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SDL_shaders_vulkan.h 1.5 KB

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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. #include "SDL_internal.h"
  19. // Vulkan shader implementation
  20. // Set up for C function definitions, even when using C++
  21. #ifdef __cplusplus
  22. extern "C" {
  23. #endif
  24. typedef enum
  25. {
  26. SHADER_SOLID,
  27. SHADER_RGB,
  28. SHADER_ADVANCED,
  29. NUM_SHADERS
  30. } VULKAN_Shader;
  31. extern void VULKAN_GetVertexShader(VULKAN_Shader shader, const uint32_t **outBytecode, size_t *outSize);
  32. extern void VULKAN_GetPixelShader(VULKAN_Shader shader, const uint32_t **outBytecode, size_t *outSize);
  33. // Ends C function definitions when using C++
  34. #ifdef __cplusplus
  35. }
  36. #endif