_INFO
- #include <d3d9.h>
- #ifdef D3D_DEBUG_INFO
- #ifndef D3D_SDK_VERSION
- #define D3D_SDK_VERSION (32 | 0x80000000)
- #endif
- #ifndef D3D9b_SDK_VERSION
- #define D3D9b_SDK_VERSION (31 | 0x80000000)
- #endif
- #else /**/
- #ifndef D3D_SDK_VERSION
- #define D3D_SDK_VERSION 32
- #endif
- #ifndef D3D9b_SDK_VERSION
- #define D3D9b_SDK_VERSION 31
- #endif
- #endif
- SDL_bool D3D_LoadDLL(void **pD3DDLL, IDirect3D9 **pDirect3D9Interface)
- {
- *pD3DDLL = SDL_LoadObject("D3D9.DLL");
- if (*pD3DDLL) {
- /* *INDENT-OFF* */ /* clang-format off */
- typedef IDirect3D9 *(WINAPI *Direct3DCreate9_t)(UINT SDKVersion);
- typedef HRESULT (WINAPI* Direct3DCreate9Ex_t)(UINT SDKVersion, IDirect3D9Ex** ppD3D);
- /* *INDENT-ON* */ /* clang-format on */
- Direct3DCreate9_t Direct3DCreate9Func;
- if (SDL_GetHintBoolean(SDL_HINT_WINDOWS_USE_D3D9EX, SDL_FALSE)) {
- Direct3DCreate9Ex_t Direct3DCreate9ExFunc;
- Direct3DCreate9ExFunc = (Direct3DCreate9Ex_t)SDL_LoadFunction(*pD3DDLL, "Direct3DCreate9Ex");
- if (Direct3DCreate9ExFunc) {
- IDirect3D9Ex *pDirect3D9ExInterface;
- HRESULT hr = Direct3DCreate9ExFunc(D3D_SDK_VERSION, &pDirect3D9ExInterface);
- if (SUCCEEDED(hr)) {
- const GUID IDirect3D9_GUID = { 0x81bdcbca, 0x64d4, 0x426d, { 0xae, 0x8d, 0xad, 0x1, 0x47, 0xf4, 0x27, 0x5c } };
- hr = IDirect3D9Ex_QueryInterface(pDirect3D9ExInterface, &IDirect3D9_GUID, (void **)pDirect3D9Interface);
- IDirect3D9Ex_Release(pDirect3D9ExInterface);
- if (SUCCEEDED(hr)) {
- return SDL_TRUE;
- }
- }
- }
- }
- Direct3DCreate9Func = (Direct3DCreate9_t)SDL_LoadFunction(*pD3DDLL, "Direct3DCreate9");
- if (Direct3DCreate9Func) {
- *pDirect3D9Interface = Direct3DCreate9Func(D3D_SDK_VERSION);
- if (*pDirect3D9Interface) {
- return SDL_TRUE;
- }
- }
- SDL_UnloadObject(*pD3DDLL);
- *pD3DDLL = NULL;
- }
- *pDirect3D9Interface = NULL;
- return SDL_FALSE;
- }
- int SDL_Direct3D9GetAdapterIndex(int displayIndex)
- {
- void *pD3DDLL;
- IDirect3D9 *pD3D;
- if (!D3D_LoadDLL(&pD3DDLL, &pD3D)) {
- SDL_SetError("Unable to create Direct3D interface");
- return D3DADAPTER_DEFAULT;
- } else {
- SDL_DisplayData *pData = (SDL_DisplayData *)SDL_GetDisplayDriverData(displayIndex);
- int adapterIndex = D3DADAPTER_DEFAULT;
- if (pData == NULL) {
- SDL_SetError("Invalid display index");
- adapterIndex = -1; /* make sure we return something invalid */
- } else {
- char *displayName = WIN_StringToUTF8W(pData->DeviceName);
- unsigned int count = IDirect3D9_GetAdapterCount(pD3D);
- unsigned int i;
- for (i = 0; i < count; i++) {
- D3DADAPTER_IDENTIFIER9 id;
- IDirect3D9_GetAdapterIdentifier(pD3D, i, 0, &id);
- if (SDL_strcmp(id.DeviceName, displayName) == 0) {
- adapterIndex = i;
- break;
- }
- }
- SDL_free(displayName);
- }
- /* free up the D3D stuff we inited */
- IDirect3D9_Release(pD3D);
- SDL_UnloadObject(pD3DDLL);
- return adapterIndex;
- }
- }
- #endif /* !defined(__XBOXONE__) && !defined(__XBOXSERIES__) */
- #if HAVE_DXGI_H
- #define CINTERFACE
- #define COBJMACROS
- #include <dxgi.h>
- static SDL_bool DXGI_LoadDLL(void **pDXGIDLL, IDXGIFactory **pDXGIFactory)
- {
- *pDXGIDLL = SDL_LoadObject("DXGI.DLL");
- if (*pDXGIDLL) {
- /* *INDENT-OFF* */ /* clang-format off */
- typedef HRESULT (WINAPI *CreateDXGI_t)(REFIID riid, void **ppFactory);
- /* *INDENT-ON* */ /* clang-format on */
- CreateDXGI_t CreateDXGI;
- CreateDXGI = (CreateDXGI_t)SDL_LoadFunction(*pDXGIDLL, "CreateDXGIFactory");
- if (CreateDXGI) {
- GUID dxgiGUID = { 0x7b7166ec, 0x21c7, 0x44ae, { 0xb2, 0x1a, 0xc9, 0xae, 0x32, 0x1a, 0xe3, 0x69 } };
- if (!SUCCEEDED(CreateDXGI(&dxgiGUID, (void **)pDXGIFactory))) {
- *pDXGIFactory = NULL;
- }
- }
- if (!*pDXGIFactory) {
- SDL_UnloadObject(*pDXGIDLL);
- *pDXGIDLL = NULL;
- return SDL_FALSE;
- }
- return SDL_TRUE;
- } else {
- *pDXGIFactory = NULL;
- return SDL_FALSE;
- }
- }
- #endif
- SDL_bool SDL_DXGIGetOutputInfo(int displayIndex, int *adapterIndex, int *outputIndex)
- {
- #if !HAVE_DXGI_H
- if (adapterIndex) {
- *adapterIndex = -1;
- }
- if (outputIndex) {
- *outputIndex = -1;
- }
- SDL_SetError("SDL was compiled without DXGI support due to missing dxgi.h header");
- return SDL_FALSE;
- #else
- SDL_DisplayData *pData = (SDL_DisplayData *)SDL_GetDisplayDriverData(displayIndex);
- void *pDXGIDLL;
- char *displayName;
- int nAdapter, nOutput;
- IDXGIFactory *pDXGIFactory = NULL;
- IDXGIAdapter *pDXGIAdapter;
- IDXGIOutput *pDXGIOutput;
- if (adapterIndex == NULL) {
- SDL_InvalidParamError("adapterIndex");
- return SDL_FALSE;
- }
- if (outputIndex == NULL) {
- SDL_InvalidParamError("outputIndex");
- return SDL_FALSE;
- }
- *adapterIndex = -1;
- *outputIndex = -1;
- if (pData == NULL) {
- SDL_SetError("Invalid display index");
- return SDL_FALSE;
- }
- if (!DXGI_LoadDLL(&pDXGIDLL, &pDXGIFactory)) {
- SDL_SetError("Unable to create DXGI interface");
- return SDL_FALSE;
- }
- displayName = WIN_StringToUTF8W(pData->DeviceName);
- nAdapter = 0;
- while (*adapterIndex == -1 && SUCCEEDED(IDXGIFactory_EnumAdapters(pDXGIFactory, nAdapter, &pDXGIAdapter))) {
- nOutput = 0;
- while (*adapterIndex == -1 && SUCCEEDED(IDXGIAdapter_EnumOutputs(pDXGIAdapter, nOutput, &pDXGIOutput))) {
- DXGI_OUTPUT_DESC outputDesc;
- if (SUCCEEDED(IDXGIOutput_GetDesc(pDXGIOutput, &outputDesc))) {
- char *outputName = WIN_StringToUTF8W(outputDesc.DeviceName);
- if (SDL_strcmp(outputName, displayName) == 0) {
- *adapterIndex = nAdapter;
- *outputIndex = nOutput;
- }
- SDL_free(outputName);
- }
- IDXGIOutput_Release(pDXGIOutput);
- nOutput++;
- }
- IDXGIAdapter_Release(pDXGIAdapter);
- nAdapter++;
- }
- SDL_free(displayName);
- /* free up the DXGI factory */
- IDXGIFactory_Release(pDXGIFactory);
- SDL_UnloadObject(pDXGIDLL);
- if (*adapterIndex == -1) {
- return SDL_FALSE;
- } else {
- return SDL_TRUE;
- }
- #endif
- }
- SDL_bool WIN_IsPerMonitorV2DPIAware(_THIS)
- {
- #if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
- SDL_VideoData *data = (SDL_VideoData *)_this->driverdata;
- if (data->AreDpiAwarenessContextsEqual && data->GetThreadDpiAwarenessContext) {
- /* Windows 10, version 1607 */
- return (SDL_bool)data->AreDpiAwarenessContextsEqual(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2,
- data->GetThreadDpiAwarenessContext());
- }
- #endif
- return SDL_FALSE;
- }
- #endif /* SDL_VIDEO_DRIVER_WINDOWS */
- /* vim: set ts=4 sw=4 expandtab: */
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