CMakeLists.txt 19 KB

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  1. #
  2. # CMake script for building the SDL examples
  3. #
  4. list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/../cmake")
  5. include(CheckIncludeFile)
  6. include(CheckStructHasMember)
  7. include(CMakePushCheckState)
  8. include(sdlcompilers)
  9. if(SDL_EXAMPLES_LINK_SHARED)
  10. set(sdl_name_component SDL3-shared)
  11. else()
  12. set(sdl_name_component SDL3-static)
  13. endif()
  14. set(HAVE_EXAMPLES_LINK_SHARED "${SDL_EXAMPLES_LINK_SHARED}" PARENT_SCOPE)
  15. # CMake incorrectly detects opengl32.lib being present on MSVC ARM64
  16. if(NOT (MSVC AND SDL_CPU_ARM64))
  17. # Prefer GLVND, if present
  18. set(OpenGL_GL_PREFERENCE GLVND)
  19. find_package(OpenGL)
  20. endif()
  21. set(SDL_EXAMPLE_EXECUTABLES)
  22. if(CMAKE_RUNTIME_OUTPUT_DIRECTORY)
  23. set(example_bin_dir "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
  24. if(NOT IS_ABSOLUTE "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
  25. set(example_bin_dir "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
  26. endif()
  27. else()
  28. set(example_bin_dir "${CMAKE_CURRENT_BINARY_DIR}")
  29. endif()
  30. if(NOT CMAKE_VERSION VERSION_LESS 3.20)
  31. get_property(is_multi_config GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
  32. set(example_bin_dir "${example_bin_dir}$<$<BOOL:${is_multi_config}>:/$<CONFIG>>")
  33. endif()
  34. file(GLOB RESOURCE_FILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/*.bmp ${CMAKE_CURRENT_SOURCE_DIR}/../test/*.wav ${CMAKE_CURRENT_SOURCE_DIR}/../test/*.hex)
  35. set(RESOURCE_FILE_NAMES)
  36. set(RESOURCE_FILES_BINDIR)
  37. foreach(resource_file IN LISTS RESOURCE_FILES)
  38. get_filename_component(res_file_name ${resource_file} NAME)
  39. list(APPEND RESOURCE_FILE_NAMES "${res_file_name}")
  40. set(resource_file_bindir "${example_bin_dir}/${res_file_name}")
  41. add_custom_command(OUTPUT "${resource_file_bindir}"
  42. COMMAND "${CMAKE_COMMAND}" -E copy "${resource_file}" "${resource_file_bindir}"
  43. DEPENDS "${resource_file}"
  44. )
  45. list(APPEND RESOURCE_FILES_BINDIR "${resource_file_bindir}")
  46. endforeach()
  47. add_custom_target(copy-sdl-example-resources
  48. DEPENDS "${RESOURCE_FILES_BINDIR}"
  49. )
  50. macro(add_sdl_example_executable TARGET)
  51. cmake_parse_arguments(AST "BUILD_DEPENDENT" "" "SOURCES;DATAFILES" ${ARGN})
  52. if(AST_UNPARSED_ARGUMENTS)
  53. message(FATAL_ERROR "Unknown argument(s): ${AST_UNPARSED_ARGUMENTS}")
  54. endif()
  55. if(NOT AST_SOURCES)
  56. message(FATAL_ERROR "add_sdl_example_executable needs at least one source")
  57. endif()
  58. if(ANDROID)
  59. add_library(${TARGET} SHARED ${AST_SOURCES} ${AST_DATAFILES})
  60. else()
  61. add_executable(${TARGET} ${AST_SOURCES} ${AST_DATAFILES})
  62. endif()
  63. SDL_AddCommonCompilerFlags(${TARGET})
  64. target_include_directories(${TARGET} PRIVATE "${SDL3_SOURCE_DIR}/src/video/khronos")
  65. target_link_libraries(${TARGET} PRIVATE SDL3::${sdl_name_component})
  66. list(APPEND SDL_EXAMPLE_EXECUTABLES ${TARGET})
  67. if(AST_DATAFILES)
  68. if(PSP OR PS2)
  69. add_custom_command(TARGET ${TARGET} POST_BUILD
  70. COMMAND ${CMAKE_COMMAND} ARGS -E make_directory $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET}
  71. COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${AST_DATAFILES} $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET}
  72. WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
  73. )
  74. elseif(NOT APPLE)
  75. add_dependencies(${TARGET} copy-sdl-example-resources)
  76. endif()
  77. if(EMSCRIPTEN)
  78. foreach(res IN LISTS AST_DATAFILES)
  79. get_filename_component(res_name "${res}" NAME)
  80. target_link_options(${TARGET} PRIVATE "SHELL:--embed-file ${res}@${res_name}")
  81. endforeach()
  82. endif()
  83. set_property(TARGET ${TARGET} APPEND PROPERTY ADDITIONAL_CLEAN_FILES "$<TARGET_FILE_DIR:${TARGET}>/$<JOIN:${AST_DATAFILES},$<SEMICOLON>$<TARGET_FILE_DIR:${TARGET}>/>")
  84. endif()
  85. if(APPLE)
  86. # Set Apple App ID / Bundle ID. This is needed to launch apps on some Apple
  87. # platforms (iOS, for example).
  88. set_target_properties(${TARGET} PROPERTIES
  89. RESOURCES "${AST_DATAFILES}"
  90. MACOSX_BUNDLE TRUE
  91. MACOSX_BUNDLE_GUI_IDENTIFIER "org.libsdl.${TARGET}"
  92. MACOSX_BUNDLE_BUNDLE_VERSION "${SDL3_VERSION}"
  93. MACOSX_BUNDLE_SHORT_VERSION_STRING "${SDL3_VERSION}"
  94. )
  95. set_property(SOURCE ${AST_DATAFILES} PROPERTY MACOSX_PACKAGE_LOCATION "Resources")
  96. elseif(WINDOWS)
  97. # CET support was added in VS 16.7
  98. if(MSVC_VERSION GREATER 1926 AND CMAKE_GENERATOR_PLATFORM MATCHES "Win32|x64")
  99. set_property(TARGET ${TARGET} APPEND_STRING PROPERTY LINK_FLAGS " -CETCOMPAT")
  100. endif()
  101. elseif(PSP)
  102. target_link_libraries(${TARGET} PRIVATE GL)
  103. elseif(EMSCRIPTEN)
  104. set_property(TARGET ${TARGET} PROPERTY SUFFIX ".html")
  105. target_link_options(${TARGET} PRIVATE -sALLOW_MEMORY_GROWTH=1)
  106. elseif(NGAGE)
  107. string(MD5 TARGET_MD5 "${TARGET}")
  108. string(SUBSTRING "${TARGET_MD5}" 0 8 TARGET_MD5_8)
  109. target_link_options(${TARGET} PRIVATE "SHELL:-s UID3=0x${TARGET_MD5_8}")
  110. endif()
  111. if(OPENGL_FOUND)
  112. target_compile_definitions(${TARGET} PRIVATE HAVE_OPENGL)
  113. endif()
  114. # FIXME: only add "${SDL3_BINARY_DIR}/include-config-$<LOWER_CASE:$<CONFIG>>" + include paths of external dependencies
  115. target_include_directories(${TARGET} PRIVATE "$<TARGET_PROPERTY:SDL3::${sdl_name_component},INCLUDE_DIRECTORIES>")
  116. endmacro()
  117. add_sdl_example_executable(renderer-clear SOURCES renderer/01-clear/clear.c)
  118. add_sdl_example_executable(renderer-primitives SOURCES renderer/02-primitives/primitives.c)
  119. add_sdl_example_executable(renderer-lines SOURCES renderer/03-lines/lines.c)
  120. add_sdl_example_executable(renderer-points SOURCES renderer/04-points/points.c)
  121. add_sdl_example_executable(renderer-rectangles SOURCES renderer/05-rectangles/rectangles.c)
  122. add_sdl_example_executable(renderer-textures SOURCES renderer/06-textures/textures.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.bmp)
  123. add_sdl_example_executable(renderer-streaming-textures SOURCES renderer/07-streaming-textures/streaming-textures.c)
  124. add_sdl_example_executable(renderer-rotating-textures SOURCES renderer/08-rotating-textures/rotating-textures.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.bmp)
  125. add_sdl_example_executable(renderer-scaling-textures SOURCES renderer/09-scaling-textures/scaling-textures.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.bmp)
  126. add_sdl_example_executable(renderer-geometry SOURCES renderer/10-geometry/geometry.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.bmp)
  127. add_sdl_example_executable(renderer-color-mods SOURCES renderer/11-color-mods/color-mods.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.bmp)
  128. add_sdl_example_executable(renderer-viewport SOURCES renderer/14-viewport/viewport.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.bmp)
  129. add_sdl_example_executable(renderer-cliprect SOURCES renderer/15-cliprect/cliprect.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.bmp)
  130. add_sdl_example_executable(renderer-read-pixels SOURCES renderer/17-read-pixels/read-pixels.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.bmp)
  131. add_sdl_example_executable(renderer-debug-text SOURCES renderer/18-debug-text/debug-text.c)
  132. add_sdl_example_executable(renderer-affine-textures SOURCES renderer/19-affine-textures/affine-textures.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.bmp)
  133. add_sdl_example_executable(audio-simple-playback SOURCES audio/01-simple-playback/simple-playback.c)
  134. add_sdl_example_executable(audio-simple-playback-callback SOURCES audio/02-simple-playback-callback/simple-playback-callback.c)
  135. add_sdl_example_executable(audio-load-wav SOURCES audio/03-load-wav/load-wav.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.wav)
  136. add_sdl_example_executable(audio-multiple-streams SOURCES audio/04-multiple-streams/multiple-streams.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.wav ${CMAKE_CURRENT_SOURCE_DIR}/../test/sword.wav)
  137. add_sdl_example_executable(audio-planar-data SOURCES audio/05-planar-data/planar-data.c)
  138. add_sdl_example_executable(input-joystick-polling SOURCES input/01-joystick-polling/joystick-polling.c)
  139. add_sdl_example_executable(input-joystick-events SOURCES input/02-joystick-events/joystick-events.c)
  140. add_sdl_example_executable(camera-read-and-draw SOURCES camera/01-read-and-draw/read-and-draw.c)
  141. add_sdl_example_executable(pen-drawing-lines SOURCES pen/01-drawing-lines/drawing-lines.c)
  142. add_sdl_example_executable(asyncio-load-bitmaps SOURCES asyncio/01-load-bitmaps/load-bitmaps.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.bmp ${CMAKE_CURRENT_SOURCE_DIR}/../test/gamepad_front.bmp ${CMAKE_CURRENT_SOURCE_DIR}/../test/speaker.bmp ${CMAKE_CURRENT_SOURCE_DIR}/../test/icon2x.bmp)
  143. add_sdl_example_executable(demo-snake SOURCES demo/01-snake/snake.c)
  144. add_sdl_example_executable(demo-woodeneye-008 SOURCES demo/02-woodeneye-008/woodeneye-008.c)
  145. add_sdl_example_executable(demo-infinite-monkeys SOURCES demo/03-infinite-monkeys/infinite-monkeys.c)
  146. add_sdl_example_executable(demo-bytepusher SOURCES demo/04-bytepusher/bytepusher.c)
  147. # When you add an example, remember to add the Visual Studio project as well:
  148. # - Add a new example in examples/
  149. # - Run python VisualC/examples/generate.py
  150. # - Take note of the newly generated .vcxproj files
  151. # - Modify the .vcxproj files if necessary (adding content such as BMP or WAV files)
  152. # - Open VisualC/SDL.sln in Visual Studio or JetBrains Rider
  153. # - Locate the appropriate folder in the Solution Explorer
  154. # - Add the newly generated projects: Right click -> Add -> Existing project...
  155. # - Test if they work
  156. # - Save the SDL.sln solution
  157. if(PSP)
  158. # Build EBOOT files if building for PSP
  159. foreach(APP ${SDL_EXAMPLE_EXECUTABLES})
  160. create_pbp_file(
  161. TARGET ${APP}
  162. TITLE SDL-${APP}
  163. ICON_PATH NULL
  164. BACKGROUND_PATH NULL
  165. PREVIEW_PATH NULL
  166. OUTPUT_DIR $<TARGET_FILE_DIR:${APP}>/sdl-${APP}
  167. )
  168. endforeach()
  169. endif()
  170. if(N3DS)
  171. set(ROMFS_DIR "${CMAKE_CURRENT_BINARY_DIR}/romfs")
  172. file(MAKE_DIRECTORY "${ROMFS_DIR}")
  173. file(COPY ${RESOURCE_FILES} DESTINATION "${ROMFS_DIR}")
  174. foreach(APP ${SDL_EXAMPLE_EXECUTABLES})
  175. get_target_property(TARGET_BINARY_DIR ${APP} BINARY_DIR)
  176. set(SMDH_FILE "${TARGET_BINARY_DIR}/${APP}.smdh")
  177. ctr_generate_smdh("${SMDH_FILE}"
  178. NAME "SDL-${APP}"
  179. DESCRIPTION "SDL3 Test suite"
  180. AUTHOR "SDL3 Contributors"
  181. ICON "${CMAKE_CURRENT_SOURCE_DIR}/../test/n3ds/logo48x48.png"
  182. )
  183. ctr_create_3dsx(
  184. ${APP}
  185. ROMFS "${ROMFS_DIR}"
  186. SMDH "${SMDH_FILE}"
  187. )
  188. endforeach()
  189. endif()
  190. if(RISCOS)
  191. set(SDL_EXAMPLE_EXECUTABLES_AIF)
  192. foreach(APP ${SDL_EXAMPLE_EXECUTABLES})
  193. set_property(TARGET ${APP} APPEND_STRING PROPERTY LINK_FLAGS " -static")
  194. add_custom_command(
  195. OUTPUT ${APP},ff8
  196. COMMAND elf2aif ${APP} ${APP},ff8
  197. DEPENDS ${APP}
  198. )
  199. add_custom_target(${APP}-aif ALL DEPENDS ${APP},ff8)
  200. list(APPEND SDL_EXAMPLE_EXECUTABLES_AIF ${CMAKE_CURRENT_BINARY_DIR}/${APP},ff8)
  201. endforeach()
  202. endif()
  203. if(SDL_INSTALL_EXAMPLES)
  204. if(RISCOS)
  205. install(
  206. FILES ${SDL_EXAMPLE_EXECUTABLES_AIF}
  207. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3
  208. )
  209. else()
  210. install(
  211. TARGETS ${SDL_EXAMPLE_EXECUTABLES}
  212. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3
  213. )
  214. endif()
  215. if(MSVC)
  216. foreach(example IN LISTS SDL_EXAMPLE_EXECUTABLES)
  217. SDL_install_pdb(${example} "${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3")
  218. endforeach()
  219. endif()
  220. install(
  221. FILES ${RESOURCE_FILES}
  222. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3
  223. )
  224. endif()
  225. if(ANDROID AND TARGET SDL3::Jar)
  226. list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/../cmake/android")
  227. find_package(SdlAndroid MODULE)
  228. if(SdlAndroid_FOUND)
  229. set(apks "")
  230. set(packages "")
  231. include(SdlAndroidFunctions)
  232. sdl_create_android_debug_keystore(SDL_example-debug-keystore)
  233. sdl_android_compile_resources(SDL_example-resources RESFOLDER ${CMAKE_CURRENT_SOURCE_DIR}/../test/android/res)
  234. add_custom_target(sdl-example-apks)
  235. foreach(EXAMPLE ${SDL_EXAMPLE_EXECUTABLES})
  236. set(ANDROID_MANIFEST_APP_NAME "${EXAMPLE}")
  237. set(ANDROID_MANIFEST_LABEL "${EXAMPLE}")
  238. set(ANDROID_MANIFEST_LIB_NAME "$<TARGET_FILE_BASE_NAME:${EXAMPLE}>")
  239. set(ANDROID_MANIFEST_PACKAGE "org.libsdl.sdl.example.${EXAMPLE}")
  240. set(generated_manifest_path "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-src/AndroidManifest.xml")
  241. string(REPLACE "." "/" JAVA_PACKAGE_DIR "${ANDROID_MANIFEST_PACKAGE}")
  242. set(GENERATED_SRC_FOLDER "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-src")
  243. set(GENERATED_RES_FOLDER "${GENERATED_SRC_FOLDER}/res")
  244. set(JAVA_PACKAGE_DIR "${GENERATED_SRC_FOLDER}/${JAVA_PACKAGE_DIR}")
  245. configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/SDLEntryTestActivity.java.cmake "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java" @ONLY)
  246. configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/SDLTestActivity.java.cmake "${JAVA_PACKAGE_DIR}/SDLTestActivity.java" @ONLY)
  247. configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/res/values/strings.xml.cmake android/res/values/strings-${EXAMPLE}.xml @ONLY)
  248. configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/res/xml/shortcuts.xml.cmake "${GENERATED_RES_FOLDER}/xml/shortcuts.xml" @ONLY)
  249. configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/AndroidManifest.xml.cmake "${generated_manifest_path}" @ONLY)
  250. file(GENERATE
  251. OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-$<CONFIG>/res/values/strings.xml"
  252. INPUT "${CMAKE_CURRENT_BINARY_DIR}/android/res/values/strings-${EXAMPLE}.xml"
  253. )
  254. sdl_android_compile_resources(${EXAMPLE}-resources
  255. RESOURCES
  256. "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-$<CONFIG>/res/values/strings.xml"
  257. "${GENERATED_RES_FOLDER}/xml/shortcuts.xml"
  258. )
  259. sdl_android_link_resources(${EXAMPLE}-apk-linked
  260. MANIFEST "${generated_manifest_path}"
  261. PACKAGE ${ANDROID_MANIFEST_PACKAGE}
  262. RES_TARGETS SDL_example-resources ${EXAMPLE}-resources
  263. TARGET_SDK_VERSION 31
  264. )
  265. set(CMAKE_JAVA_COMPILE_FLAGS "-encoding;utf-8")
  266. set(classes_path "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${EXAMPLE}-java.dir/classes")
  267. # Some CMake versions have a slow `cmake -E make_directory` implementation
  268. if(NOT IS_DIRECTORY "${classes_path}")
  269. execute_process(COMMAND ${CMAKE_COMMAND} -E make_directory "${classes_path}")
  270. endif()
  271. set(OUT_JAR "${CMAKE_CURRENT_BINARY_DIR}/${EXAMPLE}.jar")
  272. add_custom_command(
  273. OUTPUT "${OUT_JAR}"
  274. COMMAND ${CMAKE_COMMAND} -E rm -rf "${classes_path}"
  275. COMMAND ${CMAKE_COMMAND} -E make_directory "${classes_path}"
  276. COMMAND ${Java_JAVAC_EXECUTABLE}
  277. -source 1.8 -target 1.8
  278. -bootclasspath "$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>"
  279. "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java"
  280. "${JAVA_PACKAGE_DIR}/SDLTestActivity.java"
  281. $<TARGET_PROPERTY:${EXAMPLE}-apk-linked,JAVA_R>
  282. -cp "$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>:${SDL_ANDROID_PLATFORM_ANDROID_JAR}"
  283. -d "${classes_path}"
  284. COMMAND ${Java_JAR_EXECUTABLE} cf "${OUT_JAR}" -C "${classes_path}" .
  285. DEPENDS $<TARGET_PROPERTY:${EXAMPLE}-apk-linked,OUTPUTS> "$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>" "${JAVA_PACKAGE_DIR}/SDLTestActivity.java" "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java"
  286. )
  287. add_custom_target(${EXAMPLE}-jar DEPENDS "${OUT_JAR}")
  288. set_property(TARGET ${EXAMPLE}-jar PROPERTY OUTPUT "${OUT_JAR}")
  289. set(dexworkdir "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${EXAMPLE}-dex.dir")
  290. # Some CMake versions have a slow `cmake -E make_directory` implementation
  291. if(NOT IS_DIRECTORY "${dexworkdir}")
  292. execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${dexworkdir}")
  293. endif()
  294. set(classes_dex_base_name "classes.dex")
  295. set(classes_dex "${dexworkdir}/${classes_dex_base_name}")
  296. add_custom_command(
  297. OUTPUT "${classes_dex}"
  298. COMMAND SdlAndroid::d8
  299. $<TARGET_PROPERTY:${EXAMPLE}-jar,OUTPUT>
  300. $<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>
  301. --lib "${SDL_ANDROID_PLATFORM_ANDROID_JAR}"
  302. --output "${dexworkdir}"
  303. DEPENDS $<TARGET_PROPERTY:${EXAMPLE}-jar,OUTPUT> $<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>
  304. )
  305. add_custom_target(${EXAMPLE}-dex DEPENDS "${classes_dex}")
  306. set_property(TARGET ${EXAMPLE}-dex PROPERTY OUTPUT "${classes_dex}")
  307. set_property(TARGET ${EXAMPLE}-dex PROPERTY OUTPUT_BASE_NAME "${classes_dex_base_name}")
  308. sdl_add_to_apk_unaligned(${EXAMPLE}-unaligned-apk
  309. APK_IN ${EXAMPLE}-apk-linked
  310. OUTDIR "${CMAKE_CURRENT_BINARY_DIR}/intermediates"
  311. ASSETS ${RESOURCE_FILES}
  312. NATIVE_LIBS SDL3::SDL3-shared ${EXAMPLE}
  313. DEX ${EXAMPLE}-dex
  314. )
  315. sdl_apk_align(${EXAMPLE}-aligned-apk ${EXAMPLE}-unaligned-apk
  316. OUTDIR "${CMAKE_CURRENT_BINARY_DIR}/intermediates"
  317. )
  318. sdl_apk_sign(${EXAMPLE}-apk ${EXAMPLE}-aligned-apk
  319. KEYSTORE SDL_example-debug-keystore
  320. )
  321. add_dependencies(sdl-example-apks ${EXAMPLE}-apk)
  322. if(TARGET SdlAndroid::adb)
  323. add_custom_target(install-${EXAMPLE}
  324. COMMAND "${CMAKE_COMMAND}" -DACTION=install "-DAPKS=$<TARGET_PROPERTY:${EXAMPLE}-apk,OUTPUT>" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
  325. DEPENDS "${EXAMPLE}-apk"
  326. )
  327. add_custom_target(start-${EXAMPLE}
  328. COMMAND "${ADB_BIN}" shell am start-activity -S "${ANDROID_MANIFEST_PACKAGE}/.SDLTestActivity"
  329. )
  330. add_custom_target(build-install-start-${EXAMPLE}
  331. COMMAND "${CMAKE_COMMAND}" -DACTION=build-install-run "-DEXECUTABLES=${EXAMPLE}" "-DBUILD_FOLDER=${CMAKE_BINARY_DIR}" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
  332. )
  333. endif()
  334. list(APPEND packages "${ANDROID_MANIFEST_PACKAGE}")
  335. list(APPEND install_targets install-${EXAMPLE})
  336. endforeach()
  337. if(TARGET SdlAndroid::adb)
  338. add_custom_target(install-sdl-example-apks
  339. DEPENDS ${install_targets}
  340. VERBATIM
  341. )
  342. add_custom_target(uninstall-sdl-example-apks
  343. COMMAND "${CMAKE_COMMAND}" "-DADB=$<TARGET_FILE:SdlAndroid::adb>" -DACTION=uninstall "-DPACKAGES=${packages}" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
  344. VERBATIM
  345. )
  346. endif()
  347. endif()
  348. endif()