CMakeLists.txt 18 KB

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  1. #
  2. # CMake script for building the SDL examples
  3. #
  4. list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/../cmake")
  5. include(CheckIncludeFile)
  6. include(CheckStructHasMember)
  7. include(CMakePushCheckState)
  8. include(sdlcompilers)
  9. if(SDL_EXAMPLES_LINK_SHARED)
  10. set(sdl_name_component SDL3-shared)
  11. else()
  12. set(sdl_name_component SDL3-static)
  13. endif()
  14. set(HAVE_EXAMPLES_LINK_SHARED "${SDL_EXAMPLES_LINK_SHARED}" PARENT_SCOPE)
  15. # CMake incorrectly detects opengl32.lib being present on MSVC ARM64
  16. if(NOT (MSVC AND SDL_CPU_ARM64))
  17. # Prefer GLVND, if present
  18. set(OpenGL_GL_PREFERENCE GLVND)
  19. find_package(OpenGL)
  20. endif()
  21. set(SDL_EXAMPLE_EXECUTABLES)
  22. if(CMAKE_RUNTIME_OUTPUT_DIRECTORY)
  23. set(example_bin_dir "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
  24. if(NOT IS_ABSOLUTE "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
  25. set(example_bin_dir "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
  26. endif()
  27. else()
  28. set(example_bin_dir "${CMAKE_CURRENT_BINARY_DIR}")
  29. endif()
  30. if(NOT CMAKE_VERSION VERSION_LESS 3.20)
  31. get_property(is_multi_config GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
  32. set(example_bin_dir "${example_bin_dir}$<$<BOOL:${is_multi_config}>:/$<CONFIG>>")
  33. endif()
  34. file(GLOB RESOURCE_FILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/*.bmp ${CMAKE_CURRENT_SOURCE_DIR}/../test/*.wav ${CMAKE_CURRENT_SOURCE_DIR}/../test/*.hex)
  35. set(RESOURCE_FILE_NAMES)
  36. set(RESOURCE_FILES_BINDIR)
  37. foreach(resource_file IN LISTS RESOURCE_FILES)
  38. get_filename_component(res_file_name ${resource_file} NAME)
  39. list(APPEND RESOURCE_FILE_NAMES "${res_file_name}")
  40. set(resource_file_bindir "${example_bin_dir}/${res_file_name}")
  41. add_custom_command(OUTPUT "${resource_file_bindir}"
  42. COMMAND "${CMAKE_COMMAND}" -E copy "${resource_file}" "${resource_file_bindir}"
  43. DEPENDS "${resource_file}"
  44. )
  45. list(APPEND RESOURCE_FILES_BINDIR "${resource_file_bindir}")
  46. endforeach()
  47. add_custom_target(copy-sdl-example-resources
  48. DEPENDS "${RESOURCE_FILES_BINDIR}"
  49. )
  50. macro(add_sdl_example_executable TARGET)
  51. cmake_parse_arguments(AST "BUILD_DEPENDENT" "" "SOURCES;DATAFILES" ${ARGN})
  52. if(AST_UNPARSED_ARGUMENTS)
  53. message(FATAL_ERROR "Unknown argument(s): ${AST_UNPARSED_ARGUMENTS}")
  54. endif()
  55. if(NOT AST_SOURCES)
  56. message(FATAL_ERROR "add_sdl_example_executable needs at least one source")
  57. endif()
  58. set(EXTRA_SOURCES "")
  59. if(AST_DATAFILES)
  60. list(APPEND EXTRA_SOURCES ${DATAFILES})
  61. endif()
  62. if(ANDROID)
  63. add_library(${TARGET} SHARED ${AST_SOURCES} ${EXTRA_SOURCES})
  64. else()
  65. add_executable(${TARGET} ${AST_SOURCES} ${EXTRA_SOURCES})
  66. endif()
  67. SDL_AddCommonCompilerFlags(${TARGET})
  68. target_include_directories(${TARGET} PRIVATE "${SDL3_SOURCE_DIR}/src/video/khronos")
  69. target_link_libraries(${TARGET} PRIVATE SDL3::${sdl_name_component})
  70. list(APPEND SDL_EXAMPLE_EXECUTABLES ${TARGET})
  71. if(AST_DATAFILES)
  72. if(PSP OR PS2)
  73. add_custom_command(TARGET ${TARGET} POST_BUILD
  74. COMMAND ${CMAKE_COMMAND} ARGS -E make_directory $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET}
  75. COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${AST_DATAFILES} $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET}
  76. WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
  77. )
  78. else()
  79. add_dependencies(${TARGET} copy-sdl-example-resources)
  80. endif()
  81. if(APPLE)
  82. # Make sure resource files get installed into macOS/iOS .app bundles.
  83. set_target_properties(${TARGET} PROPERTIES RESOURCE "${AST_DATAFILES}")
  84. endif()
  85. if(EMSCRIPTEN)
  86. foreach(res IN LISTS AST_DATAFILES)
  87. get_filename_component(res_name "${res}" NAME)
  88. target_link_options(${TARGET} PRIVATE "SHELL:--embed-file ${res}@${res_name}")
  89. endforeach()
  90. endif()
  91. set_property(TARGET ${TARGET} APPEND PROPERTY ADDITIONAL_CLEAN_FILES "$<TARGET_FILE_DIR:${TARGET}>/$<JOIN:${AST_DATAFILES},$<SEMICOLON>$<TARGET_FILE_DIR:${TARGET}>/>")
  92. endif()
  93. if(WINDOWS)
  94. # CET support was added in VS 16.7
  95. if(MSVC_VERSION GREATER 1926 AND CMAKE_GENERATOR_PLATFORM MATCHES "Win32|x64")
  96. set_property(TARGET ${TARGET} APPEND_STRING PROPERTY LINK_FLAGS " -CETCOMPAT")
  97. endif()
  98. elseif(PSP)
  99. target_link_libraries(${TARGET} PRIVATE GL)
  100. elseif(EMSCRIPTEN)
  101. set_property(TARGET ${TARGET} PROPERTY SUFFIX ".html")
  102. endif()
  103. if(OPENGL_FOUND)
  104. target_compile_definitions(${TARGET} PRIVATE HAVE_OPENGL)
  105. endif()
  106. # FIXME: only add "${SDL3_BINARY_DIR}/include-config-$<LOWER_CASE:$<CONFIG>>" + include paths of external dependencies
  107. target_include_directories(${TARGET} PRIVATE "$<TARGET_PROPERTY:SDL3::${sdl_name_component},INCLUDE_DIRECTORIES>")
  108. endmacro()
  109. add_sdl_example_executable(renderer-clear SOURCES renderer/01-clear/clear.c)
  110. add_sdl_example_executable(renderer-primitives SOURCES renderer/02-primitives/primitives.c)
  111. add_sdl_example_executable(renderer-lines SOURCES renderer/03-lines/lines.c)
  112. add_sdl_example_executable(renderer-points SOURCES renderer/04-points/points.c)
  113. add_sdl_example_executable(renderer-rectangles SOURCES renderer/05-rectangles/rectangles.c)
  114. add_sdl_example_executable(renderer-textures SOURCES renderer/06-textures/textures.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.bmp)
  115. add_sdl_example_executable(renderer-streaming-textures SOURCES renderer/07-streaming-textures/streaming-textures.c)
  116. add_sdl_example_executable(renderer-rotating-textures SOURCES renderer/08-rotating-textures/rotating-textures.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.bmp)
  117. add_sdl_example_executable(renderer-scaling-textures SOURCES renderer/09-scaling-textures/scaling-textures.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.bmp)
  118. add_sdl_example_executable(renderer-geometry SOURCES renderer/10-geometry/geometry.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.bmp)
  119. add_sdl_example_executable(renderer-color-mods SOURCES renderer/11-color-mods/color-mods.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.bmp)
  120. add_sdl_example_executable(renderer-viewport SOURCES renderer/14-viewport/viewport.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.bmp)
  121. add_sdl_example_executable(renderer-cliprect SOURCES renderer/15-cliprect/cliprect.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.bmp)
  122. add_sdl_example_executable(renderer-read-pixels SOURCES renderer/17-read-pixels/read-pixels.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.bmp)
  123. add_sdl_example_executable(renderer-debug-text SOURCES renderer/18-debug-text/debug-text.c)
  124. add_sdl_example_executable(audio-simple-playback SOURCES audio/01-simple-playback/simple-playback.c)
  125. add_sdl_example_executable(audio-simple-playback-callback SOURCES audio/02-simple-playback-callback/simple-playback-callback.c)
  126. add_sdl_example_executable(audio-load-wav SOURCES audio/03-load-wav/load-wav.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.wav)
  127. add_sdl_example_executable(camera-read-and-draw SOURCES camera/01-read-and-draw/read-and-draw.c)
  128. add_sdl_example_executable(pen-drawing-lines SOURCES pen/01-drawing-lines/drawing-lines.c)
  129. add_sdl_example_executable(game-snake SOURCES game/01-snake/snake.c)
  130. if(PSP)
  131. # Build EBOOT files if building for PSP
  132. foreach(APP ${SDL_EXAMPLE_EXECUTABLES})
  133. create_pbp_file(
  134. TARGET ${APP}
  135. TITLE SDL-${APP}
  136. ICON_PATH NULL
  137. BACKGROUND_PATH NULL
  138. PREVIEW_PATH NULL
  139. )
  140. add_custom_command(
  141. TARGET ${APP} POST_BUILD
  142. COMMAND ${CMAKE_COMMAND} -E make_directory
  143. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}
  144. )
  145. add_custom_command(
  146. TARGET ${APP} POST_BUILD
  147. COMMAND ${CMAKE_COMMAND} -E rename
  148. $<TARGET_FILE_DIR:${ARG_TARGET}>/EBOOT.PBP
  149. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/EBOOT.PBP
  150. )
  151. if(BUILD_PRX)
  152. add_custom_command(
  153. TARGET ${APP} POST_BUILD
  154. COMMAND ${CMAKE_COMMAND} -E copy
  155. $<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}
  156. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}
  157. )
  158. add_custom_command(
  159. TARGET ${APP} POST_BUILD
  160. COMMAND ${CMAKE_COMMAND} -E rename
  161. $<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}.prx
  162. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}.prx
  163. )
  164. endif()
  165. add_custom_command(
  166. TARGET ${APP} POST_BUILD
  167. COMMAND ${CMAKE_COMMAND} -E remove
  168. $<TARGET_FILE_DIR:${ARG_TARGET}>/PARAM.SFO
  169. )
  170. endforeach()
  171. endif()
  172. if(N3DS)
  173. set(ROMFS_DIR "${CMAKE_CURRENT_BINARY_DIR}/romfs")
  174. file(MAKE_DIRECTORY "${ROMFS_DIR}")
  175. file(COPY ${RESOURCE_FILES} DESTINATION "${ROMFS_DIR}")
  176. foreach(APP ${SDL_EXAMPLE_EXECUTABLES})
  177. get_target_property(TARGET_BINARY_DIR ${APP} BINARY_DIR)
  178. set(SMDH_FILE "${TARGET_BINARY_DIR}/${APP}.smdh")
  179. ctr_generate_smdh("${SMDH_FILE}"
  180. NAME "SDL-${APP}"
  181. DESCRIPTION "SDL3 Test suite"
  182. AUTHOR "SDL3 Contributors"
  183. ICON "${CMAKE_CURRENT_SOURCE_DIR}/../test/n3ds/logo48x48.png"
  184. )
  185. ctr_create_3dsx(
  186. ${APP}
  187. ROMFS "${ROMFS_DIR}"
  188. SMDH "${SMDH_FILE}"
  189. )
  190. endforeach()
  191. endif()
  192. if(RISCOS)
  193. set(SDL_EXAMPLE_EXECUTABLES_AIF)
  194. foreach(APP ${SDL_EXAMPLE_EXECUTABLES})
  195. set_property(TARGET ${APP} APPEND_STRING PROPERTY LINK_FLAGS " -static")
  196. add_custom_command(
  197. OUTPUT ${APP},ff8
  198. COMMAND elf2aif ${APP} ${APP},ff8
  199. DEPENDS ${APP}
  200. )
  201. add_custom_target(${APP}-aif ALL DEPENDS ${APP},ff8)
  202. list(APPEND SDL_EXAMPLE_EXECUTABLES_AIF ${CMAKE_CURRENT_BINARY_DIR}/${APP},ff8)
  203. endforeach()
  204. endif()
  205. # Set Apple App ID / Bundle ID. This is needed to launch apps on some Apple
  206. # platforms (iOS, for example).
  207. if(APPLE)
  208. foreach(CURRENT_TARGET ${SDL_EXAMPLE_EXECUTABLES})
  209. set_target_properties("${CURRENT_TARGET}" PROPERTIES
  210. MACOSX_BUNDLE_GUI_IDENTIFIER "org.libsdl.${CURRENT_TARGET}"
  211. MACOSX_BUNDLE_BUNDLE_VERSION "${SDL3_VERSION}"
  212. MACOSX_BUNDLE_SHORT_VERSION_STRING "${SDL3_VERSION}"
  213. )
  214. endforeach()
  215. endif()
  216. if(SDL_INSTALL_EXAMPLES)
  217. if(RISCOS)
  218. install(
  219. FILES ${SDL_EXAMPLE_EXECUTABLES_AIF}
  220. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3
  221. )
  222. else()
  223. install(
  224. TARGETS ${SDL_EXAMPLE_EXECUTABLES}
  225. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3
  226. )
  227. endif()
  228. if(MSVC)
  229. foreach(example IN LISTS SDL_EXAMPLE_EXECUTABLES)
  230. SDL_install_pdb(${example} "${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3")
  231. endforeach()
  232. endif()
  233. install(
  234. FILES ${RESOURCE_FILES}
  235. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3
  236. )
  237. endif()
  238. if(ANDROID AND TARGET SDL3::Jar)
  239. list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/../cmake/android")
  240. find_package(SdlAndroid MODULE)
  241. if(SdlAndroid_FOUND)
  242. set(apks "")
  243. set(packages "")
  244. include(SdlAndroidFunctions)
  245. sdl_create_android_debug_keystore(SDL_example-debug-keystore)
  246. sdl_android_compile_resources(SDL_example-resources RESFOLDER ${CMAKE_CURRENT_SOURCE_DIR}/../test/android/res)
  247. add_custom_target(sdl-example-apks)
  248. foreach(EXAMPLE ${SDL_EXAMPLE_EXECUTABLES})
  249. set(ANDROID_MANIFEST_APP_NAME "${EXAMPLE}")
  250. set(ANDROID_MANIFEST_LABEL "${EXAMPLE}")
  251. set(ANDROID_MANIFEST_LIB_NAME "$<TARGET_FILE_BASE_NAME:${EXAMPLE}>")
  252. set(ANDROID_MANIFEST_PACKAGE "org.libsdl.sdl.example.${EXAMPLE}")
  253. set(generated_manifest_path "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-src/AndroidManifest.xml")
  254. string(REPLACE "." "/" JAVA_PACKAGE_DIR "${ANDROID_MANIFEST_PACKAGE}")
  255. set(GENERATED_SRC_FOLDER "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-src")
  256. set(GENERATED_RES_FOLDER "${GENERATED_SRC_FOLDER}/res")
  257. set(JAVA_PACKAGE_DIR "${GENERATED_SRC_FOLDER}/${JAVA_PACKAGE_DIR}")
  258. configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/SDLEntryTestActivity.java.cmake "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java" @ONLY)
  259. configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/SDLTestActivity.java.cmake "${JAVA_PACKAGE_DIR}/SDLTestActivity.java" @ONLY)
  260. configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/res/values/strings.xml.cmake android/res/values/strings-${EXAMPLE}.xml @ONLY)
  261. configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/res/xml/shortcuts.xml.cmake "${GENERATED_RES_FOLDER}/xml/shortcuts.xml" @ONLY)
  262. configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/AndroidManifest.xml.cmake "${generated_manifest_path}" @ONLY)
  263. file(GENERATE
  264. OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-$<CONFIG>/res/values/strings.xml"
  265. INPUT "${CMAKE_CURRENT_BINARY_DIR}/android/res/values/strings-${EXAMPLE}.xml"
  266. )
  267. sdl_android_compile_resources(${EXAMPLE}-resources
  268. RESOURCES
  269. "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-$<CONFIG>/res/values/strings.xml"
  270. "${GENERATED_RES_FOLDER}/xml/shortcuts.xml"
  271. )
  272. sdl_android_link_resources(${EXAMPLE}-apk-linked
  273. MANIFEST "${generated_manifest_path}"
  274. PACKAGE ${ANDROID_MANIFEST_PACKAGE}
  275. RES_TARGETS SDL_example-resources ${EXAMPLE}-resources
  276. TARGET_SDK_VERSION 31
  277. )
  278. set(CMAKE_JAVA_COMPILE_FLAGS "-encoding;utf-8")
  279. set(classes_path "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${EXAMPLE}-java.dir/classes")
  280. # Some CMake versions have a slow `cmake -E make_directory` implementation
  281. if(NOT IS_DIRECTORY "${classes_path}")
  282. execute_process(COMMAND ${CMAKE_COMMAND} -E make_directory "${classes_path}")
  283. endif()
  284. set(OUT_JAR "${CMAKE_CURRENT_BINARY_DIR}/${EXAMPLE}.jar")
  285. add_custom_command(
  286. OUTPUT "${OUT_JAR}"
  287. COMMAND ${CMAKE_COMMAND} -E rm -rf "${classes_path}"
  288. COMMAND ${CMAKE_COMMAND} -E make_directory "${classes_path}"
  289. COMMAND ${Java_JAVAC_EXECUTABLE}
  290. -source 1.8 -target 1.8
  291. -bootclasspath "$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>"
  292. "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java"
  293. "${JAVA_PACKAGE_DIR}/SDLTestActivity.java"
  294. $<TARGET_PROPERTY:${EXAMPLE}-apk-linked,JAVA_R>
  295. -cp "$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>:${SDL_ANDROID_PLATFORM_ANDROID_JAR}"
  296. -d "${classes_path}"
  297. COMMAND ${Java_JAR_EXECUTABLE} cf "${OUT_JAR}" -C "${classes_path}" .
  298. DEPENDS $<TARGET_PROPERTY:${EXAMPLE}-apk-linked,OUTPUTS> "$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>" "${JAVA_PACKAGE_DIR}/SDLTestActivity.java" "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java"
  299. )
  300. add_custom_target(${EXAMPLE}-jar DEPENDS "${OUT_JAR}")
  301. set_property(TARGET ${EXAMPLE}-jar PROPERTY OUTPUT "${OUT_JAR}")
  302. set(dexworkdir "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${EXAMPLE}-dex.dir")
  303. # Some CMake versions have a slow `cmake -E make_directory` implementation
  304. if(NOT IS_DIRECTORY "${dexworkdir}")
  305. execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${dexworkdir}")
  306. endif()
  307. set(classes_dex_base_name "classes.dex")
  308. set(classes_dex "${dexworkdir}/${classes_dex_base_name}")
  309. add_custom_command(
  310. OUTPUT "${classes_dex}"
  311. COMMAND SdlAndroid::d8
  312. $<TARGET_PROPERTY:${EXAMPLE}-jar,OUTPUT>
  313. $<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>
  314. --lib "${SDL_ANDROID_PLATFORM_ANDROID_JAR}"
  315. --output "${dexworkdir}"
  316. DEPENDS $<TARGET_PROPERTY:${EXAMPLE}-jar,OUTPUT> $<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>
  317. )
  318. add_custom_target(${EXAMPLE}-dex DEPENDS "${classes_dex}")
  319. set_property(TARGET ${EXAMPLE}-dex PROPERTY OUTPUT "${classes_dex}")
  320. set_property(TARGET ${EXAMPLE}-dex PROPERTY OUTPUT_BASE_NAME "${classes_dex_base_name}")
  321. sdl_add_to_apk_unaligned(${EXAMPLE}-unaligned-apk
  322. APK_IN ${EXAMPLE}-apk-linked
  323. OUTDIR "${CMAKE_CURRENT_BINARY_DIR}/intermediates"
  324. ASSETS ${RESOURCE_FILES}
  325. NATIVE_LIBS SDL3::SDL3-shared ${EXAMPLE}
  326. DEX ${EXAMPLE}-dex
  327. )
  328. sdl_apk_align(${EXAMPLE}-aligned-apk ${EXAMPLE}-unaligned-apk
  329. OUTDIR "${CMAKE_CURRENT_BINARY_DIR}/intermediates"
  330. )
  331. sdl_apk_sign(${EXAMPLE}-apk ${EXAMPLE}-aligned-apk
  332. KEYSTORE SDL_example-debug-keystore
  333. )
  334. add_dependencies(sdl-example-apks ${EXAMPLE}-apk)
  335. if(TARGET SdlAndroid::adb)
  336. add_custom_target(install-${EXAMPLE}
  337. COMMAND "${CMAKE_COMMAND}" -DACTION=install "-DAPKS=$<TARGET_PROPERTY:${EXAMPLE}-apk,OUTPUT>" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
  338. DEPENDS "${EXAMPLE}-apk"
  339. )
  340. add_custom_target(start-${EXAMPLE}
  341. COMMAND "${ADB_BIN}" shell am start-activity -S "${ANDROID_MANIFEST_PACKAGE}/.SDLTestActivity"
  342. )
  343. add_custom_target(build-install-start-${EXAMPLE}
  344. COMMAND "${CMAKE_COMMAND}" -DACTION=build-install-run "-DEXECUTABLES=${EXAMPLE}" "-DBUILD_FOLDER=${CMAKE_BINARY_DIR}" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
  345. )
  346. endif()
  347. list(APPEND packages "${ANDROID_MANIFEST_PACKAGE}")
  348. list(APPEND install_targets install-${EXAMPLE})
  349. endforeach()
  350. if(TARGET SdlAndroid::adb)
  351. add_custom_target(install-sdl-example-apks
  352. DEPENDS ${install_targets}
  353. VERBATIM
  354. )
  355. add_custom_target(uninstall-sdl-example-apks
  356. COMMAND "${CMAKE_COMMAND}" "-DADB=$<TARGET_FILE:SdlAndroid::adb>" -DACTION=uninstall "-DPACKAGES=${packages}" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
  357. VERBATIM
  358. )
  359. endif()
  360. endif()
  361. endif()