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- /*
- Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely.
- */
- /* Simple program to test the SDL gamepad routines */
- #include <SDL3/SDL.h>
- #include <SDL3/SDL_main.h>
- #include <SDL3/SDL_test.h>
- #include "testutils.h"
- #ifdef __EMSCRIPTEN__
- #include <emscripten/emscripten.h>
- #endif
- #define SCREEN_WIDTH 512
- #define SCREEN_HEIGHT 320
- #define BUTTON_SIZE 50
- #define AXIS_SIZE 50
- /* This is indexed by SDL_GamepadButton. */
- static const struct
- {
- int x;
- int y;
- } button_positions[] = {
- { 387, 167 }, /* SDL_GAMEPAD_BUTTON_A */
- { 431, 132 }, /* SDL_GAMEPAD_BUTTON_B */
- { 342, 132 }, /* SDL_GAMEPAD_BUTTON_X */
- { 389, 101 }, /* SDL_GAMEPAD_BUTTON_Y */
- { 174, 132 }, /* SDL_GAMEPAD_BUTTON_BACK */
- { 232, 128 }, /* SDL_GAMEPAD_BUTTON_GUIDE */
- { 289, 132 }, /* SDL_GAMEPAD_BUTTON_START */
- { 75, 154 }, /* SDL_GAMEPAD_BUTTON_LEFT_STICK */
- { 305, 230 }, /* SDL_GAMEPAD_BUTTON_RIGHT_STICK */
- { 77, 40 }, /* SDL_GAMEPAD_BUTTON_LEFT_SHOULDER */
- { 396, 36 }, /* SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER */
- { 154, 188 }, /* SDL_GAMEPAD_BUTTON_DPAD_UP */
- { 154, 249 }, /* SDL_GAMEPAD_BUTTON_DPAD_DOWN */
- { 116, 217 }, /* SDL_GAMEPAD_BUTTON_DPAD_LEFT */
- { 186, 217 }, /* SDL_GAMEPAD_BUTTON_DPAD_RIGHT */
- { 232, 174 }, /* SDL_GAMEPAD_BUTTON_MISC1 */
- { 132, 135 }, /* SDL_GAMEPAD_BUTTON_PADDLE1 */
- { 330, 135 }, /* SDL_GAMEPAD_BUTTON_PADDLE2 */
- { 132, 175 }, /* SDL_GAMEPAD_BUTTON_PADDLE3 */
- { 330, 175 }, /* SDL_GAMEPAD_BUTTON_PADDLE4 */
- { 0, 0 }, /* SDL_GAMEPAD_BUTTON_TOUCHPAD */
- };
- SDL_COMPILE_TIME_ASSERT(button_positions, SDL_arraysize(button_positions) == SDL_GAMEPAD_BUTTON_MAX);
- /* This is indexed by SDL_GamepadAxis. */
- static const struct
- {
- int x;
- int y;
- double angle;
- } axis_positions[] = {
- { 74, 153, 270.0 }, /* LEFTX */
- { 74, 153, 0.0 }, /* LEFTY */
- { 306, 231, 270.0 }, /* RIGHTX */
- { 306, 231, 0.0 }, /* RIGHTY */
- { 91, -20, 0.0 }, /* TRIGGERLEFT */
- { 375, -20, 0.0 }, /* TRIGGERRIGHT */
- };
- SDL_COMPILE_TIME_ASSERT(axis_positions, SDL_arraysize(axis_positions) == SDL_GAMEPAD_AXIS_MAX);
- /* This is indexed by SDL_JoystickPowerLevel + 1. */
- static const char *power_level_strings[] = {
- "unknown", /* SDL_JOYSTICK_POWER_UNKNOWN */
- "empty", /* SDL_JOYSTICK_POWER_EMPTY */
- "low", /* SDL_JOYSTICK_POWER_LOW */
- "medium", /* SDL_JOYSTICK_POWER_MEDIUM */
- "full", /* SDL_JOYSTICK_POWER_FULL */
- "wired", /* SDL_JOYSTICK_POWER_WIRED */
- };
- SDL_COMPILE_TIME_ASSERT(power_level_strings, SDL_arraysize(power_level_strings) == SDL_JOYSTICK_POWER_MAX + 1);
- static SDL_Window *window = NULL;
- static SDL_Renderer *screen = NULL;
- static SDL_bool retval = SDL_FALSE;
- static SDL_bool done = SDL_FALSE;
- static SDL_bool set_LED = SDL_FALSE;
- static int trigger_effect = 0;
- static SDL_Texture *background_front, *background_back, *button_texture, *axis_texture;
- static SDL_Gamepad *gamepad;
- static SDL_Gamepad **gamepads;
- static int num_gamepads = 0;
- static SDL_Joystick *virtual_joystick = NULL;
- static SDL_GamepadAxis virtual_axis_active = SDL_GAMEPAD_AXIS_INVALID;
- static float virtual_axis_start_x;
- static float virtual_axis_start_y;
- static SDL_GamepadButton virtual_button_active = SDL_GAMEPAD_BUTTON_INVALID;
- static void PrintJoystickInfo(SDL_JoystickID instance_id)
- {
- char guid[64];
- const char *name;
- const char *path;
- const char *description;
- const char *mapping = NULL;
- SDL_GetJoystickGUIDString(SDL_GetJoystickInstanceGUID(instance_id), guid, sizeof(guid));
- if (SDL_IsGamepad(instance_id)) {
- name = SDL_GetGamepadInstanceName(instance_id);
- path = SDL_GetGamepadInstancePath(instance_id);
- switch (SDL_GetGamepadInstanceType(instance_id)) {
- case SDL_GAMEPAD_TYPE_AMAZON_LUNA:
- description = "Amazon Luna Controller";
- break;
- case SDL_GAMEPAD_TYPE_GOOGLE_STADIA:
- description = "Google Stadia Controller";
- break;
- case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT:
- case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT:
- case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR:
- description = "Nintendo Switch Joy-Con";
- break;
- case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO:
- description = "Nintendo Switch Pro Controller";
- break;
- case SDL_GAMEPAD_TYPE_PS3:
- description = "PS3 Controller";
- break;
- case SDL_GAMEPAD_TYPE_PS4:
- description = "PS4 Controller";
- break;
- case SDL_GAMEPAD_TYPE_PS5:
- description = "PS5 Controller";
- break;
- case SDL_GAMEPAD_TYPE_XBOX360:
- description = "XBox 360 Controller";
- break;
- case SDL_GAMEPAD_TYPE_XBOXONE:
- description = "XBox One Controller";
- break;
- case SDL_GAMEPAD_TYPE_VIRTUAL:
- description = "Virtual Gamepad";
- break;
- default:
- description = "Gamepad";
- break;
- }
- mapping = SDL_GetGamepadInstanceMapping(instance_id);
- } else {
- name = SDL_GetJoystickInstanceName(instance_id);
- path = SDL_GetJoystickInstancePath(instance_id);
- description = "Joystick";
- }
- SDL_Log("%s: %s%s%s (guid %s, VID 0x%.4x, PID 0x%.4x, player index = %d)\n",
- description, name ? name : "Unknown", path ? ", " : "", path ? path : "", guid,
- SDL_GetJoystickInstanceVendor(instance_id),
- SDL_GetJoystickInstanceProduct(instance_id),
- SDL_GetJoystickInstancePlayerIndex(instance_id));
- if (mapping) {
- SDL_Log("Mapping: %s\n", mapping);
- }
- }
- static void UpdateWindowTitle(void)
- {
- if (window == NULL) {
- return;
- }
- if (gamepad) {
- const char *name = SDL_GetGamepadName(gamepad);
- const char *serial = SDL_GetGamepadSerial(gamepad);
- const char *basetitle = "Gamepad Test: ";
- const size_t titlelen = SDL_strlen(basetitle) + (name ? SDL_strlen(name) : 0) + (serial ? 3 + SDL_strlen(serial) : 0) + 1;
- char *title = (char *)SDL_malloc(titlelen);
- retval = SDL_FALSE;
- done = SDL_FALSE;
- if (title) {
- SDL_strlcpy(title, basetitle, titlelen);
- if (name) {
- SDL_strlcat(title, name, titlelen);
- }
- if (serial) {
- SDL_strlcat(title, " (", titlelen);
- SDL_strlcat(title, serial, titlelen);
- SDL_strlcat(title, ")", titlelen);
- }
- SDL_SetWindowTitle(window, title);
- SDL_free(title);
- }
- } else {
- SDL_SetWindowTitle(window, "Waiting for gamepad...");
- }
- }
- static const char *GetSensorName(SDL_SensorType sensor)
- {
- switch (sensor) {
- case SDL_SENSOR_ACCEL:
- return "accelerometer";
- case SDL_SENSOR_GYRO:
- return "gyro";
- case SDL_SENSOR_ACCEL_L:
- return "accelerometer (L)";
- case SDL_SENSOR_GYRO_L:
- return "gyro (L)";
- case SDL_SENSOR_ACCEL_R:
- return "accelerometer (R)";
- case SDL_SENSOR_GYRO_R:
- return "gyro (R)";
- default:
- return "UNKNOWN";
- }
- }
- static int FindGamepad(SDL_JoystickID gamepad_id)
- {
- int i;
- for (i = 0; i < num_gamepads; ++i) {
- if (gamepad_id == SDL_GetJoystickInstanceID(SDL_GetGamepadJoystick(gamepads[i]))) {
- return i;
- }
- }
- return -1;
- }
- static void AddGamepad(SDL_JoystickID gamepad_id, SDL_bool verbose)
- {
- SDL_Gamepad **new_gamepads;
- SDL_Gamepad *new_gamepad;
- Uint16 firmware_version;
- SDL_SensorType sensors[] = {
- SDL_SENSOR_ACCEL,
- SDL_SENSOR_GYRO,
- SDL_SENSOR_ACCEL_L,
- SDL_SENSOR_GYRO_L,
- SDL_SENSOR_ACCEL_R,
- SDL_SENSOR_GYRO_R
- };
- unsigned int i;
- if (FindGamepad(gamepad_id) >= 0) {
- /* We already have this gamepad */
- return;
- }
- new_gamepad = SDL_OpenGamepad(gamepad_id);
- if (new_gamepad == NULL) {
- SDL_Log("Couldn't open gamepad: %s\n", SDL_GetError());
- return;
- }
- new_gamepads = (SDL_Gamepad **)SDL_realloc(gamepads, (num_gamepads + 1) * sizeof(*gamepads));
- if (new_gamepads == NULL) {
- SDL_CloseGamepad(gamepad);
- return;
- }
- new_gamepads[num_gamepads++] = new_gamepad;
- gamepads = new_gamepads;
- gamepad = new_gamepad;
- trigger_effect = 0;
- if (verbose) {
- const char *name = SDL_GetGamepadName(gamepad);
- const char *path = SDL_GetGamepadPath(gamepad);
- SDL_Log("Opened gamepad %s%s%s\n", name, path ? ", " : "", path ? path : "");
- }
- firmware_version = SDL_GetGamepadFirmwareVersion(gamepad);
- if (firmware_version) {
- if (verbose) {
- SDL_Log("Firmware version: 0x%x (%d)\n", firmware_version, firmware_version);
- }
- }
- for (i = 0; i < SDL_arraysize(sensors); ++i) {
- SDL_SensorType sensor = sensors[i];
- if (SDL_GamepadHasSensor(gamepad, sensor)) {
- if (verbose) {
- SDL_Log("Enabling %s at %.2f Hz\n", GetSensorName(sensor), SDL_GetGamepadSensorDataRate(gamepad, sensor));
- }
- SDL_SetGamepadSensorEnabled(gamepad, sensor, SDL_TRUE);
- }
- }
- if (SDL_GamepadHasRumble(gamepad)) {
- SDL_Log("Rumble supported");
- }
- if (SDL_GamepadHasRumbleTriggers(gamepad)) {
- SDL_Log("Trigger rumble supported");
- }
- UpdateWindowTitle();
- }
- static void SetGamepad(SDL_JoystickID gamepad_id)
- {
- int i = FindGamepad(gamepad_id);
- if (i < 0) {
- return;
- }
- if (gamepad != gamepads[i]) {
- gamepad = gamepads[i];
- UpdateWindowTitle();
- }
- }
- static void DelGamepad(SDL_JoystickID gamepad_id)
- {
- int i = FindGamepad(gamepad_id);
- if (i < 0) {
- return;
- }
- SDL_CloseGamepad(gamepads[i]);
- --num_gamepads;
- if (i < num_gamepads) {
- SDL_memcpy(&gamepads[i], &gamepads[i + 1], (num_gamepads - i) * sizeof(*gamepads));
- }
- if (num_gamepads > 0) {
- gamepad = gamepads[0];
- } else {
- gamepad = NULL;
- }
- UpdateWindowTitle();
- }
- static Uint16 ConvertAxisToRumble(Sint16 axisval)
- {
- /* Only start rumbling if the axis is past the halfway point */
- const Sint16 half_axis = (Sint16)SDL_ceil(SDL_JOYSTICK_AXIS_MAX / 2.0f);
- if (axisval > half_axis) {
- return (Uint16)(axisval - half_axis) * 4;
- } else {
- return 0;
- }
- }
- /* PS5 trigger effect documentation:
- https://controllers.fandom.com/wiki/Sony_DualSense#FFB_Trigger_Modes
- */
- typedef struct
- {
- Uint8 ucEnableBits1; /* 0 */
- Uint8 ucEnableBits2; /* 1 */
- Uint8 ucRumbleRight; /* 2 */
- Uint8 ucRumbleLeft; /* 3 */
- Uint8 ucHeadphoneVolume; /* 4 */
- Uint8 ucSpeakerVolume; /* 5 */
- Uint8 ucMicrophoneVolume; /* 6 */
- Uint8 ucAudioEnableBits; /* 7 */
- Uint8 ucMicLightMode; /* 8 */
- Uint8 ucAudioMuteBits; /* 9 */
- Uint8 rgucRightTriggerEffect[11]; /* 10 */
- Uint8 rgucLeftTriggerEffect[11]; /* 21 */
- Uint8 rgucUnknown1[6]; /* 32 */
- Uint8 ucLedFlags; /* 38 */
- Uint8 rgucUnknown2[2]; /* 39 */
- Uint8 ucLedAnim; /* 41 */
- Uint8 ucLedBrightness; /* 42 */
- Uint8 ucPadLights; /* 43 */
- Uint8 ucLedRed; /* 44 */
- Uint8 ucLedGreen; /* 45 */
- Uint8 ucLedBlue; /* 46 */
- } DS5EffectsState_t;
- static void CyclePS5TriggerEffect(void)
- {
- DS5EffectsState_t state;
- Uint8 effects[3][11] = {
- /* Clear trigger effect */
- { 0x05, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- /* Constant resistance across entire trigger pull */
- { 0x01, 0, 110, 0, 0, 0, 0, 0, 0, 0, 0 },
- /* Resistance and vibration when trigger is pulled */
- { 0x06, 15, 63, 128, 0, 0, 0, 0, 0, 0, 0 },
- };
- trigger_effect = (trigger_effect + 1) % SDL_arraysize(effects);
- SDL_zero(state);
- state.ucEnableBits1 |= (0x04 | 0x08); /* Modify right and left trigger effect respectively */
- SDL_memcpy(state.rgucRightTriggerEffect, effects[trigger_effect], sizeof(effects[trigger_effect]));
- SDL_memcpy(state.rgucLeftTriggerEffect, effects[trigger_effect], sizeof(effects[trigger_effect]));
- SDL_SendGamepadEffect(gamepad, &state, sizeof(state));
- }
- static SDL_bool ShowingFront(void)
- {
- SDL_bool showing_front = SDL_TRUE;
- int i;
- if (gamepad) {
- /* Show the back of the gamepad if the paddles are being held */
- for (i = SDL_GAMEPAD_BUTTON_PADDLE1; i <= SDL_GAMEPAD_BUTTON_PADDLE4; ++i) {
- if (SDL_GetGamepadButton(gamepad, (SDL_GamepadButton)i) == SDL_PRESSED) {
- showing_front = SDL_FALSE;
- break;
- }
- }
- }
- if (SDL_GetModState() & SDL_KMOD_SHIFT) {
- showing_front = SDL_FALSE;
- }
- return showing_front;
- }
- static void SDLCALL VirtualGamepadSetPlayerIndex(void *userdata, int player_index)
- {
- SDL_Log("Virtual Gamepad: player index set to %d\n", player_index);
- }
- static int SDLCALL VirtualGamepadRumble(void *userdata, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
- {
- SDL_Log("Virtual Gamepad: rumble set to %d/%d\n", low_frequency_rumble, high_frequency_rumble);
- return 0;
- }
- static int SDLCALL VirtualGamepadRumbleTriggers(void *userdata, Uint16 left_rumble, Uint16 right_rumble)
- {
- SDL_Log("Virtual Gamepad: trigger rumble set to %d/%d\n", left_rumble, right_rumble);
- return 0;
- }
- static int SDLCALL VirtualGamepadSetLED(void *userdata, Uint8 red, Uint8 green, Uint8 blue)
- {
- SDL_Log("Virtual Gamepad: LED set to RGB %d,%d,%d\n", red, green, blue);
- return 0;
- }
- static void OpenVirtualGamepad(void)
- {
- SDL_VirtualJoystickDesc desc;
- SDL_JoystickID virtual_id;
- SDL_zero(desc);
- desc.version = SDL_VIRTUAL_JOYSTICK_DESC_VERSION;
- desc.type = SDL_JOYSTICK_TYPE_GAMEPAD;
- desc.naxes = SDL_GAMEPAD_AXIS_MAX;
- desc.nbuttons = SDL_GAMEPAD_BUTTON_MAX;
- desc.SetPlayerIndex = VirtualGamepadSetPlayerIndex;
- desc.Rumble = VirtualGamepadRumble;
- desc.RumbleTriggers = VirtualGamepadRumbleTriggers;
- desc.SetLED = VirtualGamepadSetLED;
- virtual_id = SDL_AttachVirtualJoystickEx(&desc);
- if (virtual_id == 0) {
- SDL_Log("Couldn't attach virtual device: %s\n", SDL_GetError());
- } else {
- virtual_joystick = SDL_OpenJoystick(virtual_id);
- if (virtual_joystick == NULL) {
- SDL_Log("Couldn't open virtual device: %s\n", SDL_GetError());
- }
- }
- }
- static void CloseVirtualGamepad(void)
- {
- int i;
- SDL_JoystickID *joysticks = SDL_GetJoysticks(NULL);
- if (joysticks) {
- for (i = 0; joysticks[i]; ++i) {
- SDL_JoystickID instance_id = joysticks[i];
- if (SDL_IsJoystickVirtual(instance_id)) {
- SDL_DetachVirtualJoystick(instance_id);
- }
- }
- SDL_free(joysticks);
- }
- if (virtual_joystick) {
- SDL_CloseJoystick(virtual_joystick);
- virtual_joystick = NULL;
- }
- }
- static SDL_GamepadButton FindButtonAtPosition(float x, float y)
- {
- SDL_FPoint point;
- int i;
- SDL_bool showing_front = ShowingFront();
- point.x = x;
- point.y = y;
- for (i = 0; i < SDL_GAMEPAD_BUTTON_TOUCHPAD; ++i) {
- SDL_bool on_front = (i < SDL_GAMEPAD_BUTTON_PADDLE1 || i > SDL_GAMEPAD_BUTTON_PADDLE4);
- if (on_front == showing_front) {
- SDL_FRect rect;
- rect.x = (float)button_positions[i].x;
- rect.y = (float)button_positions[i].y;
- rect.w = (float)BUTTON_SIZE;
- rect.h = (float)BUTTON_SIZE;
- if (SDL_PointInRectFloat(&point, &rect)) {
- return (SDL_GamepadButton)i;
- }
- }
- }
- return SDL_GAMEPAD_BUTTON_INVALID;
- }
- static SDL_GamepadAxis FindAxisAtPosition(float x, float y)
- {
- SDL_FPoint point;
- int i;
- SDL_bool showing_front = ShowingFront();
- point.x = x;
- point.y = y;
- for (i = 0; i < SDL_GAMEPAD_AXIS_MAX; ++i) {
- if (showing_front) {
- SDL_FRect rect;
- rect.x = (float)axis_positions[i].x;
- rect.y = (float)axis_positions[i].y;
- rect.w = (float)AXIS_SIZE;
- rect.h = (float)AXIS_SIZE;
- if (SDL_PointInRectFloat(&point, &rect)) {
- return (SDL_GamepadAxis)i;
- }
- }
- }
- return SDL_GAMEPAD_AXIS_INVALID;
- }
- static void VirtualGamepadMouseMotion(float x, float y)
- {
- if (virtual_button_active != SDL_GAMEPAD_BUTTON_INVALID) {
- if (virtual_axis_active != SDL_GAMEPAD_AXIS_INVALID) {
- const float MOVING_DISTANCE = 2.0f;
- if (SDL_fabs(x - virtual_axis_start_x) >= MOVING_DISTANCE ||
- SDL_fabs(y - virtual_axis_start_y) >= MOVING_DISTANCE) {
- SDL_SetJoystickVirtualButton(virtual_joystick, virtual_button_active, SDL_RELEASED);
- virtual_button_active = SDL_GAMEPAD_BUTTON_INVALID;
- }
- }
- }
- if (virtual_axis_active != SDL_GAMEPAD_AXIS_INVALID) {
- if (virtual_axis_active == SDL_GAMEPAD_AXIS_LEFT_TRIGGER ||
- virtual_axis_active == SDL_GAMEPAD_AXIS_RIGHT_TRIGGER) {
- int range = (SDL_JOYSTICK_AXIS_MAX - SDL_JOYSTICK_AXIS_MIN);
- float distance = SDL_clamp((y - virtual_axis_start_y) / AXIS_SIZE, 0.0f, 1.0f);
- Sint16 value = (Sint16)(SDL_JOYSTICK_AXIS_MIN + (distance * range));
- SDL_SetJoystickVirtualAxis(virtual_joystick, virtual_axis_active, value);
- } else {
- float distanceX = SDL_clamp((x - virtual_axis_start_x) / AXIS_SIZE, -1.0f, 1.0f);
- float distanceY = SDL_clamp((y - virtual_axis_start_y) / AXIS_SIZE, -1.0f, 1.0f);
- Sint16 valueX, valueY;
- if (distanceX >= 0) {
- valueX = (Sint16)(distanceX * SDL_JOYSTICK_AXIS_MAX);
- } else {
- valueX = (Sint16)(distanceX * -SDL_JOYSTICK_AXIS_MIN);
- }
- if (distanceY >= 0) {
- valueY = (Sint16)(distanceY * SDL_JOYSTICK_AXIS_MAX);
- } else {
- valueY = (Sint16)(distanceY * -SDL_JOYSTICK_AXIS_MIN);
- }
- SDL_SetJoystickVirtualAxis(virtual_joystick, virtual_axis_active, valueX);
- SDL_SetJoystickVirtualAxis(virtual_joystick, virtual_axis_active + 1, valueY);
- }
- }
- }
- static void VirtualGamepadMouseDown(float x, float y)
- {
- SDL_GamepadButton button;
- SDL_GamepadAxis axis;
- button = FindButtonAtPosition(x, y);
- if (button != SDL_GAMEPAD_BUTTON_INVALID) {
- virtual_button_active = button;
- SDL_SetJoystickVirtualButton(virtual_joystick, virtual_button_active, SDL_PRESSED);
- }
- axis = FindAxisAtPosition(x, y);
- if (axis != SDL_GAMEPAD_AXIS_INVALID) {
- virtual_axis_active = axis;
- virtual_axis_start_x = x;
- virtual_axis_start_y = y;
- }
- }
- static void VirtualGamepadMouseUp(float x, float y)
- {
- if (virtual_button_active != SDL_GAMEPAD_BUTTON_INVALID) {
- SDL_SetJoystickVirtualButton(virtual_joystick, virtual_button_active, SDL_RELEASED);
- virtual_button_active = SDL_GAMEPAD_BUTTON_INVALID;
- }
- if (virtual_axis_active != SDL_GAMEPAD_AXIS_INVALID) {
- if (virtual_axis_active == SDL_GAMEPAD_AXIS_LEFT_TRIGGER ||
- virtual_axis_active == SDL_GAMEPAD_AXIS_RIGHT_TRIGGER) {
- SDL_SetJoystickVirtualAxis(virtual_joystick, virtual_axis_active, SDL_JOYSTICK_AXIS_MIN);
- } else {
- SDL_SetJoystickVirtualAxis(virtual_joystick, virtual_axis_active, 0);
- SDL_SetJoystickVirtualAxis(virtual_joystick, virtual_axis_active + 1, 0);
- }
- virtual_axis_active = SDL_GAMEPAD_AXIS_INVALID;
- }
- }
- static void loop(void *arg)
- {
- SDL_Event event;
- int i;
- SDL_bool showing_front;
- /* Update to get the current event state */
- SDL_PumpEvents();
- /* Process all currently pending events */
- while (SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_EVENT_FIRST, SDL_EVENT_LAST) == 1) {
- switch (event.type) {
- case SDL_EVENT_JOYSTICK_ADDED:
- PrintJoystickInfo(event.jdevice.which);
- break;
- case SDL_EVENT_GAMEPAD_ADDED:
- SDL_Log("Gamepad device %" SDL_PRIu32 " added.\n",
- event.gdevice.which);
- AddGamepad(event.gdevice.which, SDL_TRUE);
- break;
- case SDL_EVENT_GAMEPAD_REMOVED:
- SDL_Log("Gamepad device %" SDL_PRIu32 " removed.\n",
- event.gdevice.which);
- DelGamepad(event.gdevice.which);
- break;
- case SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN:
- case SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION:
- case SDL_EVENT_GAMEPAD_TOUCHPAD_UP:
- SDL_Log("Gamepad %" SDL_PRIu32 " touchpad %" SDL_PRIs32 " finger %" SDL_PRIs32 " %s %.2f, %.2f, %.2f\n",
- event.gtouchpad.which,
- event.gtouchpad.touchpad,
- event.gtouchpad.finger,
- (event.type == SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN ? "pressed at" : (event.type == SDL_EVENT_GAMEPAD_TOUCHPAD_UP ? "released at" : "moved to")),
- event.gtouchpad.x,
- event.gtouchpad.y,
- event.gtouchpad.pressure);
- break;
- #define VERBOSE_SENSORS
- #ifdef VERBOSE_SENSORS
- case SDL_EVENT_GAMEPAD_SENSOR_UPDATE:
- SDL_Log("Gamepad %" SDL_PRIu32 " sensor %s: %.2f, %.2f, %.2f (%" SDL_PRIu64 ")\n",
- event.gsensor.which,
- GetSensorName((SDL_SensorType) event.gsensor.sensor),
- event.gsensor.data[0],
- event.gsensor.data[1],
- event.gsensor.data[2],
- event.gsensor.sensor_timestamp);
- break;
- #endif /* VERBOSE_SENSORS */
- #define VERBOSE_AXES
- #ifdef VERBOSE_AXES
- case SDL_EVENT_GAMEPAD_AXIS_MOTION:
- if (event.gaxis.value <= (-SDL_JOYSTICK_AXIS_MAX / 2) || event.gaxis.value >= (SDL_JOYSTICK_AXIS_MAX / 2)) {
- SetGamepad(event.gaxis.which);
- }
- SDL_Log("Gamepad %" SDL_PRIu32 " axis %s changed to %d\n",
- event.gaxis.which,
- SDL_GetGamepadStringForAxis((SDL_GamepadAxis) event.gaxis.axis),
- event.gaxis.value);
- break;
- #endif /* VERBOSE_AXES */
- case SDL_EVENT_GAMEPAD_BUTTON_DOWN:
- case SDL_EVENT_GAMEPAD_BUTTON_UP:
- if (event.type == SDL_EVENT_GAMEPAD_BUTTON_DOWN) {
- SetGamepad(event.gbutton.which);
- }
- SDL_Log("Gamepad %" SDL_PRIu32 " button %s %s\n",
- event.gbutton.which,
- SDL_GetGamepadStringForButton((SDL_GamepadButton) event.gbutton.button),
- event.gbutton.state ? "pressed" : "released");
- /* Cycle PS5 trigger effects when the microphone button is pressed */
- if (event.type == SDL_EVENT_GAMEPAD_BUTTON_DOWN &&
- event.gbutton.button == SDL_GAMEPAD_BUTTON_MISC1 &&
- SDL_GetGamepadType(gamepad) == SDL_GAMEPAD_TYPE_PS5) {
- CyclePS5TriggerEffect();
- }
- break;
- case SDL_EVENT_JOYSTICK_BATTERY_UPDATED:
- SDL_Log("Gamepad %" SDL_PRIu32 " battery state changed to %s\n", event.jbattery.which, power_level_strings[event.jbattery.level + 1]);
- break;
- case SDL_EVENT_MOUSE_BUTTON_DOWN:
- if (virtual_joystick) {
- VirtualGamepadMouseDown(event.button.x, event.button.y);
- }
- break;
- case SDL_EVENT_MOUSE_BUTTON_UP:
- if (virtual_joystick) {
- VirtualGamepadMouseUp(event.button.x, event.button.y);
- }
- break;
- case SDL_EVENT_MOUSE_MOTION:
- if (virtual_joystick) {
- VirtualGamepadMouseMotion(event.motion.x, event.motion.y);
- }
- break;
- case SDL_EVENT_KEY_DOWN:
- if (event.key.keysym.sym >= SDLK_0 && event.key.keysym.sym <= SDLK_9) {
- if (gamepad) {
- int player_index = (event.key.keysym.sym - SDLK_0);
- SDL_SetGamepadPlayerIndex(gamepad, player_index);
- }
- break;
- }
- if (event.key.keysym.sym == SDLK_a) {
- OpenVirtualGamepad();
- break;
- }
- if (event.key.keysym.sym == SDLK_d) {
- CloseVirtualGamepad();
- break;
- }
- if (event.key.keysym.sym != SDLK_ESCAPE) {
- break;
- }
- SDL_FALLTHROUGH;
- case SDL_EVENT_QUIT:
- done = SDL_TRUE;
- break;
- default:
- break;
- }
- }
- showing_front = ShowingFront();
- /* blank screen, set up for drawing this frame. */
- SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE);
- SDL_RenderClear(screen);
- SDL_RenderTexture(screen, showing_front ? background_front : background_back, NULL, NULL);
- if (gamepad) {
- /* Update visual gamepad state */
- for (i = 0; i < SDL_GAMEPAD_BUTTON_TOUCHPAD; ++i) {
- if (SDL_GetGamepadButton(gamepad, (SDL_GamepadButton)i) == SDL_PRESSED) {
- SDL_bool on_front = (i < SDL_GAMEPAD_BUTTON_PADDLE1 || i > SDL_GAMEPAD_BUTTON_PADDLE4);
- if (on_front == showing_front) {
- SDL_FRect dst;
- dst.x = (float)button_positions[i].x;
- dst.y = (float)button_positions[i].y;
- dst.w = (float)BUTTON_SIZE;
- dst.h = (float)BUTTON_SIZE;
- SDL_RenderTextureRotated(screen, button_texture, NULL, &dst, 0, NULL, SDL_FLIP_NONE);
- }
- }
- }
- if (showing_front) {
- for (i = 0; i < SDL_GAMEPAD_AXIS_MAX; ++i) {
- const Sint16 deadzone = 8000; /* !!! FIXME: real deadzone */
- const Sint16 value = SDL_GetGamepadAxis(gamepad, (SDL_GamepadAxis)(i));
- if (value < -deadzone) {
- const double angle = axis_positions[i].angle;
- SDL_FRect dst;
- dst.x = (float)axis_positions[i].x;
- dst.y = (float)axis_positions[i].y;
- dst.w = (float)AXIS_SIZE;
- dst.h = (float)AXIS_SIZE;
- SDL_RenderTextureRotated(screen, axis_texture, NULL, &dst, angle, NULL, SDL_FLIP_NONE);
- } else if (value > deadzone) {
- const double angle = axis_positions[i].angle + 180.0;
- SDL_FRect dst;
- dst.x = (float)axis_positions[i].x;
- dst.y = (float)axis_positions[i].y;
- dst.w = (float)AXIS_SIZE;
- dst.h = (float)AXIS_SIZE;
- SDL_RenderTextureRotated(screen, axis_texture, NULL, &dst, angle, NULL, SDL_FLIP_NONE);
- }
- }
- }
- /* Update LED based on left thumbstick position */
- {
- Sint16 x = SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_LEFTX);
- Sint16 y = SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_LEFTY);
- if (!set_LED) {
- set_LED = (x < -8000 || x > 8000 || y > 8000);
- }
- if (set_LED) {
- Uint8 r, g, b;
- if (x < 0) {
- r = (Uint8)(((~x) * 255) / 32767);
- b = 0;
- } else {
- r = 0;
- b = (Uint8)(((int)(x)*255) / 32767);
- }
- if (y > 0) {
- g = (Uint8)(((int)(y)*255) / 32767);
- } else {
- g = 0;
- }
- SDL_SetGamepadLED(gamepad, r, g, b);
- }
- }
- if (trigger_effect == 0) {
- /* Update rumble based on trigger state */
- {
- Sint16 left = SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_LEFT_TRIGGER);
- Sint16 right = SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER);
- Uint16 low_frequency_rumble = ConvertAxisToRumble(left);
- Uint16 high_frequency_rumble = ConvertAxisToRumble(right);
- SDL_RumbleGamepad(gamepad, low_frequency_rumble, high_frequency_rumble, 250);
- }
- /* Update trigger rumble based on thumbstick state */
- {
- Sint16 left = SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_LEFTY);
- Sint16 right = SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHTY);
- Uint16 left_rumble = ConvertAxisToRumble(~left);
- Uint16 right_rumble = ConvertAxisToRumble(~right);
- SDL_RumbleGamepadTriggers(gamepad, left_rumble, right_rumble, 250);
- }
- }
- }
- SDL_Delay(16);
- SDL_RenderPresent(screen);
- #ifdef __EMSCRIPTEN__
- if (done) {
- emscripten_cancel_main_loop();
- }
- #endif
- }
- int main(int argc, char *argv[])
- {
- int i;
- int gamepad_index = -1;
- SDLTest_CommonState *state;
- /* Initialize test framework */
- state = SDLTest_CommonCreateState(argv, 0);
- if (state == NULL) {
- return 1;
- }
- SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0");
- SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
- SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
- SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_STEAM, "1");
- SDL_SetHint(SDL_HINT_JOYSTICK_ROG_CHAKRAM, "1");
- SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
- SDL_SetHint(SDL_HINT_LINUX_JOYSTICK_DEADZONES, "1");
- /* Enable standard application logging */
- SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
- /* Parse commandline */
- for (i = 1; i < argc;) {
- int consumed;
- consumed = SDLTest_CommonArg(state, i);
- if (!consumed) {
- if (SDL_strcmp(argv[i], "--mappings") == 0) {
- int map_i;
- SDL_Log("Supported mappings:\n");
- for (map_i = 0; map_i < SDL_GetNumGamepadMappings(); ++map_i) {
- char *mapping = SDL_GetGamepadMappingForIndex(map_i);
- if (mapping) {
- SDL_Log("\t%s\n", mapping);
- SDL_free(mapping);
- }
- }
- SDL_Log("\n");
- consumed = 1;
- } else if (SDL_strcmp(argv[i], "--virtual") == 0) {
- OpenVirtualGamepad();
- consumed = 1;
- } else if (gamepad_index < 0) {
- char *endptr = NULL;
- gamepad_index = (int)SDL_strtol(argv[i], &endptr, 0);
- if (endptr != argv[i] && *endptr == '\0' && gamepad_index >= 0) {
- consumed = 1;
- }
- }
- }
- if (consumed <= 0) {
- static const char *options[] = { "[--mappings]", "[--virtual]", "[index]", NULL };
- SDLTest_CommonLogUsage(state, argv[0], options);
- return 1;
- }
- i += consumed;
- }
- if (gamepad_index < 0) {
- gamepad_index = 0;
- }
- /* Initialize SDL (Note: video is required to start event loop) */
- if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD) < 0) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
- return 1;
- }
- SDL_AddGamepadMappingsFromFile("gamecontrollerdb.txt");
- /* Create a window to display gamepad state */
- window = SDL_CreateWindow("Gamepad Test", SCREEN_WIDTH, SCREEN_HEIGHT, 0);
- if (window == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
- return 2;
- }
- screen = SDL_CreateRenderer(window, NULL, 0);
- if (screen == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
- SDL_DestroyWindow(window);
- return 2;
- }
- SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE);
- SDL_RenderClear(screen);
- SDL_RenderPresent(screen);
- /* scale for platforms that don't give you the window size you asked for. */
- SDL_SetRenderLogicalPresentation(screen, SCREEN_WIDTH, SCREEN_HEIGHT,
- SDL_LOGICAL_PRESENTATION_LETTERBOX,
- SDL_SCALEMODE_LINEAR);
- background_front = LoadTexture(screen, "gamepadmap.bmp", SDL_FALSE, NULL, NULL);
- background_back = LoadTexture(screen, "gamepadmap_back.bmp", SDL_FALSE, NULL, NULL);
- button_texture = LoadTexture(screen, "button.bmp", SDL_TRUE, NULL, NULL);
- axis_texture = LoadTexture(screen, "axis.bmp", SDL_TRUE, NULL, NULL);
- if (background_front == NULL || background_back == NULL || button_texture == NULL || axis_texture == NULL) {
- SDL_DestroyRenderer(screen);
- SDL_DestroyWindow(window);
- return 2;
- }
- SDL_SetTextureColorMod(button_texture, 10, 255, 21);
- SDL_SetTextureColorMod(axis_texture, 10, 255, 21);
- /* Process the initial gamepad list */
- loop(NULL);
- if (gamepad_index < num_gamepads) {
- gamepad = gamepads[gamepad_index];
- } else {
- gamepad = NULL;
- }
- UpdateWindowTitle();
- /* Loop, getting gamepad events! */
- #ifdef __EMSCRIPTEN__
- emscripten_set_main_loop_arg(loop, NULL, 0, 1);
- #else
- while (!done) {
- loop(NULL);
- }
- #endif
- /* Reset trigger state */
- if (trigger_effect != 0) {
- trigger_effect = -1;
- CyclePS5TriggerEffect();
- }
- CloseVirtualGamepad();
- SDL_DestroyRenderer(screen);
- SDL_DestroyWindow(window);
- SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD);
- SDLTest_CommonDestroyState(state);
- return 0;
- }
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