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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "../../SDL_internal.h"
- #if SDL_VIDEO_DRIVER_WINRT
- /*
- * Windows includes:
- */
- #include <Windows.h>
- using namespace Windows::UI::Core;
- using Windows::UI::Core::CoreCursor;
- /*
- * SDL includes:
- */
- #include "SDL_winrtevents_c.h"
- #include "../../core/winrt/SDL_winrtapp_common.h"
- #include "../../core/winrt/SDL_winrtapp_direct3d.h"
- #include "../../core/winrt/SDL_winrtapp_xaml.h"
- #include "SDL_assert.h"
- #include "SDL_system.h"
- extern "C" {
- #include "../../thread/SDL_systhread.h"
- #include "../SDL_sysvideo.h"
- #include "../../events/SDL_events_c.h"
- }
- /* Forward declarations */
- static void WINRT_YieldXAMLThread();
- /* Global event management */
- void
- WINRT_PumpEvents(_THIS)
- {
- if (SDL_WinRTGlobalApp) {
- SDL_WinRTGlobalApp->PumpEvents();
- } else if (WINRT_XAMLWasEnabled) {
- WINRT_YieldXAMLThread();
- }
- }
- /* XAML Thread management */
- enum SDL_XAMLAppThreadState
- {
- ThreadState_NotLaunched = 0,
- ThreadState_Running,
- ThreadState_Yielding
- };
- static SDL_XAMLAppThreadState _threadState = ThreadState_NotLaunched;
- static SDL_Thread * _XAMLThread = nullptr;
- static SDL_mutex * _mutex = nullptr;
- static SDL_cond * _cond = nullptr;
- static void
- WINRT_YieldXAMLThread()
- {
- SDL_LockMutex(_mutex);
- SDL_assert(_threadState == ThreadState_Running);
- _threadState = ThreadState_Yielding;
- SDL_UnlockMutex(_mutex);
- SDL_CondSignal(_cond);
- SDL_LockMutex(_mutex);
- while (_threadState != ThreadState_Running) {
- SDL_CondWait(_cond, _mutex);
- }
- SDL_UnlockMutex(_mutex);
- }
- static int
- WINRT_XAMLThreadMain(void * userdata)
- {
- // TODO, WinRT: pass the C-style main() a reasonably realistic
- // representation of command line arguments.
- int argc = 0;
- char **argv = NULL;
- return WINRT_SDLAppEntryPoint(argc, argv);
- }
- void
- WINRT_CycleXAMLThread(void)
- {
- switch (_threadState) {
- case ThreadState_NotLaunched:
- {
- _cond = SDL_CreateCond();
- _mutex = SDL_CreateMutex();
- _threadState = ThreadState_Running;
- _XAMLThread = SDL_CreateThreadInternal(WINRT_XAMLThreadMain, "SDL/XAML App Thread", 0, nullptr);
- SDL_LockMutex(_mutex);
- while (_threadState != ThreadState_Yielding) {
- SDL_CondWait(_cond, _mutex);
- }
- SDL_UnlockMutex(_mutex);
- break;
- }
- case ThreadState_Running:
- {
- SDL_assert(false);
- break;
- }
- case ThreadState_Yielding:
- {
- SDL_LockMutex(_mutex);
- SDL_assert(_threadState == ThreadState_Yielding);
- _threadState = ThreadState_Running;
- SDL_UnlockMutex(_mutex);
- SDL_CondSignal(_cond);
- SDL_LockMutex(_mutex);
- while (_threadState != ThreadState_Yielding) {
- SDL_CondWait(_cond, _mutex);
- }
- SDL_UnlockMutex(_mutex);
- }
- }
- }
- #endif /* SDL_VIDEO_DRIVER_WINRT */
- /* vi: set ts=4 sw=4 expandtab: */
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