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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "SDL_internal.h"
- // !!! FIXME: clean out perror and fprintf calls in here.
- #ifdef SDL_AUDIO_DRIVER_OSS
- #include <stdio.h> /* For perror() */
- #include <string.h> /* For strerror() */
- #include <errno.h>
- #include <unistd.h>
- #include <fcntl.h>
- #include <signal.h>
- #include <sys/time.h>
- #include <sys/ioctl.h>
- #include <sys/stat.h>
- #include <sys/soundcard.h>
- #include "../SDL_audio_c.h"
- #include "../SDL_audiodev_c.h"
- #include "../../SDL_utils_c.h"
- #include "SDL_dspaudio.h"
- static void DSP_DetectDevices(SDL_AudioDevice **default_output, SDL_AudioDevice **default_capture)
- {
- SDL_EnumUnixAudioDevices(SDL_FALSE, NULL);
- }
- static void DSP_CloseDevice(SDL_AudioDevice *device)
- {
- if (device->hidden) {
- if (device->hidden->audio_fd >= 0) {
- close(device->hidden->audio_fd);
- }
- SDL_free(device->hidden->mixbuf);
- SDL_free(device->hidden);
- }
- }
- static int DSP_OpenDevice(SDL_AudioDevice *device)
- {
- // Make sure fragment size stays a power of 2, or OSS fails.
- // (I don't know which of these are actually legal values, though...)
- if (device->spec.channels > 8) {
- device->spec.channels = 8;
- } else if (device->spec.channels > 4) {
- device->spec.channels = 4;
- } else if (device->spec.channels > 2) {
- device->spec.channels = 2;
- }
- // Initialize all variables that we clean on shutdown
- device->hidden = (struct SDL_PrivateAudioData *) SDL_calloc(1, sizeof(*device->hidden));
- if (device->hidden == NULL) {
- return SDL_OutOfMemory();
- }
- // Open the audio device; we hardcode the device path in `device->name` for lack of better info, so use that.
- const int flags = ((device->iscapture) ? OPEN_FLAGS_INPUT : OPEN_FLAGS_OUTPUT);
- device->hidden->audio_fd = open(device->name, flags | O_CLOEXEC, 0);
- if (device->hidden->audio_fd < 0) {
- return SDL_SetError("Couldn't open %s: %s", device->name, strerror(errno));
- }
- // Make the file descriptor use blocking i/o with fcntl()
- {
- const long ctlflags = fcntl(device->hidden->audio_fd, F_GETFL) & ~O_NONBLOCK;
- if (fcntl(device->hidden->audio_fd, F_SETFL, ctlflags) < 0) {
- return SDL_SetError("Couldn't set audio blocking mode");
- }
- }
- // Get a list of supported hardware formats
- int value;
- if (ioctl(device->hidden->audio_fd, SNDCTL_DSP_GETFMTS, &value) < 0) {
- perror("SNDCTL_DSP_GETFMTS");
- return SDL_SetError("Couldn't get audio format list");
- }
- /* Try for a closest match on audio format */
- int format = 0;
- SDL_AudioFormat test_format;
- const SDL_AudioFormat *closefmts = SDL_ClosestAudioFormats(device->spec.format);
- while ((test_format = *(closefmts++)) != 0) {
- #ifdef DEBUG_AUDIO
- fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
- #endif
- switch (test_format) {
- case SDL_AUDIO_U8:
- if (value & AFMT_U8) {
- format = AFMT_U8;
- }
- break;
- case SDL_AUDIO_S16LE:
- if (value & AFMT_S16_LE) {
- format = AFMT_S16_LE;
- }
- break;
- case SDL_AUDIO_S16BE:
- if (value & AFMT_S16_BE) {
- format = AFMT_S16_BE;
- }
- break;
- default:
- continue;
- }
- break;
- }
- if (format == 0) {
- return SDL_SetError("Couldn't find any hardware audio formats");
- }
- device->spec.format = test_format;
- // Set the audio format
- value = format;
- if ((ioctl(device->hidden->audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) ||
- (value != format)) {
- perror("SNDCTL_DSP_SETFMT");
- return SDL_SetError("Couldn't set audio format");
- }
- // Set the number of channels of output
- value = device->spec.channels;
- if (ioctl(device->hidden->audio_fd, SNDCTL_DSP_CHANNELS, &value) < 0) {
- perror("SNDCTL_DSP_CHANNELS");
- return SDL_SetError("Cannot set the number of channels");
- }
- device->spec.channels = value;
- // Set the DSP frequency
- value = device->spec.freq;
- if (ioctl(device->hidden->audio_fd, SNDCTL_DSP_SPEED, &value) < 0) {
- perror("SNDCTL_DSP_SPEED");
- return SDL_SetError("Couldn't set audio frequency");
- }
- device->spec.freq = value;
- /* Calculate the final parameters for this audio specification */
- SDL_UpdatedAudioDeviceFormat(device);
- /* Determine the power of two of the fragment size
- Since apps don't control this in SDL3, and this driver only accepts 8, 16
- bit formats and 1, 2, 4, 8 channels, this should always be a power of 2 already. */
- SDL_assert(SDL_powerof2(device->buffer_size) == device->buffer_size);
- int frag_spec = 0;
- while ((0x01U << frag_spec) < device->buffer_size) {
- frag_spec++;
- }
- frag_spec |= 0x00020000; /* two fragments, for low latency */
- /* Set the audio buffering parameters */
- #ifdef DEBUG_AUDIO
- fprintf(stderr, "Requesting %d fragments of size %d\n",
- (frag_spec >> 16), 1 << (frag_spec & 0xFFFF));
- #endif
- if (ioctl(device->hidden->audio_fd, SNDCTL_DSP_SETFRAGMENT, &frag_spec) < 0) {
- perror("SNDCTL_DSP_SETFRAGMENT");
- }
- #ifdef DEBUG_AUDIO
- {
- audio_buf_info info;
- ioctl(device->hidden->audio_fd, SNDCTL_DSP_GETOSPACE, &info);
- fprintf(stderr, "fragments = %d\n", info.fragments);
- fprintf(stderr, "fragstotal = %d\n", info.fragstotal);
- fprintf(stderr, "fragsize = %d\n", info.fragsize);
- fprintf(stderr, "bytes = %d\n", info.bytes);
- }
- #endif
- /* Allocate mixing buffer */
- if (!device->iscapture) {
- device->hidden->mixbuf = (Uint8 *)SDL_malloc(device->buffer_size);
- if (device->hidden->mixbuf == NULL) {
- return SDL_OutOfMemory();
- }
- SDL_memset(device->hidden->mixbuf, device->silence_value, device->buffer_size);
- }
- return 0; // We're ready to rock and roll. :-)
- }
- static void DSP_WaitDevice(SDL_AudioDevice *device)
- {
- const unsigned long ioctlreq = device->iscapture ? SNDCTL_DSP_GETISPACE : SNDCTL_DSP_GETOSPACE;
- struct SDL_PrivateAudioData *h = device->hidden;
- while (!SDL_AtomicGet(&device->shutdown)) {
- audio_buf_info info;
- const int rc = ioctl(h->audio_fd, ioctlreq, &info);
- if (rc < 0) {
- if (errno == EAGAIN) {
- continue;
- }
- // Hmm, not much we can do - abort
- fprintf(stderr, "dsp WaitDevice ioctl failed (unrecoverable): %s\n", strerror(errno));
- SDL_AudioDeviceDisconnected(device);
- return;
- } else if (info.bytes < device->buffer_size) {
- SDL_Delay(10);
- } else {
- break; // ready to go!
- }
- }
- }
- static int DSP_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
- {
- struct SDL_PrivateAudioData *h = device->hidden;
- if (write(h->audio_fd, buffer, buflen) == -1) {
- perror("Audio write");
- return -1;
- }
- #ifdef DEBUG_AUDIO
- fprintf(stderr, "Wrote %d bytes of audio data\n", h->mixlen);
- #endif
- return 0;
- }
- static Uint8 *DSP_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
- {
- return device->hidden->mixbuf;
- }
- static int DSP_CaptureFromDevice(SDL_AudioDevice *device, void *buffer, int buflen)
- {
- return (int)read(device->hidden->audio_fd, buffer, buflen);
- }
- static void DSP_FlushCapture(SDL_AudioDevice *device)
- {
- struct SDL_PrivateAudioData *h = device->hidden;
- audio_buf_info info;
- if (ioctl(h->audio_fd, SNDCTL_DSP_GETISPACE, &info) == 0) {
- while (info.bytes > 0) {
- char buf[512];
- const size_t len = SDL_min(sizeof(buf), info.bytes);
- const ssize_t br = read(h->audio_fd, buf, len);
- if (br <= 0) {
- break;
- }
- info.bytes -= br;
- }
- }
- }
- static SDL_bool InitTimeDevicesExist = SDL_FALSE;
- static SDL_bool look_for_devices_test(int fd)
- {
- InitTimeDevicesExist = SDL_TRUE; /* note that _something_ exists. */
- /* Don't add to the device list, we're just seeing if any devices exist. */
- return SDL_FALSE;
- }
- static SDL_bool DSP_Init(SDL_AudioDriverImpl *impl)
- {
- InitTimeDevicesExist = SDL_FALSE;
- SDL_EnumUnixAudioDevices(SDL_FALSE, look_for_devices_test);
- if (!InitTimeDevicesExist) {
- SDL_SetError("dsp: No such audio device");
- return SDL_FALSE; /* maybe try a different backend. */
- }
- /* Set the function pointers */
- impl->DetectDevices = DSP_DetectDevices;
- impl->OpenDevice = DSP_OpenDevice;
- impl->WaitDevice = DSP_WaitDevice;
- impl->PlayDevice = DSP_PlayDevice;
- impl->GetDeviceBuf = DSP_GetDeviceBuf;
- impl->CloseDevice = DSP_CloseDevice;
- impl->WaitCaptureDevice = DSP_WaitDevice;
- impl->CaptureFromDevice = DSP_CaptureFromDevice;
- impl->FlushCapture = DSP_FlushCapture;
- impl->AllowsArbitraryDeviceNames = SDL_TRUE;
- impl->HasCaptureSupport = SDL_TRUE;
- return SDL_TRUE; /* this audio target is available. */
- }
- AudioBootStrap DSP_bootstrap = {
- "dsp", "Open Sound System (/dev/dsp)", DSP_Init, SDL_FALSE
- };
- #endif /* SDL_AUDIO_DRIVER_OSS */
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