keyboard.c 9.8 KB

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  1. /*
  2. * keyboard.c
  3. * written by Holmes Futrell
  4. * use however you want
  5. */
  6. #include "SDL.h"
  7. #include "common.h"
  8. #define GLYPH_SIZE_IMAGE 16 /* size of glyphs (characters) in the bitmap font file */
  9. #define GLYPH_SIZE_SCREEN 32 /* size of glyphs (characters) as shown on the screen */
  10. #define MAX_CHARS 1024
  11. static SDL_Texture *texture; /* texture where we'll hold our font */
  12. static SDL_Renderer *renderer;
  13. static int numChars = 0; /* number of characters we've typed so far */
  14. static SDL_Color bg_color = { 50, 50, 100, 255 }; /* color of background */
  15. static int glyphs[MAX_CHARS];
  16. /* this structure maps a scancode to an index in our bitmap font.
  17. it also contains data about under which modifiers the mapping is valid
  18. (for example, we don't want shift + 1 to produce the character '1',
  19. but rather the character '!')
  20. */
  21. typedef struct
  22. {
  23. SDL_Scancode scancode; /* scancode of the key we want to map */
  24. int allow_no_mod; /* is the map valid if the key has no modifiers? */
  25. SDL_Keymod mod; /* what modifiers are allowed for the mapping */
  26. int index; /* what index in the font does the scancode map to */
  27. } fontMapping;
  28. #define TABLE_SIZE 51 /* size of our table which maps keys and modifiers to font indices */
  29. /* Below is the table that defines the mapping between scancodes and modifiers to indices in the
  30. bitmap font. As an example, then line '{ SDL_SCANCODE_A, 1, KMOD_SHIFT, 33 }' means, map
  31. the key A (which has scancode SDL_SCANCODE_A) to index 33 in the font (which is a picture of an A),
  32. The '1' means that the mapping is valid even if there are no modifiers, and KMOD_SHIFT means the
  33. mapping is also valid if the user is holding shift.
  34. */
  35. fontMapping map[TABLE_SIZE] = {
  36. {SDL_SCANCODE_A, 1, KMOD_SHIFT, 33}, /* A */
  37. {SDL_SCANCODE_B, 1, KMOD_SHIFT, 34}, /* B */
  38. {SDL_SCANCODE_C, 1, KMOD_SHIFT, 35}, /* C */
  39. {SDL_SCANCODE_D, 1, KMOD_SHIFT, 36}, /* D */
  40. {SDL_SCANCODE_E, 1, KMOD_SHIFT, 37}, /* E */
  41. {SDL_SCANCODE_F, 1, KMOD_SHIFT, 38}, /* F */
  42. {SDL_SCANCODE_G, 1, KMOD_SHIFT, 39}, /* G */
  43. {SDL_SCANCODE_H, 1, KMOD_SHIFT, 40}, /* H */
  44. {SDL_SCANCODE_I, 1, KMOD_SHIFT, 41}, /* I */
  45. {SDL_SCANCODE_J, 1, KMOD_SHIFT, 42}, /* J */
  46. {SDL_SCANCODE_K, 1, KMOD_SHIFT, 43}, /* K */
  47. {SDL_SCANCODE_L, 1, KMOD_SHIFT, 44}, /* L */
  48. {SDL_SCANCODE_M, 1, KMOD_SHIFT, 45}, /* M */
  49. {SDL_SCANCODE_N, 1, KMOD_SHIFT, 46}, /* N */
  50. {SDL_SCANCODE_O, 1, KMOD_SHIFT, 47}, /* O */
  51. {SDL_SCANCODE_P, 1, KMOD_SHIFT, 48}, /* P */
  52. {SDL_SCANCODE_Q, 1, KMOD_SHIFT, 49}, /* Q */
  53. {SDL_SCANCODE_R, 1, KMOD_SHIFT, 50}, /* R */
  54. {SDL_SCANCODE_S, 1, KMOD_SHIFT, 51}, /* S */
  55. {SDL_SCANCODE_T, 1, KMOD_SHIFT, 52}, /* T */
  56. {SDL_SCANCODE_U, 1, KMOD_SHIFT, 53}, /* U */
  57. {SDL_SCANCODE_V, 1, KMOD_SHIFT, 54}, /* V */
  58. {SDL_SCANCODE_W, 1, KMOD_SHIFT, 55}, /* W */
  59. {SDL_SCANCODE_X, 1, KMOD_SHIFT, 56}, /* X */
  60. {SDL_SCANCODE_Y, 1, KMOD_SHIFT, 57}, /* Y */
  61. {SDL_SCANCODE_Z, 1, KMOD_SHIFT, 58}, /* Z */
  62. {SDL_SCANCODE_0, 1, 0, 16}, /* 0 */
  63. {SDL_SCANCODE_1, 1, 0, 17}, /* 1 */
  64. {SDL_SCANCODE_2, 1, 0, 18}, /* 2 */
  65. {SDL_SCANCODE_3, 1, 0, 19}, /* 3 */
  66. {SDL_SCANCODE_4, 1, 0, 20}, /* 4 */
  67. {SDL_SCANCODE_5, 1, 0, 21}, /* 5 */
  68. {SDL_SCANCODE_6, 1, 0, 22}, /* 6 */
  69. {SDL_SCANCODE_7, 1, 0, 23}, /* 7 */
  70. {SDL_SCANCODE_8, 1, 0, 24}, /* 8 */
  71. {SDL_SCANCODE_9, 1, 0, 25}, /* 9 */
  72. {SDL_SCANCODE_SPACE, 1, 0, 0}, /* ' ' */
  73. {SDL_SCANCODE_1, 0, KMOD_SHIFT, 1}, /* ! */
  74. {SDL_SCANCODE_SLASH, 0, KMOD_SHIFT, 31}, /* ? */
  75. {SDL_SCANCODE_SLASH, 1, 0, 15}, /* / */
  76. {SDL_SCANCODE_COMMA, 1, 0, 12}, /* , */
  77. {SDL_SCANCODE_SEMICOLON, 1, 0, 27}, /* ; */
  78. {SDL_SCANCODE_SEMICOLON, 0, KMOD_SHIFT, 26}, /* : */
  79. {SDL_SCANCODE_PERIOD, 1, 0, 14}, /* . */
  80. {SDL_SCANCODE_MINUS, 1, 0, 13}, /* - */
  81. {SDL_SCANCODE_EQUALS, 0, KMOD_SHIFT, 11}, /* = */
  82. {SDL_SCANCODE_APOSTROPHE, 1, 0, 7}, /* ' */
  83. {SDL_SCANCODE_APOSTROPHE, 0, KMOD_SHIFT, 2}, /* " */
  84. {SDL_SCANCODE_5, 0, KMOD_SHIFT, 5}, /* % */
  85. };
  86. /*
  87. This function maps an SDL_KeySym to an index in the bitmap font.
  88. It does so by scanning through the font mapping table one entry
  89. at a time.
  90. If a match is found (scancode and allowed modifiers), the proper
  91. index is returned.
  92. If there is no entry for the key, -1 is returned
  93. */
  94. int
  95. keyToGlyphIndex(SDL_Keysym key)
  96. {
  97. int i, index = -1;
  98. for (i = 0; i < TABLE_SIZE; i++) {
  99. fontMapping compare = map[i];
  100. if (key.scancode == compare.scancode) {
  101. /* if this entry is valid with no key mod and we have no keymod, or if
  102. the key's modifiers are allowed modifiers for that mapping */
  103. if ((compare.allow_no_mod && key.mod == 0)
  104. || (key.mod & compare.mod)) {
  105. index = compare.index;
  106. break;
  107. }
  108. }
  109. }
  110. return index;
  111. }
  112. /*
  113. This function returns and x,y position for a given character number.
  114. It is used for positioning each character of text
  115. */
  116. void
  117. getPositionForCharNumber(int n, int *x, int *y)
  118. {
  119. int renderW, renderH;
  120. SDL_RenderGetLogicalSize(renderer, &renderW, &renderH);
  121. int x_padding = 16; /* padding space on left and right side of screen */
  122. int y_padding = 32; /* padding space at top of screen */
  123. /* figure out the number of characters that can fit horizontally across the screen */
  124. int max_x_chars = (renderW - 2 * x_padding) / GLYPH_SIZE_SCREEN;
  125. int line_separation = 5; /* pixels between each line */
  126. *x = (n % max_x_chars) * GLYPH_SIZE_SCREEN + x_padding;
  127. *y = (n / max_x_chars) * (GLYPH_SIZE_SCREEN + line_separation) + y_padding;
  128. }
  129. void
  130. drawGlyph(int glyph, int positionIndex)
  131. {
  132. int x, y;
  133. getPositionForCharNumber(positionIndex, &x, &y);
  134. SDL_Rect srcRect = { GLYPH_SIZE_IMAGE * glyph, 0, GLYPH_SIZE_IMAGE, GLYPH_SIZE_IMAGE };
  135. SDL_Rect dstRect = { x, y, GLYPH_SIZE_SCREEN, GLYPH_SIZE_SCREEN };
  136. SDL_RenderCopy(renderer, texture, &srcRect, &dstRect);
  137. }
  138. /* this function loads our font into an SDL_Texture and returns the SDL_Texture */
  139. SDL_Texture*
  140. loadFont(void)
  141. {
  142. SDL_Surface *surface = SDL_LoadBMP("kromasky_16x16.bmp");
  143. if (!surface) {
  144. printf("Error loading bitmap: %s\n", SDL_GetError());
  145. return 0;
  146. } else {
  147. /* set the transparent color for the bitmap font (hot pink) */
  148. SDL_SetColorKey(surface, 1, SDL_MapRGB(surface->format, 238, 0, 252));
  149. /* now we convert the surface to our desired pixel format */
  150. int format = SDL_PIXELFORMAT_ABGR8888; /* desired texture format */
  151. Uint32 Rmask, Gmask, Bmask, Amask; /* masks for desired format */
  152. int bpp; /* bits per pixel for desired format */
  153. SDL_PixelFormatEnumToMasks(format, &bpp, &Rmask, &Gmask, &Bmask,
  154. &Amask);
  155. SDL_Surface *converted =
  156. SDL_CreateRGBSurface(0, surface->w, surface->h, bpp, Rmask, Gmask,
  157. Bmask, Amask);
  158. SDL_BlitSurface(surface, NULL, converted, NULL);
  159. /* create our texture */
  160. texture = SDL_CreateTextureFromSurface(renderer, converted);
  161. if (texture == 0) {
  162. printf("texture creation failed: %s\n", SDL_GetError());
  163. } else {
  164. /* set blend mode for our texture */
  165. SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
  166. }
  167. SDL_FreeSurface(surface);
  168. SDL_FreeSurface(converted);
  169. return texture;
  170. }
  171. }
  172. void
  173. draw()
  174. {
  175. SDL_SetRenderDrawColor(renderer, bg_color.r, bg_color.g, bg_color.b, bg_color.a);
  176. SDL_RenderClear(renderer);
  177. for (int i = 0; i < numChars; i++) {
  178. drawGlyph(glyphs[i], i);
  179. }
  180. drawGlyph(29, numChars); /* cursor is at index 29 in the bitmap font */
  181. SDL_RenderPresent(renderer);
  182. }
  183. int
  184. main(int argc, char *argv[])
  185. {
  186. SDL_Window *window;
  187. SDL_Event event; /* last event received */
  188. SDL_Scancode scancode; /* scancode of last key we pushed */
  189. int width;
  190. int height;
  191. int done;
  192. if (SDL_Init(SDL_INIT_VIDEO) < 0) {
  193. printf("Error initializing SDL: %s", SDL_GetError());
  194. }
  195. /* create window */
  196. window = SDL_CreateWindow("iOS keyboard test", 0, 0, 320, 480, SDL_WINDOW_ALLOW_HIGHDPI);
  197. /* create renderer */
  198. renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_PRESENTVSYNC);
  199. SDL_GetWindowSize(window, &width, &height);
  200. SDL_RenderSetLogicalSize(renderer, width, height);
  201. /* load up our font */
  202. loadFont();
  203. done = 0;
  204. while (!done) {
  205. while (SDL_PollEvent(&event)) {
  206. switch (event.type) {
  207. case SDL_QUIT:
  208. done = 1;
  209. break;
  210. case SDL_KEYDOWN:
  211. if (event.key.keysym.scancode == SDL_SCANCODE_BACKSPACE) {
  212. if (numChars > 0) {
  213. numChars--;
  214. }
  215. } else if (numChars + 1 < MAX_CHARS) {
  216. int index = keyToGlyphIndex(event.key.keysym);
  217. if (index >= 0) {
  218. glyphs[numChars++] = index;
  219. }
  220. }
  221. break;
  222. case SDL_MOUSEBUTTONUP:
  223. /* mouse up toggles onscreen keyboard visibility */
  224. if (SDL_IsTextInputActive()) {
  225. SDL_StopTextInput();
  226. } else {
  227. SDL_StartTextInput();
  228. }
  229. break;
  230. }
  231. }
  232. draw();
  233. SDL_Delay(15);
  234. }
  235. SDL_DestroyTexture(texture);
  236. SDL_DestroyRenderer(renderer);
  237. SDL_DestroyWindow(window);
  238. SDL_Quit();
  239. return 0;
  240. }