testautomation_render.c 39 KB

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  1. /**
  2. * Original code: automated SDL platform test written by Edgar Simo "bobbens"
  3. * Extended and extensively updated by aschiffler at ferzkopp dot net
  4. */
  5. #include <SDL3/SDL.h>
  6. #include <SDL3/SDL_test.h>
  7. #include "testautomation_images.h"
  8. #include "testautomation_suites.h"
  9. /* ================= Test Case Implementation ================== */
  10. #define TESTRENDER_SCREEN_W 80
  11. #define TESTRENDER_SCREEN_H 60
  12. #define RENDER_COMPARE_FORMAT SDL_PIXELFORMAT_ARGB8888
  13. #define RENDER_COLOR_CLEAR 0xFF000000
  14. #define RENDER_COLOR_GREEN 0xFF00FF00
  15. #define ALLOWABLE_ERROR_OPAQUE 0
  16. #define ALLOWABLE_ERROR_BLENDED 64
  17. #define CHECK_FUNC(FUNC, PARAMS) \
  18. { \
  19. int result = FUNC PARAMS; \
  20. if (result != 0) { \
  21. SDLTest_AssertCheck(result == 0, "Validate result from %s, expected: 0, got: %i, %s", #FUNC, result, SDL_GetError()); \
  22. } \
  23. }
  24. /* Test window and renderer */
  25. static SDL_Window *window = NULL;
  26. static SDL_Renderer *renderer = NULL;
  27. /* Prototypes for helper functions */
  28. static int clearScreen(void);
  29. static void compare(SDL_Surface *reference, int allowable_error);
  30. static int hasTexAlpha(void);
  31. static int hasTexColor(void);
  32. static SDL_Texture *loadTestFace(void);
  33. static int hasBlendModes(void);
  34. static int hasDrawColor(void);
  35. static int isSupported(int code);
  36. /**
  37. * Create software renderer for tests
  38. */
  39. static void InitCreateRenderer(void *arg)
  40. {
  41. int width = 320, height = 240;
  42. renderer = NULL;
  43. window = SDL_CreateWindow("render_testCreateRenderer", width, height, 0);
  44. SDLTest_AssertPass("SDL_CreateWindow()");
  45. SDLTest_AssertCheck(window != NULL, "Check SDL_CreateWindow result");
  46. if (window == NULL) {
  47. return;
  48. }
  49. renderer = SDL_CreateRenderer(window, NULL, SDL_RENDERER_ACCELERATED);
  50. SDLTest_AssertPass("SDL_CreateRenderer()");
  51. SDLTest_AssertCheck(renderer != NULL, "Check SDL_CreateRenderer result");
  52. if (renderer == NULL) {
  53. SDL_DestroyWindow(window);
  54. return;
  55. }
  56. }
  57. /**
  58. * Destroy renderer for tests
  59. */
  60. static void CleanupDestroyRenderer(void *arg)
  61. {
  62. if (renderer != NULL) {
  63. SDL_DestroyRenderer(renderer);
  64. renderer = NULL;
  65. SDLTest_AssertPass("SDL_DestroyRenderer()");
  66. }
  67. if (window != NULL) {
  68. SDL_DestroyWindow(window);
  69. window = NULL;
  70. SDLTest_AssertPass("SDL_DestroyWindow");
  71. }
  72. }
  73. /**
  74. * \brief Tests call to SDL_GetNumRenderDrivers
  75. *
  76. * \sa SDL_GetNumRenderDrivers
  77. */
  78. static int render_testGetNumRenderDrivers(void *arg)
  79. {
  80. int n;
  81. n = SDL_GetNumRenderDrivers();
  82. SDLTest_AssertCheck(n >= 1, "Number of renderers >= 1, reported as %i", n);
  83. return TEST_COMPLETED;
  84. }
  85. /**
  86. * \brief Tests the SDL primitives for rendering.
  87. *
  88. * \sa SDL_SetRenderDrawColor
  89. * \sa SDL_RenderFillRect
  90. * \sa SDL_RenderLine
  91. *
  92. */
  93. static int render_testPrimitives(void *arg)
  94. {
  95. int ret;
  96. int x, y;
  97. SDL_FRect rect;
  98. SDL_Surface *referenceSurface = NULL;
  99. int checkFailCount1;
  100. int checkFailCount2;
  101. /* Clear surface. */
  102. clearScreen();
  103. /* Need drawcolor or just skip test. */
  104. SDLTest_AssertCheck(hasDrawColor(), "_hasDrawColor");
  105. /* Draw a rectangle. */
  106. rect.x = 40.0f;
  107. rect.y = 0.0f;
  108. rect.w = 40.0f;
  109. rect.h = 80.0f;
  110. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 13, 73, 200, SDL_ALPHA_OPAQUE))
  111. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  112. /* Draw a rectangle. */
  113. rect.x = 10.0f;
  114. rect.y = 10.0f;
  115. rect.w = 60.0f;
  116. rect.h = 40.0f;
  117. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 200, 0, 100, SDL_ALPHA_OPAQUE))
  118. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  119. /* Draw some points like so:
  120. * X.X.X.X..
  121. * .X.X.X.X.
  122. * X.X.X.X.. */
  123. checkFailCount1 = 0;
  124. checkFailCount2 = 0;
  125. for (y = 0; y < 3; y++) {
  126. for (x = y % 2; x < TESTRENDER_SCREEN_W; x += 2) {
  127. ret = SDL_SetRenderDrawColor(renderer, x * y, x * y / 2, x * y / 3, SDL_ALPHA_OPAQUE);
  128. if (ret != 0) {
  129. checkFailCount1++;
  130. }
  131. ret = SDL_RenderPoint(renderer, (float)x, (float)y);
  132. if (ret != 0) {
  133. checkFailCount2++;
  134. }
  135. }
  136. }
  137. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  138. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderPoint, expected: 0, got: %i", checkFailCount2);
  139. /* Draw some lines. */
  140. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  141. CHECK_FUNC(SDL_RenderLine, (renderer, 0.0f, 30.0f, (float)TESTRENDER_SCREEN_W, 30.0f))
  142. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 55, 55, 5, SDL_ALPHA_OPAQUE))
  143. CHECK_FUNC(SDL_RenderLine, (renderer, 40.0f, 30.0f, 40.0f, 60.0f))
  144. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 5, 105, 105, SDL_ALPHA_OPAQUE))
  145. CHECK_FUNC(SDL_RenderLine, (renderer, 0.0f, 0.0f, 29.0f, 29.0f))
  146. CHECK_FUNC(SDL_RenderLine, (renderer, 29.0f, 30.0f, 0.0f, 59.0f))
  147. CHECK_FUNC(SDL_RenderLine, (renderer, 79.0f, 0.0f, 50.0f, 29.0f))
  148. CHECK_FUNC(SDL_RenderLine, (renderer, 79.0f, 59.0f, 50.0f, 30.0f))
  149. /* See if it's the same. */
  150. referenceSurface = SDLTest_ImagePrimitives();
  151. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  152. /* Make current */
  153. SDL_RenderPresent(renderer);
  154. /* Clean up. */
  155. SDL_DestroySurface(referenceSurface);
  156. referenceSurface = NULL;
  157. return TEST_COMPLETED;
  158. }
  159. /**
  160. * \brief Tests the SDL primitives with alpha for rendering.
  161. *
  162. * \sa SDL_SetRenderDrawColor
  163. * \sa SDL_SetRenderDrawBlendMode
  164. * \sa SDL_RenderFillRect
  165. */
  166. static int render_testPrimitivesBlend(void *arg)
  167. {
  168. int ret;
  169. int i, j;
  170. SDL_FRect rect;
  171. SDL_Surface *referenceSurface = NULL;
  172. int checkFailCount1;
  173. int checkFailCount2;
  174. int checkFailCount3;
  175. /* Clear surface. */
  176. clearScreen();
  177. /* Need drawcolor and blendmode or just skip test. */
  178. SDLTest_AssertCheck(hasDrawColor(), "_hasDrawColor");
  179. SDLTest_AssertCheck(hasBlendModes(), "_hasBlendModes");
  180. /* Create some rectangles for each blend mode. */
  181. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 255, 255, 255, 0))
  182. CHECK_FUNC(SDL_SetRenderDrawBlendMode, (renderer, SDL_BLENDMODE_NONE))
  183. CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
  184. rect.x = 10.0f;
  185. rect.y = 25.0f;
  186. rect.w = 40.0f;
  187. rect.h = 25.0f;
  188. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 240, 10, 10, 75))
  189. CHECK_FUNC(SDL_SetRenderDrawBlendMode, (renderer, SDL_BLENDMODE_ADD))
  190. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  191. rect.x = 30.0f;
  192. rect.y = 40.0f;
  193. rect.w = 45.0f;
  194. rect.h = 15.0f;
  195. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 10, 240, 10, 100))
  196. CHECK_FUNC(SDL_SetRenderDrawBlendMode, (renderer, SDL_BLENDMODE_BLEND))
  197. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  198. rect.x = 25.0f;
  199. rect.y = 25.0f;
  200. rect.w = 25.0f;
  201. rect.h = 25.0f;
  202. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 10, 10, 240, 125))
  203. CHECK_FUNC(SDL_SetRenderDrawBlendMode, (renderer, SDL_BLENDMODE_NONE))
  204. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  205. /* Draw blended lines, lines for everyone. */
  206. checkFailCount1 = 0;
  207. checkFailCount2 = 0;
  208. checkFailCount3 = 0;
  209. for (i = 0; i < TESTRENDER_SCREEN_W; i += 2) {
  210. ret = SDL_SetRenderDrawColor(renderer, 60 + 2 * i, 240 - 2 * i, 50, 3 * i);
  211. if (ret != 0) {
  212. checkFailCount1++;
  213. }
  214. ret = SDL_SetRenderDrawBlendMode(renderer, (((i / 2) % 3) == 0) ? SDL_BLENDMODE_BLEND : (((i / 2) % 3) == 1) ? SDL_BLENDMODE_ADD
  215. : SDL_BLENDMODE_NONE);
  216. if (ret != 0) {
  217. checkFailCount2++;
  218. }
  219. ret = SDL_RenderLine(renderer, 0.0f, 0.0f, (float)i, 59.0f);
  220. if (ret != 0) {
  221. checkFailCount3++;
  222. }
  223. }
  224. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  225. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
  226. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderLine, expected: 0, got: %i", checkFailCount3);
  227. checkFailCount1 = 0;
  228. checkFailCount2 = 0;
  229. checkFailCount3 = 0;
  230. for (i = 0; i < TESTRENDER_SCREEN_H; i += 2) {
  231. ret = SDL_SetRenderDrawColor(renderer, 60 + 2 * i, 240 - 2 * i, 50, 3 * i);
  232. if (ret != 0) {
  233. checkFailCount1++;
  234. }
  235. ret = SDL_SetRenderDrawBlendMode(renderer, (((i / 2) % 3) == 0) ? SDL_BLENDMODE_BLEND : (((i / 2) % 3) == 1) ? SDL_BLENDMODE_ADD
  236. : SDL_BLENDMODE_NONE);
  237. if (ret != 0) {
  238. checkFailCount2++;
  239. }
  240. ret = SDL_RenderLine(renderer, 0.0f, 0.0f, 79.0f, (float)i);
  241. if (ret != 0) {
  242. checkFailCount3++;
  243. }
  244. }
  245. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  246. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
  247. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderLine, expected: 0, got: %i", checkFailCount3);
  248. /* Draw points. */
  249. checkFailCount1 = 0;
  250. checkFailCount2 = 0;
  251. checkFailCount3 = 0;
  252. for (j = 0; j < TESTRENDER_SCREEN_H; j += 3) {
  253. for (i = 0; i < TESTRENDER_SCREEN_W; i += 3) {
  254. ret = SDL_SetRenderDrawColor(renderer, j * 4, i * 3, j * 4, i * 3);
  255. if (ret != 0) {
  256. checkFailCount1++;
  257. }
  258. ret = SDL_SetRenderDrawBlendMode(renderer, ((((i + j) / 3) % 3) == 0) ? SDL_BLENDMODE_BLEND : ((((i + j) / 3) % 3) == 1) ? SDL_BLENDMODE_ADD
  259. : SDL_BLENDMODE_NONE);
  260. if (ret != 0) {
  261. checkFailCount2++;
  262. }
  263. ret = SDL_RenderPoint(renderer, (float)i, (float)j);
  264. if (ret != 0) {
  265. checkFailCount3++;
  266. }
  267. }
  268. }
  269. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
  270. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
  271. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderPoint, expected: 0, got: %i", checkFailCount3);
  272. /* See if it's the same. */
  273. referenceSurface = SDLTest_ImagePrimitivesBlend();
  274. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  275. /* Make current */
  276. SDL_RenderPresent(renderer);
  277. /* Clean up. */
  278. SDL_DestroySurface(referenceSurface);
  279. referenceSurface = NULL;
  280. return TEST_COMPLETED;
  281. }
  282. /**
  283. * \brief Tests some blitting routines.
  284. *
  285. * \sa SDL_RenderTexture
  286. * \sa SDL_DestroyTexture
  287. */
  288. static int render_testBlit(void *arg)
  289. {
  290. int ret;
  291. SDL_FRect rect;
  292. SDL_Texture *tface;
  293. SDL_Surface *referenceSurface = NULL;
  294. Uint32 tformat;
  295. int taccess, tw, th;
  296. int i, j, ni, nj;
  297. int checkFailCount1;
  298. /* Clear surface. */
  299. clearScreen();
  300. /* Need drawcolor or just skip test. */
  301. SDLTest_AssertCheck(hasDrawColor(), "_hasDrawColor)");
  302. /* Create face surface. */
  303. tface = loadTestFace();
  304. SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
  305. if (tface == NULL) {
  306. return TEST_ABORTED;
  307. }
  308. /* Constant values. */
  309. CHECK_FUNC(SDL_QueryTexture, (tface, &tformat, &taccess, &tw, &th))
  310. rect.w = (float)tw;
  311. rect.h = (float)th;
  312. ni = TESTRENDER_SCREEN_W - tw;
  313. nj = TESTRENDER_SCREEN_H - th;
  314. /* Loop blit. */
  315. checkFailCount1 = 0;
  316. for (j = 0; j <= nj; j += 4) {
  317. for (i = 0; i <= ni; i += 4) {
  318. /* Blitting. */
  319. rect.x = (float)i;
  320. rect.y = (float)j;
  321. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  322. if (ret != 0) {
  323. checkFailCount1++;
  324. }
  325. }
  326. }
  327. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount1);
  328. /* See if it's the same */
  329. referenceSurface = SDLTest_ImageBlit();
  330. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  331. /* Make current */
  332. SDL_RenderPresent(renderer);
  333. /* Clean up. */
  334. SDL_DestroyTexture(tface);
  335. SDL_DestroySurface(referenceSurface);
  336. referenceSurface = NULL;
  337. return TEST_COMPLETED;
  338. }
  339. /**
  340. * \brief Blits doing color tests.
  341. *
  342. * \sa SDL_SetTextureColorMod
  343. * \sa SDL_RenderTexture
  344. * \sa SDL_DestroyTexture
  345. */
  346. static int render_testBlitColor(void *arg)
  347. {
  348. int ret;
  349. SDL_FRect rect;
  350. SDL_Texture *tface;
  351. SDL_Surface *referenceSurface = NULL;
  352. Uint32 tformat;
  353. int taccess, tw, th;
  354. int i, j, ni, nj;
  355. int checkFailCount1;
  356. int checkFailCount2;
  357. /* Clear surface. */
  358. clearScreen();
  359. /* Create face surface. */
  360. tface = loadTestFace();
  361. SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
  362. if (tface == NULL) {
  363. return TEST_ABORTED;
  364. }
  365. /* Constant values. */
  366. CHECK_FUNC(SDL_QueryTexture, (tface, &tformat, &taccess, &tw, &th))
  367. rect.w = (float)tw;
  368. rect.h = (float)th;
  369. ni = TESTRENDER_SCREEN_W - tw;
  370. nj = TESTRENDER_SCREEN_H - th;
  371. /* Test blitting with color mod. */
  372. checkFailCount1 = 0;
  373. checkFailCount2 = 0;
  374. for (j = 0; j <= nj; j += 4) {
  375. for (i = 0; i <= ni; i += 4) {
  376. /* Set color mod. */
  377. ret = SDL_SetTextureColorMod(tface, (255 / nj) * j, (255 / ni) * i, (255 / nj) * j);
  378. if (ret != 0) {
  379. checkFailCount1++;
  380. }
  381. /* Blitting. */
  382. rect.x = (float)i;
  383. rect.y = (float)j;
  384. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  385. if (ret != 0) {
  386. checkFailCount2++;
  387. }
  388. }
  389. }
  390. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
  391. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount2);
  392. /* See if it's the same. */
  393. referenceSurface = SDLTest_ImageBlitColor();
  394. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  395. /* Make current */
  396. SDL_RenderPresent(renderer);
  397. /* Clean up. */
  398. SDL_DestroyTexture(tface);
  399. SDL_DestroySurface(referenceSurface);
  400. referenceSurface = NULL;
  401. return TEST_COMPLETED;
  402. }
  403. /**
  404. * \brief Tests blitting with alpha.
  405. *
  406. * \sa SDL_SetTextureAlphaMod
  407. * \sa SDL_RenderTexture
  408. * \sa SDL_DestroyTexture
  409. */
  410. static int render_testBlitAlpha(void *arg)
  411. {
  412. int ret;
  413. SDL_FRect rect;
  414. SDL_Texture *tface;
  415. SDL_Surface *referenceSurface = NULL;
  416. Uint32 tformat;
  417. int taccess, tw, th;
  418. int i, j, ni, nj;
  419. int checkFailCount1;
  420. int checkFailCount2;
  421. /* Clear surface. */
  422. clearScreen();
  423. /* Need alpha or just skip test. */
  424. SDLTest_AssertCheck(hasTexAlpha(), "_hasTexAlpha");
  425. /* Create face surface. */
  426. tface = loadTestFace();
  427. SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
  428. if (tface == NULL) {
  429. return TEST_ABORTED;
  430. }
  431. /* Constant values. */
  432. CHECK_FUNC(SDL_QueryTexture, (tface, &tformat, &taccess, &tw, &th))
  433. rect.w = (float)tw;
  434. rect.h = (float)th;
  435. ni = TESTRENDER_SCREEN_W - tw;
  436. nj = TESTRENDER_SCREEN_H - th;
  437. /* Test blitting with alpha mod. */
  438. checkFailCount1 = 0;
  439. checkFailCount2 = 0;
  440. for (j = 0; j <= nj; j += 4) {
  441. for (i = 0; i <= ni; i += 4) {
  442. /* Set alpha mod. */
  443. ret = SDL_SetTextureAlphaMod(tface, (255 / ni) * i);
  444. if (ret != 0) {
  445. checkFailCount1++;
  446. }
  447. /* Blitting. */
  448. rect.x = (float)i;
  449. rect.y = (float)j;
  450. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  451. if (ret != 0) {
  452. checkFailCount2++;
  453. }
  454. }
  455. }
  456. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", checkFailCount1);
  457. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount2);
  458. /* See if it's the same. */
  459. referenceSurface = SDLTest_ImageBlitAlpha();
  460. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  461. /* Make current */
  462. SDL_RenderPresent(renderer);
  463. /* Clean up. */
  464. SDL_DestroyTexture(tface);
  465. SDL_DestroySurface(referenceSurface);
  466. referenceSurface = NULL;
  467. return TEST_COMPLETED;
  468. }
  469. /**
  470. * \brief Tests a blend mode.
  471. *
  472. * \sa SDL_SetTextureBlendMode
  473. * \sa SDL_RenderTexture
  474. */
  475. static void
  476. testBlitBlendMode(SDL_Texture *tface, int mode)
  477. {
  478. int ret;
  479. Uint32 tformat;
  480. int taccess, tw, th;
  481. int i, j, ni, nj;
  482. SDL_FRect rect;
  483. int checkFailCount1;
  484. int checkFailCount2;
  485. /* Clear surface. */
  486. clearScreen();
  487. /* Constant values. */
  488. CHECK_FUNC(SDL_QueryTexture, (tface, &tformat, &taccess, &tw, &th))
  489. rect.w = (float)tw;
  490. rect.h = (float)th;
  491. ni = TESTRENDER_SCREEN_W - tw;
  492. nj = TESTRENDER_SCREEN_H - th;
  493. /* Test blend mode. */
  494. checkFailCount1 = 0;
  495. checkFailCount2 = 0;
  496. for (j = 0; j <= nj; j += 4) {
  497. for (i = 0; i <= ni; i += 4) {
  498. /* Set blend mode. */
  499. ret = SDL_SetTextureBlendMode(tface, (SDL_BlendMode)mode);
  500. if (ret != 0) {
  501. checkFailCount1++;
  502. }
  503. /* Blitting. */
  504. rect.x = (float)i;
  505. rect.y = (float)j;
  506. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  507. if (ret != 0) {
  508. checkFailCount2++;
  509. }
  510. }
  511. }
  512. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureBlendMode, expected: 0, got: %i", checkFailCount1);
  513. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount2);
  514. }
  515. /**
  516. * \brief Tests some more blitting routines.
  517. *
  518. * \sa SDL_SetTextureColorMod
  519. * \sa SDL_SetTextureAlphaMod
  520. * \sa SDL_SetTextureBlendMode
  521. * \sa SDL_DestroyTexture
  522. */
  523. static int render_testBlitBlend(void *arg)
  524. {
  525. int ret;
  526. SDL_FRect rect;
  527. SDL_Texture *tface;
  528. SDL_Surface *referenceSurface = NULL;
  529. Uint32 tformat;
  530. int taccess, tw, th;
  531. int i, j, ni, nj;
  532. int mode;
  533. int checkFailCount1;
  534. int checkFailCount2;
  535. int checkFailCount3;
  536. int checkFailCount4;
  537. SDLTest_AssertCheck(hasBlendModes(), "_hasBlendModes");
  538. SDLTest_AssertCheck(hasTexColor(), "_hasTexColor");
  539. SDLTest_AssertCheck(hasTexAlpha(), "_hasTexAlpha");
  540. /* Create face surface. */
  541. tface = loadTestFace();
  542. SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result");
  543. if (tface == NULL) {
  544. return TEST_ABORTED;
  545. }
  546. /* Constant values. */
  547. CHECK_FUNC(SDL_QueryTexture, (tface, &tformat, &taccess, &tw, &th))
  548. rect.w = (float)tw;
  549. rect.h = (float)th;
  550. ni = TESTRENDER_SCREEN_W - tw;
  551. nj = TESTRENDER_SCREEN_H - th;
  552. /* Set alpha mod. */
  553. CHECK_FUNC(SDL_SetTextureAlphaMod, (tface, 100))
  554. /* Test None. */
  555. testBlitBlendMode(tface, SDL_BLENDMODE_NONE);
  556. referenceSurface = SDLTest_ImageBlitBlendNone();
  557. /* Compare, then Present */
  558. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  559. SDL_RenderPresent(renderer);
  560. SDL_DestroySurface(referenceSurface);
  561. referenceSurface = NULL;
  562. /* Test Blend. */
  563. testBlitBlendMode(tface, SDL_BLENDMODE_BLEND);
  564. referenceSurface = SDLTest_ImageBlitBlend();
  565. /* Compare, then Present */
  566. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  567. SDL_RenderPresent(renderer);
  568. SDL_DestroySurface(referenceSurface);
  569. referenceSurface = NULL;
  570. /* Test Add. */
  571. testBlitBlendMode(tface, SDL_BLENDMODE_ADD);
  572. referenceSurface = SDLTest_ImageBlitBlendAdd();
  573. /* Compare, then Present */
  574. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  575. SDL_RenderPresent(renderer);
  576. SDL_DestroySurface(referenceSurface);
  577. referenceSurface = NULL;
  578. /* Test Mod. */
  579. testBlitBlendMode(tface, SDL_BLENDMODE_MOD);
  580. referenceSurface = SDLTest_ImageBlitBlendMod();
  581. /* Compare, then Present */
  582. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  583. SDL_RenderPresent(renderer);
  584. SDL_DestroySurface(referenceSurface);
  585. referenceSurface = NULL;
  586. /* Clear surface. */
  587. clearScreen();
  588. /* Loop blit. */
  589. checkFailCount1 = 0;
  590. checkFailCount2 = 0;
  591. checkFailCount3 = 0;
  592. checkFailCount4 = 0;
  593. for (j = 0; j <= nj; j += 4) {
  594. for (i = 0; i <= ni; i += 4) {
  595. /* Set color mod. */
  596. ret = SDL_SetTextureColorMod(tface, (255 / nj) * j, (255 / ni) * i, (255 / nj) * j);
  597. if (ret != 0) {
  598. checkFailCount1++;
  599. }
  600. /* Set alpha mod. */
  601. ret = SDL_SetTextureAlphaMod(tface, (100 / ni) * i);
  602. if (ret != 0) {
  603. checkFailCount2++;
  604. }
  605. /* Crazy blending mode magic. */
  606. mode = (i / 4 * j / 4) % 4;
  607. if (mode == 0) {
  608. mode = SDL_BLENDMODE_NONE;
  609. } else if (mode == 1) {
  610. mode = SDL_BLENDMODE_BLEND;
  611. } else if (mode == 2) {
  612. mode = SDL_BLENDMODE_ADD;
  613. } else if (mode == 3) {
  614. mode = SDL_BLENDMODE_MOD;
  615. }
  616. ret = SDL_SetTextureBlendMode(tface, (SDL_BlendMode)mode);
  617. if (ret != 0) {
  618. checkFailCount3++;
  619. }
  620. /* Blitting. */
  621. rect.x = (float)i;
  622. rect.y = (float)j;
  623. ret = SDL_RenderTexture(renderer, tface, NULL, &rect);
  624. if (ret != 0) {
  625. checkFailCount4++;
  626. }
  627. }
  628. }
  629. SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
  630. SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", checkFailCount2);
  631. SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_SetTextureBlendMode, expected: 0, got: %i", checkFailCount3);
  632. SDLTest_AssertCheck(checkFailCount4 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount4);
  633. /* Clean up. */
  634. SDL_DestroyTexture(tface);
  635. /* Check to see if final image matches. */
  636. referenceSurface = SDLTest_ImageBlitBlendAll();
  637. compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
  638. /* Make current */
  639. SDL_RenderPresent(renderer);
  640. SDL_DestroySurface(referenceSurface);
  641. referenceSurface = NULL;
  642. return TEST_COMPLETED;
  643. }
  644. /**
  645. * \brief Test viewport
  646. */
  647. static int render_testViewport(void *arg)
  648. {
  649. SDL_Surface *referenceSurface;
  650. SDL_Rect viewport;
  651. viewport.x = TESTRENDER_SCREEN_W / 3;
  652. viewport.y = TESTRENDER_SCREEN_H / 3;
  653. viewport.w = TESTRENDER_SCREEN_W / 2;
  654. viewport.h = TESTRENDER_SCREEN_H / 2;
  655. /* Create expected result */
  656. referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, RENDER_COMPARE_FORMAT);
  657. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR))
  658. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &viewport, RENDER_COLOR_GREEN))
  659. /* Clear surface. */
  660. clearScreen();
  661. /* Set the viewport and do a fill operation */
  662. CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport))
  663. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  664. CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
  665. CHECK_FUNC(SDL_SetRenderViewport, (renderer, NULL))
  666. /* Check to see if final image matches. */
  667. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  668. /*
  669. * Verify that clear ignores the viewport
  670. */
  671. /* Create expected result */
  672. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_GREEN))
  673. /* Clear surface. */
  674. clearScreen();
  675. /* Set the viewport and do a clear operation */
  676. CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport))
  677. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  678. CHECK_FUNC(SDL_RenderClear, (renderer))
  679. CHECK_FUNC(SDL_SetRenderViewport, (renderer, NULL))
  680. /* Check to see if final image matches. */
  681. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  682. /* Make current */
  683. SDL_RenderPresent(renderer);
  684. SDL_DestroySurface(referenceSurface);
  685. return TEST_COMPLETED;
  686. }
  687. /**
  688. * \brief Test logical size
  689. */
  690. static int render_testLogicalSize(void *arg)
  691. {
  692. SDL_Surface *referenceSurface;
  693. SDL_Rect viewport;
  694. SDL_FRect rect;
  695. int w, h;
  696. const int factor = 2;
  697. viewport.x = ((TESTRENDER_SCREEN_W / 4) / factor) * factor;
  698. viewport.y = ((TESTRENDER_SCREEN_H / 4) / factor) * factor;
  699. viewport.w = ((TESTRENDER_SCREEN_W / 2) / factor) * factor;
  700. viewport.h = ((TESTRENDER_SCREEN_H / 2) / factor) * factor;
  701. /* Create expected result */
  702. referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, RENDER_COMPARE_FORMAT);
  703. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR))
  704. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &viewport, RENDER_COLOR_GREEN))
  705. /* Clear surface. */
  706. clearScreen();
  707. /* Set the logical size and do a fill operation */
  708. CHECK_FUNC(SDL_GetCurrentRenderOutputSize, (renderer, &w, &h))
  709. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, w / factor, h / factor,
  710. SDL_LOGICAL_PRESENTATION_LETTERBOX,
  711. SDL_SCALEMODE_NEAREST))
  712. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  713. rect.x = (float)viewport.x / factor;
  714. rect.y = (float)viewport.y / factor;
  715. rect.w = (float)viewport.w / factor;
  716. rect.h = (float)viewport.h / factor;
  717. CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
  718. (void)SDL_RenderPresent(renderer);
  719. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, 0, 0,
  720. SDL_LOGICAL_PRESENTATION_DISABLED,
  721. SDL_SCALEMODE_NEAREST))
  722. /* Check to see if final image matches. */
  723. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  724. /* Clear surface. */
  725. clearScreen();
  726. /* Set the logical size and viewport and do a fill operation */
  727. CHECK_FUNC(SDL_GetCurrentRenderOutputSize, (renderer, &w, &h))
  728. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, w / factor, h / factor,
  729. SDL_LOGICAL_PRESENTATION_LETTERBOX,
  730. SDL_SCALEMODE_NEAREST))
  731. viewport.x = (TESTRENDER_SCREEN_W / 4) / factor;
  732. viewport.y = (TESTRENDER_SCREEN_H / 4) / factor;
  733. viewport.w = (TESTRENDER_SCREEN_W / 2) / factor;
  734. viewport.h = (TESTRENDER_SCREEN_H / 2) / factor;
  735. CHECK_FUNC(SDL_SetRenderViewport, (renderer, &viewport))
  736. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  737. CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
  738. CHECK_FUNC(SDL_SetRenderViewport, (renderer, NULL))
  739. (void)SDL_RenderPresent(renderer);
  740. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, 0, 0,
  741. SDL_LOGICAL_PRESENTATION_DISABLED,
  742. SDL_SCALEMODE_NEAREST))
  743. /* Check to see if final image matches. */
  744. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  745. /*
  746. * Test a logical size that isn't the same aspect ratio as the window
  747. */
  748. viewport.x = (TESTRENDER_SCREEN_W / 4);
  749. viewport.y = 0;
  750. viewport.w = TESTRENDER_SCREEN_W;
  751. viewport.h = TESTRENDER_SCREEN_H;
  752. /* Create expected result */
  753. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, NULL, RENDER_COLOR_CLEAR))
  754. CHECK_FUNC(SDL_FillSurfaceRect, (referenceSurface, &viewport, RENDER_COLOR_GREEN))
  755. /* Clear surface. */
  756. clearScreen();
  757. /* Set the logical size and do a fill operation */
  758. CHECK_FUNC(SDL_GetCurrentRenderOutputSize, (renderer, &w, &h))
  759. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer,
  760. w - 2 * (TESTRENDER_SCREEN_W / 4),
  761. h,
  762. SDL_LOGICAL_PRESENTATION_LETTERBOX,
  763. SDL_SCALEMODE_LINEAR))
  764. CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
  765. CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
  766. (void)SDL_RenderPresent(renderer);
  767. CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, 0, 0,
  768. SDL_LOGICAL_PRESENTATION_DISABLED,
  769. SDL_SCALEMODE_NEAREST))
  770. /* Check to see if final image matches. */
  771. compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
  772. /* Clear surface. */
  773. clearScreen();
  774. /* Make current */
  775. SDL_RenderPresent(renderer);
  776. SDL_DestroySurface(referenceSurface);
  777. return TEST_COMPLETED;
  778. }
  779. /* Helper functions */
  780. /**
  781. * \brief Checks to see if functionality is supported. Helper function.
  782. */
  783. static int
  784. isSupported(int code)
  785. {
  786. return code == 0;
  787. }
  788. /**
  789. * \brief Test to see if we can vary the draw color. Helper function.
  790. *
  791. * \sa SDL_SetRenderDrawColor
  792. * \sa SDL_GetRenderDrawColor
  793. */
  794. static int
  795. hasDrawColor(void)
  796. {
  797. int ret, fail;
  798. Uint8 r, g, b, a;
  799. fail = 0;
  800. /* Set color. */
  801. ret = SDL_SetRenderDrawColor(renderer, 100, 100, 100, 100);
  802. if (!isSupported(ret)) {
  803. fail = 1;
  804. }
  805. ret = SDL_GetRenderDrawColor(renderer, &r, &g, &b, &a);
  806. if (!isSupported(ret)) {
  807. fail = 1;
  808. }
  809. /* Restore natural. */
  810. ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
  811. if (!isSupported(ret)) {
  812. fail = 1;
  813. }
  814. /* Something failed, consider not available. */
  815. if (fail) {
  816. return 0;
  817. }
  818. /* Not set properly, consider failed. */
  819. else if ((r != 100) || (g != 100) || (b != 100) || (a != 100)) {
  820. return 0;
  821. }
  822. return 1;
  823. }
  824. /**
  825. * \brief Test to see if we can vary the blend mode. Helper function.
  826. *
  827. * \sa SDL_SetRenderDrawBlendMode
  828. * \sa SDL_GetRenderDrawBlendMode
  829. */
  830. static int
  831. hasBlendModes(void)
  832. {
  833. int fail;
  834. int ret;
  835. SDL_BlendMode mode;
  836. fail = 0;
  837. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
  838. if (!isSupported(ret)) {
  839. fail = 1;
  840. }
  841. ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
  842. if (!isSupported(ret)) {
  843. fail = 1;
  844. }
  845. ret = (mode != SDL_BLENDMODE_BLEND);
  846. if (!isSupported(ret)) {
  847. fail = 1;
  848. }
  849. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_ADD);
  850. if (!isSupported(ret)) {
  851. fail = 1;
  852. }
  853. ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
  854. if (!isSupported(ret)) {
  855. fail = 1;
  856. }
  857. ret = (mode != SDL_BLENDMODE_ADD);
  858. if (!isSupported(ret)) {
  859. fail = 1;
  860. }
  861. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_MOD);
  862. if (!isSupported(ret)) {
  863. fail = 1;
  864. }
  865. ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
  866. if (!isSupported(ret)) {
  867. fail = 1;
  868. }
  869. ret = (mode != SDL_BLENDMODE_MOD);
  870. if (!isSupported(ret)) {
  871. fail = 1;
  872. }
  873. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
  874. if (!isSupported(ret)) {
  875. fail = 1;
  876. }
  877. ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
  878. if (!isSupported(ret)) {
  879. fail = 1;
  880. }
  881. ret = (mode != SDL_BLENDMODE_NONE);
  882. if (!isSupported(ret)) {
  883. fail = 1;
  884. }
  885. return !fail;
  886. }
  887. /**
  888. * \brief Loads the test image 'Face' as texture. Helper function.
  889. *
  890. * \sa SDL_CreateTextureFromSurface
  891. */
  892. static SDL_Texture *
  893. loadTestFace(void)
  894. {
  895. SDL_Surface *face;
  896. SDL_Texture *tface;
  897. face = SDLTest_ImageFace();
  898. if (face == NULL) {
  899. return NULL;
  900. }
  901. tface = SDL_CreateTextureFromSurface(renderer, face);
  902. if (tface == NULL) {
  903. SDLTest_LogError("SDL_CreateTextureFromSurface() failed with error: %s", SDL_GetError());
  904. }
  905. SDL_DestroySurface(face);
  906. return tface;
  907. }
  908. /**
  909. * \brief Test to see if can set texture color mode. Helper function.
  910. *
  911. * \sa SDL_SetTextureColorMod
  912. * \sa SDL_GetTextureColorMod
  913. * \sa SDL_DestroyTexture
  914. */
  915. static int
  916. hasTexColor(void)
  917. {
  918. int fail;
  919. int ret;
  920. SDL_Texture *tface;
  921. Uint8 r, g, b;
  922. /* Get test face. */
  923. tface = loadTestFace();
  924. if (tface == NULL) {
  925. return 0;
  926. }
  927. /* See if supported. */
  928. fail = 0;
  929. ret = SDL_SetTextureColorMod(tface, 100, 100, 100);
  930. if (!isSupported(ret)) {
  931. fail = 1;
  932. }
  933. ret = SDL_GetTextureColorMod(tface, &r, &g, &b);
  934. if (!isSupported(ret)) {
  935. fail = 1;
  936. }
  937. /* Clean up. */
  938. SDL_DestroyTexture(tface);
  939. if (fail) {
  940. return 0;
  941. } else if ((r != 100) || (g != 100) || (b != 100)) {
  942. return 0;
  943. }
  944. return 1;
  945. }
  946. /**
  947. * \brief Test to see if we can vary the alpha of the texture. Helper function.
  948. *
  949. * \sa SDL_SetTextureAlphaMod
  950. * \sa SDL_GetTextureAlphaMod
  951. * \sa SDL_DestroyTexture
  952. */
  953. static int
  954. hasTexAlpha(void)
  955. {
  956. int fail;
  957. int ret;
  958. SDL_Texture *tface;
  959. Uint8 a;
  960. /* Get test face. */
  961. tface = loadTestFace();
  962. if (tface == NULL) {
  963. return 0;
  964. }
  965. /* See if supported. */
  966. fail = 0;
  967. ret = SDL_SetTextureAlphaMod(tface, 100);
  968. if (!isSupported(ret)) {
  969. fail = 1;
  970. }
  971. ret = SDL_GetTextureAlphaMod(tface, &a);
  972. if (!isSupported(ret)) {
  973. fail = 1;
  974. }
  975. /* Clean up. */
  976. SDL_DestroyTexture(tface);
  977. if (fail) {
  978. return 0;
  979. } else if (a != 100) {
  980. return 0;
  981. }
  982. return 1;
  983. }
  984. /**
  985. * \brief Compares screen pixels with image pixels. Helper function.
  986. *
  987. * \param referenceSurface Image to compare against.
  988. * \param allowable_error allowed difference from the reference image
  989. *
  990. * \sa SDL_RenderReadPixels
  991. * \sa SDL_CreateSurfaceFrom
  992. * \sa SDL_DestroySurface
  993. */
  994. static void
  995. compare(SDL_Surface *referenceSurface, int allowable_error)
  996. {
  997. int ret;
  998. SDL_Rect rect;
  999. Uint8 *pixels;
  1000. SDL_Surface *testSurface;
  1001. /* Read pixels. */
  1002. pixels = (Uint8 *)SDL_malloc(4*TESTRENDER_SCREEN_W*TESTRENDER_SCREEN_H);
  1003. SDLTest_AssertCheck(pixels != NULL, "Validate allocated temp pixel buffer");
  1004. if (pixels == NULL) {
  1005. return;
  1006. }
  1007. /* Explicitly specify the rect in case the window isn't the expected size... */
  1008. rect.x = 0;
  1009. rect.y = 0;
  1010. rect.w = TESTRENDER_SCREEN_W;
  1011. rect.h = TESTRENDER_SCREEN_H;
  1012. CHECK_FUNC(SDL_RenderReadPixels, (renderer, &rect, RENDER_COMPARE_FORMAT, pixels, 80*4 ))
  1013. /* Create surface. */
  1014. testSurface = SDL_CreateSurfaceFrom(pixels, TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, TESTRENDER_SCREEN_W*4, RENDER_COMPARE_FORMAT);
  1015. SDLTest_AssertCheck(testSurface != NULL, "Verify result from SDL_CreateSurfaceFrom is not NULL");
  1016. /* Compare surface. */
  1017. ret = SDLTest_CompareSurfaces( testSurface, referenceSurface, allowable_error );
  1018. SDLTest_AssertCheck(ret == 0, "Validate result from SDLTest_CompareSurfaces, expected: 0, got: %i", ret);
  1019. /* Clean up. */
  1020. SDL_free(pixels);
  1021. SDL_DestroySurface(testSurface);
  1022. }
  1023. /**
  1024. * \brief Clears the screen. Helper function.
  1025. *
  1026. * \sa SDL_SetRenderDrawColor
  1027. * \sa SDL_RenderClear
  1028. * \sa SDL_RenderPresent
  1029. * \sa SDL_SetRenderDrawBlendMode
  1030. */
  1031. static int
  1032. clearScreen(void)
  1033. {
  1034. int ret;
  1035. /* Make current */
  1036. SDL_RenderPresent(renderer);
  1037. /* Set color. */
  1038. ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
  1039. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  1040. /* Clear screen. */
  1041. ret = SDL_RenderClear(renderer);
  1042. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderClear, expected: 0, got: %i", ret);
  1043. /* Set defaults. */
  1044. ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
  1045. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
  1046. ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE);
  1047. SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
  1048. return 0;
  1049. }
  1050. /* ================= Test References ================== */
  1051. /* Render test cases */
  1052. static const SDLTest_TestCaseReference renderTest1 = {
  1053. (SDLTest_TestCaseFp)render_testGetNumRenderDrivers, "render_testGetNumRenderDrivers", "Tests call to SDL_GetNumRenderDrivers", TEST_ENABLED
  1054. };
  1055. static const SDLTest_TestCaseReference renderTest2 = {
  1056. (SDLTest_TestCaseFp)render_testPrimitives, "render_testPrimitives", "Tests rendering primitives", TEST_ENABLED
  1057. };
  1058. /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
  1059. static const SDLTest_TestCaseReference renderTest3 = {
  1060. (SDLTest_TestCaseFp)render_testPrimitivesBlend, "render_testPrimitivesBlend", "Tests rendering primitives with blending", TEST_DISABLED
  1061. };
  1062. static const SDLTest_TestCaseReference renderTest4 = {
  1063. (SDLTest_TestCaseFp)render_testBlit, "render_testBlit", "Tests blitting", TEST_ENABLED
  1064. };
  1065. static const SDLTest_TestCaseReference renderTest5 = {
  1066. (SDLTest_TestCaseFp)render_testBlitColor, "render_testBlitColor", "Tests blitting with color", TEST_ENABLED
  1067. };
  1068. /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
  1069. static const SDLTest_TestCaseReference renderTest6 = {
  1070. (SDLTest_TestCaseFp)render_testBlitAlpha, "render_testBlitAlpha", "Tests blitting with alpha", TEST_DISABLED
  1071. };
  1072. /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
  1073. static const SDLTest_TestCaseReference renderTest7 = {
  1074. (SDLTest_TestCaseFp)render_testBlitBlend, "render_testBlitBlend", "Tests blitting with blending", TEST_DISABLED
  1075. };
  1076. static const SDLTest_TestCaseReference renderTest8 = {
  1077. (SDLTest_TestCaseFp)render_testViewport, "render_testViewport", "Tests viewport", TEST_ENABLED
  1078. };
  1079. static const SDLTest_TestCaseReference renderTest9 = {
  1080. (SDLTest_TestCaseFp)render_testLogicalSize, "render_testLogicalSize", "Tests logical size", TEST_ENABLED
  1081. };
  1082. /* Sequence of Render test cases */
  1083. static const SDLTest_TestCaseReference *renderTests[] = {
  1084. &renderTest1, &renderTest2, &renderTest3, &renderTest4,
  1085. &renderTest5, &renderTest6, &renderTest7, &renderTest8,
  1086. &renderTest9, NULL
  1087. };
  1088. /* Render test suite (global) */
  1089. SDLTest_TestSuiteReference renderTestSuite = {
  1090. "Render",
  1091. InitCreateRenderer,
  1092. renderTests,
  1093. CleanupDestroyRenderer
  1094. };